525 lines
17 KiB
C
525 lines
17 KiB
C
/* GemRB - Infinity Engine Emulator
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* Copyright (C) 2003 The GemRB Project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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/**
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* @file ie_stats.h
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* Definitions of creature stats codes
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* @author The GemRB Project
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*/
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// !!! NOTE: keep this file synchronized with gemrb/GUIScripts/ie_stats.py !!!
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#ifndef IE_STATS_H
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#define IE_STATS_H
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//EA values
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#define EA_INANIMATE 1
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#define EA_PC 2
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#define EA_FAMILIAR 3
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#define EA_ALLY 4
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#define EA_CONTROLLED 5
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#define EA_CHARMED 6
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#define EA_CONTROLLABLE 15
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#define EA_GOODBUTRED 28
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#define EA_GOODBUTBLUE 29
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#define EA_GOODCUTOFF 30
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#define EA_NOTGOOD 31
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#define EA_ANYTHING 126
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#define EA_NEUTRAL 128
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#define EA_NOTNEUTRAL 198
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#define EA_NOTEVIL 199
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#define EA_EVILCUTOFF 200
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#define EA_EVILBUTGREEN 201
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#define EA_EVILBUTBLUE 202
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#define EA_ENEMY 255
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//GENERAL values
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#define GEN_HUMANOID 1 //charm?
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#define GEN_ANIMAL 2 //charm animals
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#define GEN_DEAD 3 //???
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#define GEN_UNDEAD 4 //turn
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#define GEN_GIANT 5 //???
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#define GEN_FROZEN 6 //???
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#define GEN_MONSTER 255
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//GENDER values
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#define SEX_MALE 1
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#define SEX_FEMALE 2
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#define SEX_OTHER 3
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#define SEX_NEITHER 4
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#define SEX_BOTH 5
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#define SEX_SUMMON 6
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#define SEX_ILLUSION 7 // bg2
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#define SEX_EXTRA 8 // bg2
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#define SEX_EXTRA2 0xa // ToB
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#define SEX_MAXEXTRA 0x12 // ToB (extra10)
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//alignment values
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#define AL_GE_MASK 3 //good / evil
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#define AL_GOOD 1
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#define AL_GE_NEUTRAL 2
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#define AL_EVIL 3
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#define AL_LC_MASK 0x30 //lawful / chaotic
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#define AL_LAWFUL 0x10
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#define AL_LC_NEUTRAL 0x20
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#define AL_CHAOTIC 0x30
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#define AL_LAWFUL_GOOD (AL_LAWFUL|AL_GOOD)
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#define AL_NEUTRAL_GOOD (AL_LC_NEUTRAL|AL_GOOD)
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#define AL_CHAOTIC_GOOD (AL_CHAOTIC|AL_GOOD)
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#define AL_LAWFUL_NEUTRAL (AL_LAWFUL|AL_GE_NEUTRAL)
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#define AL_TRUE_NEUTRAL (AL_LC_NEUTRAL|AL_GE_NEUTRAL)
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#define AL_CHAOTIC_NEUTRAL (AL_CHAOTIC|AL_GE_NEUTRAL)
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#define AL_LAWFUL_EVIL (AL_LAWFUL|AL_EVIL)
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#define AL_NEUTRAL_EVIL (AL_LC_NEUTRAL|AL_EVIL)
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#define AL_CHAOTIC_EVIL (AL_CHAOTIC|AL_EVIL)
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//state bits (IE_STATE)
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#define STATE_SLEEP 0x00000001
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#define STATE_BERSERK 0x00000002
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#define STATE_PANIC 0x00000004
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#define STATE_STUNNED 0x00000008
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#define STATE_INVISIBLE 0x00000010
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#define STATE_PST_CURSE 0x00000010
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#define STATE_HELPLESS 0x00000020
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#define STATE_FROZEN 0x00000040
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#define STATE_PETRIFIED 0x00000080
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#define STATE_D3 0x00000100
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#define STATE_PST_MIRROR 0x00000100
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#define STATE_D4 0x00000200
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#define STATE_D5 0x00000400
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#define STATE_DEAD 0x00000800
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#define STATE_SILENCED 0x00001000
