69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
/***************************************************************************
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* Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com> *
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* *
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* Part of the Free Heroes2 Engine: *
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* http://sourceforge.net/projects/fheroes2 *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef H2FONT_H
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#define H2FONT_H
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#ifdef WITH_TTF
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#include <string>
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#include "types.h"
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#include "SDL_ttf.h"
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class Surface;
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namespace SDL
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{
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class Font
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{
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public:
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enum render_t { SOLID, BLENDED };
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Font();
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~Font();
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static void Init(void);
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static void Quit(void);
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bool Open(const std::string &, u8);
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bool isValid(void) const;
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void SetStyle(u8);
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int Height(void) const;
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int Ascent(void) const;
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int Descent(void) const;
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int LineSkip(void) const;
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void RenderText(Surface &, const std::string &, const Colors &, render_t = SOLID);
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void RenderChar(Surface &, char, const Colors &, render_t = SOLID);
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void RenderUnicodeText(Surface &, const u16 *, const Colors &, render_t = SOLID);
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void RenderUnicodeChar(Surface &, u16, const Colors &, render_t = SOLID);
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private:
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TTF_Font *fnt;
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static bool init;
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};
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}
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#endif
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#endif
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