git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@135 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
1452 lines
33 KiB
C++
1452 lines
33 KiB
C++
/* MENU.C
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The main menu, intro, and other such stuff.
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*/
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#include "keen.h"
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#include "pressf10.h"
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#include "include/menu.h"
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#include "include/misc.h"
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#include "sdl/CVideoDriver.h"
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#include "include/game.h"
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#include "include/gamedo.h"
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#include "sdl/CTimer.h"
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#include "sdl/sound/CSound.h"
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#include "include/eseq_ep2.h"
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#include "include/fileio.h"
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#include "include/gm_pdowm.h"
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#include "include/gamedo.h"
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#include "include/main.h"
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#include "CGraphics.h"
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#include "sdl/video/colourtable.h"
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#include "include/gui/dialog.h"
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#include "sdl/CInput.h"
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#include "vorticon/CDialog.h"
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#include "CLogFile.h"
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#include "sdl/CSettings.h"
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#include <SDL.h>
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#include <iostream>
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#include <fstream>
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#include "StringUtils.h"
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#define SELMOVE_SPD 3
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short openDlgStruct(stDlgStruct *pDlgStruct, stCloneKeenPlus *pCKP);
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void showmapatpos(int level, int xoff, int yoff, int wm, stCloneKeenPlus *pCKP)
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{
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int i;
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std::string levelname;
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g_pLogFile->ftextOut("showmapatpos(%d, %d, %d, %d);<br>",level,xoff,yoff,wm);
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pCKP->Control.levelcontrol.dark = 0;
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g_pGraphics->initPalette(pCKP->Control.levelcontrol.dark);
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initgame(pCKP); // reset scroll
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levelname = "level" + FixedWidthStr_LeftFill(itoa(level), 2, '0') + ".ck" + itoa(pCKP->Control.levelcontrol.episode);
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short numsel;
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if(pCKP->Resources.GameSelected == 0 ) // First time startup. No game has been chosen
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numsel = 0;
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else
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numsel = pCKP->Resources.GameSelected-1;
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if(loadmap(levelname, pCKP->GameData[numsel].DataDirectory, level, wm, pCKP) != 0)
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return;
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drawmap();
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for(i=0;i<xoff;i++) map_scroll_right();
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for(i=0;i<yoff;i++) map_scroll_down();
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g_pVideoDriver->sb_blit();
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}
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short loadResourcesforStartMenu(stCloneKeenPlus *pCKP, CGame *Game)
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{
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std::string line;
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std::ifstream gamescfg("data/games.cfg");
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if (gamescfg.is_open())
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{
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while ( !gamescfg.eof() && pCKP->numGames < 20 )
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{
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getline (gamescfg,line);
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if(line != "" && line[0] == '[')
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{
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pCKP->numGames++;
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stGameData* NewGameData = new stGameData[pCKP->numGames];
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for(int i = 0; i < pCKP->numGames-1; ++i)
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NewGameData[i] = pCKP->GameData[i];
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delete[] pCKP->GameData;
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pCKP->GameData = NewGameData;
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}
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if(strncmp(line.c_str(),"Name=",strlen("Name=")) == 0)
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{
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pCKP->GameData[pCKP->numGames-1].Name = line.substr(strlen("Name="));
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}
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if(strncmp(line.c_str(),"Episode=",strlen("Episode=")) == 0)
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{
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sscanf(line.c_str(),"Episode=%hd", &(pCKP->GameData[pCKP->numGames-1].Episode));
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}
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if(strncmp(line.c_str(),"Path=",strlen("Path=")) == 0)
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{
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unsigned short l = strlen("Path=");
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pCKP->GameData[pCKP->numGames-1].DataDirectory = line.substr(l);
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}
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}
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gamescfg.close();
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}
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else
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{
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g_pLogFile->ftextOut(RED,"loadResourcesforStartMenu(): \"data/games.cfg\" could not be read! Assure, that the directory can be accessed.");
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return -1;
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}
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if( pCKP->numGames >= 20 )
