Files
commandergenius/project/jni/application/uqm-hd/android.diff
Sergii Pylypenko 69386a7773 Updated UQM-HD
2013-05-30 19:57:17 +03:00

1775 lines
50 KiB
Diff

Index: uqm.c
===================================================================
--- uqm.c (revision 1307)
+++ uqm.c (working copy)
@@ -63,6 +63,22 @@
// Including this is actually necessary on OSX.
#endif
+#if defined (ANDROID)
+# include <SDL_android.h>
+static void AndroidAppPutToBackgroundCallback (void)
+{
+ SDL_ANDROID_PauseAudioPlayback ();
+ GameActive = FALSE;
+ //GamePaused = TRUE;
+}
+static void SDLCALL AndroidAppRestoredCallback (void)
+{
+ SDL_ANDROID_ResumeAudioPlayback ();
+ GameActive = TRUE;
+ //GamePaused = FALSE;
+}
+#endif
+
struct bool_option
{
bool value;
@@ -256,8 +272,8 @@
INIT_CONFIG_OPTION( gamma, 0.0f ),
INIT_CONFIG_OPTION( soundDriver, audio_DRIVER_MIXSDL ),
INIT_CONFIG_OPTION( soundQuality, audio_QUALITY_MEDIUM ),
- INIT_CONFIG_OPTION( use3doMusic, true ),
- INIT_CONFIG_OPTION( useRemixMusic, false ),
+ INIT_CONFIG_OPTION( use3doMusic, false ),
+ INIT_CONFIG_OPTION( useRemixMusic, true ),
INIT_CONFIG_OPTION( whichCoarseScan, OPT_PC ),
INIT_CONFIG_OPTION( whichMenu, OPT_PC ),
INIT_CONFIG_OPTION( whichFonts, OPT_PC ),
@@ -346,6 +362,14 @@
return optionsResult;
}
+#if defined (ANDROID)
+ SDL_ANDROID_SetApplicationPutToBackgroundCallback (AndroidAppPutToBackgroundCallback, AndroidAppRestoredCallback);
+ if( !fileExists("config/save") ) {
+ // Copy savegames from UQM non-HD, I'm too lazy to do that properly.
+ system("SAVEDIR=`pwd`/config/save ; mkdir -p $SAVEDIR ; cd ../../../../app-data/com.sourceforge.sc2/config/save || exit 1 ; for f in * ; do cat $f > $SAVEDIR/$f ; done");
+ }
+#endif
+
TFB_PreInit ();
mem_init ();
InitThreadSystem ();
Index: libs/log/uqmlog.c
===================================================================
--- libs/log/uqmlog.c (revision 1307)
+++ libs/log/uqmlog.c (working copy)
@@ -23,6 +23,9 @@
#include <stdlib.h>
#include <signal.h>
#include <errno.h>
+#ifdef ANDROID
+#include <android/log.h>
+#endif
#include "libs/threadlib.h"
#ifndef MAX_LOG_ENTRY_SIZE
@@ -190,6 +193,9 @@
if ((int)level <= maxStreamLevel)
{
fprintf (streamOut, "%s\n", full_msg);
+#ifdef ANDROID
+ __android_log_print( ANDROID_LOG_INFO, "Ur-Quan Masters", "%s", full_msg );
+#endif
}
if ((int)level <= maxLevel)
@@ -226,6 +232,9 @@
if ((int)level <= maxStreamLevel)
{
fprintf (streamOut, "%s\n", full_msg);
+#ifdef ANDROID
+ __android_log_print( ANDROID_LOG_INFO, "Ur-Quan Masters", "%s", full_msg );
+#endif
}
if ((int)level <= maxLevel)
Index: libs/log/msgbox_win.c
===================================================================
--- libs/log/msgbox_win.c (revision 1307)
+++ libs/log/msgbox_win.c (working copy)
@@ -14,6 +14,7 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#ifndef ANDROID
#include "msgbox.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@@ -64,4 +65,4 @@
free (swTitle);
free (swMsg);
}
-
+#endif
Index: libs/log/msgbox_stub.c
===================================================================
--- libs/log/msgbox_stub.c (revision 1307)
+++ libs/log/msgbox_stub.c (working copy)
@@ -16,6 +16,9 @@
#include "msgbox.h"
#include "loginternal.h"
+#ifdef ANDROID
+#include <android/log.h>
+#endif
void
log_displayBox (const /*UTF-8*/char *title, int isError,
@@ -26,6 +29,9 @@
// So just inform the user of our predicament
fprintf (streamOut, "Do not know how to display %s box\n",
isError ? "an error" : "a");
+#ifdef ANDROID
+ __android_log_print( isError ? ANDROID_LOG_FATAL : ANDROID_LOG_INFO, "Ur-Quan Masters", "%s: %s", title, msg );
+#endif
// Suppress the compiler warnings in any case.
(void)title;
Index: libs/uio/io.c
===================================================================
--- libs/uio/io.c (revision 1307)
+++ libs/uio/io.c (working copy)
@@ -35,6 +35,7 @@
#include "mem.h"
#include "uioutils.h"
#include "uioport.h"
+#include "../log.h"
#ifdef uio_MEM_DEBUG
# include "memdebug.h"
#endif
@@ -193,6 +194,7 @@
errno = EINVAL;
return NULL;
}
+ log_add (log_Info, "uio_open %s", sourcePath);
handle = uio_open(sourceDir, sourcePath,
((flags & uio_MOUNT_RDONLY) == uio_MOUNT_RDONLY ?
O_RDONLY : O_RDWR)
@@ -201,12 +203,14 @@
#endif
, 0);
if (handle == NULL) {
+ log_add (log_Info, "uio_open failed for %s", sourcePath);
// errno is set
return NULL;
}
}
handler = uio_getFileSystemHandler(fsType);
+ log_add (log_Info, "uio_getFileSystemHandler %p", handler);
if (handler == NULL) {
if (handle)
uio_close(handle);
@@ -703,6 +707,7 @@
&readMountInfo, &readPDirHandle, NULL,
&writeMountInfo, &writePDirHandle, NULL, &name) == -1) {
// errno is set
+ log_add (log_Info, "uio_open: uio_getPhysicalAccess failed for '%s'", path);
return NULL;
}
@@ -729,6 +734,7 @@
uio_PDirHandle_unref(readPDirHandle);
uio_PDirHandle_unref(writePDirHandle);
errno = EEXIST;
+ log_add (log_Info, "uio_open: O_CREAT | O_EXCL: file already exists '%s'", name);
return NULL;
}
if ((flags & O_TRUNC) == O_TRUNC) {
@@ -745,6 +751,7 @@
uio_PDirHandle_unref(readPDirHandle);
uio_PDirHandle_unref(writePDirHandle);
errno = savedErrno;
+ log_add (log_Info, "uio_open: uio_copyFilePhysical failed '%s'", name);
return NULL;
}
}
@@ -766,6 +773,7 @@
handle = (pDirHandle->pRoot->handler->open)(pDirHandle, name, flags, mode);
// Also adds a new entry to the physical dir if appropriate.
