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commandergenius/project/jni/glu/src/libtess/sweep.c
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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*
* OpenGL ES 1.0 CM port of GLU by Mike Gorchak <mike@malva.ua>
**
*/
#include <assert.h>
#include <stddef.h>
#include <setjmp.h> /* longjmp */
#include <limits.h> /* LONG_MAX */
#include "mesh.h"
#include "geom.h"
#include "tess.h"
#include "dict.h"
#include "priorityq.h"
#include "memalloc.h"
#include "sweep.h"
#define TRUE 1
#define FALSE 0
#ifdef FOR_TRITE_TEST_PROGRAM
extern void DebugEvent(GLUtesselator* tess);
#else
#define DebugEvent(tess)
#endif
/*
* Invariants for the Edge Dictionary.
* - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
* at any valid location of the sweep event
* - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
* share a common endpoint
* - for each e, e->Dst has been processed, but not e->Org
* - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
* where "event" is the current sweep line event.
* - no edge e has zero length
*
* Invariants for the Mesh (the processed portion).
* - the portion of the mesh left of the sweep line is a planar graph,
* ie. there is *some* way to embed it in the plane
* - no processed edge has zero length
* - no two processed vertices have identical coordinates
* - each "inside" region is monotone, ie. can be broken into two chains
* of monotonically increasing vertices according to VertLeq(v1,v2)
* - a non-invariant: these chains may intersect (very slightly)
*
* Invariants for the Sweep.
* - if none of the edges incident to the event vertex have an activeRegion
* (ie. none of these edges are in the edge dictionary), then the vertex
* has only right-going edges.
* - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
* by ConnectRightVertex), then it is the only right-going edge from
* its associated vertex. (This says that these edges exist only
* when it is necessary.)
*/
#undef MAX
#undef MIN
#define MAX(x, y) ((x)>=(y) ? (x) : (y))
#define MIN(x, y) ((x)<=(y) ? (x) : (y))
/* When we merge two edges into one, we need to compute the combined
* winding of the new edge.
*/
#define AddWinding(eDst,eSrc) (eDst->winding+=eSrc->winding, \
eDst->Sym->winding += eSrc->Sym->winding)
static void SweepEvent(GLUtesselator* tess, GLUvertex* vEvent);
static void WalkDirtyRegions(GLUtesselator* tess, ActiveRegion* regUp);
static int CheckForRightSplice(GLUtesselator* tess, ActiveRegion* regUp);
/*
* Both edges must be directed from right to left (this is the canonical
* direction for the upper edge of each region).
*
* The strategy is to evaluate a "t" value for each edge at the
* current sweep line position, given by tess->event. The calculations
* are designed to be very stable, but of course they are not perfect.
*
* Special case: if both edge destinations are at the sweep event,
* we sort the edges by slope (they would otherwise compare equally).
*/
static int EdgeLeq(GLUtesselator* tess, ActiveRegion* reg1, ActiveRegion* reg2)
{
GLUvertex* event=tess->event;
GLUhalfEdge* e1;
GLUhalfEdge* e2;
GLfloat t1, t2;
e1=reg1->eUp;
e2=reg2->eUp;
if (e1->Dst==event)
{
if (e2->Dst==event)
{
/* Two edges right of the sweep line which meet at the sweep event.
* Sort them by slope.
*/
if (VertLeq(e1->Org, e2->Org))
{
return EdgeSign(e2->Dst, e1->Org, e2->Org)<=0;
}
return EdgeSign(e1->Dst, e2->Org, e1->Org)>=0;
}
return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
}
if (e2->Dst==event)
{
return EdgeSign(e1->Dst, event, e1->Org)>=0;
}
/* General case - compute signed distance *from* e1, e2 to event */
t1=EdgeEval(e1->Dst, event, e1->Org);
t2=EdgeEval(e2->Dst, event, e2->Org);
return (t1>=t2);
}
static void DeleteRegion(GLUtesselator* tess, ActiveRegion* reg)
{
if (reg->fixUpperEdge)
{
/* It was created with zero winding number, so it better be
* deleted with zero winding number (ie. it better not get merged
* with a real edge).
*/
assert(reg->eUp->winding==0);
}
reg->eUp->activeRegion=NULL;
dictDelete(tess->dict, reg->nodeUp); /* __gl_dictListDelete */
memFree(reg);
}
/*
* Replace an upper edge which needs fixing (see ConnectRightVertex).
*/
static int FixUpperEdge(ActiveRegion* reg, GLUhalfEdge* newEdge)
{
assert(reg->fixUpperEdge);
if (!__gl_meshDelete(reg->eUp))
{
return 0;
}
reg->fixUpperEdge=FALSE;
reg->eUp=newEdge;
newEdge->activeRegion=reg;
return 1;
}
static ActiveRegion* TopLeftRegion(ActiveRegion* reg)
{
GLUvertex* org=reg->eUp->Org;
GLUhalfEdge* e;
/* Find the region above the uppermost edge with the same origin */
do {
reg=RegionAbove(reg);
} while(reg->eUp->Org==org);
/* If the edge above was a temporary edge introduced by ConnectRightVertex,
* now is the time to fix it.
*/
if (reg->fixUpperEdge)
{
e=__gl_meshConnect(RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext);
if (e==NULL)
{
return NULL;
}
if (!FixUpperEdge(reg, e))
{
return NULL;
}
reg=RegionAbove(reg);
}
return reg;
}
static ActiveRegion* TopRightRegion(ActiveRegion* reg)
{
GLUvertex* dst=reg->eUp->Dst;
/* Find the region above the uppermost edge with the same destination */
do {
reg=RegionAbove(reg);
} while(reg->eUp->Dst==dst);
return reg;
}
/*
* Add a new active region to the sweep line, *somewhere* below "regAbove"
* (according to where the new edge belongs in the sweep-line dictionary).
* The upper edge of the new region will be "eNewUp".
* Winding number and "inside" flag are not updated.