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g_pLogFile->ftextOut(PURPLE,"parseTheGames(): Warning! Number of games limit in \"data/games.cfg\" reached.");
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if(pCKP->numGames == 0)
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{
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g_pLogFile->ftextOut(PURPLE,"parseTheGames(): In the file \"data/games.cfg\" no games were found.");
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return -1;
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}
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unsigned short c=0;
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for(c=0 ; c < pCKP->numGames ; c++)
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{
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checkConsistencyofGameData(&(pCKP->GameData[c]));
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}
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// /* Load the graphics of the first game for displaying the menu */ /* Graphics of the first Episode are taken*/
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if(!pCKP->Control.skipstarting)
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pCKP->Control.levelcontrol.episode = 1;
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else
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pCKP->Control.levelcontrol.episode = pCKP->GameData[pCKP->Resources.GameSelected-1].Episode;
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//if (latch_loadgraphics(pCKP->Control.levelcontrol.episode, pCKP->GameData[0].DataDirectory)) return abortCKP(pCKP);
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//if (Game->getLatch()->loadGraphics(pCKP->Control.levelcontrol.episode, pCKP->GameData[0].DataDirectory)) return abortCKP(pCKP);
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Game->loadResources(pCKP->Control.levelcontrol.episode, pCKP->GameData[0].DataDirectory);
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player[0].x = player[0].y = 0;
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if(initgamefirsttime(pCKP, 0) != 0)
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{
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return 1;
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}
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initgame(pCKP);
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return 0;
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}
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#define MAINMENU_GOTO_DEMO_TIME 4000
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extern char fade_black;
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bool loadStartMenu(stCloneKeenPlus *pCKP)
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{
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CDialog *GamesMenu;
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bool ret = true;
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fade.mode = FADE_GO;
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fade.rate = FADE_NORM;
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fade.dir = FADE_IN;
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fade.curamt = 0;
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fade.fadetimer = 0;
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showmapatpos(90, (104 << 2)+256+256+80, 32-4, 0, pCKP);
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// Prepare the Games Menu
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GamesMenu = new CDialog();
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GamesMenu->setDimensions(2,2,36,15);
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// Show me the games you detected!
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for( int i=0 ; i < pCKP->numGames ; i++ )
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GamesMenu->addOptionText(pCKP->GameData[i].Name);
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GamesMenu->animateDialogBox(true);
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do
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{
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g_pInput->pollEvents();
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g_pTimer->SpeedThrottle();
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// do fades
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gamedo_fades();
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if(fade.mode == FADE_COMPLETE)
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GamesMenu->setVisible(true);
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gamedo_AnimatedTiles();
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// Check the Input
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if(g_pInput->getPulsedCommand(IC_DOWN, 80))
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GamesMenu->setNextSelection();
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if(g_pInput->getPulsedCommand(IC_UP, 80))
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GamesMenu->setPrevSelection();
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if(g_pInput->getPressedCommand(0, IC_STATUS))
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{
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fade.dir = FADE_OUT;
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fade.curamt = PAL_FADE_SHADES;
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fade.fadetimer = 0;
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fade.rate = FADE_NORM;
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fade.mode = FADE_GO;
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if( GamesMenu->getSelection() < pCKP->numGames )
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{
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ret = true;
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pCKP->Resources.GameSelected = GamesMenu->getSelection()+1;
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pCKP->Control.levelcontrol.episode = pCKP->GameData[pCKP->Resources.GameSelected-1].Episode;
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}
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else ret = false;
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break;
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}
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// Render the Games-Menu
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GamesMenu->renderDialog();
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// blit the scrollbuffer to the display
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gamedo_frameskipping_blitonly();
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} while(!g_pInput->getExitEvent());
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delete GamesMenu;
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return ret;
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}
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int mainmenu(stCloneKeenPlus *pCKP,int defaultopt)
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{
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CDialog *MainMenu;
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int bmnum;
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int x;
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int selection;
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for(unsigned int cp=0 ; cp<numplayers ; cp++) // in some situations. the player is shown for a short time.
