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commandergenius/project/jni/sdl-1.3/src/audio/android/SDL_androidaudio.c

350 lines
12 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"
#include "SDL_version.h"
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_androidaudio.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include <jni.h>
#include <android/log.h>
#include <string.h> // for memset()
#include <pthread.h>
#define _THIS SDL_AudioDevice *this
/* Audio driver functions */
static void ANDROIDAUD_WaitAudio(_THIS);
static void ANDROIDAUD_PlayAudio(_THIS);
static Uint8 *ANDROIDAUD_GetAudioBuf(_THIS);
static void ANDROIDAUD_CloseAudio(_THIS);
static void ANDROIDAUD_ThreadInit(_THIS);
static void ANDROIDAUD_ThreadDeinit(_THIS);
#if SDL_VERSION_ATLEAST(1,3,0)
static int ANDROIDAUD_OpenAudio(_THIS, const char *devname, int iscapture);
static void ANDROIDAUD_DeleteDevice()
{
}
static int ANDROIDAUD_CreateDevice(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = ANDROIDAUD_OpenAudio;
impl->WaitDevice = ANDROIDAUD_WaitAudio;
impl->PlayDevice = ANDROIDAUD_PlayAudio;
impl->GetDeviceBuf = ANDROIDAUD_GetAudioBuf;
impl->CloseDevice = ANDROIDAUD_CloseAudio;
impl->ThreadInit = ANDROIDAUD_ThreadInit;
impl->WaitDone = ANDROIDAUD_ThreadDeinit;
impl->Deinitialize = ANDROIDAUD_DeleteDevice;
impl->OnlyHasDefaultOutputDevice = 1;
return 1;
}
AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver",
ANDROIDAUD_CreateDevice, 0
};
#else
static int ANDROIDAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static int ANDROIDAUD_Available(void)
{
return(1);
}
static void ANDROIDAUD_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device);
}
static SDL_AudioDevice *ANDROIDAUD_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = NULL;
} else {
SDL_OutOfMemory();
return(0);
}
/* Set the function pointers */
this->OpenAudio = ANDROIDAUD_OpenAudio;
this->WaitAudio = ANDROIDAUD_WaitAudio;
this->PlayAudio = ANDROIDAUD_PlayAudio;
this->GetAudioBuf = ANDROIDAUD_GetAudioBuf;
this->CloseAudio = ANDROIDAUD_CloseAudio;
this->ThreadInit = ANDROIDAUD_ThreadInit;
this->WaitDone = ANDROIDAUD_ThreadDeinit;
this->free = ANDROIDAUD_DeleteDevice;
return this;
}
AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver",
ANDROIDAUD_Available, ANDROIDAUD_CreateDevice
};
#endif
static unsigned char * audioBuffer = NULL;
static size_t audioBufferSize = 0;
// Extremely wicked JNI environment to call Java functions from C code
static jbyteArray audioBufferJNI = NULL;
static JavaVM *jniVM = NULL;
static jobject JavaAudioThread = NULL;
static jmethodID JavaInitAudio = NULL;
static jmethodID JavaDeinitAudio = NULL;
static jmethodID JavaPauseAudioPlayback = NULL;
static jmethodID JavaResumeAudioPlayback = NULL;
static Uint8 *ANDROIDAUD_GetAudioBuf(_THIS)
{
return(audioBuffer);
}
#if SDL_VERSION_ATLEAST(1,3,0)
static int ANDROIDAUD_OpenAudio (_THIS, const char *devname, int iscapture)
{
SDL_AudioSpec *audioFormat = &this->spec;
#else
static int ANDROIDAUD_OpenAudio (_THIS, SDL_AudioSpec *spec)
{
SDL_AudioSpec *audioFormat = spec;
#endif
int bytesPerSample;
JNIEnv * jniEnv = NULL;
this->hidden = NULL;
if( ! (audioFormat->format == AUDIO_S8 || audioFormat->format == AUDIO_S16) )
{
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "Application requested unsupported audio format - only S8 and S16 are supported");
return (-1); // TODO: enable format conversion? Don't know how to do that in SDL
}
bytesPerSample = (audioFormat->format & 0xFF) / 8;
audioFormat->format = ( bytesPerSample == 2 ) ? AUDIO_S16 : AUDIO_S8;
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): app requested audio bytespersample %d freq %d channels %d samples %d", bytesPerSample, audioFormat->freq, (int)audioFormat->channels, (int)audioFormat->samples);
if(audioFormat->samples <= 0)
audioFormat->samples = 128; // Some sane value
if( audioFormat->samples > 32768 ) // Why anyone need so huge audio buffer?
