Files
commandergenius/alienblaster/project/jni/application/src/banner.cpp
pelya 99698187cf True HW acceleration for Alien Blaster - it now runs 45 FPS on ADP1,
and 30 FPS on HTC Evo (it could run faster but they limited max FPS in GL renderer).
See file SdlForwardCompat.h to have an idea how to make your SDL 1.2 app HW accelerated with SDL 1.3 -
it's a compilation of hacks but whatever.
2010-07-06 13:57:58 +03:00

123 lines
3.7 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include "banner.h"
#include "surfaceDB.h"
#include <iostream>
Banner::Banner( BannerTexts text, BannerModes mode, BannerBoni bonus ) {
sprite = surfaceDB.loadSurface( FN_BANNER_TEXTS[ text ], true );
this->mode = mode;
if ( this->mode == BANNER_MODE_RANDOM ) {
this->mode = (BannerModes)(rand() % NR_BANNER_MODES);
}
this->bonus = bonus;
if ( this->bonus != BANNER_BONUS_NONE ) {
spriteBonus = surfaceDB.loadSurface( FN_BANNER_BONUS[ bonus ], true );
}
pos = Vector2D( -1000, -1000 );
if ( mode == BANNER_MODE_ITEM_COLLECTED_SINGLE_PLAYER ) {
pos = Vector2D( 10, SCREEN_HEIGHT - 20 - sprite->h );
} else if ( mode == BANNER_MODE_ITEM_COLLECTED_PLAYER_ONE ) {
pos = Vector2D( 10, SCREEN_HEIGHT - 20 - sprite->h );
} else if ( mode == BANNER_MODE_ITEM_COLLECTED_PLAYER_TWO ) {
pos = Vector2D( SCREEN_WIDTH - sprite->w - 10,
SCREEN_HEIGHT - 20 - sprite->h );
}
timeLived = 0;
}
Banner::~Banner() {}
bool Banner::isExpired() {
return timeLived > BANNER_MODE_LIFETIME[ mode ];
}
void Banner::update( int dT ) {
timeLived += dT;
switch ( mode ) {
case BANNER_MODE_FLY_FROM_LEFT:
{
if ( timeLived < 1000 ) {
pos = Vector2D( -(sprite->w) + ((SCREEN_WIDTH + sprite->w)/ 2) * (timeLived / 1000.0),
200 - sprite->h / 2 );
} else if ( 1000 < timeLived && timeLived < 3000 ) {
pos = Vector2D( ( SCREEN_WIDTH - sprite->w ) / 2,
200 - sprite->h / 2 );
} else {
pos = Vector2D( ((SCREEN_WIDTH - sprite->w)/2) +
((SCREEN_WIDTH + sprite->w)/2)*((timeLived-3000)/2000.0),
200 - sprite->h / 2 );
}
break;
}
case BANNER_MODE_FROM_TOP:
{
if ( timeLived < 1000 ) {
pos = Vector2D( (SCREEN_WIDTH - sprite->w)/2,
-(sprite->h) + (200 + sprite->h/2) * (timeLived / 1000.0) );
} else if ( 1000 < timeLived && timeLived < 3000 ) {
pos = Vector2D( (SCREEN_WIDTH - sprite->w)/2,
200 - (sprite->h / 2 ) );
} else {
pos = Vector2D( (SCREEN_WIDTH - sprite->w)/2,
200 - (sprite->h / 2) +
(200 + (sprite->h / 2))*((timeLived-3000)/2000.0) );
}
break;
}
case BANNER_MODE_ITEM_COLLECTED_SINGLE_PLAYER:
case BANNER_MODE_ITEM_COLLECTED_PLAYER_ONE:
case BANNER_MODE_ITEM_COLLECTED_PLAYER_TWO:
{
break;
}
default:
{
break;
}
}
}
bool Banner::movingAway() {
return ( 3000 <= timeLived );
}
void Banner::draw(SdlCompat_AcceleratedSurface *screen) {
SDL_Rect r;
r.x = lroundf(pos.getX());
r.y = lroundf(pos.getY());
r.w = sprite->w;
r.h = sprite->h;
SDL_BlitSurface( sprite, 0, screen, &r );
if ( bonus != BANNER_BONUS_NONE &&
1000 < timeLived && timeLived < 3000 ) {
r.x = SCREEN_WIDTH / 2 - spriteBonus->w / 2;
r.y = 250;
r.w = spriteBonus->w;
r.h = spriteBonus->h;
SDL_BlitSurface( spriteBonus, 0, screen, &r );
}
}