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{
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player[cp].x = 0;
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player[cp].y = 0;
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}
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fade.mode = FADE_GO;
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fade.rate = FADE_NORM;
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fade.dir = FADE_IN;
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fade.curamt = 0;
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fade.fadetimer = 0;
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showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
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// Prepare the Games Menu
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MainMenu = new CDialog();
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MainMenu->setDimensions(11,8,18,12);
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// Load the Title Bitmap
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bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
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MainMenu->addOptionText("1-Player Game");
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MainMenu->addOptionText("2-Player Game");
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MainMenu->addOptionText("Load Game");
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MainMenu->addOptionText("Story");
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MainMenu->addOptionText("High Scores");
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MainMenu->addOptionText("Options");
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MainMenu->addOptionText("Demo");
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MainMenu->addOptionText("Change Game");
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MainMenu->addOptionText("About CG");
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MainMenu->addOptionText("Quit");
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x = (320/2)-(bitmaps[bmnum].xsize/2);
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g_pGraphics->drawBitmap(x, 0, bmnum);
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MainMenu->animateDialogBox(true);
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do
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{
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g_pInput->pollEvents();
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g_pTimer->SpeedThrottle();
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// do fades
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gamedo_fades();
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if(fade.mode == FADE_COMPLETE)
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MainMenu->setVisible(true);
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gamedo_AnimatedTiles();
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// Check the Input
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if(g_pInput->getPulsedCommand(IC_DOWN, 80))
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MainMenu->setNextSelection();
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if(g_pInput->getPulsedCommand(IC_UP, 80))
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MainMenu->setPrevSelection();
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if(g_pInput->getPressedCommand(IC_STATUS))
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{
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selection = MainMenu->getSelection();
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break;
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}
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// Render the Games-Menu
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MainMenu->renderDialog();
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// blit the scrollbuffer to the display
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gamedo_frameskipping_blitonly();
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if(g_pInput->getExitEvent())
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{
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delete MainMenu;
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return MAINMNU_QUIT;
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}
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} while(1);
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if (selection==MAINMNU_LOADGAME)
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{
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int diff;
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diff = getDifficulty(pCKP);
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if(diff>2)
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{
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return BACK2MAINMENU;
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}
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pCKP->Control.levelcontrol.hardmode = (diff == 1) ? true : false;
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loadslot = save_slot_box(0, pCKP);
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if (loadslot)
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{
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fade.dir = FADE_OUT;
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fade.curamt = PAL_FADE_SHADES;
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fade.fadetimer = 0;
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fade.rate = FADE_NORM;
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fade.mode = FADE_GO;
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}
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bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
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x = (320/2)-(bitmaps[bmnum].xsize/2);
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g_pGraphics->drawBitmap(x, 0, bmnum);
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}
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else if (selection==MAINMNU_OPTIONS)