{
audioFormat->samples = 32768;
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): limiting samples size to ", (int)audioFormat->samples);
}
SDL_CalculateAudioSpec(audioFormat);
(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
if( !jniEnv )
{
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_OpenAudio: Java VM AttachCurrentThread() failed");
return (-1); // TODO: enable format conversion? Don't know how to do that in SDL
}
// The returned audioBufferSize may be huge, up to 100 Kb for 44100 because user may have selected large audio buffer to get rid of choppy sound
audioBufferSize = (*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaInitAudio,
(jint)audioFormat->freq, (jint)audioFormat->channels,
(jint)(( bytesPerSample == 2 ) ? 1 : 0), (jint)(audioFormat->size) );
if( audioBufferSize == 0 )
{
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): failed to get audio buffer from JNI");
ANDROIDAUD_CloseAudio(this);
return(-1);
}
/* We cannot call DetachCurrentThread() from main thread or we'll crash */
/* (*jniVM)->DetachCurrentThread(jniVM); */
audioFormat->samples = audioBufferSize / bytesPerSample / audioFormat->channels;
audioFormat->size = audioBufferSize;
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_OpenAudio(): app opened audio bytespersample %d freq %d channels %d bufsize %d", bytesPerSample, audioFormat->freq, (int)audioFormat->channels, audioBufferSize);
SDL_CalculateAudioSpec(audioFormat);
#if SDL_VERSION_ATLEAST(1,3,0)
return(1);
#else
return(0);
#endif
}
static void ANDROIDAUD_CloseAudio(_THIS)
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_CloseAudio()");
JNIEnv * jniEnv = NULL;
(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
(*jniEnv)->DeleteGlobalRef(jniEnv, audioBufferJNI);
audioBufferJNI = NULL;
audioBuffer = NULL;
audioBufferSize = 0;
(*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaDeinitAudio );
/* We cannot call DetachCurrentThread() from main thread or we'll crash */
/* (*jniVM)->DetachCurrentThread(jniVM); */
}
/* This function waits until it is possible to write a full sound buffer */
static void ANDROIDAUD_WaitAudio(_THIS)
{
/* We will block in PlayAudio(), do nothing here */
}
static JNIEnv * jniEnvPlaying = NULL;
static jmethodID JavaFillBuffer = NULL;
static void ANDROIDAUD_ThreadInit(_THIS)
{
jclass JavaAudioThreadClass = NULL;
jmethodID JavaInitThread = NULL;
jmethodID JavaGetBuffer = NULL;
jboolean isCopy = JNI_TRUE;
(*jniVM)->AttachCurrentThread(jniVM, &jniEnvPlaying, NULL);
JavaAudioThreadClass = (*jniEnvPlaying)->GetObjectClass(jniEnvPlaying, JavaAudioThread);
JavaFillBuffer = (*jniEnvPlaying)->GetMethodID(jniEnvPlaying, JavaAudioThreadClass, "fillBuffer", "()I");
/* HACK: raise our own thread priority to max to get rid of "W/AudioFlinger: write blocked for 54 msecs" errors */
JavaInitThread = (*jniEnvPlaying)->GetMethodID(jniEnvPlaying, JavaAudioThreadClass, "initAudioThread", "()I");
(*jniEnvPlaying)->CallIntMethod( jniEnvPlaying, JavaAudioThread, JavaInitThread );
JavaGetBuffer = (*jniEnvPlaying)->GetMethodID(jniEnvPlaying, JavaAudioThreadClass, "getBuffer", "()[B");
audioBufferJNI = (*jniEnvPlaying)->CallObjectMethod( jniEnvPlaying, JavaAudioThread, JavaGetBuffer );
