Files
commandergenius/project/jni/application/sc2/src/uqm/load.c

762 lines
19 KiB
C

//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <assert.h>
#include "load.h"
#include "build.h"
#include "libs/declib.h"
#include "encount.h"
#include "libs/file.h"
#include "globdata.h"
#include "load.h"
#include "options.h"
#include "setup.h"
#include "state.h"
#include "grpinfo.h"
#include "libs/tasklib.h"
#include "libs/log.h"
#include "libs/misc.h"
//#define DEBUG_LOAD
ACTIVITY NextActivity;
// XXX: these should handle endian conversions later
static inline COUNT
cread_8 (DECODE_REF fh, BYTE *v)
{
BYTE t;
if (!v) /* read value ignored */
v = &t;
return cread (v, 1, 1, fh);
}
static inline COUNT
cread_16 (DECODE_REF fh, UWORD *v)
{
UWORD t;
if (!v) /* read value ignored */
v = &t;
return cread (v, 2, 1, fh);
}
static inline COUNT
cread_16s (DECODE_REF fh, SWORD *v)
{
UWORD t;
COUNT ret;
// value was converted to unsigned when saved
ret = cread_16 (fh, &t);
// unsigned to signed conversion
if (v)
*v = t;
return ret;
}
static inline COUNT
cread_32 (DECODE_REF fh, DWORD *v)
{
DWORD t;
if (!v) /* read value ignored */
v = &t;
return cread (v, 4, 1, fh);
}
static inline COUNT
cread_32s (DECODE_REF fh, SDWORD *v)
{
DWORD t;
COUNT ret;
// value was converted to unsigned when saved
ret = cread_32 (fh, &t);
// unsigned to signed conversion
if (v)
*v = t;
return ret;
}
static inline COUNT
cread_ptr (DECODE_REF fh)
{
DWORD t;
return cread_32 (fh, &t); /* ptrs are useless in saves */
}
static inline COUNT
cread_a8 (DECODE_REF fh, BYTE *ar, COUNT count)
{
assert (ar != NULL);
return cread (ar, 1, count, fh) == count;
}
static inline COUNT
read_8 (void *fp, BYTE *v)
{
BYTE t;
if (!v) /* read value ignored */
v = &t;
return ReadResFile (v, 1, 1, fp);
}
static inline COUNT
read_16 (void *fp, UWORD *v)
{
UWORD t;
if (!v) /* read value ignored */
v = &t;
return ReadResFile (v, 2, 1, fp);
}
static inline COUNT
read_32 (void *fp, DWORD *v)
{
DWORD t;
if (!v) /* read value ignored */
v = &t;
return ReadResFile (v, 4, 1, fp);
}
static inline COUNT
read_32s (void *fp, SDWORD *v)
{
DWORD t;
COUNT ret;
// value was converted to unsigned when saved
ret = read_32 (fp, &t);
// unsigned to signed conversion
if (v)
*v = t;
return ret;
}
static inline COUNT
read_ptr (void *fp)
{
DWORD t;
return read_32 (fp, &t); /* ptrs are useless in saves */
}
static inline COUNT
read_a8 (void *fp, BYTE *ar, COUNT count)
{
assert (ar != NULL);
return ReadResFile (ar, 1, count, fp) == count;
}
static inline COUNT
read_str (void *fp, char *str, COUNT count)
{
// no type conversion needed for strings
return read_a8 (fp, (BYTE *)str, count);
}
static inline COUNT
read_a16 (void *fp, UWORD *ar, COUNT count)
{
assert (ar != NULL);
for ( ; count > 0; --count, ++ar)
{
if (read_16 (fp, ar) != 1)
return 0;
}
return 1;
}
static void
LoadEmptyQueue (DECODE_REF fh)
{
COUNT num_links;
cread_16 (fh, &num_links);
if (num_links)
{
log_add (log_Error, "LoadEmptyQueue(): BUG: the queue is not empty!");
