611 lines
24 KiB
C
Executable File
611 lines
24 KiB
C
Executable File
#define GL_QUADS 7
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#define GL_QUAD_STRIP 8
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#define GL_POLYGON 9
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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/* texture mapping */
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#define GL_TEXTURE_ENV 0x2300
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_3D 0x806F
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_ENV_COLOR 0x2201
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_MODE 0x2500
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_BORDER 0x1005
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_BORDER 0x1005
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#define GL_TEXTURE_COMPONENTS 0x1003
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_OBJECT_PLANE 0x2501
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#define GL_EYE_LINEAR 0x2400
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#define GL_EYE_PLANE 0x2502
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#define GL_SPHERE_MAP 0x2402
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#define GL_NORMAL_MAP 0x8511
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#define GL_REFLECTION_MAP 0x8512
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#define GL_DECAL 0x2101
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#define GL_MODULATE 0x2100
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#define GL_NEAREST 0x2600
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#define GL_REPEAT 0x2901
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#define GL_CLAMP 0x2900
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#define GL_S 0x2000
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#define GL_T 0x2001
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#define GL_R 0x2002
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#define GL_Q 0x2003
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_LOD_BIAS 0x8501
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_GEN_STR 0x8D60
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#define GL_CLAMP_TO_BORDER 0x812D
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// GL_ARB_point_sprite
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#define GL_POINT_SPRITE 0x8861
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#define GL_COORD_REPLACE 0x8862
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// GL_ARB_texture_rectangle
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
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#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_OBJECT_PLANE 0x2501
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#define GL_EYE_LINEAR 0x2400
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#define GL_EYE_PLANE 0x2502
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#define GL_SPHERE_MAP 0x2402
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#define GL_CURRENT_BIT 0x00001
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#define GL_POINT_BIT 0x00002
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#define GL_LINE_BIT 0x00004
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#define GL_POLYGON_BIT 0x00008
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#define GL_POLYGON_STIPPLE_BIT 0x00010
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#define GL_PIXEL_MODE_BIT 0x00020
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#define GL_LIGHTING_BIT 0x00040
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#define GL_FOG_BIT 0x00080
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// some of these are already defined in GLES
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// #define GL_DEPTH_BUFFER_BIT 0x00100
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#define GL_ACCUM_BUFFER_BIT 0x00200
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// #define GL_STENCIL_BUFFER_BIT 0x00400
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#define GL_VIEWPORT_BIT 0x00800
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#define GL_TRANSFORM_BIT 0x01000
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#define GL_ENABLE_BIT 0x02000
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// #define GL_COLOR_BUFFER_BIT 0x04000
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#define GL_HINT_BIT 0x08000
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#define GL_EVAL_BIT 0x10000
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#define GL_LIST_BIT 0x20000
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#define GL_TEXTURE_BIT 0x40000
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#define GL_SCISSOR_BIT 0x80000
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#define GL_ALL_ATTRIB_BITS 0xFFFFF
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#define GL_MULTISAMPLE_BIT 0x20000000
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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// secondary color
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#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
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#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
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#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
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#define GL_SECONDARY_COLOR_ARRAY 0x845E
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
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#define GL_COLOR_SUM 0x8458
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// pixel formats
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#define GL_RED 0x1903
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#define GL_R3_G3_B2 0x2A10
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#define GL_RG 0x8227
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_RGB8 0x8051
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#define GL_RGB5 0x8050
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#define GL_RGBA8 0x8058
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#define GL_LUMINANCE8_ALPHA8 0x8045
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#define GL_RGBA16 0x805B
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE16 0x8042
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#define GL_ALPHA8 0x803C
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA16F 0x881A
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#define GL_RGB16F 0x881B
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#define GL_RGBA32F 0x8814
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#define GL_RGB32F 0x8815
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#define GL_LUMINANCE16_ALPHA16 0x8048
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#define GL_RGB16 0x8054
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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// types
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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// fog
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_FOG_COORDINATE_SOURCE 0x8450
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#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
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#define GL_FRAGMENT_DEPTH 0x8452
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#define GL_FOG_COORDINATE 0x8451
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#define GL_FOG_COORD GL_FOG_COORDINATE
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// lighting
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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// pixel transfer
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#define GL_MAP_COLOR 0x0D10
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#define GL_MAP_STENCIL 0x0D11
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#define GL_INDEX_SHIFT 0x0D12
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#define GL_INDEX_OFFSET 0x0D13
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#define GL_RED_SCALE 0x0D14
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#define GL_RED_BIAS 0x0D15
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#define GL_GREEN_SCALE 0x0D18
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#define GL_GREEN_BIAS 0x0D19
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_DEPTH_SCALE 0x0D1E
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#define GL_DEPTH_BIAS 0x0D1F
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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#define GL_PIXEL_MAP_S_TO_S 0x0C71
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#define GL_PIXEL_MAP_I_TO_I 0x0C70
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#define GL_PIXEL_MAP_I_TO_R 0x0C72
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#define GL_PIXEL_MAP_I_TO_G 0x0C73
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#define GL_PIXEL_MAP_I_TO_B 0x0C74
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#define GL_PIXEL_MAP_I_TO_A 0x0C75
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#define GL_PIXEL_MAP_R_TO_R 0x0C76
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#define GL_PIXEL_MAP_G_TO_G 0x0C77
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#define GL_PIXEL_MAP_B_TO_B 0x0C78
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#define GL_PIXEL_MAP_A_TO_A 0x0C79
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_ZOOM_X 0x0D16
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#define GL_ZOOM_Y 0x0D17
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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// blending
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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// glGet
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_RENDER_MODE 0x0C40
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#define GL_NAME_STACK_DEPTH 0x0D70
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
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#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
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#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
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#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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// evaluators
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_MAP1_GRID_DOMAIN 0x0DD0
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1
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#define GL_MAP2_GRID_DOMAIN 0x0DD2
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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#define GL_MAX_LIST_NESTING 0x0B31
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/* polygons */
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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/* Shader Source */
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
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|
#define GL_SHADER_COMPILER 0x8DFA
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|
|
/* Shader Binary */
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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|
|
/* Shader Precision-Specified Types */
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_HIGH_INT 0x8DF5
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|
|
|
/* Texture Parameters */
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
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|
#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
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|
#define GL_TEXTURE_MAX_LEVEL 0x813D
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|
|
|
/* Compressed Textures */
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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|
|
|
/* Render Mode */
|
|
#define GL_SELECT 0x1c02
|
|
#define GL_RENDER 0x1C00
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|
|
|
/* Interleaved Array */
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* Buffers Array */
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
|
|
/* Framebuffers */
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_INDEX 0x8222
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
|
|
// direct state
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
|
|
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
|
|
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT 0x808B
|
|
|
|
// cube mapping
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_AX_CUBE_MAP_TEXTURE_SIZE 0x851C |