audioBufferJNI = (*jniEnvPlaying)->NewGlobalRef(jniEnvPlaying, audioBufferJNI);
audioBuffer = (unsigned char *) (*jniEnvPlaying)->GetByteArrayElements(jniEnvPlaying, audioBufferJNI, &isCopy);
if( !audioBuffer )
{
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_ThreadInit() JNI::GetByteArrayElements() failed! we will crash now");
return;
}
if( isCopy == JNI_TRUE )
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_ThreadInit(): JNI returns a copy of byte array - no audio will be played");
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_ThreadInit()");
SDL_memset(audioBuffer, this->spec.silence, this->spec.size);
};
static void ANDROIDAUD_ThreadDeinit(_THIS)
{
(*jniVM)->DetachCurrentThread(jniVM);
};
static void ANDROIDAUD_PlayAudio(_THIS)
{
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_PlayAudio()");
jboolean isCopy = JNI_TRUE;
(*jniEnvPlaying)->ReleaseByteArrayElements(jniEnvPlaying, audioBufferJNI, (jbyte *)audioBuffer, 0);
audioBuffer = NULL;
(*jniEnvPlaying)->CallIntMethod( jniEnvPlaying, JavaAudioThread, JavaFillBuffer );
audioBuffer = (unsigned char *) (*jniEnvPlaying)->GetByteArrayElements(jniEnvPlaying, audioBufferJNI, &isCopy);
if( !audioBuffer )
__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ANDROIDAUD_PlayAudio() JNI::GetByteArrayElements() failed! we will crash now");
if( isCopy == JNI_TRUE )
__android_log_print(ANDROID_LOG_INFO, "libSDL", "ANDROIDAUD_PlayAudio() JNI returns a copy of byte array - that's slow");
}
int SDL_ANDROID_PauseAudioPlayback(void)
{
JNIEnv * jniEnv = NULL;
(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
return (*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaPauseAudioPlayback );
};
int SDL_ANDROID_ResumeAudioPlayback(void)
{
JNIEnv * jniEnv = NULL;
(*jniVM)->AttachCurrentThread(jniVM, &jniEnv, NULL);
return (*jniEnv)->CallIntMethod( jniEnv, JavaAudioThread, JavaResumeAudioPlayback );
};
#ifndef SDL_JAVA_PACKAGE_PATH
#error You have to define SDL_JAVA_PACKAGE_PATH to your package path with dots replaced with underscores, for example "com_example_SanAngeles"
#endif
#define JAVA_EXPORT_NAME2(name,package) Java_##package##_##name
#define JAVA_EXPORT_NAME1(name,package) JAVA_EXPORT_NAME2(name,package)
#define JAVA_EXPORT_NAME(name) JAVA_EXPORT_NAME1(name,SDL_JAVA_PACKAGE_PATH)
JNIEXPORT jint JNICALL JAVA_EXPORT_NAME(AudioThread_nativeAudioInitJavaCallbacks) (JNIEnv * jniEnv, jobject thiz)
{
jclass JavaAudioThreadClass = NULL;
JavaAudioThread = (*jniEnv)->NewGlobalRef(jniEnv, thiz);
JavaAudioThreadClass = (*jniEnv)->GetObjectClass(jniEnv, JavaAudioThread);
JavaInitAudio = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "initAudio", "(IIII)I");
JavaDeinitAudio = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "deinitAudio", "()I");
JavaPauseAudioPlayback = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "pauseAudioPlayback", "()I");
JavaResumeAudioPlayback = (*jniEnv)->GetMethodID(jniEnv, JavaAudioThreadClass, "resumeAudioPlayback", "()I");
}
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *reserved)
{
jniVM = vm;
return JNI_VERSION_1_2;
};
JNIEXPORT void JNICALL JNI_OnUnload(JavaVM *vm, void *reserved)
{
/* TODO: free JavaAudioThread */
jniVM = vm;
};