#ifdef DEBUG
explode ();
#endif
}
}
static void
LoadShipQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
cread_16 (fh, &num_links);
while (num_links--)
{
HSHIPFRAG hStarShip;
SHIP_FRAGMENT *FragPtr;
COUNT Index;
BYTE tmpb;
cread_16 (fh, &Index);
hStarShip = CloneShipFragment (Index, pQueue, 0);
FragPtr = LockShipFrag (pQueue, hStarShip);
// Read SHIP_FRAGMENT elements
cread_16 (fh, NULL); /* unused: was which_side */
cread_8 (fh, &FragPtr->captains_name_index);
cread_8 (fh, NULL); /* padding */
cread_16 (fh, NULL); /* unused: was ship_flags */
cread_8 (fh, &FragPtr->race_id);
cread_8 (fh, &FragPtr->index);
// XXX: reading crew as BYTE to maintain savegame compatibility
cread_8 (fh, &tmpb);
FragPtr->crew_level = tmpb;
cread_8 (fh, &tmpb);
FragPtr->max_crew = tmpb;
cread_8 (fh, &FragPtr->energy_level);
cread_8 (fh, &FragPtr->max_energy);
cread_16 (fh, NULL); /* unused; was loc.x */
cread_16 (fh, NULL); /* unused; was loc.y */
UnlockShipFrag (pQueue, hStarShip);
}
}
static void
LoadRaceQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
cread_16 (fh, &num_links);
while (num_links--)
{
HFLEETINFO hStarShip;
FLEET_INFO *FleetPtr;
COUNT Index;
BYTE tmpb;
cread_16 (fh, &Index);
hStarShip = GetStarShipFromIndex (pQueue, Index);
FleetPtr = LockFleetInfo (pQueue, hStarShip);
// Read FLEET_INFO elements
cread_16 (fh, &FleetPtr->allied_state);
cread_8 (fh, &FleetPtr->days_left);
cread_8 (fh, &FleetPtr->growth_fract);
cread_8 (fh, &tmpb);
FleetPtr->crew_level = tmpb;
cread_8 (fh, &tmpb);
FleetPtr->max_crew = tmpb;
cread_8 (fh, &FleetPtr->growth);
cread_8 (fh, &FleetPtr->max_energy);
cread_16s(fh, &FleetPtr->loc.x);
cread_16s(fh, &FleetPtr->loc.y);
cread_16 (fh, &FleetPtr->actual_strength);
cread_16 (fh, &FleetPtr->known_strength);
cread_16s(fh, &FleetPtr->known_loc.x);
cread_16s(fh, &FleetPtr->known_loc.y);
cread_8 (fh, &FleetPtr->growth_err_term);
cread_8 (fh, &FleetPtr->func_index);
cread_16s(fh, &FleetPtr->dest_loc.x);
cread_16s(fh, &FleetPtr->dest_loc.y);
cread_16 (fh, NULL); /* alignment padding */
UnlockFleetInfo (pQueue, hStarShip);
}
}
static void
LoadGroupQueue (DECODE_REF fh, QUEUE *pQueue)
{
COUNT num_links;
cread_16 (fh, &num_links);
while (num_links--)
{
HIPGROUP hGroup;
IP_GROUP *GroupPtr;
BYTE tmpb;
cread_16 (fh, NULL); /* unused; was race_id */
hGroup = BuildGroup (pQueue, 0);
GroupPtr = LockIpGroup (pQueue, hGroup);
cread_16 (fh, NULL); /* unused; was which_side */
cread_8 (fh, NULL); /* unused; was captains_name_index */
cread_8 (fh, NULL); /* padding; for savegame compat */
cread_16 (fh, &GroupPtr->group_counter);
cread_8 (fh, &GroupPtr->race_id);
cread_8 (fh, &tmpb); /* was var2 */
GroupPtr->sys_loc = LONIBBLE (tmpb);
GroupPtr->task = HINIBBLE (tmpb);
cread_8 (fh, &GroupPtr->in_system); /* was crew_level */
cread_8 (fh, NULL); /* unused; was max_crew */
cread_8 (fh, &tmpb); /* was energy_level */
GroupPtr->dest_loc = LONIBBLE (tmpb);
GroupPtr->orbit_pos = HINIBBLE (tmpb);
