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commandergenius/project/jni/application/openttd/AndroidBuild.sh
2024-04-06 01:30:11 +01:00

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#!/bin/sh
LOCAL_PATH=`dirname $0`
LOCAL_PATH=`cd $LOCAL_PATH && pwd`
VER=build
[ -z "$BUILD_NUM_CPUS" ] && $BUILD_NUM_CPUS=8
export CMAKE_BUILD_PARALLEL_LEVEL=$BUILD_NUM_CPUS
[ -d openttd-$VER-$1 ] || mkdir -p openttd-$VER-$1/bin/baseset
export ARCH=$1
[ -e openttd-$VER-$1/Makefile ] || {
CMAKE_SDL=openttd-$VER-$1/cmake/AndroidSDL.cmake
mkdir -p openttd-$VER-$1/cmake
rm -f src/src/rev.cpp openttd-$VER-$1/CMakeCache.txt $CMAKE_SDL
APP_MODULES="`sh -c '. ../setEnvironment-'$1'.sh true ; echo $APP_MODULES' ../setEnvironment-$1.sh true`"
APILEVEL="`sh -c '. ../setEnvironment-'$1'.sh true ; echo $APILEVEL' ../setEnvironment-$1.sh true`"
NDK="`sh -c '. ../setEnvironment-'$1'.sh true ; echo $NDK' ../setEnvironment-$1.sh true`"
APP_AVAILABLE_STATIC_LIBS="`sh -c '. ../setEnvironment-'$1'.sh true ; echo $APP_AVAILABLE_STATIC_LIBS' ../setEnvironment-$1.sh true`"
for LIB in $APP_MODULES; do
STATIC=`echo $APP_AVAILABLE_STATIC_LIBS | grep '\b'"$LIB"'\b'`
TARGET=`echo $LIB | tr 'a-z' 'A-Z'`
LIB_FILE=$LIB
case $LIB in
lzma)
TARGET=LIBLZMA
;;
lzo2)
TARGET=LZO
;;
sdl-1.2)
TARGET=SDL
;;
timidity)
TARGET=Timidity
;;
expat)
# Different .so file name to avoid linking to system libexpat.so
LIB_FILE=expat-sdl
;;
png)
# Hack for PNG_PNG_INCLUDE_DIR
echo "set(${TARGET}_${TARGET}_INCLUDE_DIR $LOCAL_PATH/../../$LIB/include)" >> $CMAKE_SDL
;;
freetype)
# Hack for FREETYPE_INCLUDE_DIRS
echo "set(${TARGET}_INCLUDE_DIRS $LOCAL_PATH/../../$LIB/include)" >> $CMAKE_SDL
;;
fontconfig)
TARGET=Fontconfig
;;
harfbuzz)
TARGET=Harfbuzz
;;
curl)
# Different .so file name to avoid linking to system libexpat.so
LIB_FILE=curl-sdl
;;
icui18n|iculx|icuuc|icudata|icule|icuio)
TARGET="ICU_`echo $LIB | sed 's/icu//'`"
echo "set(PC_${TARGET}_INCLUDE_DIRS $LOCAL_PATH/../../$LIB/include)" >> $CMAKE_SDL
echo "set(PC_${TARGET}_LIBRARY
$LOCAL_PATH/../../../obj/local/$ARCH/lib$LIB_FILE.a
$LOCAL_PATH/../../../obj/local/$ARCH/libicu-le-hb.a
$LOCAL_PATH/../../../obj/local/$ARCH/libharfbuzz.a
$LOCAL_PATH/../../../obj/local/$ARCH/libicudata.a
$LOCAL_PATH/../../../obj/local/$ARCH/libicuuc.a)" >> $CMAKE_SDL
echo "set(PC_${TARGET}_FOUND YES)" >> $CMAKE_SDL
;;
esac
echo "set(${TARGET}_FOUND YES)" >> $CMAKE_SDL
echo "set(${TARGET}_INCLUDE_DIR $LOCAL_PATH/../../$LIB/include)" >> $CMAKE_SDL
if [ -n "$STATIC" ] ; then
echo "set(${TARGET}_LIBRARY $LOCAL_PATH/../../../obj/local/$ARCH/lib$LIB_FILE.a)" >> $CMAKE_SDL
echo "add_library(${TARGET} STATIC IMPORTED)" >> $CMAKE_SDL
else
echo "set(${TARGET}_LIBRARY $LOCAL_PATH/../../../obj/local/$ARCH/lib$LIB_FILE.so)" >> $CMAKE_SDL
echo "add_library(${TARGET} SHARED IMPORTED)" >> $CMAKE_SDL
fi
echo "target_include_directories(${TARGET} INTERFACE "'${'"${TARGET}"'_INCLUDE_DIR})' >> $CMAKE_SDL
echo "set_target_properties(${TARGET} PROPERTIES IMPORTED_LOCATION "'${'"${TARGET}"'_LIBRARY})' >> $CMAKE_SDL
done
if [ -n "${CMAKE_BIN_LOC}" ]; then
NINJA_PATH=${CMAKE_BIN_LOC}/ninja
else
NINJA_PATH=$(which ninja)
fi
NINJA_ARGS=
[ -n "$NINJA_PATH" ] && NINJA_ARGS="-DCMAKE_MAKE_PROGRAM=$NINJA_PATH -GNinja"
${CMAKE_BIN_LOC}cmake \
-DCMAKE_MODULE_PATH=$LOCAL_PATH/openttd-$VER-$1/cmake \
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=$1 \
-DANDROID_NATIVE_API_LEVEL=$APILEVEL \
-DANDROID_STL=c++_shared \
-DGLOBAL_DIR="." \
-DHOST_BINARY_DIR=$LOCAL_PATH/build-tools \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_PREFIX_PATH=$LOCAL_PATH/../../iconv/src/$ARCH/ \
"$([ -n "$CMAKE_C_FLAGS_RELWITHDEBINFO" ] && echo -DCMAKE_C_FLAGS_RELWITHDEBINFO="$CMAKE_C_FLAGS_RELWITHDEBINFO")" \
"$([ -n "$CMAKE_CXX_FLAGS_RELWITHDEBINFO" ] && echo -DCMAKE_CXX_FLAGS_RELWITHDEBINFO="$CMAKE_CXX_FLAGS_RELWITHDEBINFO")" \
$NINJA_ARGS \
-B ./openttd-$VER-$1 -S ./src
} || exit 1
mkdir -p staging-openttd-$VER-$1
set -e
${CMAKE_BIN_LOC}cmake --build openttd-$VER-$1 --verbose;
${CMAKE_BIN_LOC}cmake --install openttd-$VER-$1 --prefix ./staging-openttd-$VER-$1;
cp staging-openttd-$VER-$1/games/libapplication.so libapplication-$1.so;
mkdir -p ./data
cp -r staging-openttd-$VER-$1/share/games/application/* data/
./pack-data.sh "${ARCH}"
set +e