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commandergenius/project/jni/application/gemrb/src/NEWS
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2010-12-14 09:47:29 +00:00

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GemRB git (2bd6d0e):
New features:
-
Improved features:
-
- bugfixes
Applied patches:
GemRB V0.6.3 git (2010-11-21)
New features:
- IWD:HoW is now completable!
- casting sounds and footsteps
- autodetection of secret doors, detect illusions
- basic bardsong support and selective magic resistance (bg2-style)
- proper store economics, ergonomics and dragging
- custom blood color (creature-dependant)
- new actions, iwd effects and triggers
- Importing a SoA game into ToB
Improved features:
- actor selection and action bar (for summons and illusions too!)
- door bashing and traps
- loading screens, ambushes, worldmap
- sparkles, panic and other effects
- actions, dialogs, object matching
- personal items support (swap/equip/remove)
- bugfixes
Applied patches:
iwd regression fix from Eggert Jón Magnússon
GemRB V0.6.2 (2010-08-21):
New features:
- a basic SDL_mixer plugin for faster, but lower-quality audio
- dualclassing for bg1 and iwd
- new triggers, actions, infravision
- feet circle flickering on portrait hover, coloration in dialog
- wisdom xp bonus (pst)
Improved features:
- actions, triggers, object matching
- item loading and ability selection, inventory
- projectiles, effects, subtitles, verbal constants
- the core and guiscript design was cleaned up in many places
- bugfixes
Applied patches:
backslash check patch from anthiste
bg1 character generation patch from Maighstir
a crosscompiling fix from F.Fischer
GemRB V0.6.1 (2010-06-16):
New features:
- a minimal dataset
- reputation penalties on death or injury
- casting level bonus/malus (wild mages, clerics)
- tinting for different times of the day and weather effects
- a BI(n)K player plugin for the IWD2 movies
- new actions, turn undead
Improved features:
- the internal design was cleaned up in many places
- game saving, modal actions, combat, effects, spawns
- magic missiles are now drawn properly
- various guiscripts (no more flickering!)
- bugfixes
Applied patches:
two patches from Brendan Molloy
GemRB V0.6.0 (2009-11-03):
New features:
- BG1 and IWD are roughly completable!
- levelup support for bg1 and iwd, dream cutscenes in ToB
- more hardcoded projectiles and avatar animations
- evasion, backstabbing and basic hide in shadows
- compatibility with the widescreen mod (unreleased) allows for multiple
custom resolutions
- contingency and sequencer spells, beginnings of wild magic support
Improved features:
- combat, travelling and feedback
- better spellcasting timing
- actions, effects and triggers
- various guiscripts
- bugfixes
Applied patches:
a few patches from nugrud for how/totl support
GemRB V0.5.1 (2009-08-27):
New features:
- BG2:SoA is roughly completable!
- almost all missing IE's hardcoded projectiles, spell hit projectiles,
projectile trails, projectile failure (spell), projectile effectlists
- auto-reloading of projectile weapons in case the ammo stack runs out
- damage resistance
- sorcerer style spellbooks, reading of iwd2 spellbooks
- target following to other areas
- the null sound plugin is now always loaded last by default; for old
installs see the provided configuration example (DelayPlugin)
- intelligence and wisdom dictated lore bonus
- a GUIEnhancements config option (on by default) that enables a few
extra controls (for convenience and larger mods)
- PST death counters (don't anger the Lady)
- initial support for targetting by portrait
Improved features:
- actions, effects and triggers
- pathfinding, feet circles, fog of war and worldmap travel
- combat and spellcasting (especially summoning)
- projectiles
- config and default table value parsing is smarter about spaces
- various guiscripts
- bugfixes
Applied patches:
various patches from nugrud for bg2 gui enhancements
fix compilation (with cmake) on OS X, by hanicka
GemRB V0.5.0 (2009-06-25):
New features:
- SoA, ToB and PST are roughly playable beyond their first levels
- combat: dual-wielding, APR, proficiency and style boni, dexterity
bonus, initiatitive and speed factor, individual combat rounds
- many IE's hardcoded projectiles and support for projectile sounds
- IWD2 GUI now works after chargen too
- bg2 chargen now levels to the correct level
- summoned and charmed creatures can be ordered around
- actor tooltips (name and injury status)
- running, initial variable values and portal animations in PST
- hardcoded monk bonuses
Improved features:
- dialog, actions and triggers
- combat mechanics, animation, feedback, ranged combat
- matters of time and matter
- levelup, dual classing, multiclass handling
- focus: scrolling while paused is now possible
- animations (projectile, creature)
- pathfinding
- area music restarts when there's no music playing
- disarm trap checks skills
- various guiscripts
- bugfixes
Applied patches:
#2802190 jbmetz (improve the rpm spec handling)
#2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
GemRB V0.4.0 (2009-05-25):
New features:
- level up support in bg2
- basic party reordering
- bashing of containers and doors
- persistent area effects (cloudkill, stinking cloud, web, etc.)