if (handle == NULL) {
+ log_add (log_Info, "uio_open: open file failed '%s'", name);
int savedErrno = errno;
uio_free(name);
uio_PDirHandle_unref(pDirHandle);
Index: libs/uio/zip/zip.c
===================================================================
--- libs/uio/zip/zip.c (revision 1307)
+++ libs/uio/zip/zip.c (working copy)
@@ -1366,6 +1366,10 @@
gPFileData->gid = (uid_t) makeUInt16(buf[12], buf[13]);
break;
}
+ case 0x7875: // 'Unix string UID/GID'
+ // Just skip it
+ break;
+
default:
#ifdef DEBUG
fprintf(stderr, "Debug: Extra field 0x%04x unsupported, "
Index: libs/md5/md5.c
===================================================================
--- libs/md5/md5.c (revision 1307)
+++ libs/md5/md5.c (working copy)
@@ -21,7 +21,7 @@
/* Written by Ulrich Drepper <drepper@gnu.ai.mit.edu>, 1995. */
-#include <config.h>
+#include "config.h"
#include "md5.h"
Index: libs/input/sdl/vcontrol.c
===================================================================
--- libs/input/sdl/vcontrol.c (revision 1307)
+++ libs/input/sdl/vcontrol.c (working copy)
@@ -46,6 +46,7 @@
typedef struct vcontrol_joystick_axis {
keybinding *neg, *pos;
int polarity;
+ int value;
} axis_type;
typedef struct vcontrol_joystick_hat {
@@ -66,7 +67,7 @@
#endif /* HAVE_JOYSTICK */
-static unsigned int joycount;
+static unsigned int joycount = 0;
static unsigned int num_sdl_keys = 0;
static keybinding **bindings = NULL;
@@ -141,6 +142,7 @@
for (j = 0; j < axes; j++)
{
x->axes[j].neg = x->axes[j].pos = NULL;
+ x->axes[j].polarity = x->axes[j].value = 0;
}
for (j = 0; j < hats; j++)
{
@@ -818,6 +820,7 @@
int t;
if (!joysticks[port].stick)
return;
+ joysticks[port].axes[axis].value = value;
t = joysticks[port].threshold;
if (value > t)
{
@@ -894,6 +897,25 @@
#endif /* HAVE_JOYSTICK */
}
+int
+VControl_GetJoyAxis(int port, int axis)
+{
+#ifdef HAVE_JOYSTICK
+ if( joycount <= port )
+ return 0;
+ if (!joysticks[port].stick || joysticks[port].numaxes <= axis )
+ return 0;
+ return joysticks[port].axes[axis].value;
+#else
+ return 0;
+#endif /* HAVE_JOYSTICK */
+};
+
+int VControl_GetJoysticksAmount()
+{
+ return joycount;
+};
+
void
VControl_ResetInput (void)
{
Index: libs/input/sdl/vcontrol.h
===================================================================
--- libs/input/sdl/vcontrol.h (revision 1307)
+++ libs/input/sdl/vcontrol.h (working copy)
@@ -76,6 +76,9 @@
void VControl_ProcessJoyAxis (int port, int axis, int value);
void VControl_ProcessJoyHat (int port, int which, Uint8 value);
+int VControl_GetJoyAxis(int port, int axis);
+int VControl_GetJoysticksAmount();
+
/* Force the input into the blank state. For preventing "sticky" keys. */
void VControl_ResetInput (void);
Index: libs/input/sdl/input.c
===================================================================
--- libs/input/sdl/input.c (revision 1307)
+++ libs/input/sdl/input.c (working copy)
@@ -88,6 +88,7 @@
"weapon",
"special",
"escape",
+ "thrust",
NULL
};
@@ -188,7 +189,7 @@
directory. */
LoadResourceIndex (contentDir, "uqm.key", "keys.");
}
-
+
register_flight_controls ();
return;
Index: libs/resource/filecntl.c
===================================================================
--- libs/resource/filecntl.c (revision 1307)
+++ libs/resource/filecntl.c (working copy)
@@ -26,6 +26,7 @@
#include "port.h"
#include "resintrn.h"
#include "libs/uio.h"
+#include "libs/log.h"
uio_Stream *
res_OpenResFile (uio_DirHandle *dir, const char *filename, const char *mode)
@@ -34,7 +35,10 @@
struct stat sb;
if (uio_stat (dir, filename, &sb) == 0 && S_ISDIR(sb.st_mode))
+ {
+ log_add (log_Debug, "res_OpenResFile('%s', '%s') - cannot open dir as file", filename, mode);
return ((uio_Stream *) ~0);
+ }
fp = uio_fopen (dir, filename, mode);
Index: libs/sound/decoders/oggaud.c
===================================================================
--- libs/sound/decoders/oggaud.c (revision 1307)
+++ libs/sound/decoders/oggaud.c (working copy)
@@ -270,7 +270,7 @@
// this is the closest to a frame there is in ogg vorbis stream
// doesn't seem to be a func to retrive it
#ifdef OVCODEC_TREMOR
- return ova->vf.os->pageno;
+ return ova->vf.os.pageno;
#else
return ova->vf.os.pageno;
#endif /* OVCODEC_TREMOR */
Index: libs/graphics/gfx_common.h
===================================================================
--- libs/graphics/gfx_common.h (revision 1307)
+++ libs/graphics/gfx_common.h (working copy)
@@ -119,4 +119,10 @@
extern int ScreenColorDepth;
extern int GraphicsDriver;
+void TFB_SetOnScreenKeyboard_Hidden (void);
+void TFB_SetOnScreenKeyboard_Menu (void);
+void TFB_SetOnScreenKeyboard_Starmap (void);
+void TFB_SetOnScreenKeyboard_Melee (void);
+void TFB_SetOnScreenKeyboard_TwoPlayersMelee (void);
+
#endif
Index: libs/graphics/sdl/sdl_common.c
===================================================================
--- libs/graphics/sdl/sdl_common.c (revision 1307)
+++ libs/graphics/sdl/sdl_common.c (working copy)
@@ -34,7 +34,11 @@
#include "libs/memlib.h"
#include "libs/vidlib.h"
#include SDL_INCLUDE(SDL_thread.h)
+#ifdef ANDROID
+#include <SDL/SDL_screenkeyboard.h>
+#endif
+
SDL_Surface *SDL_Video;
SDL_Surface *SDL_Screen;
SDL_Surface *TransitionScreen;
@@ -199,6 +203,8 @@
atexit (TFB_UninitGraphics);
+ TFB_InitOnScreenKeyboard ();
+
return 0;
}
@@ -635,3 +641,155 @@
}
}
+
+#ifdef ANDROID
+
+static SDL_Rect SDL_LeftJoystickRect, SDL_RightJoystickRect, SDL_TextInputRect;
+
+void
+TFB_InitOnScreenKeyboard (void)
+{
+ SDL_ANDROID_GetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, &SDL_LeftJoystickRect);
+ SDL_ANDROID_GetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2, &SDL_RightJoystickRect);
+ SDL_ANDROID_GetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, &SDL_TextInputRect);
+
+ /* TFB_SetOnScreenKeyboard_Hidden (); */
+ TFB_SetOnScreenKeyboard_Menu ();
+}
+