cread_8 (fh, &GroupPtr->group_id); /* was max_energy */
cread_16s(fh, &GroupPtr->loc.x);
cread_16s(fh, &GroupPtr->loc.y);
UnlockIpGroup (pQueue, hGroup);
}
}
static void
LoadEncounter (ENCOUNTER *EncounterPtr, DECODE_REF fh)
{
COUNT i;
cread_ptr (fh); /* useless ptr; HENCOUNTER pred */
EncounterPtr->pred = 0;
cread_ptr (fh); /* useless ptr; HENCOUNTER succ */
EncounterPtr->succ = 0;
cread_ptr (fh); /* useless ptr; HELEMENT hElement */
EncounterPtr->hElement = 0;
cread_16s (fh, &EncounterPtr->transition_state);
cread_16s (fh, &EncounterPtr->origin.x);
cread_16s (fh, &EncounterPtr->origin.y);
cread_16 (fh, &EncounterPtr->radius);
// STAR_DESC fields
cread_16s (fh, &EncounterPtr->SD.star_pt.x);
cread_16s (fh, &EncounterPtr->SD.star_pt.y);
cread_8 (fh, &EncounterPtr->SD.Type);
cread_8 (fh, &EncounterPtr->SD.Index);
cread_16 (fh, NULL); /* alignment padding */
// Load each entry in the BRIEF_SHIP_INFO array
for (i = 0; i < MAX_HYPER_SHIPS; i++)
{
BRIEF_SHIP_INFO *ShipInfo = &EncounterPtr->ShipList[i];
BYTE tmpb;
cread_16 (fh, NULL); /* useless; was SHIP_INFO.ship_flags */
cread_8 (fh, &ShipInfo->race_id);
cread_8 (fh, NULL); /* useless; was SHIP_INFO.var2 */
// XXX: reading crew as BYTE to maintain savegame compatibility
cread_8 (fh, &tmpb);
ShipInfo->crew_level = tmpb;
cread_8 (fh, &tmpb);
ShipInfo->max_crew = tmpb;
cread_8 (fh, NULL); /* useless; was SHIP_INFO.energy_level */
cread_8 (fh, &ShipInfo->max_energy);
cread_16 (fh, NULL); /* useless; was SHIP_INFO.loc.x */
cread_16 (fh, NULL); /* useless; was SHIP_INFO.loc.y */
cread_32 (fh, NULL); /* useless val; STRING race_strings */
cread_ptr (fh); /* useless ptr; FRAME icons */
cread_ptr (fh); /* useless ptr; FRAME melee_icon */
}
// Load the stuff after the BRIEF_SHIP_INFO array
cread_32s (fh, &EncounterPtr->log_x);
cread_32s (fh, &EncounterPtr->log_y);
}
static void
LoadEvent (EVENT *EventPtr, DECODE_REF fh)
{
cread_ptr (fh); /* useless ptr; HEVENT pred */
EventPtr->pred = 0;
cread_ptr (fh); /* useless ptr; HEVENT succ */
EventPtr->succ = 0;
cread_8 (fh, &EventPtr->day_index);
cread_8 (fh, &EventPtr->month_index);
cread_16 (fh, &EventPtr->year_index);
cread_8 (fh, &EventPtr->func_index);
cread_8 (fh, NULL); /* padding */
cread_16 (fh, NULL); /* padding */
}
static void
DummyLoadQueue (QUEUE *QueuePtr, DECODE_REF fh)
{
/* QUEUE should never actually be loaded since it contains
* purely internal representation and the lists
* involved are actually loaded separately */
(void)QueuePtr; /* silence compiler */
/* QUEUE format with QUEUE_TABLE defined -- UQM default */
cread_ptr (fh); /* HLINK head */
cread_ptr (fh); /* HLINK tail */
cread_ptr (fh); /* BYTE* pq_tab */
cread_ptr (fh); /* HLINK free_list */
cread_16 (fh, NULL); /* MEM_HANDLE hq_tab */
cread_16 (fh, NULL); /* COUNT object_size */
cread_8 (fh, NULL); /* BYTE num_objects */
cread_8 (fh, NULL); /* padding */
cread_16 (fh, NULL); /* padding */
}
static void
LoadClockState (CLOCK_STATE *ClockPtr, DECODE_REF fh)
{
cread_8 (fh, &ClockPtr->day_index);
