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commandergenius/project/jni/application/alienblaster/menuArcadeMode.h

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2.1 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef MENU_ARCADE_MODE_H
#define MENU_ARCADE_MODE_H
#include "SDL.h"
#include "game.h"
#include <string>
class Font;
class Options;
enum MENU_ARCADE_CHOICES { ARCADE_FIGHT, ARCADE_BACK_TO_MAIN_MENU };
const std::string STRINGS_MENU_ARCADE_CHOICES[] =
{ "FIGHT",
"Back to Main Menu" };
const int NR_MENU_ARCADE_CHOICES = 2;
class MenuArcadeMode {
private:
SdlCompat_AcceleratedSurface *screen;
SdlCompat_AcceleratedSurface *arcadeSprite;
SdlCompat_AcceleratedSurface *activeChoiceSprite;
SdlCompat_AcceleratedSurface *lightFighterIcon1;
SdlCompat_AcceleratedSurface *heavyFighterIcon1;
Font *font;
Font *fontHighlighted;
Options *op;
int activeChoice;
// sounds
int choose;
int confirm;
bool playerOneLightFighter;
public:
MenuArcadeMode( SdlCompat_AcceleratedSurface *scr );
~MenuArcadeMode();
void run( GameStates &gameState, int points=-1 );
bool getPlayerOneLightFighter();
private:
void updateHighScore( int points );
void readHighScoreName( int pos );
void drawReadName( string &newName );
bool handleEventsReadName( string &newName );
void handleEvents( GameStates &gameState );
void draw();
};
#endif