+void
+TFB_SetOnScreenKeyboard_Hidden (void)
+{
+ if (SDL_ANDROID_GetScreenKeyboardRedefinedByUser())
+ return;
+ SDL_Rect b;
+ b.w = b.h = b.x = b.y = 0;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_1, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_2, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_3, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_4, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_5, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2, &b);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, &b);
+}
+
+void
+TFB_SetOnScreenKeyboard_Menu (void)
+{
+ if (SDL_ANDROID_GetScreenKeyboardRedefinedByUser())
+ return;
+ TFB_SetOnScreenKeyboard_Hidden();
+ SDL_Rect b;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, &SDL_LeftJoystickRect);
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, &SDL_TextInputRect);
+ b.w = SDL_RightJoystickRect.w / 2;
+ b.h = SDL_RightJoystickRect.h / 2;
+ b.x = SDL_RightJoystickRect.x + b.w;
+ b.y = SDL_RightJoystickRect.y + SDL_RightJoystickRect.h - b.h;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, &b);
+ b.x = SDL_RightJoystickRect.x;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_1, &b);
+}
+
+void
+TFB_SetOnScreenKeyboard_Starmap (void)
+{
+ if (SDL_ANDROID_GetScreenKeyboardRedefinedByUser())
+ return;
+ TFB_SetOnScreenKeyboard_Menu();
+ SDL_Rect b;
+ b.h = SDL_RightJoystickRect.h / 2;
+ b.w = SDL_RightJoystickRect.w / 2;
+ b.x = SDL_RightJoystickRect.x - b.w;
+ b.y = SDL_RightJoystickRect.y + SDL_RightJoystickRect.h - b.h;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_3, &b);
+ b.x -= b.w;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_4, &b);
+}
+
+void
+TFB_SetOnScreenKeyboard_Melee (void)
+{
+ if (SDL_ANDROID_GetScreenKeyboardRedefinedByUser())
+ return;
+ /* Make the on-screen buttons slightly overlap, so we can hit them with one finger */
+ TFB_SetOnScreenKeyboard_Hidden();
+ SDL_Rect b;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, &SDL_LeftJoystickRect);
+ b.w = SDL_RightJoystickRect.w * 3 / 5;
+ b.h = SDL_RightJoystickRect.h * 3 / 5;
+ b.x = SDL_RightJoystickRect.x + SDL_RightJoystickRect.w - b.w;
+ b.y = SDL_RightJoystickRect.y + SDL_RightJoystickRect.h - b.h; //SDL_RightJoystickRect.y;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, &b);
+ b.x = SDL_RightJoystickRect.x;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_1, &b);
+ // Throttle button is replaced by tapping joystick
+ /*
+ b.w = SDL_RightJoystickRect.w;
+ b.y = SDL_RightJoystickRect.y + SDL_RightJoystickRect.h - b.h;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_2, &b);
+ */
+}
+
+void
+TFB_SetOnScreenKeyboard_TwoPlayersMelee (void)
+{
+ if (SDL_ANDROID_GetScreenKeyboardRedefinedByUser())
+ return;
+ /* Mirror the buttons */
+ TFB_SetOnScreenKeyboard_Melee();
+ SDL_Rect b = SDL_RightJoystickRect;
+ b.y = 0;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2, &b);
+ b.w = SDL_RightJoystickRect.w * 3 / 5;
+ b.h = SDL_RightJoystickRect.h * 3 / 5;
+ b.x = 0;
+ b.y = 0; // SDL_RightJoystickRect.h - b.h;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_3, &b);
+ b.x = SDL_RightJoystickRect.w - b.w;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_4, &b);
+ // Throttle button is replaced by tapping joystick
+ /*
+ b.w = SDL_RightJoystickRect.w;
+ b.x = 0;
+ b.y = 0;
+ SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_5, &b);
+ */
+}
+
+#else
+
+/* Stubs */
+void
+TFB_InitOnScreenKeyboard (void)
+{
+}
+
+void
+TFB_SetOnScreenKeyboard_Hidden (void)
+{
+}
+
+void
+TFB_SetOnScreenKeyboard_Menu (void)
+{
+}
+
+void
+TFB_SetOnScreenKeyboard_Starmap (void)
+{
+}
+
+void
+TFB_SetOnScreenKeyboard_Melee (void)
+{
+}
+
+void
+TFB_SetOnScreenKeyboard_TwoPlayersMelee (void)
+{
+}
+
+#endif
Index: libs/graphics/sdl/sdl_common.h
===================================================================
--- libs/graphics/sdl/sdl_common.h (revision 1307)
+++ libs/graphics/sdl/sdl_common.h (working copy)
@@ -50,4 +50,6 @@
SDL_Surface* TFB_DisplayFormatAlpha (SDL_Surface *surface);
+void TFB_InitOnScreenKeyboard (void);
+
#endif
Index: libs/graphics/sdl/pure.c
===================================================================
--- libs/graphics/sdl/pure.c (revision 1307)
+++ libs/graphics/sdl/pure.c (working copy)
@@ -128,6 +128,7 @@
{
int i, videomode_flags;
SDL_PixelFormat conv_fmt;
+ int BPP = 32;
GraphicsDriver = driver;
@@ -169,6 +170,14 @@
}
}
+#ifdef ANDROID
+ videomode_flags = SDL_SWSURFACE;
+ //ScreenWidthActual = 1280;
+ //ScreenHeightActual = 960;
+ graphics_backend = &pure_unscaled_backend;
+ BPP = 24;
+#endif
+
videomode_flags |= SDL_ANYFORMAT;
if (flags & TFB_GFXFLAGS_FULLSCREEN)
videomode_flags |= SDL_FULLSCREEN;
@@ -176,7 +185,7 @@
/* We'll ask for a 32bpp frame, but it doesn't really matter, because we've set
SDL_ANYFORMAT */
SDL_Video = SDL_SetVideoMode (ScreenWidthActual, ScreenHeightActual,
- 32, videomode_flags);
+ BPP, videomode_flags);
if (SDL_Video == NULL)
{
Index: uqm/shipstat.c
===================================================================
--- uqm/shipstat.c (revision 1307)
+++ uqm/shipstat.c (working copy)
@@ -144,6 +144,45 @@
DrawFilledRectangle (&r);
}
+static void
+DrawCrewEnergyBoxOutline (RECT *box)
+{
+ RECT r;
+
+ SetContextForeGroundColor (
+ BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19));
+ r.corner.x = box->corner.x;
+ r.corner.y = box->corner.y + box->extent.height - 1;
+ r.extent.width = box->extent.width;
+ r.extent.height = 1;
+ DrawFilledRectangle (&r);
+ r.corner.x = box->corner.x + box->extent.width - 1;
+ r.corner.y = box->corner.y;
+ r.extent.width = 1;
+ r.extent.height = box->extent.height;
+ DrawFilledRectangle (&r);
+
+ SetContextForeGroundColor (
+ BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F));
