Files
commandergenius/project/jni/application/opentyrian/src/lds_play.cpp

769 lines
21 KiB
C++

/*
* OpenTyrian Classic: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "file.h"
#include "fm_synth.h"
#include "lds_play.h"
#include "loudness.h"
#include "opentyr.h"
#include <assert.h>
/* A substantial amount of this code has been copied and adapted from adplug.
Thanks, guys! Adplug is awesome! :D */
/* Note frequency table (16 notes / octave) */
static const Uint16 frequency[(13 * 15) - 3] = {
343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358,
359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375,
377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393,
395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412,
414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432,
434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453,
454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475,
476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497,
499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521,
523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546,
548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573,
575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600,
602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629,
631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659,
662, 664, 666, 669, 671, 674, 676, 678, 681, 683
};
/* Vibrato (sine) table */
static const Uint8 vibtab[25 + (13 * 3)] = {
0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162,
171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247,
250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236,
231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131,
120, 109, 98, 86, 74, 62, 50, 37, 25, 13
};
/* Tremolo (sine * sine) table */
static const Uint8 tremtab[128] = {
0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47,
52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134,
140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208,
213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251,
253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245,
243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193,
188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115,
109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29,
25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0
};
static const Uint16 maxsound = 0x3f, maxpos = 0xff;
static SoundBank *soundbank = NULL;
static Channel channel[9];
static Position *positions = NULL;
static Uint8 fmchip[0xff], jumping, fadeonoff, allvolume, hardfade, tempo_now, pattplay, tempo, regbd, chandelay[9], mode, pattlen;
static Uint16 posplay, jumppos, speed;
static Uint16 *patterns = NULL;
static Uint16 numpatch, numposi, mainvolume;
bool playing, songlooped;
bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size )
{
SoundBank *sb;
fseek(f, music_offset, SEEK_SET);
/* load header */
mode = fgetc(f);
if (mode > 2)
{
fprintf(stderr, "error: failed to load music\n");
return false;
}
efread(&speed, 2, 1, f);
tempo = fgetc(f);
pattlen = fgetc(f);
for (unsigned int i = 0; i < 9; i++)
chandelay[i] = fgetc(f);
regbd = fgetc(f);
/* load patches */
efread(&numpatch, 2, 1, f);
free(soundbank);
soundbank = (SoundBank *)malloc(sizeof(SoundBank) * numpatch);
for (unsigned int i = 0; i < numpatch; i++)
{
sb = &soundbank[i];
sb->mod_misc = fgetc(f);
sb->mod_vol = fgetc(f);
sb->mod_ad = fgetc(f);
sb->mod_sr = fgetc(f);
sb->mod_wave = fgetc(f);
sb->car_misc = fgetc(f);
sb->car_vol = fgetc(f);
sb->car_ad = fgetc(f);
sb->car_sr = fgetc(f);
sb->car_wave = fgetc(f);
sb->feedback = fgetc(f);
sb->keyoff = fgetc(f);
sb->portamento = fgetc(f);
sb->glide = fgetc(f);
sb->finetune = fgetc(f);
sb->vibrato = fgetc(f);
sb->vibdelay = fgetc(f);
sb->mod_trem = fgetc(f);
sb->car_trem = fgetc(f);
sb->tremwait = fgetc(f);
sb->arpeggio = fgetc(f);
for (unsigned int j = 0; j < 12; j++)
sb->arp_tab[j] = fgetc(f);
efread(&sb->start, 2, 1, f);
efread(&sb->size, 2, 1, f);
sb->fms = fgetc(f);
efread(&sb->transp, 2, 1, f);
sb->midinst = fgetc(f);
sb->midvelo = fgetc(f);
sb->midkey = fgetc(f);
sb->midtrans = fgetc(f);
sb->middum1 = fgetc(f);
sb->middum2 = fgetc(f);
}
/* load positions */
efread(&numposi, 2, 1, f);
free(positions);
positions = (Position *)malloc(sizeof(Position) * 9 * numposi);
for (unsigned int i = 0; i < numposi; i++)
{
for (unsigned int j = 0; j < 9; j++)
{
/*
* patnum is a pointer inside the pattern space, but patterns are 16bit
* word fields anyway, so it ought to be an even number (hopefully) and
* we can just divide it by 2 to get our array index of 16bit words.