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#define STATE_CHARMED 0x00002000
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#define STATE_POISONED 0x00004000
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#define STATE_HASTED 0x00008000
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#define STATE_CRIT_PROT 0x00008000
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#define STATE_SLOWED 0x00010000
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#define STATE_CRIT_ENH 0x00010000
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#define STATE_INFRA 0x00020000
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#define STATE_BLIND 0x00040000
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//this appears to be a mistake in the original state.ids
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//this flag is the 'deactivate' flag, Activate/Deactivate works on it
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#define STATE_DISEASED 0x00080000
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#define STATE_DEACTIVATED 0x00080000
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#define STATE_FEEBLE 0x00100000
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#define STATE_NONDET 0x00200000
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#define STATE_INVIS2 0x00400000
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#define STATE_EE_DUPL 0x00400000
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#define STATE_BLESS 0x00800000
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#define STATE_CHANT 0x01000000
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#define STATE_DETECT_EVIL 0x01000000
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#define STATE_HOLY 0x02000000
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#define STATE_PST_INVIS 0x02000000
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#define STATE_LUCK 0x04000000
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#define STATE_AID 0x08000000
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#define STATE_CHANTBAD 0x10000000
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#define STATE_ANTIMAGIC 0x10000000
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#define STATE_BLUR 0x20000000
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#define STATE_MIRROR 0x40000000
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#define STATE_EMBALM 0x40000000
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#define STATE_CONFUSED 0x80000000
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#define STATE_STILL (STATE_STUNNED | STATE_FROZEN | STATE_PETRIFIED) //not animated
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#define STATE_CANTMOVE 0x80180fef
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#define STATE_CANTLISTEN 0x80080fef
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#define STATE_CANTSTEAL 0x00180fc0 //can't steal from
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#define STATE_CANTSEE 0x00080fc0 //can't explore (even itself)
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#define STATE_NOSAVE 0x00000fc0 //don't save these
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#define EXTSTATE_PRAYER 0x00000001
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#define EXTSTATE_PRAYER_BAD 0x00000002
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#define EXTSTATE_RECITATION 0x00000004
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#define EXTSTATE_REC_BAD 0x00000008
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#define EXTSTATE_EYE_MIND 0x00000010
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#define EXTSTATE_EYE_SWORD 0x00000020
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#define EXTSTATE_EYE_MAGE 0x00000040
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#define EXTSTATE_EYE_VENOM 0x00000080
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#define EXTSTATE_EYE_SPIRIT 0x00000100
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#define EXTSTATE_EYE_FORT 0x00000200
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#define EXTSTATE_EYE_STONE 0x00000400
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#define EXTSTATE_NO_HP 0x00001000 //disable hp info in berserk mode
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#define EXTSTATE_NO_BACKSTAB 0x00004000
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#define EXTSTATE_FLOATTEXTS 0x00008000 //weapon chatting (IWD)
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#define EXTSTATE_DEAF 0x00020000
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#define EXTSTATE_NO_WAKEUP 0x80000000 //original HoW engine put this on top of eye_mind
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#define EXTSTATE_SEVEN_EYES 0x000007f0
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//Multiclass flags
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#define MC_SHOWLONGNAME 0x0001
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#define MC_REMOVE_CORPSE 0x0002
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#define MC_KEEP_CORPSE 0x0004
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#define MC_WAS_FIGHTER 0x0008
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#define MC_WAS_MAGE 0x0010
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#define MC_WAS_CLERIC 0x0020
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#define MC_WAS_THIEF 0x0040
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#define MC_WAS_DRUID 0x0080
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#define MC_WAS_RANGER 0x0100
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#define MC_WAS_ANY 0x01f8 // MC_WAS_FIGHTER | ... | MC_WAS_RANGER
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#define MC_FALLEN_PALADIN 0x0200
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#define MC_FALLEN_RANGER 0x0400
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#define MC_EXPORTABLE 0x0800
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#define MC_HIDE_HP 0x1000
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#define MC_PLOT_CRITICAL 0x2000 //if dies, it means game over
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#define MC_BEENINPARTY 0x8000
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#define MC_HIDDEN 0x10000 //iwd
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#define MC_NO_TALK 0x80000 //ignore dialoginterrupt
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//stats
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#define IE_HITPOINTS 0
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#define IE_MAXHITPOINTS 1
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#define IE_ARMORCLASS 2
