66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/* This file contains some compile-time configuration options for MS Windows
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* systems when building using build.sh (MinGW, Cygwin).
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* config_win.h is generated from src/config_win.h.in by build.sh
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* For building using MSVC, you'll have to edit src/msvc++/config.h manually
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* if you want anything else than the defaults.
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* For *nix systems, config_unix.h is used, which is generated by build.sh
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* from src/config_unix.h.in.
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*/
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#ifndef _CONFIG_WIN_H
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#define _CONFIG_WIN_H
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/* Directory where the UQM game data is located */
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#define CONTENTDIR "../content/"
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/* Directory where game data will be stored */
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//#define USERDIR "../userdata/"
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#define USERDIR "%APPDATA%/uqm/"
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/* Directory where config files will be stored */
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#define CONFIGDIR USERDIR
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/* Directory where supermelee teams will be stored */
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#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
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/* Directory where save games will be stored */
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#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
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/* Defined if words are stored with the most significant byte first */
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@WORDS_BIGENDIAN@
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/* Defined if your system has readdir_r of its own */
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@HAVE_READDIR_R@
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/* Defined if your system has setenv of its own */
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@HAVE_SETENV@
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/* Defined if your system has strupr of its own */
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@HAVE_STRUPR@
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/* Defined if your system has strcasecmp of its own */
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@HAVE_STRCASECMP_UQM@
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// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
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/* Defined if your system has stricmp of its own */
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@HAVE_STRICMP@
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/* Defined if your system has getopt_long */
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@HAVE_GETOPT_LONG@
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/* Defined if your system has iswgraph of its own*/
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@HAVE_ISWGRAPH@
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/* Defined if your system has wchar_t of its own */
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@HAVE_WCHAR_T@
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/* Defined if your system has wint_t of its own */
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@HAVE_WINT_T@
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/* Defined if your system has _Bool of its own */
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@HAVE__BOOL@
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#endif /* _CONFIG_WIN_H */
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