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commandergenius/project/jni/application/sc2/src/config_win.h.in

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1.8 KiB
C

/* This file contains some compile-time configuration options for MS Windows
* systems when building using build.sh (MinGW, Cygwin).
* config_win.h is generated from src/config_win.h.in by build.sh
* For building using MSVC, you'll have to edit src/msvc++/config.h manually
* if you want anything else than the defaults.
* For *nix systems, config_unix.h is used, which is generated by build.sh
* from src/config_unix.h.in.
*/
#ifndef _CONFIG_WIN_H
#define _CONFIG_WIN_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "../content/"
/* Directory where game data will be stored */
//#define USERDIR "../userdata/"
#define USERDIR "%APPDATA%/uqm/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */
#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
/* Directory where save games will be stored */
#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
/* Defined if words are stored with the most significant byte first */
@WORDS_BIGENDIAN@
/* Defined if your system has readdir_r of its own */
@HAVE_READDIR_R@
/* Defined if your system has setenv of its own */
@HAVE_SETENV@
/* Defined if your system has strupr of its own */
@HAVE_STRUPR@
/* Defined if your system has strcasecmp of its own */
@HAVE_STRCASECMP_UQM@
// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
/* Defined if your system has stricmp of its own */
@HAVE_STRICMP@
/* Defined if your system has getopt_long */
@HAVE_GETOPT_LONG@
/* Defined if your system has iswgraph of its own*/
@HAVE_ISWGRAPH@
/* Defined if your system has wchar_t of its own */
@HAVE_WCHAR_T@
/* Defined if your system has wint_t of its own */
@HAVE_WINT_T@
/* Defined if your system has _Bool of its own */
@HAVE__BOOL@
#endif /* _CONFIG_WIN_H */