35 lines
1.3 KiB
C
Executable File
35 lines
1.3 KiB
C
Executable File
//#include <GL/gl.h>
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// newly-defined GL functions
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GLboolean glIsList(GLuint list);
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GLuint glGenLists(GLsizei range);
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void glActiveTextureARB(GLenum texture);
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void glArrayElement(GLint i);
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void glBegin(GLenum mode);
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void glCallList(GLuint list);
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void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
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void glClearDepth(GLdouble depth);
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void glDeleteList(GLuint list);
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void glDeleteLists(GLuint list, GLsizei range);
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void glDrawArrays(GLenum mode, GLint first, GLsizei count);
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void glEnd();
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void glEndList();
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void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
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void glGetDoublev(GLenum pname, GLdouble *params);
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void glIndexf(GLfloat i);
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void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
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void glListBase(GLuint base);
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void glLockArraysEXT(GLint first, GLsizei count);
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void glNewList(GLuint list, GLenum mode);
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void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
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void glSecondaryColor3f(GLfloat r, GLfloat g, GLfloat b);
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void glTexCoord2f(GLfloat s, GLfloat t);
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void glUnlockArraysEXT();
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void glVertex2f(GLfloat x, GLfloat y);
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void glVertex2i(GLint x, GLint y);
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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GLenum glGetError();
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// custom functions
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void glPushCall(void *call);
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