*/
Uint16 temp;
efread(&temp, 2, 1, f);
positions[i * 9 + j].patnum = temp / 2;
positions[i * 9 + j].transpose = fgetc(f);
}
}
/* load patterns */
fseek(f, 2, SEEK_CUR); /* ignore # of digital sounds (dunno what this is for) */
unsigned int remaining = music_size - (ftell(f) - music_offset);
free(patterns);
patterns = (Uint16 *)malloc(sizeof(Uint16) * (remaining / 2));
for (unsigned int i = 0; i < remaining / 2; i++)
efread(&patterns[i], 2, 1, f);
lds_rewind();
return true;
}
void lds_free( void )
{
free(soundbank);
soundbank = NULL;
free(positions);
positions = NULL;
free(patterns);
patterns = NULL;
}
void lds_rewind( void )
{
int i;
/* init all with 0 */
tempo_now = 3;
playing = true; songlooped = false;
jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos = mainvolume = 0;
memset(channel, 0, sizeof(channel));
memset(fmchip, 0, sizeof(fmchip));
/* OPL2 init */
opl_reset(); /* Reset OPL chip */
opl_write(1, 0x20);
opl_write(8, 0);
opl_write(0xbd, regbd);
for(i = 0; i < 9; i++) {
opl_write(0x20 + op_table[i], 0);
opl_write(0x23 + op_table[i], 0);
opl_write(0x40 + op_table[i], 0x3f);
opl_write(0x43 + op_table[i], 0x3f);
opl_write(0x60 + op_table[i], 0xff);
opl_write(0x63 + op_table[i], 0xff);
opl_write(0x80 + op_table[i], 0xff);
opl_write(0x83 + op_table[i], 0xff);
opl_write(0xe0 + op_table[i], 0);
opl_write(0xe3 + op_table[i], 0);
opl_write(0xa0 + i, 0);
opl_write(0xb0 + i, 0);
opl_write(0xc0 + i, 0);
}
}
void lds_setregs(Uint8 reg, Uint8 val)
{
if(fmchip[reg] == val) return;
fmchip[reg] = val;
opl_write(reg, val);
}
void lds_setregs_adv(Uint8 reg, Uint8 mask, Uint8 val)
{
lds_setregs(reg, (fmchip[reg] & mask) | val);
}
int lds_update( void )
{
Uint16 comword, freq, octave, chan, tune, wibc, tremc, arpreg;
int vbreak;
Uint8 level, regnum, comhi, comlo;
int i;
Channel *c;
if(!playing) return false;
/* handle fading */
if(fadeonoff)
{
if(fadeonoff <= 128) {
if(allvolume > fadeonoff || allvolume == 0)
{
allvolume -= fadeonoff;
} else {
allvolume = 1;
fadeonoff = 0;
if(hardfade != 0) {
playing = false;
hardfade = 0;
for(i = 0; i < 9; i++)
{
channel[i].keycount = 1;
}
}
}
} else {
if( (Uint8) ((allvolume + (0x100 - fadeonoff)) & 0xff) <= mainvolume)
{
allvolume += 0x100 - fadeonoff;
} else {
allvolume = mainvolume;
fadeonoff = 0;
}
}
}
/* handle channel delay */
for(chan = 0; chan < 9; chan++) {
c = &channel[chan];
if(c->chancheat.chandelay) {
if(!(--c->chancheat.chandelay)) {
lds_playsound(c->chancheat.sound, chan, c->chancheat.high);
}
}
}
/* handle notes */
if(!tempo_now && positions)
{
vbreak = false;
for(chan = 0; chan < 9; chan++)
{
c = &channel[chan];
if(!c->packwait) {
Uint16 patnum = positions[posplay * 9 + chan].patnum;
Uint8 transpose = positions[posplay * 9 + chan].transpose;
/*printf("> %p", positions);*/
