64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* Copyright (C) 2005 Chai Braudo (braudo@users.sourceforge.net)
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*
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* This file is part of Jooleem - http://sourceforge.net/projects/jooleem
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*
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* Jooleem is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Jooleem is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Jooleem; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _INTROSTATE_H_
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#define _INTROSTATE_H_
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// Intro engine state. Singleton.
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// Simulate a game.
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#include "../engine/enginestate.h"
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#include "../game/selection.h"
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#include "../UI/uilabel.h"
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#include "SDL.h"
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class IntroState: public EngineState
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{
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private:
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Selection m_selection; // Selection for simulated game
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Uint32 m_iLastMove; // Time of last move
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int m_iMarbleIndex; // Index of marble within selection (0..3)
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static const int INTRO_DELAY = 750; // Delay between simulated clicks
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public:
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void Init(Engine* engine);
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void Enter(Engine* engine);
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void Exit(Engine* engine);
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void HandleEvents(Engine* engine);
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void Update(Engine* engine);
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void Draw(Engine* engine);
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void Cleanup(Engine* engine);
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static IntroState* GetInstance();
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private:
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static IntroState* m_instance;
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IntroState(){};
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IntroState(const IntroState&);
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IntroState& operator= (const IntroState&);
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// Handle user events:
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bool HandleUserEvents(Engine *engine, SDL_Event *event);
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};
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#endif
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