+ r.corner.x = box->corner.x;
+ r.corner.y = box->corner.y;
+ r.extent.width = box->extent.width;
+ r.extent.height = 1;
+ DrawFilledRectangle (&r);
+ r.corner.x = box->corner.x;
+ r.corner.y = box->corner.y;
+ r.extent.width = 1;
+ r.extent.height = box->extent.height;
+ DrawFilledRectangle (&r);
+
+ SetContextForeGroundColor (BLACK_COLOR);
+ r.corner.x = box->corner.x + 1;
+ r.corner.y = box->corner.y + 1;
+ r.extent.width = box->extent.width - 2;
+ r.extent.height = box->extent.height - 2;
+ DrawFilledRectangle (&r);
+}
+
void
InitShipStatus (SHIP_INFO *SIPtr, STARSHIP *StarShipPtr, RECT *pClipRect, BOOLEAN inMeleeMenu)
{
@@ -256,6 +295,20 @@
r.extent.height = energy_height;
r.corner.y = y - r.extent.height + GAUGE_YOFFS + 1;
DrawFilledRectangle (&r);
+
+ // TODO: replace the above ugly code with DrawCrewEnergyBoxOutline(), but I don't want to touch that as long as it works
+ r.corner.x = 0;
+ r.corner.y = BAD_GUY_HORIZ_CREW_YOFFS;
+ if (StarShipPtr && StarShipPtr->playerNr == RPG_PLAYER_NUM)
+ r.corner.y = GOOD_GUY_HORIZ_CREW_YOFFS;
+ r.extent.width = crew_height + 2;
+ r.extent.height = STAT_WIDTH + 2;
+ DrawCrewEnergyBoxOutline (&r);
+ r.corner.y = BAD_GUY_HORIZ_ENERGY_YOFFS;
+ if (StarShipPtr && StarShipPtr->playerNr == RPG_PLAYER_NUM)
+ r.corner.y = GOOD_GUY_HORIZ_ENERGY_YOFFS;
+ r.extent.width = energy_height + 2;
+ DrawCrewEnergyBoxOutline (&r);
}
if (!StarShipPtr || StarShipPtr->captains_name_index)
@@ -315,7 +368,7 @@
// DeltaStatistics() below will add specified values to these
SIPtr->crew_level = 0;
SIPtr->energy_level = 0;
- DeltaStatistics (SIPtr, y, crew_delta, energy_delta);
+ DeltaStatistics (SIPtr, y, crew_delta, energy_delta, StarShipPtr ? StarShipPtr->playerNr : NPC_PLAYER_NUM);
}
UnbatchGraphics ();
@@ -333,10 +386,11 @@
// crew_delta <= ShipInfoPtr->max_crew - ShipInfoPtr->crew_level
void
DeltaStatistics (SHIP_INFO *ShipInfoPtr, COORD y_offs,
- SIZE crew_delta, SIZE energy_delta)
+ SIZE crew_delta, SIZE energy_delta, SIZE player_num)
{
- COORD x, y;
- RECT r;
+ COORD x, y, y2;
+ RECT r, r2;
+ SIZE max_crew_size, max_energy_size;
if (crew_delta == 0 && energy_delta == 0)
return;
@@ -346,13 +400,15 @@
r.extent.width = UNIT_WIDTH;
r.extent.height = UNIT_HEIGHT;
+#define MIN(a, b) (((a) <= (b)) ? (a) : (b))
+ max_crew_size = MIN(ShipInfoPtr->max_crew, MAX_CREW_SIZE);
+ max_energy_size = ShipInfoPtr->max_energy;
if (crew_delta != 0)
{
COUNT oldNumBlocks, newNumBlocks, blockI;
COUNT newCrewLevel;
-#define MIN(a, b) (((a) <= (b)) ? (a) : (b))
oldNumBlocks = MIN(ShipInfoPtr->crew_level, MAX_CREW_SIZE);
newCrewLevel = ShipInfoPtr->crew_level + crew_delta;
newNumBlocks = MIN(newCrewLevel, MAX_CREW_SIZE);
@@ -419,10 +475,33 @@
// Always print a number for the SIS in the full game.
DrawBattleCrewAmount (ShipInfoPtr, y_offs);
}
+
+ y2 = BAD_GUY_HORIZ_CREW_YOFFS;
+ if (player_num == RPG_PLAYER_NUM)
+ y2 = GOOD_GUY_HORIZ_CREW_YOFFS;
+
+ r2.extent.height = UNIT_WIDTH;
+ r2.extent.width = UNIT_HEIGHT;
+
+ for (blockI = 0; blockI < max_crew_size; blockI++)
+ {
+ SetContextForeGroundColor (
+ (ShipInfoPtr->ship_flags & CREW_IMMUNE) ?
+ ROBOT_UNIT_COLOR : CREW_UNIT_COLOR);
+ if (blockI >= newNumBlocks)
+ SetContextForeGroundColor (BLACK_COLOR);
+
+ r2.corner.x = HORIZ_CREW_XOFFS + (blockI >> 1) * (UNIT_HEIGHT + 1);
+ r2.corner.y = y2 + HORIZ_CREW_XOFFS;
+ if (blockI & 1)
+ r2.corner.y += UNIT_WIDTH + 1;
+ DrawFilledRectangle (&r2);
+ }
}
if (energy_delta != 0)
{
+ COUNT blockI;
if (energy_delta > 0)
{
#define FUEL_UNIT_COLOR BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x00), 0x04)
@@ -458,6 +537,26 @@
--ShipInfoPtr->energy_level;
} while (++energy_delta);
}
+
+ y2 = BAD_GUY_HORIZ_ENERGY_YOFFS;
+ if (player_num == RPG_PLAYER_NUM)
+ y2 = GOOD_GUY_HORIZ_ENERGY_YOFFS;
+
+ r2.extent.height = UNIT_WIDTH;
+ r2.extent.width = UNIT_HEIGHT;
+
+ for (blockI = 0; blockI < max_energy_size; blockI++)
+ {
+ SetContextForeGroundColor (FUEL_UNIT_COLOR);
+ if (blockI >= ShipInfoPtr->energy_level)
+ SetContextForeGroundColor (BLACK_COLOR);
+
+ r2.corner.x = HORIZ_CREW_XOFFS + (blockI >> 1) * (UNIT_HEIGHT + 1);
+ r2.corner.y = y2 + HORIZ_CREW_XOFFS;
+ if (blockI & 1)
+ r2.corner.y += UNIT_WIDTH + 1;
+ DrawFilledRectangle (&r2);
+ }
}
}
Index: uqm/gameinp.c
===================================================================
--- uqm/gameinp.c (revision 1307)
+++ uqm/gameinp.c (working copy)
@@ -16,6 +16,7 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#include <stdlib.h>
#include "controls.h"
#include "battlecontrols.h"
#include "init.h"
@@ -32,11 +33,14 @@
#include "libs/timelib.h"
#include "libs/threadlib.h"
-
+#ifdef ANDROID
+#define ACCELERATION_INCREMENT (ONE_SECOND)
+#define MENU_REPEAT_DELAY (ONE_SECOND)
+#else
#define ACCELERATION_INCREMENT (ONE_SECOND / 12)
#define MENU_REPEAT_DELAY (ONE_SECOND / 2)
+#endif
-
typedef struct
{
BOOLEAN (*InputFunc) (void *pInputState);
@@ -66,6 +70,7 @@
volatile BOOLEAN ExitRequested;
volatile BOOLEAN GamePaused;
+volatile BOOLEAN OnScreenKeyboardLocked;
static InputFrameCallback *inputCallback;
@@ -422,16 +427,10 @@
}
static BATTLE_INPUT_STATE
-ControlInputToBattleInput (const int *keyState)
+ControlInputToBattleInput (const int *keyState, COUNT player, int direction)
{
BATTLE_INPUT_STATE InputState = 0;
- if (keyState[KEY_UP])
- InputState |= BATTLE_THRUST;
- if (keyState[KEY_LEFT])
- InputState |= BATTLE_LEFT;
- if (keyState[KEY_RIGHT])
- InputState |= BATTLE_RIGHT;
if (keyState[KEY_WEAPON])
InputState |= BATTLE_WEAPON;
if (keyState[KEY_SPECIAL])
@@ -441,21 +440,35 @@
if (keyState[KEY_DOWN])
InputState |= BATTLE_DOWN;
+ if(direction < 0)
+ {
+ if (keyState[KEY_LEFT])
+ InputState |= BATTLE_LEFT;
+ if (keyState[KEY_RIGHT])
+ InputState |= BATTLE_RIGHT;
+ if (keyState[KEY_UP])
+ InputState |= BATTLE_THRUST;
+ }
+ else
+ {