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#define IE_ACCRUSHINGMOD 3
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#define IE_ACMISSILEMOD 4
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#define IE_ACPIERCINGMOD 5
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#define IE_ACSLASHINGMOD 6
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#define IE_TOHIT 7
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#define IE_NUMBEROFATTACKS 8
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#define IE_SAVEVSDEATH 9
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#define IE_SAVEVSWANDS 10
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#define IE_SAVEVSPOLY 11
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#define IE_SAVEVSBREATH 12
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#define IE_SAVEVSSPELL 13
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#define IE_SAVEFORTITUDE 9
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#define IE_SAVEREFLEX 10
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#define IE_SAVEWILL 11
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#define IE_RESISTFIRE 14
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#define IE_RESISTCOLD 15
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#define IE_RESISTELECTRICITY 16
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#define IE_RESISTACID 17
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#define IE_RESISTMAGIC 18
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#define IE_RESISTMAGICFIRE 19
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#define IE_RESISTMAGICCOLD 20
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#define IE_RESISTSLASHING 21
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#define IE_RESISTCRUSHING 22
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#define IE_RESISTPIERCING 23
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#define IE_RESISTMISSILE 24
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#define IE_LORE 25
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#define IE_LOCKPICKING 26
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#define IE_STEALTH 27
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#define IE_TRAPS 28
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#define IE_PICKPOCKET 29
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#define IE_FATIGUE 30
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#define IE_INTOXICATION 31
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#define IE_LUCK 32
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#define IE_TRACKING 33
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#define IE_LEVEL 34
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#define IE_LEVELFIGHTER 34 //for pst, iwd2
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#define IE_SEX 35
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#define IE_STR 36
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#define IE_STREXTRA 37
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#define IE_INT 38
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#define IE_WIS 39
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#define IE_DEX 40
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#define IE_CON 41
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#define IE_CHR 42
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#define IE_XPVALUE 43
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#define IE_CR 43 //for iwd2, not sure if this is a good idea yet
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#define IE_XP 44
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#define IE_GOLD 45
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#define IE_MORALEBREAK 46
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#define IE_MORALERECOVERYTIME 47
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#define IE_REPUTATION 48
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#define IE_HATEDRACE 49
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#define IE_DAMAGEBONUS 50
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#define IE_SPELLFAILUREMAGE 51
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#define IE_SPELLFAILUREPRIEST 52
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#define IE_SPELLDURATIONMODMAGE 53
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#define IE_SPELLDURATIONMODPRIEST 54
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#define IE_TURNUNDEADLEVEL 55
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#define IE_BACKSTABDAMAGEMULTIPLIER 56
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#define IE_LAYONHANDSAMOUNT 57
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#define IE_HELD 58
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#define IE_POLYMORPHED 59
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#define IE_TRANSLUCENT 60
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#define IE_IDENTIFYMODE 61
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#define IE_ENTANGLE 62
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#define IE_SANCTUARY 63
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#define IE_MINORGLOBE 64
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#define IE_SHIELDGLOBE 65
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#define IE_GREASE 66
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#define IE_WEB 67
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#define IE_LEVEL2 68
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#define IE_LEVELMAGE 68 //pst, iwd2
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#define IE_LEVEL3 69
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#define IE_LEVELTHIEF 69 //pst, iwd2
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#define IE_CASTERHOLD 70
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#define IE_ENCUMBRANCE 71
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#define IE_MISSILEHITBONUS 72
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#define IE_MAGICDAMAGERESISTANCE 73
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#define IE_RESISTPOISON 74
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#define IE_DONOTJUMP 75
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#define IE_AURACLEANSING 76
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#define IE_MENTALSPEED 77
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#define IE_PHYSICALSPEED 78
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#define IE_CASTINGLEVELBONUSMAGE 79
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#define IE_CASTINGLEVELBONUSCLERIC 80
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#define IE_SEEINVISIBLE 81