comword = patterns[patnum + c->packpos];
comhi = comword >> 8; comlo = comword & 0xff;
if(comword) {
if(comhi == 0x80)
{
c->packwait = comlo;
} else {
if(comhi >= 0x80)
{
switch(comhi)
{
case 0xff:
c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f;
if(fmchip[0xc0 + chan] & 1)
c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f;
break;
case 0xfe:
tempo = comword & 0x3f;
break;
case 0xfd:
c->nextvol = comlo;
break;
case 0xfc:
playing = false;
/* in real player there's also full keyoff here, but we don't need it */
break;
case 0xfb:
c->keycount = 1;
break;
case 0xfa:
vbreak = true;
jumppos = (posplay + 1) & maxpos;
break;
case 0xf9:
vbreak = true;
jumppos = comlo & maxpos;
jumping = 1;
if(jumppos < posplay)
{
songlooped = true;
}
break;
case 0xf8:
c->lasttune = 0;
break;
case 0xf7:
c->vibwait = 0;
/* PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2; */
c->vibspeed = (comlo >> 4) + 2;
c->vibrate = (comlo & 15) + 1;
break;
case 0xf6:
c->glideto = comlo;
break;
case 0xf5:
c->finetune = comlo;
break;
case 0xf4:
if(!hardfade)
{
allvolume = mainvolume = comlo;
fadeonoff = 0;
}
break;
case 0xf3:
if(!hardfade)
{
fadeonoff = comlo;
}
break;
case 0xf2:
c->trmstay = comlo;
break;
case 0xf1: /* panorama */
case 0xf0: /* progch */
/* MIDI commands (unhandled) */
/*AdPlug_LogWrite("CldsPlayer(): not handling MIDI command 0x%x, "
"value = 0x%x\n", comhi);*/
break;
default:
if(comhi < 0xa0)
{
c->glideto = comhi & 0x1f;
} else {
/*AdPlug_LogWrite("CldsPlayer(): unknown command 0x%x encountered!"
" value = 0x%x\n", comhi, comlo);*/
}
break;
}
} else {
Uint8 sound;
Uint16 high;
Sint8 transp = transpose & 127;
/*
* Originally, in assembler code, the player first shifted
* logically left the transpose byte by 1 and then shifted
* arithmetically right the same byte to achieve the final,
* signed transpose value. Since we can't do arithmetic shifts
* in C, we just duplicate the 7th bit into the 8th one and
* discard the 8th one completely.
*/
if(transpose & 64)
{
transp |= 128;
}
if(transpose & 128)
{
sound = (comlo + transp) & maxsound;
high = comhi << 4;
} else {
sound = comlo & maxsound;
high = (comhi + transp) << 4;
}
/*
PASCAL:
sound = comlo & maxsound;
high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4;
*/
if(!chandelay[chan]) {
lds_playsound(sound, chan, high);
} else {
c->chancheat.chandelay = chandelay[chan];
c->chancheat.sound = sound;
c->chancheat.high = high;
}
}
}
}
c->packpos++;
} else {
c->packwait--;
}
}
tempo_now = tempo;
/*
The continue table is updated here, but this is only used in the
original player, which can be paused in the middle of a song and then
unpaused. Since AdPlug does all this for us automatically, we don't
have a continue table here. The continue table update code is noted
here for reference only.
