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commandergenius/project/jni/application/alienblaster/shots.h

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/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef SHOTS_H
#define SHOTS_H
#include <vector>
#include "SDL.h"
#include "geometry.h"
#include "SdlForwardCompat.h"
class Shot;
/* manages the shot-objects */
class Shots {
vector<Shot *> shots;
public:
Shots();
~Shots();
void addShot(Shot *shot);
// deletes shots, that timed out or hit
void expireShots();
// deletes all shots (if a nuke is used, this will happen)
void deleteAllShots();
// moves the shots and checks, whether a shot hit a racer or an enemy
void moveAndCollide( int dT );
// draw the shots
void drawShadows(SdlCompat_AcceleratedSurface *screen);
void drawAirShots(SdlCompat_AcceleratedSurface *screen);
void drawGroundShots(SdlCompat_AcceleratedSurface *screen);
void drawGroundAirShots(SdlCompat_AcceleratedSurface *screen);
Shot* getNearestRocket(Vector2D position);
bool existsRocket();
};
#endif