cread_8 (fh, &ClockPtr->month_index);
cread_16 (fh, &ClockPtr->year_index);
cread_16s (fh, &ClockPtr->tick_count);
cread_16s (fh, &ClockPtr->day_in_ticks);
cread_ptr (fh); /* not loading ptr; Semaphore clock_sem */
cread_ptr (fh); /* not loading ptr; Task clock_task */
cread_32 (fh, NULL); /* not loading; DWORD TimeCounter */
DummyLoadQueue (&ClockPtr->event_q, fh);
}
static void
LoadGameState (GAME_STATE *GSPtr, DECODE_REF fh)
{
BYTE dummy8;
cread_8 (fh, &dummy8); /* obsolete */
cread_8 (fh, &GSPtr->glob_flags);
cread_8 (fh, &GSPtr->CrewCost);
cread_8 (fh, &GSPtr->FuelCost);
cread_a8 (fh, GSPtr->ModuleCost, NUM_MODULES);
cread_a8 (fh, GSPtr->ElementWorth, NUM_ELEMENT_CATEGORIES);
cread_ptr (fh); /* not loading ptr; PRIMITIVE *DisplayArray */
cread_16 (fh, &GSPtr->CurrentActivity);
cread_16 (fh, NULL); /* CLOCK_STATE alignment padding */
LoadClockState (&GSPtr->GameClock, fh);
cread_16s (fh, &GSPtr->autopilot.x);
cread_16s (fh, &GSPtr->autopilot.y);
cread_16s (fh, &GSPtr->ip_location.x);
cread_16s (fh, &GSPtr->ip_location.y);
/* STAMP ShipStamp */
cread_16s (fh, &GSPtr->ShipStamp.origin.x);
cread_16s (fh, &GSPtr->ShipStamp.origin.y);
cread_16 (fh, &GSPtr->ShipFacing);
cread_8 (fh, &GSPtr->ip_planet);
cread_8 (fh, &GSPtr->in_orbit);
/* VELOCITY_DESC velocity */
cread_16 (fh, &GSPtr->velocity.TravelAngle);
cread_16s (fh, &GSPtr->velocity.vector.width);
cread_16s (fh, &GSPtr->velocity.vector.height);
cread_16s (fh, &GSPtr->velocity.fract.width);
cread_16s (fh, &GSPtr->velocity.fract.height);
cread_16s (fh, &GSPtr->velocity.error.width);
cread_16s (fh, &GSPtr->velocity.error.height);
cread_16s (fh, &GSPtr->velocity.incr.width);
cread_16s (fh, &GSPtr->velocity.incr.height);
cread_16 (fh, NULL); /* VELOCITY_DESC padding */
cread_32 (fh, &GSPtr->BattleGroupRef);
DummyLoadQueue (&GSPtr->avail_race_q, fh);
DummyLoadQueue (&GSPtr->npc_built_ship_q, fh);
// Not loading ip_group_q, was not there originally
DummyLoadQueue (&GSPtr->encounter_q, fh);
DummyLoadQueue (&GSPtr->built_ship_q, fh);
cread_a8 (fh, GSPtr->GameState, sizeof (GSPtr->GameState));
assert (sizeof (GSPtr->GameState) % 4 == 3);
cread_8 (fh, NULL); /* GAME_STATE alignment padding */
}
static BOOLEAN
LoadSisState (SIS_STATE *SSPtr, void *fp)
{
if (
read_32s (fp, &SSPtr->log_x) != 1 ||
read_32s (fp, &SSPtr->log_y) != 1 ||
read_32 (fp, &SSPtr->ResUnits) != 1 ||
read_32 (fp, &SSPtr->FuelOnBoard) != 1 ||
read_16 (fp, &SSPtr->CrewEnlisted) != 1 ||
read_16 (fp, &SSPtr->TotalElementMass) != 1 ||
read_16 (fp, &SSPtr->TotalBioMass) != 1 ||
read_a8 (fp, SSPtr->ModuleSlots, NUM_MODULE_SLOTS) != 1 ||
read_a8 (fp, SSPtr->DriveSlots, NUM_DRIVE_SLOTS) != 1 ||
read_a8 (fp, SSPtr->JetSlots, NUM_JET_SLOTS) != 1 ||
read_8 (fp, &SSPtr->NumLanders) != 1 ||
read_a16 (fp, SSPtr->ElementAmounts, NUM_ELEMENT_CATEGORIES) != 1 ||
read_str (fp, SSPtr->ShipName, SIS_NAME_SIZE) != 1 ||
read_str (fp, SSPtr->CommanderName, SIS_NAME_SIZE) != 1 ||
read_str (fp, SSPtr->PlanetName, SIS_NAME_SIZE) != 1 ||
