80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef FONT_H
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#define FONT_H
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#include "SDL.h"
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#include <string>
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#include "SdlForwardCompat.h"
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// *** Code ***
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//
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// font->drawStr( screen, 150, 260, "Zeile 1" );
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// font->drawStr( screen, 150, 290, "Zeile 2", FONT_ALIGN_CENTERED );
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// font->drawStr( screen, 150, 320, "Zeile 3", FONT_ALIGN_RIGHT );
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// font->drawInt( screen, 150, 350, 123, 0 );
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// font->drawInt( screen, 150, 380, 123, 0, FONT_ALIGN_FILL_ZERO );
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// font->drawInt( screen, 150, 410, 123, 6 );
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// font->drawInt( screen, 150, 440, 123, 6, FONT_ALIGN_FILL_ZERO );
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// font->drawInt( screen, 150, 400, 123, 6, FONT_ALIGN_CENTERED );
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// font->drawInt( screen, 150, 425, 123, 6, FONT_ALIGN_CENTERED | FONT_ALIGN_FILL_ZERO );
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// font->drawInt( screen, 150, 350, 123, 6, FONT_ALIGN_RIGHT );
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// font->drawInt( screen, 150, 375, 123, 6, FONT_ALIGN_RIGHT | FONT_ALIGN_FILL_ZERO );
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//
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// *** Result ***
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//
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// Zeile 1
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// Zeile 2
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// Zeile 3
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// 123
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// 123
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// 123
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// 000123
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// 123
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// 000123
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// 123
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// 000123
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const int FONT_ALIGN_FILL_ZERO = (1<<0); // fill with leading zeros
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const int FONT_ALIGN_CENTERED = (1<<1); // text centered around posx/posy
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const int FONT_ALIGN_RIGHT = (1<<2); // text aligned right (on the left side of posx)
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const int FONT_MONOSPACE = (1<<3);
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class Font {
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private:
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enum { MAX_CHARS_PER_TEXTURE = 32 }; // OpenGL ES does not allow textures wider than 1024 bytes, so we have to split it
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SdlCompat_AcceleratedSurface *sprites[3]; // Our font has only 94 letters
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int charWidth;
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int charHeight;
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std::string charset;
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public:
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Font(std::string fn);
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~Font();
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void setCharWidth(int width);
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int getCharWidth();
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int getCharHeight();
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void drawInt(SdlCompat_AcceleratedSurface *screen, int posx, int posy, int val, int alignDigitCnt, int flags = 0);
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void drawStr(SdlCompat_AcceleratedSurface *screen, int posx, int posy, const std::string &text, int flags = 0);
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};
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#endif
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