59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef SHOTS_H
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#define SHOTS_H
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#include <vector>
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#include "SDL.h"
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#include "geometry.h"
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#include "SdlForwardCompat.h"
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class Shot;
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/* manages the shot-objects */
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class Shots {
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vector<Shot *> shots;
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public:
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Shots();
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~Shots();
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void addShot(Shot *shot);
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// deletes shots, that timed out or hit
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void expireShots();
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// deletes all shots (if a nuke is used, this will happen)
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void deleteAllShots();
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// moves the shots and checks, whether a shot hit a racer or an enemy
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void moveAndCollide( int dT );
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// draw the shots
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void drawShadows(SdlCompat_AcceleratedSurface *screen);
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void drawAirShots(SdlCompat_AcceleratedSurface *screen);
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void drawGroundShots(SdlCompat_AcceleratedSurface *screen);
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void drawGroundAirShots(SdlCompat_AcceleratedSurface *screen);
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Shot* getNearestRocket(Vector2D position);
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bool existsRocket();
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};
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#endif
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