+ InputState |= GetDirectionalJoystickInput(direction, player);
+ }
+
return InputState;
}
BATTLE_INPUT_STATE
-CurrentInputToBattleInput (COUNT player)
+CurrentInputToBattleInput (COUNT player, int direction)
{
return ControlInputToBattleInput(
- CurrentInputState.key[PlayerControls[player]]);
+ CurrentInputState.key[PlayerControls[player]], player, direction);
}
BATTLE_INPUT_STATE
PulsedInputToBattleInput (COUNT player)
{
return ControlInputToBattleInput(
- PulsedInputState.key[PlayerControls[player]]);
+ PulsedInputState.key[PlayerControls[player]], player, -1);
}
BOOLEAN
@@ -500,3 +513,98 @@
return result;
}
+// Fast arctan2, returns angle in radians as integer, with fractional part in lower 16 bits
+// Stolen from http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization , precision is said to be 0.07 rads
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+enum { atan2i_coeff_1 = ((int)(M_PI*65536.0/4)), atan2i_coeff_2 = (3*atan2i_coeff_1), atan2i_PI = (int)(M_PI * 65536.0), SHIP_DIRECTIONS = 16 };
+
+static inline int atan2i(int y, int x)
+{
+ int angle;
+ int abs_y = abs(y);
+ if( abs_y == 0 )
+ abs_y = 1;
+ if (x>=0)
+ {
+ angle = atan2i_coeff_1 - atan2i_coeff_1 * (x - abs_y) / (x + abs_y);
+ }
+ else
+ {
+ angle = atan2i_coeff_2 - atan2i_coeff_1 * (x + abs_y) / (abs_y - x);
+ }
+ if (y < 0)
+ return(-angle); // negate if in quad III or IV
+ else
+ return(angle);
+}
+
+
+BATTLE_INPUT_STATE GetDirectionalJoystickInput(int direction, int player)
+{
+ BATTLE_INPUT_STATE InputState = 0;
+ static BOOLEAN JoystickThrust[NUM_PLAYERS] = { FALSE, FALSE };
+ static BOOLEAN JoystickTapFlag[NUM_PLAYERS] = { FALSE, FALSE };
+ static TimeCount JoystickTapTime[NUM_PLAYERS] = { 0, 0 };
+
+ if (CurrentInputState.key[PlayerControls[player]][KEY_THRUST])
+ InputState |= BATTLE_THRUST;
+
+ if(VControl_GetJoysticksAmount() <= 0)
+ {
+ if (CurrentInputState.key[PlayerControls[player]][KEY_LEFT])
+ InputState |= BATTLE_LEFT;
+ if (CurrentInputState.key[PlayerControls[player]][KEY_RIGHT])
+ InputState |= BATTLE_RIGHT;
+ if (CurrentInputState.key[PlayerControls[player]][KEY_UP])
+ InputState |= BATTLE_THRUST;
+ }
+ else
+ {
+ int axisX = VControl_GetJoyAxis(0, player * 2), axisY = VControl_GetJoyAxis(0, player * 2 + 1);
+ if( axisX != 0 || axisY != 0 )
+ {
+ int angle = atan2i(axisY, axisX), diff;
+ // Convert it to 16 directions used by Melee
+ angle += atan2i_PI / SHIP_DIRECTIONS;
+ if( angle < 0 )
+ angle += atan2i_PI * 2;
+ if( angle > atan2i_PI * 2 )
+ angle -= atan2i_PI * 2;
+ angle = angle * SHIP_DIRECTIONS / atan2i_PI / 2;
+
+ diff = angle - direction - SHIP_DIRECTIONS / 4;
+ while( diff >= SHIP_DIRECTIONS )
+ diff -= SHIP_DIRECTIONS;
+ while( diff < 0 )
+ diff += SHIP_DIRECTIONS;
+
+ if( diff < SHIP_DIRECTIONS / 2 )
+ InputState |= BATTLE_LEFT;
+ if( diff > SHIP_DIRECTIONS / 2 )
+ InputState |= BATTLE_RIGHT;
+
+ if( !JoystickTapFlag[player] )
+ {
+ JoystickTapFlag[player] = TRUE;
+ if( GetTimeCounter() < JoystickTapTime[player] + ONE_SECOND )
+ JoystickThrust[player] = !JoystickThrust[player];
+ else
+ JoystickThrust[player] = TRUE;
+ }
+ if( JoystickThrust[player] )
+ InputState |= BATTLE_THRUST;
+ }
+ else
+ {
+ if( JoystickTapFlag[player] )
+ {
+ JoystickTapFlag[player] = FALSE;
+ JoystickTapTime[player] = GetTimeCounter();
+ }
+ }
+ }
+ return InputState;
+}
Index: uqm/planets/solarsys.c
===================================================================
--- uqm/planets/solarsys.c (revision 1307)
+++ uqm/planets/solarsys.c (working copy)
@@ -1245,18 +1245,19 @@
static void
ProcessShipControls (void)
{
- COUNT index;
+ COUNT index = GetFrameIndex (GLOBAL (ShipStamp.frame));;
SIZE delta_x, delta_y;
+ BATTLE_INPUT_STATE InputState = GetDirectionalJoystickInput(index, 0);
- if (CurrentInputState.key[PlayerControls[0]][KEY_UP])
+ if (InputState & BATTLE_THRUST)
delta_y = -1;
else
delta_y = 0;
delta_x = 0;
- if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT])
+ if (InputState & BATTLE_LEFT)
delta_x -= 1;
- if (CurrentInputState.key[PlayerControls[0]][KEY_RIGHT])
+ if (InputState & BATTLE_RIGHT)
delta_x += 1;
if (delta_x || delta_y < 0)
@@ -1269,7 +1270,6 @@
else
delta_y = 0;
- index = GetFrameIndex (GLOBAL (ShipStamp.frame));
if (pSolarSysState->turn_counter)
--pSolarSysState->turn_counter;
else if (delta_x)
@@ -2473,7 +2473,9 @@
InitSolarSys ();
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
SolarSysState.InputFunc = DoIpFlight;
+ TFB_SetOnScreenKeyboard_Melee ();
DoInput (&SolarSysState, FALSE);
+ TFB_SetOnScreenKeyboard_Menu ();
UninitSolarSys ();
pSolarSysState = 0;
}
@@ -2751,13 +2753,17 @@
if (pSS->InOrbit)
{ // CheckShipLocation() or InitSolarSys() sent us to orbital
+ TFB_SetOnScreenKeyboard_Menu ();
EnterPlanetOrbit ();
+ TFB_SetOnScreenKeyboard_Melee ();
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
pSS->InOrbit = FALSE;
}
else if (cancel || LastActivity == CHECK_LOAD)
{
+ TFB_SetOnScreenKeyboard_Menu ();
SolarSysMenu ();
+ TFB_SetOnScreenKeyboard_Melee ();
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
}
else
Index: uqm/planets/pstarmap.c
===================================================================
--- uqm/planets/pstarmap.c (revision 1307)
+++ uqm/planets/pstarmap.c (working copy)
@@ -2005,7 +2005,9 @@
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
SetMenuRepeatDelay (MIN_ACCEL_DELAY, MAX_ACCEL_DELAY, STEP_ACCEL_DELAY,
TRUE);
+ TFB_SetOnScreenKeyboard_Starmap ();
DoInput (&MenuState, FALSE);
+ TFB_SetOnScreenKeyboard_Menu ();
SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
SetDefaultMenuRepeatDelay ();
Index: uqm/planets/lander.c
===================================================================
--- uqm/planets/lander.c (revision 1307)
+++ uqm/planets/lander.c (working copy)
@@ -1852,15 +1852,15 @@
if (crew_left)
{
SIZE index = GetFrameIndex (LanderFrame[0]);
