382 lines
12 KiB
Plaintext
382 lines
12 KiB
Plaintext
GemRB git (2bd6d0e):
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New features:
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-
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Improved features:
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-
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- bugfixes
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Applied patches:
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GemRB V0.6.3 git (2010-11-21)
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New features:
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- IWD:HoW is now completable!
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- casting sounds and footsteps
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- autodetection of secret doors, detect illusions
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- basic bardsong support and selective magic resistance (bg2-style)
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- proper store economics, ergonomics and dragging
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- custom blood color (creature-dependant)
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- new actions, iwd effects and triggers
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- Importing a SoA game into ToB
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Improved features:
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- actor selection and action bar (for summons and illusions too!)
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- door bashing and traps
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- loading screens, ambushes, worldmap
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- sparkles, panic and other effects
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- actions, dialogs, object matching
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- personal items support (swap/equip/remove)
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- bugfixes
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Applied patches:
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iwd regression fix from Eggert Jón Magnússon
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GemRB V0.6.2 (2010-08-21):
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New features:
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- a basic SDL_mixer plugin for faster, but lower-quality audio
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- dualclassing for bg1 and iwd
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- new triggers, actions, infravision
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- feet circle flickering on portrait hover, coloration in dialog
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- wisdom xp bonus (pst)
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Improved features:
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- actions, triggers, object matching
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- item loading and ability selection, inventory
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- projectiles, effects, subtitles, verbal constants
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- the core and guiscript design was cleaned up in many places
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- bugfixes
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Applied patches:
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backslash check patch from anthiste
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bg1 character generation patch from Maighstir
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a crosscompiling fix from F.Fischer
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GemRB V0.6.1 (2010-06-16):
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New features:
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- a minimal dataset
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- reputation penalties on death or injury
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- casting level bonus/malus (wild mages, clerics)
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- tinting for different times of the day and weather effects
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- a BI(n)K player plugin for the IWD2 movies
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- new actions, turn undead
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Improved features:
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- the internal design was cleaned up in many places
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- game saving, modal actions, combat, effects, spawns
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- magic missiles are now drawn properly
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- various guiscripts (no more flickering!)
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- bugfixes
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Applied patches:
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two patches from Brendan Molloy
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GemRB V0.6.0 (2009-11-03):
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New features:
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- BG1 and IWD are roughly completable!
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- levelup support for bg1 and iwd, dream cutscenes in ToB
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- more hardcoded projectiles and avatar animations
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- evasion, backstabbing and basic hide in shadows
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- compatibility with the widescreen mod (unreleased) allows for multiple
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custom resolutions
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- contingency and sequencer spells, beginnings of wild magic support
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Improved features:
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- combat, travelling and feedback
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- better spellcasting timing
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- actions, effects and triggers
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- various guiscripts
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- bugfixes
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Applied patches:
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a few patches from nugrud for how/totl support
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GemRB V0.5.1 (2009-08-27):
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New features:
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- BG2:SoA is roughly completable!
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- almost all missing IE's hardcoded projectiles, spell hit projectiles,
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projectile trails, projectile failure (spell), projectile effectlists
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- auto-reloading of projectile weapons in case the ammo stack runs out
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- damage resistance
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- sorcerer style spellbooks, reading of iwd2 spellbooks
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- target following to other areas
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- the null sound plugin is now always loaded last by default; for old
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installs see the provided configuration example (DelayPlugin)
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- intelligence and wisdom dictated lore bonus
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- a GUIEnhancements config option (on by default) that enables a few
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extra controls (for convenience and larger mods)
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- PST death counters (don't anger the Lady)
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- initial support for targetting by portrait
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Improved features:
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- actions, effects and triggers
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- pathfinding, feet circles, fog of war and worldmap travel
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- combat and spellcasting (especially summoning)
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- projectiles
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- config and default table value parsing is smarter about spaces
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- various guiscripts
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- bugfixes
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Applied patches:
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various patches from nugrud for bg2 gui enhancements
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fix compilation (with cmake) on OS X, by hanicka
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GemRB V0.5.0 (2009-06-25):
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New features:
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- SoA, ToB and PST are roughly playable beyond their first levels
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- combat: dual-wielding, APR, proficiency and style boni, dexterity
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bonus, initiatitive and speed factor, individual combat rounds
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- many IE's hardcoded projectiles and support for projectile sounds
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- IWD2 GUI now works after chargen too
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- bg2 chargen now levels to the correct level
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- summoned and charmed creatures can be ordered around
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- actor tooltips (name and injury status)
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- running, initial variable values and portal animations in PST
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- hardcoded monk bonuses
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Improved features:
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- dialog, actions and triggers
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- combat mechanics, animation, feedback, ranged combat
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- matters of time and matter
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- levelup, dual classing, multiclass handling
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- focus: scrolling while paused is now possible
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- animations (projectile, creature)
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- pathfinding
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- area music restarts when there's no music playing
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- disarm trap checks skills
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- various guiscripts
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- bugfixes
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Applied patches:
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#2802190 jbmetz (improve the rpm spec handling)
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#2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
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GemRB V0.4.0 (2009-05-25):
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New features:
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- level up support in bg2
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- basic party reordering
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- bashing of containers and doors
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- persistent area effects (cloudkill, stinking cloud, web, etc.)
