69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
Free Heroes2 Engine (is not playable version.)
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Prerequisites:
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You need to have these libraries (with equivalent devel versions) to build fHeroes2:
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- SDL
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optional library:
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- SDL_mixer (play music: internal midi or external ogg tracks) or build WITHOUT_MIXER
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- SDL_image (loading external sprites, create screenshot in png format) or build WITHOUT_IMAGE
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- SDL_ttf (unicode support) or build WITHOUT_UNICODE
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- SDL_net or build WITHOUT_NETWORK
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- libogg
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- libpng
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- gettext
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SDL libraries can be found at http://www.libsdl.org .
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Sourcecode you can get it here: http://sourceforge.net/projects/fheroes2/
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And translations: http://translations.launchpad.net/fheroes2
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Copy origin data/*.agg in to data directory.
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Copy maps files (*.mp2) in to maps directory.
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Hot keys:
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F4 - switch to fullscreen
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PrintScreen - create screenshot
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Up - move hero top
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Down - move hero bottom
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Left - move hero left
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Right - move hero right
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Ctrl + Up - scroll map top (alt. key ';')
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Ctrl + Down - scroll map bottom (alt. key '/')
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Ctrl + Left - scroll map left (alt. key ',')
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Ctrl + Right - scroll map right (alt. key '.')
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e - end turn
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t - next town
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h - next hero
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m - move hero
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s - save game to fheroes2.sav
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l - load game
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i - game info
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p - puzzle dialog
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d - digging artifact for current hero
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space or a - default action
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return or n - open dialog
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o - system dialog
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1 - show/hide control panel
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2 - show/hide radar (only for option: hide interface = on)
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3 - show/hide buttons (only for option: hide interface = on)
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4 - show/hide status window (only for option: hide interface = on)
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5 - show/hide hero/town icons (only for option: hide interface = on)
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Main menu:
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n - new game
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s - standard game
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c - campaign game
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m - multi-player game
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Battle:
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Esc - fast retreat
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space - skip turn (soft: heroes3 version)
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s - skip turn (hard)
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o - options dialog
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a - set auto battle
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c - show spell book
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h - show heroes dialog
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