+ BATTLE_INPUT_STATE InputState = GetDirectionalJoystickInput(index, 0);
if (turn_wait)
--turn_wait;
- else if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT] ||
- CurrentInputState.key[PlayerControls[0]][KEY_RIGHT])
+ else if ((InputState & BATTLE_LEFT) || (InputState & BATTLE_RIGHT))
{
COUNT landerSpeedNumer;
COUNT angle;
- if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT])
+ if (InputState & BATTLE_LEFT)
--index;
else
++index;
@@ -1884,7 +1884,7 @@
turn_wait = SHUTTLE_TURN_WAIT;
}
- if (!CurrentInputState.key[PlayerControls[0]][KEY_UP])
+ if (!(InputState & BATTLE_THRUST))
{
dx = 0;
dy = 0;
@@ -2212,7 +2212,9 @@
landerInputState.Initialized = FALSE;
landerInputState.InputFunc = DoPlanetSide;
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
+ TFB_SetOnScreenKeyboard_Melee ();
DoInput (&landerInputState, FALSE);
+ TFB_SetOnScreenKeyboard_Menu ();
if (!(GLOBAL (CurrentActivity) & CHECK_ABORT))
{
Index: uqm/menu.c
===================================================================
--- uqm/menu.c (revision 1307)
+++ uqm/menu.c (working copy)
@@ -508,7 +508,7 @@
s.origin.x = RADAR_X - r.corner.x;
s.origin.y = RADAR_Y - r.corner.y;
r.corner.x = s.origin.x - 1;
- r.corner.y = s.origin.y - (11 << RESOLUTION_FACTOR); // JMS_GFX
+ r.corner.y = s.origin.y - (40 << RESOLUTION_FACTOR); // JMS_GFX
r.extent.width = RADAR_WIDTH + 2;
BatchGraphics ();
SetContextForeGroundColor (
Index: uqm/confirm.c
===================================================================
--- uqm/confirm.c (revision 1307)
+++ uqm/confirm.c (working copy)
@@ -34,9 +34,11 @@
#include <stdlib.h>
-#define CONFIRM_WIN_WIDTH (80 << RESOLUTION_FACTOR) // JMS_GFX
+#define CONFIRM_WIN_WIDTH (160 << RESOLUTION_FACTOR) // JMS_GFX
#define CONFIRM_WIN_HEIGHT (22 << RESOLUTION_FACTOR) // JMS_GFX
+BOOLEAN EmergencyEscapeWarpUnitActivatedFromMenu = FALSE;
+
static void
DrawConfirmationWindow (BOOLEAN answer)
{
@@ -67,6 +69,8 @@
font_DrawText (&t);
t.baseline.x += (r.extent.width >> 1);
t.pStr = GAME_STRING (QUITMENU_STRING_BASE + 2); // "No"
+ if (GLOBAL (CurrentActivity) & IN_BATTLE)
+ t.pStr = "Escape unit"; // GAME_STRING (QUITMENU_STRING_BASE + 3); // TODO: modify gamestrings.txt
SetContextForeGroundColor (answer ? MENU_TEXT_COLOR : MENU_HIGHLIGHT_COLOR);
font_DrawText (&t);
@@ -111,8 +115,16 @@
FlushInput ();
done = FALSE;
+
+ #ifdef ANDROID
+ if ( !(GLOBAL (CurrentActivity) & IN_BATTLE) ) {
+ /* Abort immediately */
+ response = TRUE;
+ done = TRUE;
+ }
+ #endif
- do {
+ while (!done) {
// Forbid recursive calls or pausing here!
ExitRequested = FALSE;
GamePaused = FALSE;
@@ -139,7 +151,7 @@
PlayMenuSound (MENU_SOUND_MOVE);
}
SleepThread (ONE_SECOND / 30);
- } while (!done);
+ }
// Restore the screen under the confirmation window
DrawStamp (&s);
@@ -152,6 +164,8 @@
}
else
{
+ if (GLOBAL (CurrentActivity) & IN_BATTLE)
+ EmergencyEscapeWarpUnitActivatedFromMenu = TRUE;
result = FALSE;
}
ExitRequested = FALSE;
Index: uqm/hyper.c
===================================================================
--- uqm/hyper.c (revision 1307)
+++ uqm/hyper.c (working copy)
@@ -1930,7 +1930,6 @@
Color OldColor;
CONTEXT OldContext;
MENU_STATE MenuState;
-
UnbatchGraphics ();
OldContext = SetContext (SpaceContext);
Index: uqm/intro.c
===================================================================
--- uqm/intro.c (revision 1307)
+++ uqm/intro.c (working copy)
@@ -909,7 +909,9 @@
pis.MovieFrame = -1;
pis.StartTime = GetTimeCounter ();
pis.LastSyncTime = pis.StartTime;
+ TFB_SetOnScreenKeyboard_Hidden ();
DoInput (&pis, TRUE);
+ TFB_SetOnScreenKeyboard_Menu();
SleepThreadUntil (FadeMusic (0, ONE_SECOND));
StopMusic ();
@@ -1001,7 +1003,9 @@
vis.InputFunc = DoVideoInput;
vis.CurVideo = ref;
SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE);
+ TFB_SetOnScreenKeyboard_Hidden ();
DoInput (&vis, TRUE);
+ TFB_SetOnScreenKeyboard_Menu ();
StopLegacyVideo (ref);
FadeClearScreen ();
@@ -1017,6 +1021,7 @@
{
return FALSE;
}
+
if (!strcmp (resType, "STRTAB"))
{
STRING pres = CaptureStringTable (LoadStringTable (res));
Index: uqm/starcon.c
===================================================================
--- uqm/starcon.c (revision 1307)
+++ uqm/starcon.c (working copy)
@@ -240,6 +240,7 @@
if (LastActivity == (CHECK_LOAD | CHECK_RESTART))
AskNameForCaptainAndShip();
+ TFB_SetOnScreenKeyboard_Melee ();
do
{
#ifdef DEBUG
Index: uqm/battle.c
===================================================================
--- uqm/battle.c (revision 1307)
+++ uqm/battle.c (working copy)
@@ -16,6 +16,10 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#ifdef ANDROID
+#include <android/log.h>
+#endif
+
#include "battle.h"
#include "battlecontrols.h"
@@ -43,6 +47,8 @@
#include "libs/graphics/gfx_common.h"
#include "libs/log.h"
#include "libs/mathlib.h"
+#include "globdata.h"
+#include "libs/input/sdl/vcontrol.h"
BYTE battle_counter[NUM_SIDES];
@@ -137,7 +143,8 @@
frameInputHuman (HumanInputContext *context, STARSHIP *StarShipPtr)
{
(void) StarShipPtr;
- return CurrentInputToBattleInput (context->playerNr);
+
+ return CurrentInputToBattleInput (context->playerNr, StarShipPtr ? StarShipPtr->ShipFacing : -1);
}
static void
@@ -207,8 +214,11 @@
StarShipPtr->ship_input_state |= SPECIAL;
if (CanRunAway && cur_player == 0 &&
- (InputState & BATTLE_ESCAPE))
+ ((InputState & BATTLE_ESCAPE) || EmergencyEscapeWarpUnitActivatedFromMenu))
+ {
+ EmergencyEscapeWarpUnitActivatedFromMenu = FALSE;
DoRunAway (StarShipPtr);
+ }
}
}
@@ -399,6 +409,11 @@
LockMutex (GraphicsLock);
+ TFB_SetOnScreenKeyboard_Melee ();
+ if (PlayerControl[1] & HUMAN_CONTROL) {
+ TFB_SetOnScreenKeyboard_TwoPlayersMelee ();
+ }
+
#if !(DEMO_MODE || CREATE_JOURNAL)
if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE) {
// In Supermelee, the RNG is already initialised.