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- item amount window for stack splitting (shift+click or doubleclick)
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- depletion of item charges
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- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
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clear air, polymorph, disable button
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- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
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- portrait effect icons
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- item ability selection
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- character customization
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Improved features:
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- fog of war
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- party reformation
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- iwd and how guiscripts have been merged
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- traps
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- pst dialogs
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- regeneration, hp bonuses, healing
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- animations and projectiles
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- rewritten MVE player
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- ranged combat
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- various guiscripts
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- bugfixes
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Applied patches:
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#2770564 Whiteclone (pst options window bug)
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numerous patches from mattinm finishing the level up support
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a few patches from ape fixing and extending iwd
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#2579743 jbmetz added RPM spec files
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GemRB V0.3.2 (2009-02-16):
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New features:
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- default cancel button, bound to the escape key
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- tooltip animations and a shortcut (tab)
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- wrapper python classes that simplified the GUIScripts
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- trap detection, removal, triggering, xp, feedback, autopause
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- modal effects
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- proper xp award for dual- and multiclass actors
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- double click (used in the map window)
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- click-and-hold incrementing/decrementing
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- accumulate kill statistics
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- characters can move while the map is open
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- sound on item equip
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- arbitrary feat prerequisites in iwd2
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- hard pause for all games (originally a ToB feature); triggered with 'h'
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- extended night areas (originally a bg2 feature)
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Improved features:
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- walking animation timing
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- formations (arbitrary sizes, rotation, cursor)
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- ppc support (no more crashes)
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- container/door/infopoint cursor and highlight handling
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- various guiscripts
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- cmake build system (now really works on *nix)
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- magic item exclusion
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- stores and bags
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- fixed attack loop when target dies
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- bugfixes
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Applied patches:
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#2159734 Zefklop (Mouse activity during movies)
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#2243323 Zefklop (correct Openal cleanup)
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#2263333 Whiteclone (bg1 guiinv)
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#2380891 Amikrop (iwd1 guicommonwindows)
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GemRB V0.3.1 (2008-09-25):
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New features:
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- mouse scroll support
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- starting tob inventory
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- character import in iwd and how
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- spritecover for area animations
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- proper XP bonus for thieving and learning spells
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Improved features:
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- gcc 4.3 compatibility
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- PST bestiary
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- bg2 and tob game modes have been merged
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- bg2 and iwd2 character generation was simplified and improved
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- stricter dualclassing prerequisites
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- the cmake build system is available for other platforms too
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- pathfinding
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- starting time is now at day 0
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- less memory leaks
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- bugfixes
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GemRB V0.3.0 (2008-02-17):
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New features:
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- TLK override handling (custom biographies and map notes)
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- weapon immunities
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- party AI
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- expansion playmode
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- more actions, triggers and effects
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- loading of projectile explosion animations
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- kit information window
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- optional CMake build system (windows only)
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Improved features:
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- sound (now perfect!)
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- character generation
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- opcodes
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- character record window
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- pathfinding
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- tooltip delay
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- bugfixes
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GemRB V0.2.9 (2007-07-06):
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New features:
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- thieving
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- tracking
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- graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
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- projectiles
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- spell casting
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- item use
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- challenge rating calculation
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Improved features:
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- more opcodes
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- bugfixes
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- shop/inventory gui
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GemRB V0.2.8 (2006-12-24):
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New features:
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- equipment is rendered both on paperdoll and avatar
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- weather (snow/rain) is now rendered
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Improved features:
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- action menus
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- game scripting (actions/triggers)
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GemRB V0.2.7 (2006-08-30):
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New features:
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- large animations
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- worldmap travel
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- dialogue portraits
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- translucent shadows option
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- personal space of actors
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- combat
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- many new effects
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- overlay animation
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Improved features:
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- Script fixes
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- Action menus
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- TextScreen
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- doors
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- animated overlays
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- new actions
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GemRB V0.2.6 (2005-12-06):
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New features:
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- Effects are in a different plugin
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- DoxyGen docs
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- Wallgroup covers
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- Door triggers
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- Action menus (talk/attack)
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- party/protagonist death handled
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Improved features:
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- Textscreen graphic fixed
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- script workflow
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- compilation and running on different systems (MacOSX, PPC Linux)
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- various leaks/instabilities fixed
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- Saving games
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- inventory screens in many games
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GemRB V0.2.5 (2005-08-22):
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New features:
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- Save game
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- Effects are now loaded
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- Equipping effects in items
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- Spawn points in areas
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- Textscreen (scrolled text between chapters)
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Improved features:
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- GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
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- fully working Store screen
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- fixed padding of message window rows (in dialogs)
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GemRB V0.2.4 (2005-05-29):
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New features:
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- Store dialogs (Temple, Inn, Container, Tavern, Store)
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- Fog of war with line of sight
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- Doors block path and line of sight
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- Window frames at higher resolutions
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- Animated buttons (PST portraits, Donation window)
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- Store opens when appropriate
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- Containers
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Improved features:
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- Fixed dialogs
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- new GUIScript functions with documentation
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- Fog of war/door/store related gamescript actions
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- fixed object distance and area variable handling in gamescript
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- other new gamescript actions/triggers
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- Implemented PCs fidget animations
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Documentation:
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- Introduction to writing GUIScript scripts
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GemRB v0.2.3 (2005-02-13):
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New features:
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- GUI for most of the games, especially interactive Inventory and Spellbook
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- Map and WorldMap
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- Load screen interstitials with progress bar
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- Spell and item cache to speed up object management
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- Added gamescript actions/triggers
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- Selection of spells during character generation
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- First attempt on effects code
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- First attempt on Fog-Of-War
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- Tooltips
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- Overhead text
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- Ambient sounds
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- Volume control
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- Manual page gemrb(1)
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- Documentation for GemRB Python API and our custom override files
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Improved features:
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- Character generation
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- GUI
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- Build infrastructure on Linux and Un*x systems
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- Progress towards portability to 64 bit and big endian machines
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- Many bugfixes and new bugs as well ;-)
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- Shortened version numbers
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- Simplified user configuration, game specific settings are now
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in gemrb/override dir
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