if(!pattplay) {
conttab[speed & maxcont].position = posplay & 0xff;
conttab[speed & maxcont].tempo = tempo;
}
*/
pattplay++;
if(vbreak)
{
pattplay = 0;
for(i = 0; i < 9; i++)
{
channel[i].packpos = channel[i].packwait = 0;
}
posplay = jumppos;
} else {
if(pattplay >= pattlen) {
pattplay = 0;
for(i = 0; i < 9; i++)
{
channel[i].packpos = channel[i].packwait = 0;
}
posplay = (posplay + 1) & maxpos;
}
}
} else {
tempo_now--;
}
/* make effects */
for(chan = 0; chan < 9; chan++) {
c = &channel[chan];
regnum = op_table[chan];
if(c->keycount > 0) {
if(c->keycount == 1)
lds_setregs_adv(0xb0 + chan, 0xdf, 0);
c->keycount--;
}
/* arpeggio */
if(c->arp_size == 0)
arpreg = 0;
else {
arpreg = c->arp_tab[c->arp_pos] << 4;
if(arpreg == 0x800) {
if(c->arp_pos > 0) c->arp_tab[0] = c->arp_tab[c->arp_pos - 1];
c->arp_size = 1; c->arp_pos = 0;
arpreg = c->arp_tab[0] << 4;
}
if(c->arp_count == c->arp_speed) {
c->arp_pos++;
if(c->arp_pos >= c->arp_size) c->arp_pos = 0;
c->arp_count = 0;
} else
c->arp_count++;
}
/* glide & portamento */
if(c->lasttune && (c->lasttune != c->gototune)) {
if(c->lasttune > c->gototune) {
if(c->lasttune - c->gototune < c->portspeed)
c->lasttune = c->gototune;
else
c->lasttune -= c->portspeed;
} else {
if(c->gototune - c->lasttune < c->portspeed)
c->lasttune = c->gototune;
else
c->lasttune += c->portspeed;
}
if(arpreg >= 0x800)
arpreg = c->lasttune - (arpreg ^ 0xff0) - 16;
else
arpreg += c->lasttune;
freq = frequency[arpreg % (12 * 16)];
octave = arpreg / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
} else {
/* vibrato */
if(!c->vibwait) {
if(c->vibrate) {
wibc = vibtab[c->vibcount & 0x3f] * c->vibrate;
if((c->vibcount & 0x40) == 0)
tune = c->lasttune + (wibc >> 8);
else
tune = c->lasttune - (wibc >> 8);
if(arpreg >= 0x800)
tune = tune - (arpreg ^ 0xff0) - 16;
else
tune += arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
c->vibcount += c->vibspeed;
} else if(c->arp_size != 0) { /* no vibrato, just arpeggio */
if(arpreg >= 0x800)
tune = c->lasttune - (arpreg ^ 0xff0) - 16;
else
tune = c->lasttune + arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
}
} else { /* no vibrato, just arpeggio */
c->vibwait--;
if(c->arp_size != 0) {
if(arpreg >= 0x800)
tune = c->lasttune - (arpreg ^ 0xff0) - 16;
else
tune = c->lasttune + arpreg;
freq = frequency[tune % (12 * 16)];
octave = tune / (12 * 16) - 1;
lds_setregs(0xa0 + chan, freq & 0xff);
lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf);
}
}
}
/* tremolo (modulator) */
if(!c->trmwait) {
if(c->trmrate) {
tremc = tremtab[c->trmcount & 0x7f] * c->trmrate;
if((tremc >> 8) <= (c->volmod & 0x3f))
level = (c->volmod & 0x3f) - (tremc >> 8);
else
level = 0;
if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f);
else
lds_setregs_adv(0x40 + regnum, 0xc0, level ^ 0x3f);
c->trmcount += c->trmspeed;
} else if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
else
lds_setregs_adv(0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f);
} else {
c->trmwait--;
if(allvolume != 0 && (fmchip[0xc0 + chan] & 1))
lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
}
/* tremolo (carrier) */
if(!c->trcwait) {
if(c->trcrate) {
tremc = tremtab[c->trccount & 0x7f] * c->trcrate;
if((tremc >> 8) <= (c->volcar & 0x3f))
level = (c->volcar & 0x3f) - (tremc >> 8);
else
level = 0;
if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f);
else
lds_setregs_adv(0x43 + regnum, 0xc0, level ^ 0x3f);
c->trccount += c->trcspeed;
} else if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
else