*/
static ActiveRegion* AddRegionBelow(GLUtesselator* tess, ActiveRegion* regAbove,
GLUhalfEdge* eNewUp)
{
ActiveRegion* regNew=(ActiveRegion*)memAlloc(sizeof(ActiveRegion));
if (regNew==NULL)
{
longjmp(tess->env, 1);
}
regNew->eUp=eNewUp;
/* __gl_dictListInsertBefore */
regNew->nodeUp=dictInsertBefore(tess->dict, regAbove->nodeUp, regNew);
if (regNew->nodeUp==NULL)
{
longjmp(tess->env, 1);
}
regNew->fixUpperEdge=FALSE;
regNew->sentinel=FALSE;
regNew->dirty=FALSE;
eNewUp->activeRegion=regNew;
return regNew;
}
static GLboolean IsWindingInside(GLUtesselator* tess, int n)
{
switch (tess->windingRule)
{
case GLU_TESS_WINDING_ODD:
return (n&1);
case GLU_TESS_WINDING_NONZERO:
return (n!=0);
case GLU_TESS_WINDING_POSITIVE:
return (n>0);
case GLU_TESS_WINDING_NEGATIVE:
return (n<0);
case GLU_TESS_WINDING_ABS_GEQ_TWO:
return (n>=2) || (n<=-2);
}
/*LINTED*/
assert(FALSE);
/*NOTREACHED*/
/* avoid compiler complaints */
return GL_FALSE;
}
static void ComputeWinding(GLUtesselator* tess, ActiveRegion* reg)
{
reg->windingNumber=RegionAbove(reg)->windingNumber+reg->eUp->winding;
reg->inside=IsWindingInside(tess, reg->windingNumber);
}
/*
* Delete a region from the sweep line. This happens when the upper
* and lower chains of a region meet (at a vertex on the sweep line).
* The "inside" flag is copied to the appropriate mesh face (we could
* not do this before -- since the structure of the mesh is always
* changing, this face may not have even existed until now).
*/
static void FinishRegion(GLUtesselator* tess, ActiveRegion* reg)
{
GLUhalfEdge* e=reg->eUp;
GLUface* f=e->Lface;
f->inside=reg->inside;
/* optimization for __gl_meshTessellateMonoRegion() */
f->anEdge=e;
DeleteRegion(tess, reg);
}
/*
* We are given a vertex with one or more left-going edges. All affected
* edges should be in the edge dictionary. Starting at regFirst->eUp,
* we walk down deleting all regions where both edges have the same
* origin vOrg. At the same time we copy the "inside" flag from the
* active region to the face, since at this point each face will belong
* to at most one region (this was not necessarily true until this point
* in the sweep). The walk stops at the region above regLast; if regLast
* is NULL we walk as far as possible. At the same time we relink the
* mesh if necessary, so that the ordering of edges around vOrg is the
* same as in the dictionary.
*/
static GLUhalfEdge* FinishLeftRegions(GLUtesselator* tess, ActiveRegion* regFirst,
ActiveRegion* regLast)
{
ActiveRegion* reg;
ActiveRegion* regPrev;
GLUhalfEdge* e;
GLUhalfEdge* ePrev;
regPrev=regFirst;
ePrev=regFirst->eUp;
while (regPrev!=regLast)
{
/* placement was OK */
regPrev->fixUpperEdge=FALSE;
reg=RegionBelow(regPrev);
e=reg->eUp;
if (e->Org!=ePrev->Org)
{
if (!reg->fixUpperEdge)
{
/* Remove the last left-going edge. Even though there are no further
* edges in the dictionary with this origin, there may be further
* such edges in the mesh (if we are adding left edges to a vertex
* that has already been processed). Thus it is important to call
* FinishRegion rather than just DeleteRegion.
*/
FinishRegion(tess, regPrev);
break;
}
/* If the edge below was a temporary edge introduced by
* ConnectRightVertex, now is the time to fix it.
*/
e=__gl_meshConnect(ePrev->Lprev, e->Sym);
if (e==NULL)
{
longjmp(tess->env, 1);
}
if (!FixUpperEdge(reg, e))
{
longjmp(tess->env, 1);
}
}
/* Relink edges so that ePrev->Onext == e */
if (ePrev->Onext!=e)
{
if (!__gl_meshSplice(e->Oprev, e))
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(ePrev, e))
{
longjmp(tess->env, 1);
}
}
/* may change reg->eUp */
FinishRegion(tess, regPrev);
ePrev=reg->eUp;
regPrev=reg;
}
return ePrev;
}
/*
* Purpose: insert right-going edges into the edge dictionary, and update
* winding numbers and mesh connectivity appropriately. All right-going
* edges share a common origin vOrg. Edges are inserted CCW starting at
* eFirst; the last edge inserted is eLast->Oprev. If vOrg has any
* left-going edges already processed, then eTopLeft must be the edge
* such that an imaginary upward vertical segment from vOrg would be
* contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
* should be NULL.
*/
static void AddRightEdges(GLUtesselator* tess, ActiveRegion* regUp,
GLUhalfEdge* eFirst, GLUhalfEdge* eLast, GLUhalfEdge* eTopLeft,
GLboolean cleanUp)
{
ActiveRegion* reg;
ActiveRegion* regPrev;
GLUhalfEdge* e;
GLUhalfEdge* ePrev;
int firstTime=TRUE;
/* Insert the new right-going edges in the dictionary */
e=eFirst;
do {
assert(VertLeq(e->Org, e->Dst));
AddRegionBelow(tess, regUp, e->Sym);
e=e->Onext;
} while (e!=eLast);
/* Walk *all* right-going edges from e->Org, in the dictionary order,
* updating the winding numbers of each region, and re-linking the mesh
* edges to match the dictionary ordering (if necessary).
*/
if (eTopLeft==NULL)
{
eTopLeft=RegionBelow(regUp)->eUp->Rprev;
}
regPrev=regUp;
ePrev=eTopLeft;
for (;;)
{
reg=RegionBelow(regPrev);
e=reg->eUp->Sym;
if (e->Org!=ePrev->Org)
{
break;
}
if (e->Onext!=ePrev)
{
/* Unlink e from its current position, and relink below ePrev */
if (!__gl_meshSplice(e->Oprev, e))
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(ePrev->Oprev, e))
{
longjmp(tess->env, 1);
}
}
/* Compute the winding number and "inside" flag for the new regions */
reg->windingNumber=regPrev->windingNumber-e->winding;
reg->inside=IsWindingInside(tess,reg->windingNumber);
/* Check for two outgoing edges with same slope -- process these
* before any intersection tests (see example in __gl_computeInterior).
