66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef INTRO_H
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#define INTRO_H
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#include <string>
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#include "SDL.h"
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#include "SdlForwardCompat.h"
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#include "game.h"
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class Font;
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class Infoscreen;
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enum IntroChoices { ONE_PLAYER_GAME, TWO_PLAYER_GAME, ARCADE_GAME,
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CONFIGURE_KEYS, INFOSCREEN, QUIT_AND_DIE };
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const std::string INTRO_CHOICES[] = { "1-Player Action", "2-Player Fight",
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"Arcade",
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"Configure Keys", "Infoscreen", "Quit and Die" };
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const int NR_INTRO_CHOICES = 6;
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class Intro {
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private:
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SdlCompat_AcceleratedSurface *screen;
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SdlCompat_AcceleratedSurface *introSprite;
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SdlCompat_AcceleratedSurface *activeChoiceSprite;
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Font *font;
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Font *fontHighlighted;
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Infoscreen *infoscreen;
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int activeChoice;
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// sound
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int choose;
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int confirm;
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public:
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Intro( SdlCompat_AcceleratedSurface *scr );
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~Intro();
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void run( GameStates &gameState );
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void showScreenshots();
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// bool blendImages( SdlCompat_AcceleratedSurface *screen, SdlCompat_AcceleratedSurface *surf0, SDL_Rect *r1, SdlCompat_AcceleratedSurface *surf1, SDL_Rect *r2, int sps );
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private:
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void handleEvents( GameStates &gameState );
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void draw();
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};
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#endif
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