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{
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if (configmenu(pCKP))
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{ // need to restart game
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return RESTART_GAME;
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}
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}
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else
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{
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if(selection==MAINMNU_1PLAYER || selection==MAINMNU_2PLAYER)
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{
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int diff;
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diff = getDifficulty(pCKP);
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if(diff>2)
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{
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delete MainMenu;
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return BACK2MAINMENU;
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}
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pCKP->Control.levelcontrol.hardmode = (diff == 1) ? true : false;
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}
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fade.dir = FADE_OUT;
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fade.curamt = PAL_FADE_SHADES;
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fade.fadetimer = 0;
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fade.rate = FADE_NORM;
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fade.mode = FADE_GO;
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}
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delete MainMenu;
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return selection;
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}
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void initialiazeDlgStruct(stDlgStruct *pDlgStruct)
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{
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pDlgStruct->OptionSwitch = (stOptionSwitch*) malloc(pDlgStruct->num_OptionSwitches*sizeof(stOptionSwitch));
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pDlgStruct->Separator = (stSeparator*) malloc(pDlgStruct->num_Separators*sizeof(stSeparator));
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pDlgStruct->StarterSwitch = (stStarterSwitch*) malloc(pDlgStruct->num_StarterSwitch*sizeof(stStarterSwitch));
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pDlgStruct->TextLine = (stTextLine*) malloc(pDlgStruct->num_TextLines*sizeof(stTextLine));
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}
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int getDifficulty(stCloneKeenPlus *pCKP)
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{
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CDialog *DifficultyMenu;
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int bmnum;
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int selection;
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int x;
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fade.mode = FADE_GO;
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fade.rate = FADE_NORM;
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fade.dir = FADE_IN;
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fade.curamt = 0;
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fade.fadetimer = 0;
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showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
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// Load the Title Bitmap
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bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
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x = (320/2)-(bitmaps[bmnum].xsize/2);
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g_pGraphics->drawBitmap(x, 0, bmnum);
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// Prepare the Games Menu
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DifficultyMenu = new CDialog();
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DifficultyMenu->setDimensions(15,4,14,6);
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DifficultyMenu->addOptionText("Normal");
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DifficultyMenu->addOptionText("Hard");
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DifficultyMenu->addSeparator();
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DifficultyMenu->addOptionText("Cancel");
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DifficultyMenu->animateDialogBox(true);
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do
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{
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// do fades
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gamedo_fades();
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if(fade.mode == FADE_COMPLETE)
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DifficultyMenu->setVisible(true);
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gamedo_AnimatedTiles();
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// Check the Input
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if(g_pInput->getPulsedCommand(IC_DOWN, 80))
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DifficultyMenu->setNextSelection();
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if(g_pInput->getPulsedCommand(IC_UP, 80))
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DifficultyMenu->setPrevSelection();
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if(g_pInput->getPressedCommand(IC_STATUS))
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{
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selection = DifficultyMenu->getSelection();
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break;
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}
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// Render the Games-Menu
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DifficultyMenu->renderDialog();
