Guys from Korean market asked to show game rating (an image with text "18+" and some more korean text) in startup screen, so I've added more-less generic solution.
113 lines
3.7 KiB
Makefile
113 lines
3.7 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := application
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APPDIR := $(shell readlink $(LOCAL_PATH)/src)
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APP_SUBDIRS := $(patsubst $(LOCAL_PATH)/%, %, $(shell find $(LOCAL_PATH)/$(APPDIR) -type d))
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ifneq ($(APPLICATION_SUBDIRS_BUILD),)
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APP_SUBDIRS := $(addprefix $(APPDIR)/,$(APPLICATION_SUBDIRS_BUILD))
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endif
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LOCAL_CFLAGS :=
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ifeq ($(CRYSTAX_TOOLCHAIN),)
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# Paths should be on newline so launchConfigure.sh will work properly
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LOCAL_CFLAGS += \
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-I$(LOCAL_PATH)/../stlport/stlport
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endif
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# Paths should be on newline so launchConfigure.sh will work properly
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LOCAL_CFLAGS += \
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$(foreach D, $(APP_SUBDIRS), -I$(LOCAL_PATH)/$(D)) \
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-I$(LOCAL_PATH)/../sdl-$(SDL_VERSION)/include \
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-I$(LOCAL_PATH)/../sdl_mixer \
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-I$(LOCAL_PATH)/../sdl_image \
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-I$(LOCAL_PATH)/../sdl_ttf \
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-I$(LOCAL_PATH)/../sdl_net \
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-I$(LOCAL_PATH)/../sdl_blitpool \
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-I$(LOCAL_PATH)/../sdl_gfx \
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-I$(LOCAL_PATH)/../png \
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-I$(LOCAL_PATH)/../jpeg \
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-I$(LOCAL_PATH)/../intl \
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-I$(LOCAL_PATH)/../freetype/include \
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-I$(LOCAL_PATH)/../xml2/include \
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-I$(LOCAL_PATH)/../xerces/src \
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-I$(LOCAL_PATH)/../lua/src \
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-I$(LOCAL_PATH)/../flac/include \
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-I$(LOCAL_PATH)/../ogg/include \
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-I$(LOCAL_PATH)/../vorbis/include \
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-I$(LOCAL_PATH)/..
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LOCAL_CFLAGS += $(APPLICATION_ADDITIONAL_CFLAGS)
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#Change C++ file extension as appropriate
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LOCAL_CPP_EXTENSION := .cpp
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LOCAL_SRC_FILES := $(foreach F, $(APP_SUBDIRS), $(addprefix $(F)/,$(notdir $(wildcard $(LOCAL_PATH)/$(F)/*.cpp))))
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LOCAL_SRC_FILES += $(foreach F, $(APP_SUBDIRS), $(addprefix $(F)/,$(notdir $(wildcard $(LOCAL_PATH)/$(F)/*.c))))
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ifneq ($(APPLICATION_CUSTOM_BUILD_SCRIPT),)
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LOCAL_SRC_FILES := dummy.c
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endif
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LOCAL_SHARED_LIBRARIES := sdl-$(SDL_VERSION) $(filter-out $(APP_AVAILABLE_STATIC_LIBS), $(COMPILED_LIBRARIES))
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LOCAL_STATIC_LIBRARIES := stlport $(filter $(APP_AVAILABLE_STATIC_LIBS), $(COMPILED_LIBRARIES))
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LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lz
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LOCAL_LDFLAGS := -Lobj/local/armeabi
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LOCAL_LDFLAGS += $(APPLICATION_ADDITIONAL_LDFLAGS)
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LIBS_WITH_LONG_SYMBOLS := $(strip $(shell \
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for f in $(LOCAL_PATH)/../../libs/armeabi/*.so ; do \
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if echo $$f | grep "libapplication[.]so" > /dev/null ; then \
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continue ; \
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fi ; \
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if [ -e "$$f" ] ; then \
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if nm -g $$f | cut -c 12- | egrep '.{128}' > /dev/null ; then \
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echo $$f | grep -o 'lib[^/]*[.]so' ; \
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fi ; \
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fi ; \
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done \
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) )
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ifneq "$(LIBS_WITH_LONG_SYMBOLS)" ""
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$(foreach F, $(LIBS_WITH_LONG_SYMBOLS), \
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$(info Library $(F): abusing symbol names are: \
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$(shell nm -g $(LOCAL_PATH)/../../libs/armeabi/$(F) | cut -c 12- | egrep '.{128}' ) ) \
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$(info Library $(F) contains symbol names longer than 128 bytes, \
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YOUR CODE WILL DEADLOCK WITHOUT ANY WARNING when you'll access such function - \
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please make this library static to avoid problems. ) )
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$(error Detected libraries with too long symbol names. Remove all files under project/libs/armeabi, make these libs static, and recompile)
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endif
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include $(BUILD_SHARED_LIBRARY)
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ifneq ($(APPLICATION_CUSTOM_BUILD_SCRIPT),)
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$(info LOCAL_PATH $(LOCAL_PATH) )
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$(info $(LOCAL_PATH)/src/libapplication.so )
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$(info $(realpath $(LOCAL_PATH)/../../obj/local/armeabi/libapplication.so) )
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LOCAL_PATH_SDL_APPLICATION := $(LOCAL_PATH)
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$(LOCAL_PATH)/src/libapplication.so: $(LOCAL_PATH)/src/AndroidBuild.sh $(LOCAL_PATH)/src/AndroidAppSettings.cfg
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cd $(LOCAL_PATH_SDL_APPLICATION)/src && ./AndroidBuild.sh
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# $(realpath $(LOCAL_PATH)/../../libs/armeabi/libapplication.so) \
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$(realpath $(LOCAL_PATH)/../../obj/local/armeabi/libapplication.so): $(LOCAL_PATH)/src/libapplication.so OVERRIDE_CUSTOM_LIB
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cp -f $< $@
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# $(patsubst %-gcc,%-strip,$(TARGET_CC)) -g $@
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.PHONY: OVERRIDE_CUSTOM_LIB
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OVERRIDE_CUSTOM_LIB:
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endif
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