83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/***************************************************************************
|
|
alienBlaster
|
|
Copyright (C) 2004
|
|
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2, or (at your option)
|
|
any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
***************************************************************************/
|
|
#ifndef SHOT_H
|
|
#define SHOT_H
|
|
|
|
#include "SDL.h"
|
|
#include "geometry.h"
|
|
#include <string>
|
|
#include "global.h"
|
|
|
|
class Shot {
|
|
// time (ms) the shot may fly around
|
|
int timeToLive;
|
|
|
|
Vector2D pos;
|
|
Vector2D vel;
|
|
|
|
// who fired the shot
|
|
int fromWhichPlayer;
|
|
ShotTypes shotType;
|
|
|
|
SdlCompat_AcceleratedSurface *sprite;
|
|
SdlCompat_AcceleratedSurface *spriteShadow;
|
|
|
|
bool collidedWithGround; // defaultValue = false
|
|
|
|
bool generatesSmokePuffs;
|
|
int timeToNextSmokePuff;
|
|
|
|
public:
|
|
Shot( ShotTypes shotType, int playerNr, Vector2D position, float angle );
|
|
|
|
// for rockets only
|
|
bool deflectedBySonicFromPlayer1;
|
|
bool deflectedBySonicFromPlayer2;
|
|
|
|
// checks if the shot hit a racer. if yes it expires, does its damage
|
|
// and makes a neat explosion
|
|
void moveAndCollide( int dT );
|
|
// draws the shot
|
|
void drawShadow(SdlCompat_AcceleratedSurface *screen);
|
|
void drawGroundShot(SdlCompat_AcceleratedSurface *screen);
|
|
void drawAirShot(SdlCompat_AcceleratedSurface *screen);
|
|
void drawGroundAirShot(SdlCompat_AcceleratedSurface *screen);
|
|
|
|
bool isExpired() { return (timeToLive <= 0); }
|
|
Vector2D getPos() { return pos; }
|
|
ShotTypes getShotType();
|
|
|
|
private:
|
|
|
|
void addExplosion();
|
|
|
|
void moveAndCollidePlayerShot( int dT );
|
|
void movePlayerShot( int dT );
|
|
bool collidePlayerShot( Vector2D posOld );
|
|
|
|
void moveAndCollideEnemyShot( int dT );
|
|
void moveEnemyShot( int dT );
|
|
bool collideEnemyShot( Vector2D posOld );
|
|
|
|
void generateSmokePuff( int dT );
|
|
};
|
|
|
|
#endif
|