read_16 (fp, NULL) != 1 /* padding */
)
return FALSE;
else
return TRUE;
}
static BOOLEAN
LoadSummary (SUMMARY_DESC *SummPtr, void *fp)
{
if (!LoadSisState (&SummPtr->SS, fp))
return FALSE;
if (
read_8 (fp, &SummPtr->Activity) != 1 ||
read_8 (fp, &SummPtr->Flags) != 1 ||
read_8 (fp, &SummPtr->day_index) != 1 ||
read_8 (fp, &SummPtr->month_index) != 1 ||
read_16 (fp, &SummPtr->year_index) != 1 ||
read_8 (fp, &SummPtr->MCreditLo) != 1 ||
read_8 (fp, &SummPtr->MCreditHi) != 1 ||
read_8 (fp, &SummPtr->NumShips) != 1 ||
read_8 (fp, &SummPtr->NumDevices) != 1 ||
read_a8 (fp, SummPtr->ShipList, MAX_BUILT_SHIPS) != 1 ||
read_a8 (fp, SummPtr->DeviceList, MAX_EXCLUSIVE_DEVICES) != 1 ||
read_16 (fp, NULL) != 1 /* padding */
)
return FALSE;
else
return TRUE;
}
static void
LoadStarDesc (STAR_DESC *SDPtr, DECODE_REF fh)
{
cread_16s(fh, &SDPtr->star_pt.x);
cread_16s(fh, &SDPtr->star_pt.y);
cread_8 (fh, &SDPtr->Type);
cread_8 (fh, &SDPtr->Index);
cread_8 (fh, &SDPtr->Prefix);
cread_8 (fh, &SDPtr->Postfix);
}
BOOLEAN
LoadGame (COUNT which_game, SUMMARY_DESC *SummPtr)
{
uio_Stream *in_fp;
char file[PATH_MAX];
char buf[256];
SUMMARY_DESC loc_sd;
GAME_STATE_FILE *fp;
DECODE_REF fh;
COUNT num_links;
STAR_DESC SD;
ACTIVITY Activity;
sprintf (file, "starcon2.%02u", which_game);
in_fp = res_OpenResFile (saveDir, file, "rb");
if (!in_fp)
return FALSE;
if (!LoadSummary (&loc_sd, in_fp))
{
log_add (log_Error, "Warning: Savegame is corrupt");
res_CloseResFile (in_fp);
return FALSE;
}
if (!SummPtr)
{
SummPtr = &loc_sd;
}
else
{ // only need summary for displaying to user
memcpy (SummPtr, &loc_sd, sizeof (*SummPtr));
res_CloseResFile (in_fp);
return TRUE;
}
// Crude check for big-endian/little-endian incompatibilities.
// year_index is suitable as it's a multi-byte value within
// a specific recognisable range.
if (SummPtr->year_index < START_YEAR ||
SummPtr->year_index >= START_YEAR +
YEARS_TO_KOHRAH_VICTORY + 1 /* Utwig intervention */ +
1 /* time to destroy all races, plenty */ +
25 /* for cheaters */)
{
log_add (log_Error, "Warning: Savegame corrupt or from "
"an incompatible platform.");
res_CloseResFile (in_fp);
return FALSE;
}
GlobData.SIS_state = SummPtr->SS;
if ((fh = copen (in_fp, FILE_STREAM, STREAM_READ)) == 0)
{
res_CloseResFile (in_fp);
return FALSE;
}
ReinitQueue (&GLOBAL (GameClock.event_q));
ReinitQueue (&GLOBAL (encounter_q));
ReinitQueue (&GLOBAL (ip_group_q));
ReinitQueue (&GLOBAL (npc_built_ship_q));
ReinitQueue (&GLOBAL (built_ship_q));
memset (&GLOBAL (GameState[0]), 0, sizeof (GLOBAL (GameState)));
Activity = GLOBAL (CurrentActivity);
LoadGameState (&GlobData.Game_state, fh);
NextActivity = GLOBAL (CurrentActivity);
GLOBAL (CurrentActivity) = Activity;
LoadRaceQueue (fh, &GLOBAL (avail_race_q));
// START_INTERPLANETARY is only set when saving from Homeworld
// encounter screen. When the game is loaded, the
// GenerateOrbitalFunction for the current star system will
// create the encounter anew and populate the npc queue.