@@ -512,6 +527,8 @@
UninitShips ();
FreeBattleSong ();
+ TFB_SetOnScreenKeyboard_Menu ();
+
UnlockMutex (GraphicsLock);
return (BOOLEAN) (num_ships < 0);
Index: uqm/controls.h
===================================================================
--- uqm/controls.h (revision 1307)
+++ uqm/controls.h (working copy)
@@ -32,6 +32,7 @@
KEY_WEAPON,
KEY_SPECIAL,
KEY_ESCAPE,
+ KEY_THRUST,
NUM_KEYS
};
enum {
@@ -90,13 +91,14 @@
#define BATTLE_ESCAPE ((BATTLE_INPUT_STATE)(1 << 5))
#define BATTLE_DOWN ((BATTLE_INPUT_STATE)(1 << 6))
-BATTLE_INPUT_STATE CurrentInputToBattleInput (COUNT player);
+BATTLE_INPUT_STATE CurrentInputToBattleInput (COUNT player, int direction /* = -1 for no directional input */);
BATTLE_INPUT_STATE PulsedInputToBattleInput (COUNT player);
extern CONTROLLER_INPUT_STATE CurrentInputState;
extern CONTROLLER_INPUT_STATE PulsedInputState;
extern volatile CONTROLLER_INPUT_STATE ImmediateInputState;
extern CONTROL_TEMPLATE PlayerControls[];
+extern BOOLEAN EmergencyEscapeWarpUnitActivatedFromMenu;
void UpdateInputState (void);
extern void FlushInput (void);
@@ -116,6 +118,8 @@
BOOLEAN WaitForNoInput (TimePeriod duration, BOOLEAN resetInput);
BOOLEAN WaitForNoInputUntil (TimeCount timeOut, BOOLEAN resetInput);
+extern BATTLE_INPUT_STATE GetDirectionalJoystickInput(int direction, int player);
+
void DoPopupWindow(const char *msg);
typedef void (InputFrameCallback) (void);
Index: uqm/comm/pkunk/pkunkc.c
===================================================================
--- uqm/comm/pkunk/pkunkc.c (revision 1307)
+++ uqm/comm/pkunk/pkunkc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../pkunk/strings.h"
#include "uqm/build.h"
#include "uqm/gameev.h"
Index: uqm/comm/spathi/spathic.c
===================================================================
--- uqm/comm/spathi/spathic.c (revision 1307)
+++ uqm/comm/spathi/spathic.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../spathi/strings.h"
#include "uqm/build.h"
Index: uqm/comm/rebel/rebel.c
===================================================================
--- uqm/comm/rebel/rebel.c (revision 1307)
+++ uqm/comm/rebel/rebel.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "../yehat/resinst.h"
-#include "strings.h"
+#include "../rebel/strings.h"
#include "uqm/build.h"
Index: uqm/comm/druuge/druugec.c
===================================================================
--- uqm/comm/druuge/druugec.c (revision 1307)
+++ uqm/comm/druuge/druugec.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../druuge/strings.h"
#include "uqm/build.h"
#include "uqm/setup.h"
Index: uqm/comm/spahome/spahome.c
===================================================================
--- uqm/comm/spahome/spahome.c (revision 1307)
+++ uqm/comm/spahome/spahome.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "../spathi/resinst.h"
-#include "strings.h"
+#include "../spahome/strings.h"
#include "uqm/build.h"
#include "uqm/gameev.h"
Index: uqm/comm/starbas/starbas.c
===================================================================
--- uqm/comm/starbas/starbas.c (revision 1307)
+++ uqm/comm/starbas/starbas.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "../comandr/resinst.h"
-#include "strings.h"
+#include "../starbas/strings.h"
#include "uqm/build.h"
#include "uqm/setup.h"
Index: uqm/comm/utwig/utwigc.c
===================================================================
--- uqm/comm/utwig/utwigc.c (revision 1307)
+++ uqm/comm/utwig/utwigc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../utwig/strings.h"
#include "uqm/build.h"
#include "uqm/gameev.h"
Index: uqm/comm/umgah/umgahc.c
===================================================================
--- uqm/comm/umgah/umgahc.c (revision 1307)
+++ uqm/comm/umgah/umgahc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../umgah/strings.h"
#include "uqm/build.h"
Index: uqm/comm/talkpet/talkpet.c
===================================================================
--- uqm/comm/talkpet/talkpet.c (revision 1307)
+++ uqm/comm/talkpet/talkpet.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../talkpet/strings.h"
#include "uqm/build.h"
Index: uqm/comm/syreen/syreenc.c
===================================================================
--- uqm/comm/syreen/syreenc.c (revision 1307)
+++ uqm/comm/syreen/syreenc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../syreen/strings.h"
#include "libs/sound/sound.h"
#include "uqm/build.h"
Index: uqm/comm/melnorm/melnorm.c
===================================================================
--- uqm/comm/melnorm/melnorm.c (revision 1307)
+++ uqm/comm/melnorm/melnorm.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../melnorm/strings.h"
#include "uqm/gameev.h"
#include "uqm/setup.h"
Index: uqm/comm/yehat/yehatc.c
===================================================================
--- uqm/comm/yehat/yehatc.c (revision 1307)
+++ uqm/comm/yehat/yehatc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../yehat/strings.h"
#include "uqm/build.h"
#include "uqm/gameev.h"
Index: uqm/comm/orz/orzc.c
===================================================================
--- uqm/comm/orz/orzc.c (revision 1307)
+++ uqm/comm/orz/orzc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../orz/strings.h"
#include "uqm/build.h"
Index: uqm/comm/slyhome/slyhome.c
===================================================================
--- uqm/comm/slyhome/slyhome.c (revision 1307)
+++ uqm/comm/slyhome/slyhome.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../slyhome/strings.h"
#include "uqm/gameev.h"
Index: uqm/comm/zoqfot/zoqfotc.c
===================================================================
--- uqm/comm/zoqfot/zoqfotc.c (revision 1307)
+++ uqm/comm/zoqfot/zoqfotc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../zoqfot/strings.h"
#include "uqm/build.h"
#include "uqm/gameev.h"
Index: uqm/comm/comandr/comandr.c
===================================================================
--- uqm/comm/comandr/comandr.c (revision 1307)
+++ uqm/comm/comandr/comandr.c (working copy)
@@ -20,7 +20,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../comandr/strings.h"
#include "uqm/setup.h"
#include "uqm/sis.h"
Index: uqm/comm/blackur/blackurc.c
===================================================================
--- uqm/comm/blackur/blackurc.c (revision 1307)
+++ uqm/comm/blackur/blackurc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../blackur/strings.h"
static LOCDATA blackurq_desc =
{
Index: uqm/comm/mycon/myconc.c
===================================================================
--- uqm/comm/mycon/myconc.c (revision 1307)
+++ uqm/comm/mycon/myconc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../mycon/strings.h"
