Files
commandergenius/project/jni/application/biniax2/src/snd.c
T
2012-09-17 17:26:24 +03:00

152 lines
4.0 KiB
C

/******************************************************************************
BINIAX SOUND-RELATED IMPLEMENTATIONS
COPYRIGHT JORDAN TUZSUZOV, (C) 2005-2009
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
LICENSE ORIGIN : http://www.gzip.org/zlib/zlib_license.html
For complete product license refer to LICENSE.TXT file
******************************************************************************/
/******************************************************************************
INCLUDES
******************************************************************************/
#include <stdlib.h>
#include <SDL_mixer.h>
#include "inc.h"
/******************************************************************************
LOCALS
******************************************************************************/
BNX_SND _Snd;
/******************************************************************************
FUNCTIONS
******************************************************************************/
BNX_BOOL sndInit()
{
BNX_INT32 audio_rate = 44000;
BNX_UINT16 audio_format = AUDIO_S16;
BNX_INT32 audio_channels = 2;
BNX_BOOL loaded = BNX_TRUE;
if ( Mix_OpenAudio( audio_rate, audio_format, audio_channels, 1024 ) < 0 )
{
cfgSetMusic( BNX_FALSE );
cfgSetSound( BNX_FALSE );
return BNX_TRUE;
}
else
{
Mix_QuerySpec( &audio_rate, &audio_format, &audio_channels );
}
Mix_VolumeMusic( MIX_MAX_VOLUME >> 1 );
_Snd.sounds[ 1 ] = Mix_LoadWAV( "data/sound/sfx1.wav" );
_Snd.sounds[ 2 ] = Mix_LoadWAV( "data/sound/sfx2.wav" );
_Snd.sounds[ 3 ] = Mix_LoadWAV( "data/sound/sfx3.wav" );
_Snd.sounds[ 4 ] = Mix_LoadWAV( "data/sound/sfx4.wav" );
_Snd.sounds[ 5 ] = Mix_LoadWAV( "data/sound/sfx5.wav" );
_Snd.music[ 0 ] = Mix_LoadMUS( "data/music/biniax_common00.it" );
_Snd.music[ 1 ] = Mix_LoadMUS( "data/music/biniax_common01.it" );
_Snd.music[ 2 ] = Mix_LoadMUS( "data/music/biniax_common02.it" );
_Snd.music[ 3 ] = Mix_LoadMUS( "data/music/biniax_common03.it" );
_Snd.music[ 4 ] = Mix_LoadMUS( "data/music/biniax_common04.it" );
_Snd.music[ 5 ] = Mix_LoadMUS( "data/music/biniax_common05.it" );
_Snd.music[ 6 ] = Mix_LoadMUS( "data/music/biniax_common06.it" );
_Snd.music[ 7 ] = Mix_LoadMUS( "data/music/biniax_common07.it" );
return loaded;
}
void sndUpdate()
{
return;
}
void sndPlay( BNX_GAME *game )
{
BNX_UINT32 snd = 0;
BNX_UINT32 sndmask = 1;
if ( cfgGetSound() == BNX_FALSE )
{
return;
}
while ( game->sounds != cSndNone && snd <= cSndLast )
{
sndmask = 1 << snd;
if ( (game->sounds & sndmask) != cSndNone )
{
if ( _Snd.sounds[ snd ] != NULL )
{
Mix_PlayChannel( snd % cSndChannels, _Snd.sounds[ snd ], 0 );
}
}
game->sounds &= ~sndmask;
snd ++;
}
}
void sndPlayMusic( BNX_INT16 index )
{
if ( cfgGetMusic() == BNX_FALSE )
{
return;
}
if ( index >= 0 && index < cSndMaxMusic )
{
_Snd.curMusic = index;
Mix_PlayMusic( _Snd.music[ index ], 1 );
}
}
void sndUpdateMusic( BNX_GAME *game, BNX_BOOL change )
{
BNX_INT32 newMusic;
if ( cfgGetMusic() == BNX_FALSE )
{
return;
}
if ( Mix_PlayingMusic() == 0 )
{
if ( change == BNX_TRUE )
{
do
{
newMusic = sysRand( cSndMaxMusic-1 );
} while( _Snd.curMusic == newMusic );
_Snd.curMusic = newMusic;
}
sndPlayMusic( _Snd.curMusic );
}
}