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commandergenius/project/jni/application/alienblaster/explosions.cpp

73 lines
2.1 KiB
C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
using namespace std;
#include "explosions.h"
#include "explosion.h"
Explosions::Explosions() {
}
Explosions::~Explosions() {
vector<Explosion *>::iterator i;
for (i = explosions.begin(); i != explosions.end(); ++i) {
delete *i;
}
}
void Explosions::addExplosion(Explosion *explosion) {
if (explosion) {
explosions.push_back(explosion);
}
}
void Explosions::drawAirExplosions(SdlCompat_AcceleratedSurface *screen) {
vector<Explosion *>::iterator i;
for (i = explosions.begin(); i != explosions.end(); ++i) {
(*i)->drawAirExplosion(screen);
}
}
void Explosions::drawGroundExplosions(SdlCompat_AcceleratedSurface *screen) {
vector<Explosion *>::iterator i;
for (i = explosions.begin(); i != explosions.end(); ++i) {
(*i)->drawGroundExplosion(screen);
}
}
void Explosions::updateExplosions( int dT ) {
vector<Explosion *>::iterator i;
for (i = explosions.begin(); i != explosions.end(); ++i) {
(*i)->update( dT );
}
}
void Explosions::expireExplosions() {
unsigned int i = 0;
while ( i < explosions.size() ) {
if ( explosions[i]->isExpired() ) {
delete explosions[i];
explosions.erase(explosions.begin() + i);
} else {
i++;
}
}
}