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#define IE_IGNOREDIALOGPAUSE 82
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#define IE_MINHITPOINTS 83
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#define IE_HITBONUSRIGHT 84
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#define IE_HITBONUSLEFT 85
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#define IE_DAMAGEBONUSRIGHT 86
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#define IE_DAMAGEBONUSLEFT 87
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#define IE_STONESKINS 88
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#define IE_FEAT_BOW 89
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#define IE_FEAT_CROSSBOW 90
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#define IE_FEAT_SLING 91
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#define IE_FEAT_AXE 92
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#define IE_FEAT_MACE 93
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#define IE_FEAT_FLAIL 94
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#define IE_FEAT_POLEARM 95
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#define IE_FEAT_HAMMER 96
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#define IE_FEAT_STAFF 97
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#define IE_FEAT_GREAT_SWORD 98
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#define IE_FEAT_LARGE_SWORD 99
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#define IE_FEAT_SMALL_SWORD 100
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#define IE_FEAT_TOUGHNESS 101
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#define IE_FEAT_ARMORED_ARCANA 102
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#define IE_FEAT_CLEAVE 103
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#define IE_FEAT_ARMOUR 104
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#define IE_FEAT_ENCHANTMENT 105
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#define IE_FEAT_EVOCATION 106
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#define IE_FEAT_NECROMANCY 107
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#define IE_FEAT_TRANSMUTATION 108
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#define IE_FEAT_SPELL_PENETRATION 109
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#define IE_FEAT_EXTRA_RAGE 110
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#define IE_FEAT_EXTRA_SHAPE 111
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#define IE_FEAT_EXTRA_SMITING 112
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#define IE_FEAT_EXTRA_TURNING 113
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#define IE_FEAT_BASTARDSWORD 114
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#define IE_PROFICIENCYBASTARDSWORD 89
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#define IE_PROFICIENCYLONGSWORD 90
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#define IE_PROFICIENCYSHORTSWORD 91
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#define IE_PROFICIENCYAXE 92
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#define IE_PROFICIENCYTWOHANDEDSWORD 93
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#define IE_PROFICIENCYKATANA 94
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#define IE_PROFICIENCYSCIMITAR 95 //wakisashininjato
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#define IE_PROFICIENCYDAGGER 96
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#define IE_PROFICIENCYWARHAMMER 97
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#define IE_PROFICIENCYSPEAR 98
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#define IE_PROFICIENCYHALBERD 99
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#define IE_PROFICIENCYFLAIL 100 //morningstar
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#define IE_PROFICIENCYMACE 101
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#define IE_PROFICIENCYQUARTERSTAFF 102
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#define IE_PROFICIENCYCROSSBOW 103
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#define IE_PROFICIENCYLONGBOW 104
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#define IE_PROFICIENCYSHORTBOW 105
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#define IE_PROFICIENCYDART 106
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#define IE_PROFICIENCYSLING 107
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#define IE_PROFICIENCYBLACKJACK 108
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#define IE_PROFICIENCYGUN 109
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#define IE_PROFICIENCYMARTIALARTS 110
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#define IE_PROFICIENCY2HANDED 111
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#define IE_PROFICIENCYSWORDANDSHIELD 112
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#define IE_PROFICIENCYSINGLEWEAPON 113
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#define IE_PROFICIENCY2WEAPON 114
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#define IE_EXTRAPROFICIENCY1 115
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#define IE_ALCHEMY 115
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#define IE_EXTRAPROFICIENCY2 116
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#define IE_ANIMALS 116
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#define IE_EXTRAPROFICIENCY3 117
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#define IE_BLUFF 117
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#define IE_EXTRAPROFICIENCY4 118
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#define IE_CONCENTRATION 118
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#define IE_EXTRAPROFICIENCY5 119
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#define IE_DIPLOMACY 119
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#define IE_EXTRAPROFICIENCY6 120
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#define IE_INTIMIDATE 120
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#define IE_EXTRAPROFICIENCY7 121
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#define IE_SEARCH 121
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#define IE_EXTRAPROFICIENCY8 122
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#define IE_SPELLCRAFT 122
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#define IE_EXTRAPROFICIENCY9 123
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#define IE_MAGICDEVICE 123
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#define IE_EXTRAPROFICIENCY10 124
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#define IE_EXTRAPROFICIENCY11 125
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#define IE_EXTRAPROFICIENCY12 126