*/
regPrev->dirty=TRUE;
if (!firstTime && CheckForRightSplice(tess, regPrev))
{
AddWinding(e, ePrev);
DeleteRegion(tess, regPrev);
if (!__gl_meshDelete(ePrev))
{
longjmp(tess->env, 1);
}
}
firstTime=FALSE;
regPrev=reg;
ePrev=e;
}
regPrev->dirty=TRUE;
assert(regPrev->windingNumber-e->winding==reg->windingNumber);
if (cleanUp)
{
/* Check for intersections between newly adjacent edges. */
WalkDirtyRegions(tess, regPrev);
}
}
static void CallCombine(GLUtesselator* tess, GLUvertex* isect,
void* data[4], GLfloat weights[4], int needed)
{
GLfloat coords[3];
/* Copy coord data in case the callback changes it. */
coords[0]=isect->coords[0];
coords[1]=isect->coords[1];
coords[2]=isect->coords[2];
isect->data=NULL;
CALL_COMBINE_OR_COMBINE_DATA(coords, data, weights, &isect->data);
if (isect->data==NULL)
{
if (!needed)
{
isect->data=data[0];
}
else
{
if (!tess->fatalError)
{
/* The only way fatal error is when two edges are found to intersect,
* but the user has not provided the callback necessary to handle
* generated intersection points.
*/
CALL_ERROR_OR_ERROR_DATA(GLU_TESS_NEED_COMBINE_CALLBACK);
tess->fatalError=TRUE;
}
}
}
}
/*
* Two vertices with idential coordinates are combined into one.
* e1->Org is kept, while e2->Org is discarded.
*/
static void SpliceMergeVertices(GLUtesselator* tess, GLUhalfEdge *e1, GLUhalfEdge* e2)
{
void* data[4]={NULL, NULL, NULL, NULL};
GLfloat weights[4]={0.5f, 0.5f, 0.0f, 0.0f};
data[0]=e1->Org->data;
data[1]=e2->Org->data;
CallCombine(tess, e1->Org, data, weights, FALSE);
if (!__gl_meshSplice(e1, e2))
{
longjmp(tess->env, 1);
}
}
/*
* Find some weights which describe how the intersection vertex is
* a linear combination of "org" and "dest". Each of the two edges
* which generated "isect" is allocated 50% of the weight; each edge
* splits the weight between its org and dst according to the
* relative distance to "isect".
*/
static void VertexWeights(GLUvertex* isect, GLUvertex* org, GLUvertex* dst,
GLfloat* weights)
{
GLfloat t1=VertL1dist(org, isect);
GLfloat t2=VertL1dist(dst, isect);
weights[0]=0.5f*t2/(t1+t2);
weights[1]=0.5f*t1/(t1+t2);
isect->coords[0]+=weights[0]*org->coords[0]+weights[1]*dst->coords[0];
isect->coords[1]+=weights[0]*org->coords[1]+weights[1]*dst->coords[1];
isect->coords[2]+=weights[0]*org->coords[2]+weights[1]*dst->coords[2];
}
/*
* We've computed a new intersection point, now we need a "data" pointer
* from the user so that we can refer to this new vertex in the
* rendering callbacks.
*/
static void GetIntersectData(GLUtesselator* tess, GLUvertex* isect,
GLUvertex* orgUp, GLUvertex* dstUp,
GLUvertex* orgLo, GLUvertex* dstLo)
{
void* data[4];
GLfloat weights[4];
data[0]=orgUp->data;
data[1]=dstUp->data;
data[2]=orgLo->data;
data[3]=dstLo->data;
isect->coords[0]=isect->coords[1]=isect->coords[2]=0;
VertexWeights(isect, orgUp, dstUp, &weights[0]);
VertexWeights(isect, orgLo, dstLo, &weights[2]);
CallCombine(tess, isect, data, weights, TRUE);
}
/*
* Check the upper and lower edge of "regUp", to make sure that the
* eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
* origin is leftmost).
*
* The main purpose is to splice right-going edges with the same
* dest vertex and nearly identical slopes (ie. we can't distinguish
* the slopes numerically). However the splicing can also help us
* to recover from numerical errors. For example, suppose at one
* point we checked eUp and eLo, and decided that eUp->Org is barely
* above eLo. Then later, we split eLo into two edges (eg. from
* a splice operation like this one). This can change the result of
* our test so that now eUp->Org is incident to eLo, or barely below it.
* We must correct this condition to maintain the dictionary invariants.
*
* One possibility is to check these edges for intersection again
* (ie. CheckForIntersect). This is what we do if possible. However
* CheckForIntersect requires that tess->event lies between eUp and eLo,
* so that it has something to fall back on when the intersection
* calculation gives us an unusable answer. So, for those cases where
* we can't check for intersection, this routine fixes the problem
* by just splicing the offending vertex into the other edge.
* This is a guaranteed solution, no matter how degenerate things get.
* Basically this is a combinatorial solution to a numerical problem.
*/
static int CheckForRightSplice(GLUtesselator* tess, ActiveRegion* regUp)
{
ActiveRegion* regLo=RegionBelow(regUp);
GLUhalfEdge* eUp=regUp->eUp;
GLUhalfEdge* eLo=regLo->eUp;
if (VertLeq(eUp->Org, eLo->Org))
{
if (EdgeSign(eLo->Dst, eUp->Org, eLo->Org)>0)
{
return FALSE;
}
/* eUp->Org appears to be below eLo */
if (!VertEq(eUp->Org, eLo->Org))
{
/* Splice eUp->Org into eLo */
if ( __gl_meshSplitEdge(eLo->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eUp, eLo->Oprev))
{
longjmp(tess->env, 1);
}
regUp->dirty=regLo->dirty=TRUE;
}
else
{
if (eUp->Org!=eLo->Org)
{
/* merge the two vertices, discarding eUp->Org */
pqDelete(tess->pq, eUp->Org->pqHandle); /* __gl_pqSortDelete */
SpliceMergeVertices(tess, eLo->Oprev, eUp);
}
}
}
else
{
if (EdgeSign(eUp->Dst, eLo->Org, eUp->Org)<0)
{
return FALSE;
}
/* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
RegionAbove(regUp)->dirty=regUp->dirty=TRUE;
if (__gl_meshSplitEdge(eUp->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eLo->Oprev, eUp))
{
longjmp(tess->env, 1);
}
}
return TRUE;
}
/*
* Check the upper and lower edge of "regUp", to make sure that the
* eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
* destination is rightmost).
