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commandergenius/project/jni/application/alienblaster/intro.h

66 lines
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C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef INTRO_H
#define INTRO_H
#include <string>
#include "SDL.h"
#include "SdlForwardCompat.h"
#include "game.h"
class Font;
class Infoscreen;
enum IntroChoices { ONE_PLAYER_GAME, TWO_PLAYER_GAME, ARCADE_GAME,
CONFIGURE_KEYS, INFOSCREEN, QUIT_AND_DIE };
const std::string INTRO_CHOICES[] = { "1-Player Action", "2-Player Fight",
"Arcade",
"Configure Keys", "Infoscreen", "Quit and Die" };
const int NR_INTRO_CHOICES = 6;
class Intro {
private:
SdlCompat_AcceleratedSurface *screen;
SdlCompat_AcceleratedSurface *introSprite;
SdlCompat_AcceleratedSurface *activeChoiceSprite;
Font *font;
Font *fontHighlighted;
Infoscreen *infoscreen;
int activeChoice;
// sound
int choose;
int confirm;
public:
Intro( SdlCompat_AcceleratedSurface *scr );
~Intro();
void run( GameStates &gameState );
void showScreenshots();
// bool blendImages( SdlCompat_AcceleratedSurface *screen, SdlCompat_AcceleratedSurface *surf0, SDL_Rect *r1, SdlCompat_AcceleratedSurface *surf1, SDL_Rect *r2, int sps );
private:
void handleEvents( GameStates &gameState );
void draw();
};
#endif