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commandergenius/project/jni/application/alienblaster/wreck.cpp

115 lines
3.0 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#include "wreck.h"
#include "surfaceDB.h"
#include "global.h"
#include "options.h"
Wreck::Wreck(Vector2D position, WreckTypes wreckType) {
this->wreckType = wreckType;
pos = position;
vel = Vector2D(0, SCROLL_SPEED);
switch (wreckType) {
case WRECK_FIGHTER:
{
string fn = LVL_WRECK_FIGHTER;
levelConf->getStr( LVL_WRECK_FIGHTER, fn);
sprite = surfaceDB.loadSurface( fn );
break;
}
case WRECK_BOMBER:
{
string fn = LVL_WRECK_BOMBER;
levelConf->getStr( LVL_WRECK_BOMBER, fn);
sprite = surfaceDB.loadSurface( fn );
break;
}
case WRECK_TANK:
{
string fn = LVL_WRECK_TANK;
levelConf->getStr( LVL_WRECK_TANK, fn);
sprite = surfaceDB.loadSurface( fn );
break;
}
case WRECK_BOSS_1_BACKGROUND:
{
string fn = LVL_WRECK_BOSS_BACKGROUND;
levelConf->getStr( LVL_WRECK_BOSS_BACKGROUND, fn);
sprite = surfaceDB.loadSurface( fn );
break;
}
case WRECK_BOSS_1_DESTROYED:
{
string fn = LVL_WRECK_BOSS_DESTROYED;
levelConf->getStr( LVL_WRECK_BOSS_DESTROYED, fn);
sprite = surfaceDB.loadSurface( fn );
break;
}
case WRECK_BOSS_2_DESTROYED:
{
sprite = surfaceDB.loadSurface( FN_WRECK_BOSS_2_DESTROYED );
float correlateToBackground = actBackgroundPos - truncf(actBackgroundPos);
pos = Vector2D( position.getX(), truncf(position.getY()) - correlateToBackground );
break;
}
default:
{
string fn = LVL_WRECK_FIGHTER;
levelConf->getStr( LVL_WRECK_FIGHTER, fn);
sprite = surfaceDB.loadSurface( fn );
break;
}
}
}
Wreck::~Wreck() {
}
void Wreck::update( int dT ) {
if ( scrollingOn ) {
pos += vel * dT / 1000.0;
}
}
void Wreck::draw(SdlCompat_AcceleratedSurface *screen) {
SDL_Rect r;
r.x = lroundf(pos.getX()) - sprite->w / 2;
r.y = lroundf(pos.getY()) - sprite->h / 2;
r.w = sprite->w;
r.h = sprite->h;
SDL_BlitSurface( sprite, 0, screen, &r );
}
bool Wreck::isExpired() {
return ( pos.getY() > SCREEN_HEIGHT );
}
void Wreck::deleteWreck() {
pos.setY( SCREEN_HEIGHT + 500 );
}