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#define IE_EXTRAPROFICIENCY13 127
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#define IE_EXTRAPROFICIENCY14 128
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#define IE_EXTRAPROFICIENCY15 129
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#define IE_EXTRAPROFICIENCY16 130
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#define IE_EXTRAPROFICIENCY17 131
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#define IE_FEATS1 131
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#define IE_EXTRAPROFICIENCY18 132
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#define IE_FEATS2 132
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#define IE_EXTRAPROFICIENCY19 133
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#define IE_FEATS3 133
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#define IE_EXTRAPROFICIENCY20 134
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#define IE_FREESLOTS 134 //same as above
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#define IE_HIDEINSHADOWS 135
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#define IE_DETECTILLUSIONS 136
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#define IE_SETTRAPS 137
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#define IE_PUPPETMASTERID 138
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#define IE_PUPPETMASTERTYPE 139
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#define IE_PUPPETTYPE 140
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#define IE_PUPPETID 141
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#define IE_CHECKFORBERSERK 142
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#define IE_BERSERKSTAGE1 143
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#define IE_BERSERKSTAGE2 144
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#define IE_DAMAGELUCK 145
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#define IE_CRITICALHITBONUS 146
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#define IE_VISUALRANGE 147
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#define IE_EXPLORE 148
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#define IE_THRULLCHARM 149
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#define IE_SUMMONDISABLE 150
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#define IE_HITBONUS 151
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#define IE_KIT 152
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#define IE_FORCESURGE 153
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#define IE_SURGEMOD 154
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#define IE_IMPROVEDHASTE 155
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#define IE_INTERNAL_0 156
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#define IE_INTERNAL_1 157
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#define IE_INTERNAL_2 158
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#define IE_INTERNAL_3 159
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#define IE_INTERNAL_4 160
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#define IE_INTERNAL_5 161
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#define IE_INTERNAL_6 162
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#define IE_INTERNAL_7 163
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#define IE_INTERNAL_8 164
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#define IE_INTERNAL_9 165
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#define IE_SCRIPTINGSTATE1 156
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#define IE_SCRIPTINGSTATE2 157
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#define IE_SCRIPTINGSTATE3 158
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#define IE_SCRIPTINGSTATE4 159
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#define IE_SCRIPTINGSTATE5 160
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#define IE_SCRIPTINGSTATE6 161
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#define IE_SCRIPTINGSTATE7 162
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#define IE_SCRIPTINGSTATE8 163
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#define IE_SCRIPTINGSTATE9 164
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#define IE_SCRIPTINGSTATE10 165
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//these are genuine bg2 stats found by research
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#define IE_MELEETOHIT 166
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#define IE_MELEEDAMAGE 167
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#define IE_MISSILEDAMAGE 168
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#define IE_NOCIRCLE 169
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#define IE_FISTHIT 170
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#define IE_FISTDAMAGE 171
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#define IE_TITLE1 172
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#define IE_TITLE2 173
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#define IE_DISABLEOVERLAY 174
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#define IE_DISABLEBACKSTAB 175
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//these are clashing with GemRB now
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//176 IE_OPEN_LOCK_BONUS
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//177 IE_MOVE_SILENTLY_BONUS
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//178 IE_FIND_TRAPS_BONUS
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//179 IE_PICK_POCKETS_BONUS
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//180 IE_HIDE_IN_SHADOWS_BONUS
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//181 DETECT_ILLUSIONS_BONUS
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//182 SET_TRAPS_BONUS
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#define IE_ENABLEOFFSCREENAI 183 // bg2 has this on this spot
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#define IE_EXISTANCEDELAY 184 // affects the displaying of EXISTANCE strings
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#define IE_ATTACKNUMBERDOUBLE 185 // used by haste option 2
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#define IE_DISABLECHUNKING 186 // no permanent death
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#define IE_NOTURNABLE 187 // immune to turn
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//the IE sets this stat the same time as stat 150
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//188 IE_SUMMONDISABLE2
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#define IE_CHAOSSHIELD 189 // defense against wild surge
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#define IE_NPCBUMP 190 // allow npcs to be bumped?
