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commandergenius/project/jni/application/fheroes2/src/engine/font.h
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2010-11-12 17:37:35 +02:00

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/***************************************************************************
* Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com> *
* *
* Part of the Free Heroes2 Engine: *
* http://sourceforge.net/projects/fheroes2 *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef H2FONT_H
#define H2FONT_H
#ifdef WITH_TTF
#include <string>
#include "types.h"
#include "SDL_ttf.h"
class Surface;
namespace SDL
{
class Font
{
public:
enum render_t { SOLID, BLENDED };
Font();
~Font();
static void Init(void);
static void Quit(void);
bool Open(const std::string &, u8);
bool isValid(void) const;
void SetStyle(u8);
int Height(void) const;
int Ascent(void) const;
int Descent(void) const;
int LineSkip(void) const;
void RenderText(Surface &, const std::string &, const Colors &, render_t = SOLID);
void RenderChar(Surface &, char, const Colors &, render_t = SOLID);
void RenderUnicodeText(Surface &, const u16 *, const Colors &, render_t = SOLID);
void RenderUnicodeChar(Surface &, u16, const Colors &, render_t = SOLID);
private:
TTF_Font *fnt;
static bool init;
};
}
#endif
#endif