- item amount window for stack splitting (shift+click or doubleclick)
- depletion of item charges
- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
clear air, polymorph, disable button
- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
- portrait effect icons
- item ability selection
- character customization
Improved features:
- fog of war
- party reformation
- iwd and how guiscripts have been merged
- traps
- pst dialogs
- regeneration, hp bonuses, healing
- animations and projectiles
- rewritten MVE player
- ranged combat
- various guiscripts
- bugfixes
Applied patches:
#2770564 Whiteclone (pst options window bug)
numerous patches from mattinm finishing the level up support
a few patches from ape fixing and extending iwd
#2579743 jbmetz added RPM spec files
GemRB V0.3.2 (2009-02-16):
New features:
- default cancel button, bound to the escape key
- tooltip animations and a shortcut (tab)
- wrapper python classes that simplified the GUIScripts
- trap detection, removal, triggering, xp, feedback, autopause
- modal effects
- proper xp award for dual- and multiclass actors
- double click (used in the map window)
- click-and-hold incrementing/decrementing
- accumulate kill statistics
- characters can move while the map is open
- sound on item equip
- arbitrary feat prerequisites in iwd2
- hard pause for all games (originally a ToB feature); triggered with 'h'
- extended night areas (originally a bg2 feature)
Improved features:
- walking animation timing
- formations (arbitrary sizes, rotation, cursor)
- ppc support (no more crashes)
- container/door/infopoint cursor and highlight handling
- various guiscripts
- cmake build system (now really works on *nix)
- magic item exclusion
- stores and bags
- fixed attack loop when target dies
- bugfixes
Applied patches:
#2159734 Zefklop (Mouse activity during movies)
#2243323 Zefklop (correct Openal cleanup)
#2263333 Whiteclone (bg1 guiinv)
#2380891 Amikrop (iwd1 guicommonwindows)
GemRB V0.3.1 (2008-09-25):
New features:
- mouse scroll support
- starting tob inventory
- character import in iwd and how
- spritecover for area animations
- proper XP bonus for thieving and learning spells
Improved features:
- gcc 4.3 compatibility
- PST bestiary
- bg2 and tob game modes have been merged
- bg2 and iwd2 character generation was simplified and improved
- stricter dualclassing prerequisites
- the cmake build system is available for other platforms too
- pathfinding
- starting time is now at day 0
- less memory leaks
- bugfixes
GemRB V0.3.0 (2008-02-17):
New features:
- TLK override handling (custom biographies and map notes)
- weapon immunities
- party AI
- expansion playmode
- more actions, triggers and effects
- loading of projectile explosion animations
- kit information window
- optional CMake build system (windows only)
Improved features:
- sound (now perfect!)
- character generation
- opcodes
- character record window
- pathfinding
- tooltip delay
- bugfixes
GemRB V0.2.9 (2007-07-06):
New features:
- thieving
- tracking
- graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
- projectiles
- spell casting
- item use
- challenge rating calculation
Improved features:
- more opcodes
- bugfixes
- shop/inventory gui
GemRB V0.2.8 (2006-12-24):
New features:
- equipment is rendered both on paperdoll and avatar
- weather (snow/rain) is now rendered
Improved features:
- action menus
- game scripting (actions/triggers)
GemRB V0.2.7 (2006-08-30):
New features:
- large animations
- worldmap travel
- dialogue portraits
- translucent shadows option
- personal space of actors
- combat
- many new effects
- overlay animation
Improved features:
- Script fixes
- Action menus
- TextScreen
- doors
- animated overlays
- new actions
GemRB V0.2.6 (2005-12-06):
New features:
- Effects are in a different plugin
- DoxyGen docs
- Wallgroup covers
- Door triggers
- Action menus (talk/attack)
- party/protagonist death handled
Improved features:
- Textscreen graphic fixed
- script workflow
- compilation and running on different systems (MacOSX, PPC Linux)
- various leaks/instabilities fixed
- Saving games
- inventory screens in many games
GemRB V0.2.5 (2005-08-22):
New features:
- Save game
- Effects are now loaded
- Equipping effects in items
- Spawn points in areas
- Textscreen (scrolled text between chapters)
Improved features:
- GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
- fully working Store screen
- fixed padding of message window rows (in dialogs)
GemRB V0.2.4 (2005-05-29):
New features:
- Store dialogs (Temple, Inn, Container, Tavern, Store)
- Fog of war with line of sight
- Doors block path and line of sight
- Window frames at higher resolutions
- Animated buttons (PST portraits, Donation window)
- Store opens when appropriate
- Containers
Improved features:
- Fixed dialogs
- new GUIScript functions with documentation
- Fog of war/door/store related gamescript actions
- fixed object distance and area variable handling in gamescript
- other new gamescript actions/triggers
- Implemented PCs fidget animations
Documentation:
- Introduction to writing GUIScript scripts
GemRB v0.2.3 (2005-02-13):
New features:
- GUI for most of the games, especially interactive Inventory and Spellbook
- Map and WorldMap
- Load screen interstitials with progress bar
- Spell and item cache to speed up object management
- Added gamescript actions/triggers
- Selection of spells during character generation
- First attempt on effects code
- First attempt on Fog-Of-War
- Tooltips
- Overhead text
- Ambient sounds
- Volume control
- Manual page gemrb(1)
- Documentation for GemRB Python API and our custom override files
Improved features:
- Character generation
- GUI
- Build infrastructure on Linux and Un*x systems
- Progress towards portability to 64 bit and big endian machines
- Many bugfixes and new bugs as well ;-)
- Shortened version numbers
- Simplified user configuration, game specific settings are now
in gemrb/override dir