lds_setregs_adv(0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f);
} else {
c->trcwait--;
if(allvolume != 0)
lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f);
}
}
return (!playing || songlooped) ? false : true;
}
void lds_playsound(int inst_number, int channel_number, int tunehigh)
{
Channel *c = &channel[channel_number]; /* current channel */
SoundBank *i = &soundbank[inst_number]; /* current instrument */
Uint32 regnum = op_table[channel_number]; /* channel's OPL2 register */
Uint8 volcalc, octave;
Uint16 freq;
/* set fine tune */
tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80;
/* arpeggio handling */
if(!i->arpeggio) {
Uint16 arpcalc = i->arp_tab[0] << 4;
if(arpcalc > 0x800)
tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16;
else
tunehigh += arpcalc;
}
/* glide handling */
if(c->glideto != 0) {
c->gototune = tunehigh;
c->portspeed = c->glideto;
c->glideto = c->finetune = 0;
return;
}
/* set modulator registers */
lds_setregs(0x20 + regnum, i->mod_misc);
volcalc = i->mod_vol;
if(!c->nextvol || !(i->feedback & 1))
c->volmod = volcalc;
else
c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));
if((i->feedback & 1) == 1 && allvolume != 0)
lds_setregs(0x40 + regnum, ((c->volmod & 0xc0) | (((c->volmod & 0x3f) * allvolume) >> 8)) ^ 0x3f);
else
lds_setregs(0x40 + regnum, c->volmod ^ 0x3f);
lds_setregs(0x60 + regnum, i->mod_ad);
lds_setregs(0x80 + regnum, i->mod_sr);
lds_setregs(0xe0 + regnum, i->mod_wave);
/* Set carrier registers */
lds_setregs(0x23 + regnum, i->car_misc);
volcalc = i->car_vol;
if(!c->nextvol)
c->volcar = volcalc;
else
c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6));
if(allvolume)
lds_setregs(0x43 + regnum, ((c->volcar & 0xc0) | (((c->volcar & 0x3f) * allvolume) >> 8)) ^ 0x3f);
else
lds_setregs(0x43 + regnum, c->volcar ^ 0x3f);
lds_setregs(0x63 + regnum, i->car_ad);
lds_setregs(0x83 + regnum, i->car_sr);
lds_setregs(0xe3 + regnum, i->car_wave);
lds_setregs(0xc0 + channel_number, i->feedback);
lds_setregs_adv(0xb0 + channel_number, 0xdf, 0); /* key off */
freq = frequency[tunehigh % (12 * 16)];
octave = tunehigh / (12 * 16) - 1;
if(!i->glide) {
if(!i->portamento || !c->lasttune) {
lds_setregs(0xa0 + channel_number, freq & 0xff);
lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
c->lasttune = c->gototune = tunehigh;
} else {
c->gototune = tunehigh;
c->portspeed = i->portamento;
lds_setregs_adv(0xb0 + channel_number, 0xdf, 0x20); /* key on */
}
} else {
lds_setregs(0xa0 + channel_number, freq & 0xff);
lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8));
c->lasttune = tunehigh;
c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; /* set destination */
c->portspeed = i->portamento;
}
if(!i->vibrato)
c->vibwait = c->vibspeed = c->vibrate = 0;
else {
c->vibwait = i->vibdelay;
/* PASCAL: c->vibspeed = ((i->vibrato >> 4) & 15) + 1; */
c->vibspeed = (i->vibrato >> 4) + 2;
c->vibrate = (i->vibrato & 15) + 1;
}
if(!(c->trmstay & 0xf0)) {
c->trmwait = (i->tremwait & 0xf0) >> 3;
/* PASCAL: c->trmspeed = (i->mod_trem >> 4) & 15; */
c->trmspeed = i->mod_trem >> 4;
c->trmrate = i->mod_trem & 15;
c->trmcount = 0;
}
if(!(c->trmstay & 0x0f)) {
c->trcwait = (i->tremwait & 15) << 1;
/* PASCAL: c->trcspeed = (i->car_trem >> 4) & 15; */
c->trcspeed = i->car_trem >> 4;
c->trcrate = i->car_trem & 15;
c->trccount = 0;
}
c->arp_size = i->arpeggio & 15;
c->arp_speed = i->arpeggio >> 4;
memcpy(c->arp_tab, i->arp_tab, 12);
c->keycount = i->keyoff;
c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos = c->arp_count = 0;
}
// kate: tab-width 4; vim: set noet: