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commandergenius/project/jni/glu/src/libtess/tess.c

643 lines
18 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
*
* OpenGL ES 1.0 CM port of GLU by Mike Gorchak <mike@malva.ua>
**
*/
#include <stddef.h>
#include <assert.h>
#include <setjmp.h>
#include "memalloc.h"
#include "tess.h"
#include "mesh.h"
#include "normal.h"
#include "sweep.h"
#include "tessmono.h"
#include "render.h"
#define GLU_TESS_DEFAULT_TOLERANCE 0.0f
#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
#define TRUE 1
#define FALSE 0
/*ARGSUSED*/ static void APIENTRY noBegin(GLenum type) {}
/*ARGSUSED*/ static void APIENTRY noEdgeFlag(GLboolean boundaryEdge ) {}
/*ARGSUSED*/ static void APIENTRY noVertex(void* data) {}
/*ARGSUSED*/ static void APIENTRY noEnd(void) {}
/*ARGSUSED*/ static void APIENTRY noError(GLenum errnum) {}
/*ARGSUSED*/ static void APIENTRY noCombine(GLfloat coords[3], void *data[4],
GLfloat weight[4], void **dataOut) {}
/*ARGSUSED*/ static void APIENTRY noMesh(GLUmesh* mesh) {}
/*ARGSUSED*/ void APIENTRY __gl_noBeginData(GLenum type, void* polygonData) {}
/*ARGSUSED*/ void APIENTRY __gl_noEdgeFlagData(GLboolean boundaryEdge, void* polygonData) {}
/*ARGSUSED*/ void APIENTRY __gl_noVertexData(void* data, void* polygonData) {}
/*ARGSUSED*/ void APIENTRY __gl_noEndData(void* polygonData) {}
/*ARGSUSED*/ void APIENTRY __gl_noErrorData( GLenum errnum, void* polygonData) {}
/*ARGSUSED*/ void APIENTRY __gl_noCombineData(GLfloat coords[3], void* data[4],
GLfloat weight[4], void** outData,
void* polygonData) {}
/* Half-edges are allocated in pairs (see mesh.c) */
typedef struct {GLUhalfEdge e, eSym;} EdgePair;
#undef MAX
#define MAX(a, b) ((a)>(b) ? (a): (b))
#define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
MAX(sizeof(GLUvertex), sizeof(GLUface))))
GLAPI GLUtesselator* APIENTRY gluNewTess(void)
{
GLUtesselator* tess;
/* Only initialize fields which can be changed by the api. Other fields
* are initialized where they are used.
*/
if (memInit(MAX_FAST_ALLOC)==0)
{
return 0; /* out of memory */
}
tess=(GLUtesselator*)memAlloc(sizeof(GLUtesselator));
if (tess==NULL)
{
return 0; /* out of memory */
}
tess->state=T_DORMANT;
tess->normal[0]=0;
tess->normal[1]=0;
tess->normal[2]=0;
tess->relTolerance=GLU_TESS_DEFAULT_TOLERANCE;
tess->windingRule=GLU_TESS_WINDING_ODD;
tess->flagBoundary=FALSE;
tess->boundaryOnly=FALSE;
tess->callBegin=&noBegin;
tess->callEdgeFlag=&noEdgeFlag;
tess->callVertex=&noVertex;
tess->callEnd=&noEnd;
tess->callError=&noError;
tess->callCombine=&noCombine;
tess->callMesh=&noMesh;
tess->callBeginData=&__gl_noBeginData;
tess->callEdgeFlagData=&__gl_noEdgeFlagData;
tess->callVertexData=&__gl_noVertexData;
tess->callEndData=&__gl_noEndData;
tess->callErrorData=&__gl_noErrorData;
tess->callCombineData=&__gl_noCombineData;
tess->polygonData=NULL;
return tess;
}
static void MakeDormant( GLUtesselator *tess )
{
/* Return the tessellator to its original dormant state. */
if (tess->mesh!=NULL)
{
__gl_meshDeleteMesh(tess->mesh);
}
tess->state=T_DORMANT;
tess->lastEdge=NULL;
tess->mesh=NULL;
}
#define RequireState(tess, s) if (tess->state!=s) { GotoState(tess, s); }
static void GotoState(GLUtesselator* tess, enum TessState newState)
{
while (tess->state!=newState)
{
/* We change the current state one level at a time, to get to
* the desired state.
*/
if (tess->state<newState)
{
switch (tess->state)
{
case T_DORMANT:
CALL_ERROR_OR_ERROR_DATA(GLU_TESS_MISSING_BEGIN_POLYGON);
gluTessBeginPolygon(tess, NULL);
break;
case T_IN_POLYGON:
CALL_ERROR_OR_ERROR_DATA(GLU_TESS_MISSING_BEGIN_CONTOUR);
gluTessBeginContour(tess);
break;
default:
break;
}
}
else
{
switch (tess->state)
{
case T_IN_CONTOUR:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
gluTessEndContour(tess);
break;
case T_IN_POLYGON:
CALL_ERROR_OR_ERROR_DATA(GLU_TESS_MISSING_END_POLYGON);
/* gluTessEndPolygon(tess) is too much work! */
MakeDormant(tess);
break;
default:
break;
}
}
}
}
GLAPI void APIENTRY gluDeleteTess(GLUtesselator* tess)
{
RequireState(tess, T_DORMANT);
memFree(tess);
}
GLAPI void APIENTRY gluTessProperty(GLUtesselator* tess, GLenum which, GLfloat value)
{
GLenum windingRule;
switch (which)
{
case GLU_TESS_TOLERANCE:
if (value<0.0f || value>1.0f)
{
break;
}
tess->relTolerance = value;
return;
case GLU_TESS_WINDING_RULE:
windingRule=(GLenum)value;
if (windingRule!=value)
{
break; /* not an integer */
}
switch (windingRule)
{
case GLU_TESS_WINDING_ODD:
case GLU_TESS_WINDING_NONZERO:
case GLU_TESS_WINDING_POSITIVE:
case GLU_TESS_WINDING_NEGATIVE:
case GLU_TESS_WINDING_ABS_GEQ_TWO:
tess->windingRule=windingRule;
return;
default:
break;
}
break;
case GLU_TESS_BOUNDARY_ONLY:
tess->boundaryOnly=(value!=0);
return;
default:
CALL_ERROR_OR_ERROR_DATA(GLU_INVALID_ENUM);
return;
}
CALL_ERROR_OR_ERROR_DATA(GLU_INVALID_VALUE);
}
/* Returns tessellator property */
GLAPI void APIENTRY gluGetTessProperty(GLUtesselator* tess, GLenum which, GLfloat* value)
{
switch (which)
{
case GLU_TESS_TOLERANCE:
/* tolerance should be in range [0..1] */
assert(0.0f<=tess->relTolerance && tess->relTolerance<=1.0f);
*value=tess->relTolerance;
break;
case GLU_TESS_WINDING_RULE:
assert(tess->windingRule==GLU_TESS_WINDING_ODD ||
tess->windingRule==GLU_TESS_WINDING_NONZERO ||
tess->windingRule==GLU_TESS_WINDING_POSITIVE ||
tess->windingRule==GLU_TESS_WINDING_NEGATIVE ||
tess->windingRule==GLU_TESS_WINDING_ABS_GEQ_TWO);
*value=(GLfloat)tess->windingRule;
break;
case GLU_TESS_BOUNDARY_ONLY:
assert(tess->boundaryOnly==TRUE || tess->boundaryOnly==FALSE);
*value=tess->boundaryOnly;
break;
default:
*value=0.0f;
CALL_ERROR_OR_ERROR_DATA(GLU_INVALID_ENUM);
break;
}
}
GLAPI void APIENTRY gluTessNormal(GLUtesselator* tess, GLfloat x, GLfloat y, GLfloat z)
{
tess->normal[0]=x;
tess->normal[1]=y;
tess->normal[2]=z;
}
GLAPI void APIENTRY gluTessCallback(GLUtesselator* tess, GLenum which, _GLUfuncptr fn)
{
switch (which)
{
case GLU_TESS_BEGIN:
tess->callBegin=(fn==NULL) ? &noBegin: (void (APIENTRY*)(GLenum))fn;
return;
case GLU_TESS_BEGIN_DATA:
tess->callBeginData=(fn==NULL) ?
&__gl_noBeginData: (void (APIENTRY*)(GLenum, void*))fn;
return;
case GLU_TESS_EDGE_FLAG:
tess->callEdgeFlag=(fn==NULL) ? &noEdgeFlag: (void (APIENTRY*)(GLboolean))fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->flagBoundary=(fn!=NULL);
return;
case GLU_TESS_EDGE_FLAG_DATA:
tess->callEdgeFlagData=(fn==NULL) ?
&__gl_noEdgeFlagData: (void (APIENTRY*)(GLboolean, void*))fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->flagBoundary=(fn!=NULL);
return;
case GLU_TESS_VERTEX:
tess->callVertex=(fn==NULL) ? &noVertex: (void (APIENTRY*)(void*))fn;
return;
case GLU_TESS_VERTEX_DATA:
tess->callVertexData=(fn==NULL) ?