if (!(NextActivity & START_INTERPLANETARY))
{
if (NextActivity & START_ENCOUNTER)
LoadShipQueue (fh, &GLOBAL (npc_built_ship_q));
else if (LOBYTE (NextActivity) == IN_INTERPLANETARY)
// XXX: Technically, this queue does not need to be
// saved/loaded at all. IP groups will be reloaded
// from group state files. But the original code did,
// and so will we until we can prove we do not need to.
LoadGroupQueue (fh, &GLOBAL (ip_group_q));
else
// XXX: The empty queue read is only needed to maintain
// the savegame compatibility
LoadEmptyQueue (fh);
}
LoadShipQueue (fh, &GLOBAL (built_ship_q));
// Load the game events (compressed)
cread_16 (fh, &num_links);
{
#ifdef DEBUG_LOAD
log_add (log_Debug, "EVENTS:");
#endif /* DEBUG_LOAD */
while (num_links--)
{
HEVENT hEvent;
EVENT *EventPtr;
hEvent = AllocEvent ();
LockEvent (hEvent, &EventPtr);
LoadEvent (EventPtr, fh);
#ifdef DEBUG_LOAD
log_add (log_Debug, "\t%u/%u/%u -- %u",
EventPtr->month_index,
EventPtr->day_index,
EventPtr->year_index,
EventPtr->func_index);
#endif /* DEBUG_LOAD */
UnlockEvent (hEvent);
PutEvent (hEvent);
}
}
// Load the encounters (black globes in HS/QS (compressed))
cread_16 (fh, &num_links);
{
while (num_links--)
{
HENCOUNTER hEncounter;
ENCOUNTER *EncounterPtr;
hEncounter = AllocEncounter ();
LockEncounter (hEncounter, &EncounterPtr);
LoadEncounter (EncounterPtr, fh);
UnlockEncounter (hEncounter);
PutEncounter (hEncounter);
}
}
// Copy the star info file from the compressed stream
fp = OpenStateFile (STARINFO_FILE, "wb");
if (fp)
{
DWORD flen;
cread_32 (fh, &flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
cread (buf, num_bytes, 1, fh);
WriteStateFile (buf, num_bytes, 1, fp);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Copy the defined groupinfo file from the compressed stream
fp = OpenStateFile (DEFGRPINFO_FILE, "wb");
if (fp)
{
DWORD flen;
cread_32 (fh, &flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
cread (buf, num_bytes, 1, fh);
WriteStateFile (buf, num_bytes, 1, fp);
flen -= num_bytes;
}
CloseStateFile (fp);
}
// Copy the random groupinfo file from the compressed stream
fp = OpenStateFile (RANDGRPINFO_FILE, "wb");
if (fp)
{
DWORD flen;
cread_32 (fh, &flen);
while (flen)
{
COUNT num_bytes;
num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
cread (buf, num_bytes, 1, fh);
WriteStateFile (buf, num_bytes, 1, fp);
flen -= num_bytes;
}
CloseStateFile (fp);
}
LoadStarDesc (&SD, fh);
cclose (fh);
res_CloseResFile (in_fp);
EncounterGroup = 0;
EncounterRace = -1;
ReinitQueue (&race_q[0]);
ReinitQueue (&race_q[1]);
CurStarDescPtr = FindStar (NULL, &SD.star_pt, 0, 0);
if (!(NextActivity & START_ENCOUNTER)
&& LOBYTE (NextActivity) == IN_INTERPLANETARY)
NextActivity |= START_INTERPLANETARY;
return TRUE;
}