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commandergenius/project/jni/application/alienblaster/background.cpp

139 lines
3.6 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include "background.h"
#include "global.h"
#include "surfaceDB.h"
#include "SDL.h"
#include <iostream>
using namespace std;
Background::Background() {
minTileWidth = 9999999;
minTileHeight = 9999999;
tilesPerLine = 0;
tilesPerColumn = 0;
step = 0;
}
void Background::clearTileList() {
tileNames.clear();
tilesPerLine = 0;
tilesPerColumn = 0;
}
void Background::addTile( string tilename ) {
tileNames.push_back( tilename );
}
void Background::generateBackground( int length ) {
tileSurfaces.clear();
minTileWidth = 9999999;
minTileHeight = 9999999;
// load all tiles
vector< SdlCompat_AcceleratedSurface* > tmpTiles;
for(int i=tileNames.size()-1; i>=0; i--) {
SdlCompat_AcceleratedSurface *tile = surfaceDB.loadSurface( tileNames[i] );
if (tile != NULL) {
tmpTiles.push_back( tile );
if (tile->w < minTileWidth) {
minTileWidth = tile->w;
}
if (tile->h < minTileHeight) {
minTileHeight = tile->h;
}
}
}
// calculate tiles per line and tiles per row
tilesPerLine = SCREEN_WIDTH / minTileWidth;
if (SCREEN_WIDTH % minTileWidth) {
tilesPerLine++;
}
tilesPerColumn = SCREEN_HEIGHT / minTileHeight;
if (SCREEN_HEIGHT % minTileHeight) {
tilesPerColumn++;
}
int rows = length / minTileHeight;
if (length % minTileHeight) {
rows++;
}
// cout << "Background: minTileWidth=" << minTileWidth << " minTileHeight=" << minTileHeight << " rows=" << rows << endl;
// generate random background
for(int i=rows*tilesPerLine; i; i--) {
tileSurfaces.push_back( tmpTiles[ rand() % tmpTiles.size() ] );
}
}
void Background::draw( SdlCompat_AcceleratedSurface* screen ) {
step = (step+1) % (tilesPerColumn*minTileHeight);
draw( screen, step );
}
void Background::draw( SdlCompat_AcceleratedSurface* screen, int step ) {
if (step < 0) {
step *= -1;
}
int startLine = (step / minTileHeight);
int offset = (step % minTileHeight);
SDL_Rect srcRect;
srcRect.x = 0;
srcRect.y = 0;
SDL_Rect dstRect;
for(int y = 0; y < tilesPerColumn+1; y++) {
for(int x = 0; x < tilesPerLine; x++) {
int diffX = SCREEN_WIDTH - x * minTileWidth;
if ( diffX >= minTileWidth ) {
srcRect.w = minTileWidth;
} else {
srcRect.w = diffX;
}
dstRect.w = srcRect.w;
if (y==0) {
int diffY = -(offset - minTileHeight);
srcRect.h = diffY;
} else {
srcRect.h = minTileHeight;
}
dstRect.h = srcRect.h;
dstRect.x = x * minTileWidth;
dstRect.y = SCREEN_HEIGHT + offset - (y+1) * minTileHeight;
SDL_BlitSurface( tileSurfaces[ ((y+startLine)*tilesPerLine+x) % tileSurfaces.size()] , &srcRect, screen, &dstRect );
}
}
}