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// blit the scrollbuffer to the display
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gamedo_frameskipping_blitonly();
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g_pInput->pollEvents();
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g_pTimer->SpeedThrottle();
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} while(1);
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delete DifficultyMenu;
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return selection;
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}
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int AudioDlg(stCloneKeenPlus *pCKP)
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{
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CDialog *AudioMenu;
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int bmnum;
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int selection;
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int x;
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int ok=0;
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int rate=0;
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short mode=0;
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showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
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// Load the Title Bitmap
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bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
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x = (320/2)-(bitmaps[bmnum].xsize/2);
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g_pGraphics->drawBitmap(x, 0, bmnum);
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// Prepare the Games Menu
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AudioMenu = new CDialog();
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AudioMenu->setDimensions(4,4,32,7);
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char buf[256];
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rate = g_pSound->getAudioSpec().freq;
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sprintf(buf,"Rate: %d kHz",rate);
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AudioMenu->addOptionText(buf);
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mode = g_pSound->getAudioSpec().channels - 1;
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if(mode == 1)
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AudioMenu->addOptionText("Mode: Stereo");
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else
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AudioMenu->addOptionText("Mode: Mono");
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AudioMenu->addSeparator();
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AudioMenu->addOptionText("Save and go back");
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AudioMenu->addOptionText("Cancel");
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AudioMenu->animateDialogBox(true);
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do
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{
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// do fades
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gamedo_fades();
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if(fade.mode == FADE_COMPLETE)
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AudioMenu->setVisible(true);
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gamedo_AnimatedTiles();
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// Check the Input
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if(g_pInput->getPulsedCommand(IC_DOWN, 80))
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AudioMenu->setNextSelection();
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if(g_pInput->getPulsedCommand(IC_UP, 80))
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AudioMenu->setPrevSelection();
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if(g_pInput->getPressedCommand(IC_STATUS))
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{
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selection = AudioMenu->getSelection();
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if(selection == 0)
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{
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switch(rate)
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{
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case 44100: rate = 48000; break;
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case 22050: rate = 44100; break;
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case 11000: rate = 22050; break;
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default: rate = 11000; break;
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}
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sprintf(buf,"Rate: %d kHz",rate);
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AudioMenu->setOptionText(0,buf);
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}
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if(selection == 1)
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{
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mode = !mode;
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if(!mode)
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AudioMenu->setOptionText(1,"Mode: Mono");
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else
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AudioMenu->setOptionText(1,"Mode: Stereo");
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}
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if(selection == 3)
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{
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g_pSound->destroy();
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g_pSound->setSoundmode(rate, mode ? true : false);
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CSettings *Settings;
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Settings = new CSettings();
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Settings->saveDrvCfg();
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delete Settings; Settings = NULL;
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g_pSound->init();
