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commandergenius/project/jni/application/alienblaster/font.h

80 lines
2.9 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef FONT_H
#define FONT_H
#include "SDL.h"
#include <string>
#include "SdlForwardCompat.h"
// *** Code ***
//
// font->drawStr( screen, 150, 260, "Zeile 1" );
// font->drawStr( screen, 150, 290, "Zeile 2", FONT_ALIGN_CENTERED );
// font->drawStr( screen, 150, 320, "Zeile 3", FONT_ALIGN_RIGHT );
// font->drawInt( screen, 150, 350, 123, 0 );
// font->drawInt( screen, 150, 380, 123, 0, FONT_ALIGN_FILL_ZERO );
// font->drawInt( screen, 150, 410, 123, 6 );
// font->drawInt( screen, 150, 440, 123, 6, FONT_ALIGN_FILL_ZERO );
// font->drawInt( screen, 150, 400, 123, 6, FONT_ALIGN_CENTERED );
// font->drawInt( screen, 150, 425, 123, 6, FONT_ALIGN_CENTERED | FONT_ALIGN_FILL_ZERO );
// font->drawInt( screen, 150, 350, 123, 6, FONT_ALIGN_RIGHT );
// font->drawInt( screen, 150, 375, 123, 6, FONT_ALIGN_RIGHT | FONT_ALIGN_FILL_ZERO );
//
// *** Result ***
//
// Zeile 1
// Zeile 2
// Zeile 3
// 123
// 123
// 123
// 000123
// 123
// 000123
// 123
// 000123
const int FONT_ALIGN_FILL_ZERO = (1<<0); // fill with leading zeros
const int FONT_ALIGN_CENTERED = (1<<1); // text centered around posx/posy
const int FONT_ALIGN_RIGHT = (1<<2); // text aligned right (on the left side of posx)
const int FONT_MONOSPACE = (1<<3);
class Font {
private:
enum { MAX_CHARS_PER_TEXTURE = 32 }; // OpenGL ES does not allow textures wider than 1024 bytes, so we have to split it
SdlCompat_AcceleratedSurface *sprites[3]; // Our font has only 94 letters
int charWidth;
int charHeight;
std::string charset;
public:
Font(std::string fn);
~Font();
void setCharWidth(int width);
int getCharWidth();
int getCharHeight();
void drawInt(SdlCompat_AcceleratedSurface *screen, int posx, int posy, int val, int alignDigitCnt, int flags = 0);
void drawStr(SdlCompat_AcceleratedSurface *screen, int posx, int posy, const std::string &text, int flags = 0);
};
#endif