*
* Theoretically, this should always be true. However, splitting an edge
* into two pieces can change the results of previous tests. For example,
* suppose at one point we checked eUp and eLo, and decided that eUp->Dst
* is barely above eLo. Then later, we split eLo into two edges (eg. from
* a splice operation like this one). This can change the result of
* the test so that now eUp->Dst is incident to eLo, or barely below it.
* We must correct this condition to maintain the dictionary invariants
* (otherwise new edges might get inserted in the wrong place in the
* dictionary, and bad stuff will happen).
*
* We fix the problem by just splicing the offending vertex into the
* other edge.
*/
static int CheckForLeftSplice(GLUtesselator* tess, ActiveRegion* regUp)
{
ActiveRegion* regLo=RegionBelow(regUp);
GLUhalfEdge* eUp=regUp->eUp;
GLUhalfEdge* eLo=regLo->eUp;
GLUhalfEdge* e;
assert(!VertEq(eUp->Dst, eLo->Dst));
if (VertLeq(eUp->Dst, eLo->Dst))
{
if (EdgeSign(eUp->Dst, eLo->Dst, eUp->Org)<0)
{
return FALSE;
}
/* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
RegionAbove(regUp)->dirty=regUp->dirty=TRUE;
e=__gl_meshSplitEdge(eUp);
if (e==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eLo->Sym, e))
{
longjmp(tess->env, 1);
}
e->Lface->inside = regUp->inside;
}
else
{
if (EdgeSign(eLo->Dst, eUp->Dst, eLo->Org)>0)
{
return FALSE;
}
/* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
regUp->dirty=regLo->dirty=TRUE;
e=__gl_meshSplitEdge(eLo);
if (e==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eUp->Lnext, eLo->Sym))
{
longjmp(tess->env, 1);
}
e->Rface->inside=regUp->inside;
}
return TRUE;
}
/*
* Check the upper and lower edges of the given region to see if
* they intersect. If so, create the intersection and add it
* to the data structures.
*
* Returns TRUE if adding the new intersection resulted in a recursive
* call to AddRightEdges(); in this case all "dirty" regions have been
* checked for intersections, and possibly regUp has been deleted.
*/
static int CheckForIntersect(GLUtesselator* tess, ActiveRegion* regUp)
{
ActiveRegion* regLo=RegionBelow(regUp);
GLUhalfEdge* eUp=regUp->eUp;
GLUhalfEdge* eLo=regLo->eUp;
GLUvertex* orgUp=eUp->Org;
GLUvertex* orgLo=eLo->Org;
GLUvertex* dstUp=eUp->Dst;
GLUvertex* dstLo=eLo->Dst;
GLfloat tMinUp, tMaxLo;
GLUvertex isect;
GLUvertex* orgMin;
GLUhalfEdge* e;
assert(!VertEq(dstLo, dstUp));
assert(EdgeSign(dstUp, tess->event, orgUp)<=0);
assert(EdgeSign(dstLo, tess->event, orgLo)>=0);
assert(orgUp!=tess->event && orgLo!=tess->event);
assert(!regUp->fixUpperEdge && !regLo->fixUpperEdge);
if (orgUp==orgLo)
{
/* right endpoints are the same */
return FALSE;
}
tMinUp=MIN(orgUp->t, dstUp->t);
tMaxLo=MAX(orgLo->t, dstLo->t);
if (tMinUp>tMaxLo)
{
/* t ranges do not overlap */
return FALSE;
}
if (VertLeq(orgUp, orgLo))
{
if (EdgeSign(dstLo, orgUp, orgLo)>0)
{
return FALSE;
}
}
else
{
if (EdgeSign(dstUp, orgLo, orgUp)<0)
{
return FALSE;
}
}
/* At this point the edges intersect, at least marginally */
DebugEvent(tess);
__gl_edgeIntersect(dstUp, orgUp, dstLo, orgLo, &isect);
/* The following properties are guaranteed: */
assert(MIN(orgUp->t, dstUp->t)<=isect.t);
assert(isect.t<=MAX(orgLo->t, dstLo->t));
assert(MIN(dstLo->s, dstUp->s)<=isect.s);
assert(isect.s<=MAX(orgLo->s, orgUp->s));
if (VertLeq(&isect, tess->event))
{
/* The intersection point lies slightly to the left of the sweep line,
* so move it until it''s slightly to the right of the sweep line.
* (If we had perfect numerical precision, this would never happen
* in the first place). The easiest and safest thing to do is
* replace the intersection by tess->event.
*/
isect.s=tess->event->s;
isect.t=tess->event->t;
}
/* Similarly, if the computed intersection lies to the right of the
* rightmost origin (which should rarely happen), it can cause
* unbelievable inefficiency on sufficiently degenerate inputs.
* (If you have the test program, try running test54.d with the
* "X zoom" option turned on).
*/
orgMin=VertLeq(orgUp, orgLo) ? orgUp : orgLo;
if (VertLeq(orgMin, &isect))
{
isect.s=orgMin->s;
isect.t=orgMin->t;
}
if (VertEq(&isect, orgUp) || VertEq(&isect, orgLo))
{
/* Easy case -- intersection at one of the right endpoints */
(void) CheckForRightSplice(tess, regUp);
return FALSE;
}
if ((!VertEq( dstUp, tess->event) && EdgeSign(dstUp, tess->event, &isect)>=0)
|| (!VertEq(dstLo, tess->event) && EdgeSign(dstLo, tess->event, &isect)<= 0))
{
/* Very unusual -- the new upper or lower edge would pass on the
* wrong side of the sweep event, or through it. This can happen
* due to very small numerical errors in the intersection calculation.
*/
if (dstLo==tess->event)
{
/* Splice dstLo into eUp, and process the new region(s) */
if (__gl_meshSplitEdge(eUp->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eLo->Sym, eUp))
{
longjmp(tess->env, 1);
}
regUp=TopLeftRegion(regUp);
if (regUp==NULL)
{
longjmp(tess->env, 1);
}
eUp=RegionBelow(regUp)->eUp;
FinishLeftRegions(tess, RegionBelow(regUp), regLo);
AddRightEdges(tess, regUp, eUp->Oprev, eUp, eUp, TRUE);
return TRUE;
}
if (dstUp==tess->event)
{
/* Splice dstUp into eLo, and process the new region(s) */
if (__gl_meshSplitEdge(eLo->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eUp->Lnext, eLo->Oprev))
{
longjmp(tess->env, 1);
}
regLo=regUp;
regUp=TopRightRegion(regUp);
e=RegionBelow(regUp)->eUp->Rprev;
regLo->eUp=eLo->Oprev;
eLo=FinishLeftRegions(tess, regLo, NULL);
AddRightEdges(tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE);
return TRUE;
}
/* Special case: called from ConnectRightVertex. If either
* edge passes on the wrong side of tess->event, split it
* (and wait for ConnectRightVertex to splice it appropriately).
*/
if (EdgeSign(dstUp, tess->event, &isect)>=0)
{
RegionAbove(regUp)->dirty=regUp->dirty=TRUE;
if (__gl_meshSplitEdge(eUp->Sym)==NULL)
{
longjmp(tess->env, 1);
}
eUp->Org->s=tess->event->s;
eUp->Org->t=tess->event->t;
}
if (EdgeSign(dstLo, tess->event, &isect)<=0)
{
regUp->dirty=regLo->dirty=TRUE;
if (__gl_meshSplitEdge(eLo->Sym)==NULL)
{
longjmp(tess->env, 1);
}
eLo->Org->s=tess->event->s;
eLo->Org->t=tess->event->t;
}
/* leave the rest for ConnectRightVertex */
return FALSE;
}
/* General case -- split both edges, splice into new vertex.
* When we do the splice operation, the order of the arguments is
* arbitrary as far as correctness goes. However, when the operation
* creates a new face, the work done is proportional to the size of
* the new face. We expect the faces in the processed part of
* the mesh (ie. eUp->Lface) to be smaller than the faces in the
* unprocessed original contours (which will be eLo->Oprev->Lface).
*/
if (__gl_meshSplitEdge(eUp->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (__gl_meshSplitEdge(eLo->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (!__gl_meshSplice(eLo->Oprev, eUp))
{
longjmp(tess->env, 1);
}
eUp->Org->s=isect.s;
eUp->Org->t=isect.t;
eUp->Org->pqHandle=pqInsert(tess->pq, eUp->Org); /* __gl_pqSortInsert */
if (eUp->Org->pqHandle==LONG_MAX)
{
pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
tess->pq=NULL;
longjmp(tess->env, 1);
}
GetIntersectData(tess, eUp->Org, orgUp, dstUp, orgLo, dstLo);
RegionAbove(regUp)->dirty=regUp->dirty=regLo->dirty=TRUE;
return FALSE;
}
/*
* When the upper or lower edge of any region changes, the region is
* marked "dirty". This routine walks through all the dirty regions
* and makes sure that the dictionary invariants are satisfied
* (see the comments at the beginning of this file). Of course
* new dirty regions can be created as we make changes to restore
* the invariants.
*/
static void WalkDirtyRegions(GLUtesselator* tess, ActiveRegion* regUp)
{
ActiveRegion* regLo=RegionBelow(regUp);
GLUhalfEdge* eUp;
GLUhalfEdge* eLo;
for(;;)
{
/* Find the lowest dirty region (we walk from the bottom up). */
while (regLo->dirty)
{
regUp=regLo;
regLo=RegionBelow(regLo);
}
if (!regUp->dirty)
{
regLo=regUp;
regUp=RegionAbove(regUp);
if (regUp==NULL || !regUp->dirty)
{
/* We've walked all the dirty regions */
return;
}
}
regUp->dirty=FALSE;
eUp=regUp->eUp;
eLo=regLo->eUp;
if (eUp->Dst!=eLo->Dst)
{
/* Check that the edge ordering is obeyed at the Dst vertices. */
if (CheckForLeftSplice(tess, regUp))
{
/* If the upper or lower edge was marked fixUpperEdge, then
* we no longer need it (since these edges are needed only for
* vertices which otherwise have no right-going edges).
*/
if (regLo->fixUpperEdge)
{
DeleteRegion(tess, regLo);
if (!__gl_meshDelete(eLo))
{
longjmp(tess->env, 1);
}
regLo=RegionBelow(regUp);
eLo=regLo->eUp;
}
else
{
if (regUp->fixUpperEdge)
{
DeleteRegion(tess, regUp);
if (!__gl_meshDelete(eUp))
{
longjmp(tess->env, 1);
}
regUp=RegionAbove(regLo);
eUp=regUp->eUp;
}
}
}
}
if (eUp->Org != eLo->Org)
{
if (eUp->Dst != eLo->Dst && !regUp->fixUpperEdge &&
!regLo->fixUpperEdge && (eUp->Dst==tess->event ||
eLo->Dst==tess->event))
{
/* When all else fails in CheckForIntersect(), it uses tess->event
* as the intersection location. To make this possible, it requires
* that tess->event lie between the upper and lower edges, and also
* that neither of these is marked fixUpperEdge (since in the worst
* case it might splice one of these edges into tess->event, and
* violate the invariant that fixable edges are the only right-going
* edge from their associated vertex).
*/
if (CheckForIntersect(tess, regUp))
{
/* WalkDirtyRegions() was called recursively; we're done */
return;
}
}
else
{
/* Even though we can't use CheckForIntersect(), the Org vertices
* may violate the dictionary edge ordering. Check and correct this.
*/
(void) CheckForRightSplice(tess, regUp);
}
}
if (eUp->Org==eLo->Org && eUp->Dst==eLo->Dst)
{
/* A degenerate loop consisting of only two edges -- delete it. */
AddWinding(eLo, eUp);
DeleteRegion(tess, regUp);
if (!__gl_meshDelete(eUp))
{
longjmp(tess->env, 1);
}
regUp=RegionAbove(regLo);
}
}
}
/*
* Purpose: connect a "right" vertex vEvent (one where all edges go left)
* to the unprocessed portion of the mesh. Since there are no right-going
* edges, two regions (one above vEvent and one below) are being merged
* into one. "regUp" is the upper of these two regions.
*
* There are two reasons for doing this (adding a right-going edge):
* - if the two regions being merged are "inside", we must add an edge
* to keep them separated (the combined region would not be monotone).
* - in any case, we must leave some record of vEvent in the dictionary,
* so that we can merge vEvent with features that we have not seen yet.
* For example, maybe there is a vertical edge which passes just to
* the right of vEvent; we would like to splice vEvent into this edge.
*
* However, we don't want to connect vEvent to just any vertex. We don''t
* want the new edge to cross any other edges; otherwise we will create
* intersection vertices even when the input data had no self-intersections.
* (This is a bad thing; if the user's input data has no intersections,
* we don't want to generate any false intersections ourselves.)
*
* Our eventual goal is to connect vEvent to the leftmost unprocessed
* vertex of the combined region (the union of regUp and regLo).
* But because of unseen vertices with all right-going edges, and also
* new vertices which may be created by edge intersections, we don''t
* know where that leftmost unprocessed vertex is. In the meantime, we
* connect vEvent to the closest vertex of either chain, and mark the region
* as "fixUpperEdge". This flag says to delete and reconnect this edge
* to the next processed vertex on the boundary of the combined region.
* Quite possibly the vertex we connected to will turn out to be the
* closest one, in which case we won''t need to make any changes.
*/
static void ConnectRightVertex(GLUtesselator* tess, ActiveRegion* regUp,
GLUhalfEdge* eBottomLeft)
{
GLUhalfEdge* eNew;
GLUhalfEdge* eTopLeft=eBottomLeft->Onext;
ActiveRegion* regLo=RegionBelow(regUp);
GLUhalfEdge* eUp=regUp->eUp;
GLUhalfEdge* eLo=regLo->eUp;
int degenerate=FALSE;
if (eUp->Dst!=eLo->Dst)
{
(void)CheckForIntersect(tess, regUp);
}
/* Possible new degeneracies: upper or lower edge of regUp may pass
* through vEvent, or may coincide with new intersection vertex
*/
if (VertEq(eUp->Org, tess->event))
{
if (!__gl_meshSplice(eTopLeft->Oprev, eUp))
{
longjmp(tess->env, 1);
}
regUp=TopLeftRegion(regUp);
if (regUp==NULL)
{
longjmp(tess->env, 1);
}
eTopLeft=RegionBelow(regUp)->eUp;
FinishLeftRegions(tess, RegionBelow(regUp), regLo);
degenerate=TRUE;
}
if (VertEq(eLo->Org, tess->event))
{
if (!__gl_meshSplice(eBottomLeft, eLo->Oprev))
{
longjmp(tess->env, 1);
}
eBottomLeft=FinishLeftRegions(tess, regLo, NULL);
degenerate=TRUE;
}
if (degenerate)
{
AddRightEdges(tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE);
return;
}
/* Non-degenerate situation -- need to add a temporary, fixable edge.
* Connect to the closer of eLo->Org, eUp->Org.
*/
if (VertLeq(eLo->Org, eUp->Org))
{
eNew=eLo->Oprev;
}
else
{
eNew = eUp;
}
eNew=__gl_meshConnect(eBottomLeft->Lprev, eNew);
if (eNew==NULL)
{
longjmp(tess->env, 1);
}
/* Prevent cleanup, otherwise eNew might disappear before we've even
* had a chance to mark it as a temporary edge.
*/
AddRightEdges(tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE);
eNew->Sym->activeRegion->fixUpperEdge=TRUE;
WalkDirtyRegions(tess, regUp);
}
/* Because vertices at exactly the same location are merged together
* before we process the sweep event, some degenerate cases can't occur.
* However if someone eventually makes the modifications required to
* merge features which are close together, the cases below marked
* TOLERANCE_NONZERO will be useful. They were debugged before the
* code to merge identical vertices in the main loop was added.
*/
#define TOLERANCE_NONZERO FALSE
/*
* The event vertex lies exacty on an already-processed edge or vertex.
* Adding the new vertex involves splicing it into the already-processed
* part of the mesh.
*/
static void ConnectLeftDegenerate(GLUtesselator* tess,
ActiveRegion* regUp, GLUvertex* vEvent)
{
GLUhalfEdge* e;
GLUhalfEdge* eTopLeft;
GLUhalfEdge* eTopRight;
GLUhalfEdge* eLast;
ActiveRegion* reg;
e=regUp->eUp;
if (VertEq(e->Org, vEvent))
{
/* e->Org is an unprocessed vertex - just combine them, and wait
* for e->Org to be pulled from the queue
*/
assert(TOLERANCE_NONZERO);
SpliceMergeVertices(tess, e, vEvent->anEdge);
return;
}
if (!VertEq(e->Dst, vEvent))
{
/* General case -- splice vEvent into edge e which passes through it */
if (__gl_meshSplitEdge(e->Sym)==NULL)
{
longjmp(tess->env, 1);
}
if (regUp->fixUpperEdge)
{
/* This edge was fixable -- delete unused portion of original edge */
if (!__gl_meshDelete(e->Onext))
{
longjmp(tess->env, 1);
}
regUp->fixUpperEdge=FALSE;
}
if (!__gl_meshSplice(vEvent->anEdge, e))
{
longjmp(tess->env, 1);
}
SweepEvent(tess, vEvent); /* recurse */
return;
}
/* vEvent coincides with e->Dst, which has already been processed.
* Splice in the additional right-going edges.
*/
assert(TOLERANCE_NONZERO);
regUp=TopRightRegion(regUp);
reg=RegionBelow(regUp);
eTopRight=reg->eUp->Sym;
eTopLeft=eLast=eTopRight->Onext;
if (reg->fixUpperEdge)
{
/* Here e->Dst has only a single fixable edge going right.
* We can delete it since now we have some real right-going edges.
*/
assert(eTopLeft!=eTopRight); /* there are some left edges too */
DeleteRegion(tess, reg);
if (!__gl_meshDelete(eTopRight))
{
longjmp(tess->env, 1);
}
eTopRight=eTopLeft->Oprev;
}
if (!__gl_meshSplice(vEvent->anEdge, eTopRight))
{
longjmp(tess->env, 1);
}
if(!EdgeGoesLeft(eTopLeft))
{
/* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
eTopLeft=NULL;
}
AddRightEdges(tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE);
}
/*
* Purpose: connect a "left" vertex (one where both edges go right)
* to the processed portion of the mesh. Let R be the active region
* containing vEvent, and let U and L be the upper and lower edge
* chains of R. There are two possibilities:
*
* - the normal case: split R into two regions, by connecting vEvent to
* the rightmost vertex of U or L lying to the left of the sweep line
*
* - the degenerate case: if vEvent is close enough to U or L, we
* merge vEvent into that edge chain. The subcases are:
* - merging with the rightmost vertex of U or L
* - merging with the active edge of U or L
* - merging with an already-processed portion of U or L
*/
static void ConnectLeftVertex(GLUtesselator* tess, GLUvertex* vEvent)
{
ActiveRegion* regUp;
ActiveRegion* regLo;
ActiveRegion* reg;
GLUhalfEdge* eUp;
GLUhalfEdge* eLo;
GLUhalfEdge* eNew;
ActiveRegion tmp;
/* Get a pointer to the active region containing vEvent */
tmp.eUp=vEvent->anEdge->Sym;
/* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
regUp=(ActiveRegion*)dictKey(dictSearch(tess->dict, &tmp));
regLo=RegionBelow(regUp);
eUp=regUp->eUp;
eLo=regLo->eUp;
/* Try merging with U or L first */
if (EdgeSign(eUp->Dst, vEvent, eUp->Org)==0)
{
ConnectLeftDegenerate(tess, regUp, vEvent);
return;
}
/* Connect vEvent to rightmost processed vertex of either chain.
* e->Dst is the vertex that we will connect to vEvent.
*/
reg=VertLeq(eLo->Dst, eUp->Dst) ? regUp : regLo;
if (regUp->inside || reg->fixUpperEdge)
{
if (reg==regUp)
{
eNew=__gl_meshConnect(vEvent->anEdge->Sym, eUp->Lnext);
if (eNew==NULL)
{
longjmp(tess->env, 1);
}
}
else
{
GLUhalfEdge* tempHalfEdge=__gl_meshConnect(eLo->Dnext, vEvent->anEdge);
if (tempHalfEdge==NULL)
{
longjmp(tess->env, 1);
}
eNew=tempHalfEdge->Sym;
}
if (reg->fixUpperEdge)
{
if (!FixUpperEdge(reg, eNew))
{
longjmp(tess->env, 1);
}
}
else
{
ComputeWinding(tess, AddRegionBelow(tess, regUp, eNew));
}
SweepEvent(tess, vEvent);
}
else
{
/* The new vertex is in a region which does not belong to the polygon.
* We don''t need to connect this vertex to the rest of the mesh.
*/
AddRightEdges(tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE);
}
}
/*
* Does everything necessary when the sweep line crosses a vertex.
* Updates the mesh and the edge dictionary.
*/
static void SweepEvent(GLUtesselator* tess, GLUvertex* vEvent)
{
ActiveRegion* regUp;
ActiveRegion* reg;
GLUhalfEdge* e;
GLUhalfEdge* eTopLeft;
GLUhalfEdge* eBottomLeft;
tess->event=vEvent; /* for access in EdgeLeq() */
DebugEvent(tess);
/* Check if this vertex is the right endpoint of an edge that is
* already in the dictionary. In this case we don't need to waste
* time searching for the location to insert new edges.
*/
e=vEvent->anEdge;
while(e->activeRegion==NULL)
{
e=e->Onext;
if(e==vEvent->anEdge)
{
/* All edges go right -- not incident to any processed edges */
ConnectLeftVertex(tess, vEvent);
return;
}
}
/* Processing consists of two phases: first we "finish" all the
* active regions where both the upper and lower edges terminate
* at vEvent (ie. vEvent is closing off these regions).
* We mark these faces "inside" or "outside" the polygon according
* to their winding number, and delete the edges from the dictionary.
* This takes care of all the left-going edges from vEvent.
*/
regUp=TopLeftRegion(e->activeRegion);
if (regUp==NULL)
{
longjmp(tess->env, 1);
}
reg=RegionBelow(regUp);
eTopLeft=reg->eUp;
eBottomLeft=FinishLeftRegions(tess, reg, NULL);
/* Next we process all the right-going edges from vEvent. This
* involves adding the edges to the dictionary, and creating the
* associated "active regions" which record information about the
* regions between adjacent dictionary edges.
*/
if (eBottomLeft->Onext==eTopLeft)
{
/* No right-going edges -- add a temporary "fixable" edge */
ConnectRightVertex(tess, regUp, eBottomLeft);
}
else
{
AddRightEdges(tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE);
}
}
/* Make the sentinel coordinates big enough that they will never be
* merged with real input features. (Even with the largest possible
* input contour and the maximum tolerance of 1.0, no merging will be
* done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
*/
#define SENTINEL_COORD (4.0f*GLU_TESS_MAX_COORD)
/*
* We add two sentinel edges above and below all other edges,
* to avoid special cases at the top and bottom.
*/
static void AddSentinel(GLUtesselator* tess, GLfloat t)
{
GLUhalfEdge* e;
ActiveRegion* reg=(ActiveRegion*)memAlloc(sizeof(ActiveRegion));
if (reg==NULL)
{
longjmp(tess->env, 1);
}
e=__gl_meshMakeEdge(tess->mesh);
if (e==NULL)
{
longjmp(tess->env, 1);
}
e->Org->s=SENTINEL_COORD;
e->Org->t=t;
e->Dst->s=-SENTINEL_COORD;
e->Dst->t=t;
tess->event=e->Dst; /* initialize it */
reg->eUp=e;
reg->windingNumber=0;
reg->inside=FALSE;
reg->fixUpperEdge=FALSE;
reg->sentinel=TRUE;
reg->dirty=FALSE;
reg->nodeUp=dictInsert(tess->dict, reg); /* __gl_dictListInsertBefore */
if (reg->nodeUp==NULL)
{
longjmp(tess->env, 1);
}
}
/*
* We maintain an ordering of edge intersections with the sweep line.
* This order is maintained in a dynamic dictionary.
*/
static void InitEdgeDict(GLUtesselator* tess)
{
/* __gl_dictListNewDict */
tess->dict=dictNewDict(tess, (int (*)(void*, DictKey, DictKey))EdgeLeq);
if (tess->dict==NULL)
{
longjmp(tess->env, 1);
}
AddSentinel(tess, -SENTINEL_COORD);
AddSentinel(tess, SENTINEL_COORD);
}
static void DoneEdgeDict(GLUtesselator* tess)
{
ActiveRegion* reg;
#ifndef NDEBUG
int fixedEdges=0;
#endif
/* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
while ((reg=(ActiveRegion*)dictKey(dictMin(tess->dict)))!=NULL)
{
/*
* At the end of all processing, the dictionary should contain
* only the two sentinel edges, plus at most one "fixable" edge
* created by ConnectRightVertex().
*/
if (!reg->sentinel)
{
assert(reg->fixUpperEdge);
assert(++fixedEdges==1);
}
assert(reg->windingNumber==0);
DeleteRegion(tess, reg);
}
dictDeleteDict(tess->dict); /* __gl_dictListDeleteDict */
}
/*
* Remove zero-length edges, and contours with fewer than 3 vertices.
*/
static void RemoveDegenerateEdges(GLUtesselator* tess)
{
GLUhalfEdge* e;
GLUhalfEdge* eNext;
GLUhalfEdge* eLnext;
GLUhalfEdge* eHead=&tess->mesh->eHead;
/*LINTED*/
for(e=eHead->next; e!=eHead; e=eNext)
{
eNext=e->next;
eLnext=e->Lnext;
if (VertEq(e->Org, e->Dst) && e->Lnext->Lnext!=e)
{
/* Zero-length edge, contour has at least 3 edges */
SpliceMergeVertices(tess, eLnext, e); /* deletes e->Org */
if (!__gl_meshDelete(e))
{
longjmp(tess->env, 1); /* e is a self-loop */
}
e=eLnext;
eLnext=e->Lnext;
}
if (eLnext->Lnext==e)
{
/* Degenerate contour (one or two edges) */
if (eLnext!=e)
{
if (eLnext==eNext || eLnext==eNext->Sym)
{
eNext=eNext->next;
}
if (!__gl_meshDelete(eLnext))
{
longjmp(tess->env, 1);
}
}
if (e==eNext || e==eNext->Sym)
{
eNext=eNext->next;
}
if (!__gl_meshDelete(e))
{
longjmp(tess->env, 1);
}
}
}
}
/*
* Insert all vertices into the priority queue which determines the
* order in which vertices cross the sweep line.
*/
static int InitPriorityQ(GLUtesselator* tess)
{
PriorityQ* pq;
GLUvertex* v;
GLUvertex* vHead;
/* __gl_pqSortNewPriorityQ */
pq=tess->pq=pqNewPriorityQ((int (*)(PQkey, PQkey))__gl_vertLeq);
if (pq==NULL)
{
return 0;
}
vHead=&tess->mesh->vHead;
for(v=vHead->next; v!=vHead; v=v->next)
{
v->pqHandle=pqInsert(pq, v); /* __gl_pqSortInsert */
if (v->pqHandle==LONG_MAX)
{
break;
}
}
if (v!=vHead || !pqInit(pq))
{ /* __gl_pqSortInit */
pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
tess->pq=NULL;
return 0;
}
return 1;
}
static void DonePriorityQ(GLUtesselator* tess)
{
pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */
}
/*
* Delete any degenerate faces with only two edges. WalkDirtyRegions()
* will catch almost all of these, but it won't catch degenerate faces
* produced by splice operations on already-processed edges.
* The two places this can happen are in FinishLeftRegions(), when
* we splice in a "temporary" edge produced by ConnectRightVertex(),
* and in CheckForLeftSplice(), where we splice already-processed
* edges to ensure that our dictionary invariants are not violated
* by numerical errors.
*
* In both these cases it is *very* dangerous to delete the offending
* edge at the time, since one of the routines further up the stack
* will sometimes be keeping a pointer to that edge.
*/
static int RemoveDegenerateFaces(GLUmesh* mesh)
{
GLUface* f;
GLUface* fNext;
GLUhalfEdge* e;
/* LINTED */
for(f=mesh->fHead.next; f!=&mesh->fHead; f=fNext)
{
fNext=f->next;
e=f->anEdge;
assert(e->Lnext!=e);
if (e->Lnext->Lnext==e)
{
/* A face with only two edges */
AddWinding(e->Onext, e);
if (!__gl_meshDelete(e))
{
return 0;
}
}
}
return 1;
}
int __gl_computeInterior(GLUtesselator* tess)
/*
* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
{
GLUvertex* v;
GLUvertex* vNext;
tess->fatalError=FALSE;
/* Each vertex defines an event for our sweep line. Start by inserting
* all the vertices in a priority queue. Events are processed in
* lexicographic order, ie.
*
* e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
*/
RemoveDegenerateEdges(tess);
if (!InitPriorityQ(tess))
{
return 0; /* if error */
}
InitEdgeDict(tess);
/* __gl_pqSortExtractMin */
while((v=(GLUvertex*)pqExtractMin(tess->pq))!=NULL)
{
for (;;)
{
vNext=(GLUvertex*)pqMinimum(tess->pq); /* __gl_pqSortMinimum */
if (vNext==NULL || !VertEq(vNext, v))
{
break;
}
/* Merge together all vertices at exactly the same location.
* This is more efficient than processing them one at a time,
* simplifies the code (see ConnectLeftDegenerate), and is also
* important for correct handling of certain degenerate cases.
* For example, suppose there are two identical edges A and B
* that belong to different contours (so without this code they would
* be processed by separate sweep events). Suppose another edge C
* crosses A and B from above. When A is processed, we split it
* at its intersection point with C. However this also splits C,
* so when we insert B we may compute a slightly different
* intersection point. This might leave two edges with a small
* gap between them. This kind of error is especially obvious
* when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
*/
vNext=(GLUvertex*)pqExtractMin(tess->pq); /* __gl_pqSortExtractMin*/
SpliceMergeVertices(tess, v->anEdge, vNext->anEdge);
}
SweepEvent(tess, v);
}
/* Set tess->event for debugging purposes */
/* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
tess->event=((ActiveRegion*)dictKey(dictMin(tess->dict)))->eUp->Org;
DebugEvent(tess);
DoneEdgeDict(tess);
DonePriorityQ(tess);
if (!RemoveDegenerateFaces(tess->mesh))
{
return 0;
}
__gl_meshCheckMesh(tess->mesh);
return 1;
}