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#define IE_CANUSEANYITEM 191
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#define IE_ALWAYSBACKSTAB 192
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#define IE_SEX_CHANGED 193 // modified by opcode 0x47
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#define IE_SPELLFAILUREINNATE 194
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#define IE_NOTRACKING 195 // tracking doesn't detect this
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#define IE_DEADMAGIC 196
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#define IE_DISABLETIMESTOP 197
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#define IE_NOSEQUESTER 198 // this doesn't work in IE, but intended
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#define IE_STONESKINSGOLEM 199
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//actually this stat is not used for level drain
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#define IE_LEVELDRAIN 200
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#define IE_AVATARREMOVAL 201
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//GemRB Specific Defines
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//these are temporary only
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#define IE_XP_MAGE 176 // XP2
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#define IE_XP_THIEF 177 // XP3
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#define IE_DIALOGRANGE 178 // iwd2
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#define IE_MOVEMENTRATE 179
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#define IE_MORALE 180 // this has no place
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#define IE_BOUNCE 181 // has projectile bouncing effect
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#define IE_MIRRORIMAGES 182
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//
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#define IE_IMMUNITY 203
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#define IE_DISABLEDBUTTON 204
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#define IE_ANIMATION_ID 205 //cd
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#define IE_STATE_ID 206
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#define IE_EXTSTATE_ID 207 //used in how/iwd2
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#define IE_METAL_COLOR 208 //d0
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#define IE_COLORS 208 //same
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#define IE_MINOR_COLOR 209
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#define IE_MAJOR_COLOR 210
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#define IE_SKIN_COLOR 211
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#define IE_LEATHER_COLOR 212
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#define IE_ARMOR_COLOR 213
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#define IE_HAIR_COLOR 214
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#define IE_COLORCOUNT 214 //same
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#define IE_MC_FLAGS 215
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#define IE_CLASSLEVELSUM 216 //iwd2
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#define IE_ALIGNMENT 217
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#define IE_CASTING 218
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#define IE_ARMOR_TYPE 219
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#define IE_TEAM 220
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#define IE_FACTION 221
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#define IE_SUBRACE 222
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#define IE_SPECIES 223
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//temporarily here for iwd2
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#define IE_HATEDRACE2 224
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#define IE_HATEDRACE3 225
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#define IE_HATEDRACE4 226
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#define IE_HATEDRACE5 227
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#define IE_HATEDRACE6 228
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#define IE_HATEDRACE7 229
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#define IE_HATEDRACE8 230
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#define IE_RACE 231
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#define IE_CLASS 232
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#define IE_GENERAL 233
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#define IE_EA 234
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#define IE_SPECIFIC 235
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#define IE_SAVEDXPOS 236
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#define IE_SAVEDYPOS 237
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#define IE_SAVEDFACE 238
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#define IE_USERSTAT 239 //user defined stat
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//These are in IWD2, but in a different place
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//core class levels (fighter, mage, thief are already stored)
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#define IE_LEVELBARBARIAN 240
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#define IE_LEVELBARD 241
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#define IE_LEVELCLERIC 242
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#define IE_LEVELDRUID 243
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#define IE_LEVELMONK 244
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#define IE_LEVELPALADIN 245
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#define IE_LEVELRANGER 246
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#define IE_LEVELSORCEROR 247
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// place for 2 more classes
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#define IE_LEVELCLASS12 248
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#define IE_LEVELCLASS13 249
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// these are iwd2 spell states, iwd2 uses ~180, we have place for 192
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#define IE_SPLSTATE_ID1 250
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#define IE_SPLSTATE_ID2 251
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#define IE_SPLSTATE_ID3 252
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#define IE_SPLSTATE_ID4 253
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#define IE_SPLSTATE_ID5 254
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#define IE_SPLSTATE_ID6 255
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#endif // ! IE_STATS_H
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