&__gl_noVertexData: (void (APIENTRY*)(void*, void*))fn;
return;
case GLU_TESS_END:
tess->callEnd=(fn==NULL) ? &noEnd: (void (APIENTRY*)(void))fn;
return;
case GLU_TESS_END_DATA:
tess->callEndData=(fn==NULL) ? &__gl_noEndData: (void (APIENTRY*)(void*))fn;
return;
case GLU_TESS_ERROR:
tess->callError=(fn==NULL) ? &noError: (void (APIENTRY*)(GLenum))fn;
return;
case GLU_TESS_ERROR_DATA:
tess->callErrorData=(fn==NULL) ? &__gl_noErrorData: (void (APIENTRY*)(GLenum, void*))fn;
return;
case GLU_TESS_COMBINE:
tess->callCombine=(fn==NULL) ? &noCombine:
(void (APIENTRY*)(GLfloat[3], void*[4], GLfloat[4], void**))fn;
return;
case GLU_TESS_COMBINE_DATA:
tess->callCombineData=(fn==NULL) ? &__gl_noCombineData:
(void (APIENTRY*)(GLfloat [3], void*[4], GLfloat[4], void**, void*))fn;
return;
case GLU_TESS_MESH:
tess->callMesh=(fn==NULL) ? &noMesh: (void (APIENTRY*)(GLUmesh*))fn;
return;
default:
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
return;
}
}
static int AddVertex(GLUtesselator* tess, GLfloat coords[3], void* data)
{
GLUhalfEdge* e=NULL;
e=tess->lastEdge;
if (e==NULL)
{
/* Make a self-loop (one vertex, one edge). */
e=__gl_meshMakeEdge(tess->mesh);
if (e==NULL)
{
return 0;
}
if (!__gl_meshSplice(e, e->Sym))
{
return 0;
}
}
else
{
/* Create a new vertex and edge which immediately follow e
* in the ordering around the left face.
*/
if (__gl_meshSplitEdge(e)==NULL)
{
return 0;
}
e=e->Lnext;
}
/* The new vertex is now e->Org. */
e->Org->data=data;
e->Org->coords[0]=coords[0];
e->Org->coords[1]=coords[1];
e->Org->coords[2]=coords[2];
/* The winding of an edge says how the winding number changes as we
* cross from the edge''s right face to its left face. We add the
* vertices in such an order that a CCW contour will add +1 to
* the winding number of the region inside the contour.
*/
e->winding=1;
e->Sym->winding=-1;
tess->lastEdge=e;
return 1;
}
static void CacheVertex(GLUtesselator* tess, GLfloat coords[3], void* data)
{
CachedVertex* v=&tess->cache[tess->cacheCount];
v->data=data;
v->coords[0]=coords[0];
v->coords[1]=coords[1];
v->coords[2]=coords[2];
++tess->cacheCount;
}
static int EmptyCache(GLUtesselator* tess)
{
CachedVertex* v=tess->cache;
CachedVertex* vLast;
tess->mesh=__gl_meshNewMesh();
if (tess->mesh==NULL)
{
return 0;
}
for(vLast=v+tess->cacheCount; v<vLast; ++v)
{
if (!AddVertex(tess, v->coords, v->data))
{
return 0;
}
}
tess->cacheCount=0;
tess->emptyCache=FALSE;
return 1;
}
void APIENTRY gluTessVertex(GLUtesselator* tess, GLfloat coords[3], void* data)
{
int i;
int tooLarge=FALSE;
GLfloat x, clamped[3];
RequireState(tess, T_IN_CONTOUR);
if (tess->emptyCache)
{
if (!EmptyCache(tess))
{
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
tess->lastEdge=NULL;
}
for (i=0; i<3; ++i)
{
x=coords[i];
if (x<-GLU_TESS_MAX_COORD)
{
x=-GLU_TESS_MAX_COORD;
tooLarge=TRUE;
}
if (x>GLU_TESS_MAX_COORD)
{
x=GLU_TESS_MAX_COORD;
tooLarge=TRUE;
}
clamped[i]=x;
}
if (tooLarge)
{
CALL_ERROR_OR_ERROR_DATA(GLU_TESS_COORD_TOO_LARGE);
}
if (tess->mesh==NULL)
{
if (tess->cacheCount<TESS_MAX_CACHE)
{
CacheVertex(tess, clamped, data);
return;
}
if (!EmptyCache(tess))
{
CALL_ERROR_OR_ERROR_DATA(GLU_OUT_OF_MEMORY);
return;
}
}
if (!AddVertex(tess, clamped, data))
{
CALL_ERROR_OR_ERROR_DATA(GLU_OUT_OF_MEMORY);
}
}
GLAPI void APIENTRY gluTessBeginPolygon(GLUtesselator* tess, void* data)
{
RequireState(tess, T_DORMANT);
tess->state=T_IN_POLYGON;
tess->cacheCount=0;
tess->emptyCache=FALSE;
tess->mesh=NULL;
tess->polygonData=data;
}
void APIENTRY gluTessBeginContour(GLUtesselator* tess)
{
RequireState(tess, T_IN_POLYGON);
tess->state=T_IN_CONTOUR;
tess->lastEdge=NULL;
if (tess->cacheCount>0)
{
/* Just set a flag so we don't get confused by empty contours
* -- these can be generated accidentally with the obsolete
* NextContour() interface.