#include "uqm/gameev.h"
#include "libs/mathlib.h"
Index: uqm/comm/arilou/arilouc.c
===================================================================
--- uqm/comm/arilou/arilouc.c (revision 1307)
+++ uqm/comm/arilou/arilouc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../arilou/strings.h"
#include "uqm/gameev.h"
Index: uqm/comm/chmmr/chmmrc.c
===================================================================
--- uqm/comm/chmmr/chmmrc.c (revision 1307)
+++ uqm/comm/chmmr/chmmrc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../chmmr/strings.h"
#include "uqm/build.h"
#include "uqm/hyper.h"
Index: uqm/comm/thradd/thraddc.c
===================================================================
--- uqm/comm/thradd/thraddc.c (revision 1307)
+++ uqm/comm/thradd/thraddc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../thradd/strings.h"
#include "uqm/build.h"
#include "uqm/gameev.h"
Index: uqm/comm/slyland/slyland.c
===================================================================
--- uqm/comm/slyland/slyland.c (revision 1307)
+++ uqm/comm/slyland/slyland.c (working copy)
@@ -16,10 +16,10 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#include "../slyland/strings.h"
+#include <stdlib.h>
#include "../commall.h"
-#include <stdlib.h>
#include "resinst.h"
-#include "strings.h"
#include "options.h"
#include "uqm/battle.h"
Index: uqm/comm/ilwrath/ilwrathc.c
===================================================================
--- uqm/comm/ilwrath/ilwrathc.c (revision 1307)
+++ uqm/comm/ilwrath/ilwrathc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../ilwrath/strings.h"
#include "uqm/gameev.h"
Index: uqm/comm/urquan/urquanc.c
===================================================================
--- uqm/comm/urquan/urquanc.c (revision 1307)
+++ uqm/comm/urquan/urquanc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../urquan/strings.h"
static LOCDATA urquan_desc =
{
Index: uqm/comm/supox/supoxc.c
===================================================================
--- uqm/comm/supox/supoxc.c (revision 1307)
+++ uqm/comm/supox/supoxc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../supox/strings.h"
#include "uqm/build.h"
Index: uqm/comm/vux/vuxc.c
===================================================================
--- uqm/comm/vux/vuxc.c (revision 1307)
+++ uqm/comm/vux/vuxc.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../vux/strings.h"
static LOCDATA vux_desc_1x =
{
Index: uqm/comm/shofixt/shofixt.c
===================================================================
--- uqm/comm/shofixt/shofixt.c (revision 1307)
+++ uqm/comm/shofixt/shofixt.c (working copy)
@@ -18,7 +18,7 @@
#include "../commall.h"
#include "resinst.h"
-#include "strings.h"
+#include "../shofixt/strings.h"
#include "uqm/gameev.h"
Index: uqm/intel.c
===================================================================
--- uqm/intel.c (revision 1307)
+++ uqm/intel.c (working copy)
@@ -45,10 +45,10 @@
// Allow a player to warp-escape in cyborg mode
if (StarShipPtr->playerNr == RPG_PLAYER_NUM)
InputState |= CurrentInputToBattleInput (
- context->playerNr) & BATTLE_ESCAPE;
+ context->playerNr, -1) & BATTLE_ESCAPE;
}
else
- InputState = CurrentInputToBattleInput (context->playerNr);
+ InputState = CurrentInputToBattleInput (context->playerNr, -1);
}
else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL))
InputState = 0;
Index: uqm/status.c
===================================================================
--- uqm/status.c (revision 1307)
+++ uqm/status.c (working copy)
@@ -328,7 +328,7 @@
StarShipPtr->RaceDescPtr->characteristics.energy_wait;
DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr],
- 0, energy_delta);
+ 0, energy_delta, StarShipPtr->playerNr);
}
return (retval);
@@ -370,7 +370,7 @@
}
DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr],
- crew_delta, 0);
+ crew_delta, 0, StarShipPtr->playerNr);
return (retval);
}
Index: uqm/supermelee/melee.c
===================================================================
--- uqm/supermelee/melee.c (revision 1307)
+++ uqm/supermelee/melee.c (working copy)
@@ -2124,7 +2124,7 @@
PlayerControl[0] = HUMAN_CONTROL | STANDARD_RATING;
Melee_LocalChange_team (&MenuState, 0,
MenuState.load.preBuiltList[0]);
- PlayerControl[1] = COMPUTER_CONTROL | STANDARD_RATING;
+ PlayerControl[1] = HUMAN_CONTROL | STANDARD_RATING; // COMPUTER_CONTROL | STANDARD_RATING;
Melee_LocalChange_team (&MenuState, 1,
MenuState.load.preBuiltList[1]);
}
Index: uqm/status.h
===================================================================
--- uqm/status.h (revision 1307)
+++ uqm/status.h (working copy)
@@ -36,9 +36,15 @@
#define CAPTAIN_HEIGHT RES_STAT_SCALE(30) // JMS_GFX
#define CAPTAIN_XOFFS ((STATUS_WIDTH - CAPTAIN_WIDTH) >> 1) // JMS_GFX
#define CAPTAIN_YOFFS (SHIP_INFO_HEIGHT + (4 << RESOLUTION_FACTOR)) // JMS_GFX
-#define SHIP_STATUS_HEIGHT (STATUS_HEIGHT >> 1)
-#define BAD_GUY_YOFFS 0
-#define GOOD_GUY_YOFFS SHIP_STATUS_HEIGHT
+#define SHIP_STATUS_HEIGHT ((STATUS_HEIGHT >> 1) - RES_STAT_SCALE(17))
+#define BAD_GUY_YOFFS RES_STAT_SCALE(-1)
+#define GOOD_GUY_YOFFS (STATUS_HEIGHT - SHIP_STATUS_HEIGHT)
+#define HORIZ_CREW_ENERGY_SIZE RES_STAT_SCALE(18)
+#define HORIZ_CREW_XOFFS RES_STAT_SCALE(2)
+#define BAD_GUY_HORIZ_CREW_YOFFS (BAD_GUY_YOFFS + SHIP_STATUS_HEIGHT + (HORIZ_CREW_ENERGY_SIZE >> 1))
+#define GOOD_GUY_HORIZ_CREW_YOFFS (GOOD_GUY_YOFFS - HORIZ_CREW_ENERGY_SIZE + RES_STAT_SCALE(1))
+#define BAD_GUY_HORIZ_ENERGY_YOFFS (BAD_GUY_YOFFS + SHIP_STATUS_HEIGHT)
+#define GOOD_GUY_HORIZ_ENERGY_YOFFS (GOOD_GUY_YOFFS - (HORIZ_CREW_ENERGY_SIZE >> 1) + RES_STAT_SCALE(1))
#define STARCON_TEXT_HEIGHT (7 << RESOLUTION_FACTOR) // JMS_GFX
#define TINY_TEXT_HEIGHT (9 << RESOLUTION_FACTOR) // JMS_GFX
#define BATTLE_CREW_X RES_STAT_SCALE(10) // JMS_GFX
@@ -54,7 +60,7 @@
extern void InitShipStatus (SHIP_INFO *ShipInfoPtr, STARSHIP *StarShipPtr, RECT *pClipRect, BOOLEAN inMeleeMenu);
// StarShipPtr or pClipRect can be NULL
extern void DeltaStatistics (SHIP_INFO *ShipInfoPtr, COORD y_offs,
- SIZE crew_delta, SIZE energy_delta);
+ SIZE crew_delta, SIZE energy_delta, SIZE player_num);
extern void DrawBattleCrewAmount (SHIP_INFO *ShipInfoPtr, COORD y_offs);
extern void DrawCaptainsWindow (STARSHIP *StarShipPtr);
Index: options.c
===================================================================
--- options.c (revision 1307)
+++ options.c (working copy)
@@ -480,6 +480,7 @@
for (i = 0; i < dirList->numNames; i++)
{
+ log_add (log_Info, "Mounting ZIP '%s'", dirList->names[i]);
if (uio_mountDir (repository, mountPoint, uio_FSTYPE_ZIP,
dirHandle, dirList->names[i], "/", autoMount,
relativeFlags | uio_MOUNT_RDONLY,