Files
commandergenius/project/jni/application/alienblaster/SdlForwardCompat.h

139 lines
3.5 KiB
C

/*
Compatibility wrapper to compile the same code on both SDL 1.2 and 1.3 without many #ifdefs
*/
#ifndef __SDL_FORWARD_COMPAT_H__
#define __SDL_FORWARD_COMPAT_H__
#include <SDL.h>
#include <SDL_video.h>
#include <SDL_version.h>
#ifndef __cplusplus
#error "This header is for C++ only, you're unlucky, sorry"
#endif
#if SDL_VERSION_ATLEAST(1,3,0)
struct SdlCompat_AcceleratedSurface
{
SDL_Texture * t;
int w, h;
SDL_PixelFormat * format;
};
static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(SDL_Surface * surface)
{
SdlCompat_AcceleratedSurface * ret = new SdlCompat_AcceleratedSurface();
// Allocate accelerated surface even if that means loss of color quality
Uint32 format;
/*
if( surface->flags & SDL_SRCALPHA )
{
format = SDL_PIXELFORMAT_RGBA4444;
ret->t = SDL_CreateTextureFromSurface(format, surface);
}
else if( surface->flags & SDL_SRCCOLORKEY )
{
// Use 1-bit alpha as colorkey
Uint32 key;
SDL_GetColorKey(surface, &key);
format = SDL_PIXELFORMAT_RGBA5551;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
SDL_Surface * temp = SDL_CreateRGBSurface( SDL_SRCALPHA, surface->w, surface->h, bpp, Rmask, Gmask, Bmask, Amask );
SDL_FillRect( temp, NULL, SDL_MapRGBA(temp->format, 0, 0, 0, SDL_ALPHA_TRANSPARENT) );
SDL_BlitSurface( surface, NULL, temp, NULL ); // Copies only opaque pixels, and sets their alpha to opaque
ret->t = SDL_CreateTextureFromSurface(format, temp);
SDL_FreeSurface(temp);
}
else
{
format = SDL_PIXELFORMAT_RGB565;
ret->t = SDL_CreateTextureFromSurface(format, surface);
}
*/
format = SDL_PIXELFORMAT_RGB565;
if( surface->flags & SDL_SRCCOLORKEY )
format = SDL_PIXELFORMAT_RGBA5551;
ret->t = SDL_CreateTextureFromSurface(format, surface);
ret->w = surface->w;
ret->h = surface->h;
ret->format = new SDL_PixelFormat();
*(ret->format) = *(surface->format);
if( ! ret->t )
{
SDL_SetError("SdlCompat_CreateAcceleratedSurface: Cannot allocate HW texture, W %d H %d format %x surface->flags %x", ret->w, ret->h, format, surface->flags );
return ret;
}
if( surface->flags & SDL_SRCALPHA )
{
SDL_SetTextureBlendMode( ret->t, SDL_BLENDMODE_BLEND );
Uint8 alpha = 128;
if( SDL_GetSurfaceAlphaMod( surface, &alpha ) < 0 )
alpha = 128;
SDL_SetTextureAlphaMod( ret->t, alpha );
}
return ret;
};
static inline int SDL_BlitSurface( SdlCompat_AcceleratedSurface * src, SDL_Rect * srcR, SdlCompat_AcceleratedSurface * unused, SDL_Rect * destR )
{
return SDL_RenderCopy(src->t, srcR, destR);
};
static inline void SDL_FreeSurface(SdlCompat_AcceleratedSurface * surface)
{
delete surface->format;
delete surface;
};
static inline void SDL_FillRect( SdlCompat_AcceleratedSurface * unused, const SDL_Rect* rect, Uint32 color )
{
Uint8 r, g, b, a;
SDL_GetRGBA( color, SDL_GetVideoSurface()->format, &r, &g, &b, &a );
SDL_SetRenderDrawColor(r, g, b, a);
SDL_RenderDrawRect(rect);
};
static inline int SDL_Flip(SdlCompat_AcceleratedSurface * unused)
{
SDL_RenderPresent();
return 0;
};
static inline int SDL_SetAlpha(SdlCompat_AcceleratedSurface * surface, Uint32 flag, Uint8 alpha)
{
if( ! (flag & SDL_SRCALPHA) )
alpha = SDL_ALPHA_OPAQUE;
return SDL_SetTextureAlphaMod(surface->t, alpha);
};
#else
typedef SDL_Surface SdlCompat_AcceleratedSurface;
static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(SDL_Surface * surface)
{
return SDL_ConvertSurface(surface, surface->format, surface->flags | SDL_HWSURFACE);
};
#endif
#endif