*/
tess->emptyCache=TRUE;
}
}
void APIENTRY gluTessEndContour(GLUtesselator* tess)
{
RequireState(tess, T_IN_CONTOUR);
tess->state=T_IN_POLYGON;
}
void APIENTRY gluTessEndPolygon(GLUtesselator* tess)
{
GLUmesh* mesh;
if (setjmp(tess->env)!=0)
{
/* come back here if out of memory */
CALL_ERROR_OR_ERROR_DATA(GLU_OUT_OF_MEMORY);
return;
}
RequireState(tess, T_IN_POLYGON);
tess->state=T_DORMANT;
if (tess->mesh==NULL)
{
if (!tess->flagBoundary && tess->callMesh==&noMesh)
{
/* Try some special code to make the easy cases go quickly
* (eg. convex polygons). This code does NOT handle multiple contours,
* intersections, edge flags, and of course it does not generate
* an explicit mesh either.
*/
if (__gl_renderCache(tess))
{
tess->polygonData= NULL;
return;
}
}
if (!EmptyCache(tess))
{
longjmp(tess->env, 1); /* could've used a label */
}
}
/* Determine the polygon normal and project vertices onto the plane
* of the polygon.
*/
__gl_projectPolygon(tess);
/* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
if (!__gl_computeInterior(tess))
{
longjmp(tess->env, 1); /* could've used a label */
}
mesh=tess->mesh;
if (!tess->fatalError)
{
int rc=1;
/* If the user wants only the boundary contours, we throw away all edges
* except those which separate the interior from the exterior.
* Otherwise we tessellate all the regions marked "inside".
*/
if (tess->boundaryOnly)
{
rc=__gl_meshSetWindingNumber(mesh, 1, TRUE);
}
else
{
rc=__gl_meshTessellateInterior(mesh);
}
if (rc==0)
{
longjmp(tess->env,1); /* could've used a label */
}
__gl_meshCheckMesh(mesh);
if (tess->callBegin!=&noBegin || tess->callEnd!=&noEnd ||
tess->callVertex!=&noVertex || tess->callEdgeFlag!=&noEdgeFlag ||
tess->callBeginData!=&__gl_noBeginData || tess->callEndData!=&__gl_noEndData ||
tess->callVertexData!=&__gl_noVertexData || tess->callEdgeFlagData!=&__gl_noEdgeFlagData)
{
if (tess->boundaryOnly)
{
__gl_renderBoundary(tess, mesh); /* output boundary contours */
}
else
{
__gl_renderMesh(tess, mesh); /* output strips and fans */
}
}
if (tess->callMesh!=&noMesh)
{
/* Throw away the exterior faces, so that all faces are interior.
* This way the user doesn't have to check the "inside" flag,
* and we don't need to even reveal its existence. It also leaves
* the freedom for an implementation to not generate the exterior
* faces in the first place.
*/
__gl_meshDiscardExterior(mesh);
(*tess->callMesh)(mesh); /* user wants the mesh itself */
tess->mesh = NULL;
tess->polygonData= NULL;
return;
}
}
__gl_meshDeleteMesh(mesh);
tess->polygonData=NULL;
tess->mesh=NULL;
}
/*******************************************************/
/* Obsolete calls -- for backward compatibility */
void APIENTRY gluBeginPolygon(GLUtesselator* tess)
{
gluTessBeginPolygon(tess, NULL);
gluTessBeginContour(tess);
}
/*ARGSUSED*/
void APIENTRY gluNextContour(GLUtesselator* tess, GLenum type)
{
gluTessEndContour(tess);
gluTessBeginContour(tess);
}
void APIENTRY gluEndPolygon(GLUtesselator* tess)
{
gluTessEndContour(tess);
gluTessEndPolygon(tess);
}