onPause() is called on ICS when the back button is pressed before the task lists is shown. With this commit, opentyrian pauses an ongoing level and waits for a key before continuing it. It does however not silence the music, which may be desirable as well (to be added with the next commit)
70 lines
2.0 KiB
C
70 lines
2.0 KiB
C
/*
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* OpenTyrian Classic: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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#include "opentyr.h"
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#include "SDL.h"
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#define SDL_POLL_INTERVAL 5
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extern JE_boolean ESCPressed;
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extern JE_boolean newkey, newmouse, keydown, mousedown;
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extern SDLKey lastkey_sym;
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extern SDLMod lastkey_mod;
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extern unsigned char lastkey_char;
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extern Uint8 lastmouse_but;
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extern Uint16 lastmouse_x, lastmouse_y;
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extern JE_boolean mouse_pressed[3];
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extern Uint16 mouse_x, mouse_y;
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extern int numkeys;
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extern Uint8 *keysactive;
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extern bool input_grab_enabled, input_grabbed;
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void flush_events_buffer( void );
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void wait_input( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
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void wait_noinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick );
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void init_keyboard( void );
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void input_grab( void );
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JE_word JE_mousePosition( JE_word *mouseX, JE_word *mouseY );
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void set_mouse_position( int x, int y );
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void service_SDL_events( JE_boolean clear_new );
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extern JE_boolean handle_pause_key;
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static inline
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void service_SDL_events_ignore_pause( JE_boolean clear_new )
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{
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handle_pause_key = false;
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service_SDL_events( clear_new );
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handle_pause_key = true;
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}
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void sleep_game( void );
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void JE_clearKeyboard( void );
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#endif /* KEYBOARD_H */
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// kate: tab-width 4; vim: set noet:
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