|
|
ok = g_pSound->loadSoundData(pCKP->Control.levelcontrol.episode,
|
|
pCKP->GameData[pCKP->Resources.GameSelected-1].DataDirectory);
|
|
|
|
break;
|
|
}
|
|
if(selection == 4)
|
|
break;
|
|
|
|
}
|
|
// Render the Games-Menu
|
|
AudioMenu->renderDialog();
|
|
|
|
// blit the scrollbuffer to the display
|
|
gamedo_frameskipping_blitonly();
|
|
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
|
|
} while(1);
|
|
|
|
delete AudioMenu;
|
|
return ok;
|
|
}
|
|
|
|
void OptionsDlg(stCloneKeenPlus *pCKP)
|
|
{
|
|
CDialog *OptionsMenu;
|
|
int bmnum;
|
|
int selection;
|
|
int x,i;
|
|
|
|
char buf[256];
|
|
|
|
showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
|
|
|
|
// Load the Title Bitmap
|
|
bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
|
|
x = (320/2)-(bitmaps[bmnum].xsize/2);
|
|
g_pGraphics->drawBitmap(x, 0, bmnum);
|
|
|
|
// Prepare the Games Menu
|
|
OptionsMenu = new CDialog();
|
|
OptionsMenu->setDimensions(3,3,34,12);
|
|
|
|
for( i = 0 ; i < NUM_OPTIONS ; i++ )
|
|
{
|
|
sprintf(buf,"%s: ",options[i].name);
|
|
if(options[i].value)
|
|
strcat(buf,"Enabled");
|
|
else
|
|
strcat(buf,"Disabled");
|
|
|
|
OptionsMenu->addOptionText(buf);
|
|
}
|
|
|
|
OptionsMenu->addSeparator();
|
|
OptionsMenu->addOptionText("Return");
|
|
|
|
OptionsMenu->animateDialogBox(true);
|
|
|
|
do
|
|
{
|
|
// do fades
|
|
gamedo_fades();
|
|
if(fade.mode == FADE_COMPLETE)
|
|
OptionsMenu->setVisible(true);
|
|
gamedo_AnimatedTiles();
|
|
|
|
// Check the Input
|
|
if(g_pInput->getPulsedCommand(IC_DOWN, 80))
|
|
OptionsMenu->setNextSelection();
|
|
if(g_pInput->getPulsedCommand(IC_UP, 80))
|
|
OptionsMenu->setPrevSelection();
|
|
|
|
if(g_pInput->getPressedCommand(IC_STATUS))
|
|
{
|
|
selection = OptionsMenu->getSelection();
|
|
|
|
if(selection < NUM_OPTIONS)
|
|
{
|
|
sprintf(buf,"%s: ",options[selection].name);
|
|
|
|
if(options[selection].value)
|
|
{
|
|
options[selection].value = 0;
|
|
strcat(buf,"Disabled");
|
|
}
|
|
else
|
|
{
|
|
options[selection].value = 1;
|
|
strcat(buf,"Enabled");
|
|
}
|
|
|
|
OptionsMenu->setOptionText(selection,buf);
|
|
}
|
|
else
|
|
{
|
|
CSettings Settings;
|
|
Settings.saveGameCfg(pCKP->Option);
|
|
break;
|
|
}
|
|
}
|
|
// Render the Games-Menu
|
|
OptionsMenu->renderDialog();
|
|
|
|
// blit the scrollbuffer to the display
|
|
gamedo_frameskipping_blitonly();
|
|
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
|
|
} while(1);
|
|
|
|
delete OptionsMenu;
|
|
}
|
|
|
|
short GraphicsDlg(stCloneKeenPlus *pCKP)
|
|
{
|
|
CDialog *DisplayMenu;
|
|
int bmnum;
|
|
int selection;
|
|
int x;
|
|
unsigned int width;
|
|
unsigned int height;
|
|
unsigned short depth;
|
|
unsigned short zoom = 1;
|
|
unsigned short filter = 0;
|
|
unsigned short frameskip = 0;
|
|
unsigned char gl_filter = 0;
|
|
bool fsmode;
|
|
char buf[256];
|
|
short retval = 0;
|
|
unsigned char autoframeskip = 0;
|
|
bool aspect;
|
|
|
|
showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
|
|
|
|
// Load the Title Bitmap
|
|
bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
|
|
x = (320/2)-(bitmaps[bmnum].xsize/2);
|
|
g_pGraphics->drawBitmap(x, 0, bmnum);
|
|
|
|
// Prepare the Games Menu
|
|
DisplayMenu = new CDialog();
|
|
DisplayMenu->setDimensions(4,3,32,13);
|
|
|
|
width = g_pVideoDriver->getWidth();
|
|
height = g_pVideoDriver->getHeight();
|
|
depth = g_pVideoDriver->getDepth();
|
|
sprintf(buf,"Resolution: %dx%dx%d",width,height,depth);
|
|
|
|
zoom = g_pVideoDriver->getZoomValue();
|
|
filter = g_pVideoDriver->getFiltermode();
|
|
frameskip = g_pVideoDriver->getFrameskip();
|
|
|
|
DisplayMenu->addOptionText(buf);
|
|
if(g_pVideoDriver->getFullscreen())
|
|
{
|
|
DisplayMenu->addOptionText("Fullscreen mode");
|
|
fsmode = true;
|
|
}
|
|
else
|
|
{
|
|
DisplayMenu->addOptionText("Windowed mode");
|
|
fsmode = false;
|
|
}
|
|
|
|
bool opengl = g_pVideoDriver->isOpenGL();
|
|
if(!opengl)
|
|
{
|
|
zoom = g_pVideoDriver->getZoomValue();
|
|
|
|
if(zoom == 1)
|
|
sprintf(buf,"No scale");
|
|
else
|
|
sprintf(buf,"Scale: %d", zoom);
|
|
DisplayMenu->addOptionText(buf);
|
|
}
|
|
else
|
|
{
|
|
gl_filter = g_pVideoDriver->getOGLFilter();
|
|
|
|
if(gl_filter == 1)
|
|
sprintf(buf,"OGL Filter: Linear");
|
|
else
|
|
sprintf(buf,"OGL Filter: Nearest");
|
|
DisplayMenu->addOptionText(buf);
|
|
}
|
|
|
|
filter = g_pVideoDriver->getFiltermode();
|
|
if(filter == 0)
|
|
DisplayMenu->addOptionText("No Filter");
|
|
else if(filter == 1)
|
|
DisplayMenu->addOptionText("Scale2x Filter");
|
|
else if(filter == 2)
|
|
DisplayMenu->addOptionText("Scale3x Filter");
|
|
else if(filter == 3)
|
|
DisplayMenu->addOptionText("Scale4x Filter");
|
|
else
|
|
DisplayMenu->addOptionText("Unknown Filter");
|
|
|
|
sprintf(buf,"Frameskip: %d", frameskip);
|
|
DisplayMenu->addOptionText(buf);
|
|
|
|
if(opengl)
|
|
DisplayMenu->addOptionText("OpenGL Acceleration");
|
|
else
|
|
DisplayMenu->addOptionText("Software Rendering");
|
|
|
|
autoframeskip = g_pVideoDriver->getTargetFPS();
|
|
|
|
if(autoframeskip)
|
|
sprintf(buf,"Auto-Frameskip : %d fps",autoframeskip);
|
|
else
|
|
sprintf(buf,"Auto-Frameskip disabled");
|
|
|
|
DisplayMenu->addOptionText(buf);
|
|
|
|
aspect = g_pVideoDriver->getAspectCorrection();
|
|
|
|
if(aspect)
|
|
DisplayMenu->addOptionText("OGL Aspect Ratio Enabled");
|
|
else
|
|
DisplayMenu->addOptionText("OGL Aspect Ratio Disabled");
|
|
|
|
DisplayMenu->addSeparator();
|
|
DisplayMenu->addOptionText("Save and return");
|
|
DisplayMenu->addOptionText("Cancel");
|
|
DisplayMenu->animateDialogBox(true);
|
|
|
|
do
|
|
{
|
|
// do fades
|
|
gamedo_fades();
|
|
if(fade.mode == FADE_COMPLETE)
|
|
DisplayMenu->setVisible(true);
|
|
gamedo_AnimatedTiles();
|
|
|
|
// Check the Input
|
|
if(g_pInput->getPulsedCommand(IC_DOWN, 80))
|
|
DisplayMenu->setNextSelection();
|
|
if(g_pInput->getPulsedCommand(IC_UP, 80))
|
|
DisplayMenu->setPrevSelection();
|
|
|
|
if(g_pInput->getPressedCommand(IC_STATUS))
|
|
{
|
|
selection = DisplayMenu->getSelection();
|
|
|
|
if(selection == 0)
|
|
{
|
|
// Now the part of the resolution list
|
|
st_resolution Resolution;
|
|
Resolution = g_pVideoDriver->setNextResolution();
|
|
|
|
sprintf(buf,"Resolution: %dx%dx%d", Resolution.width, Resolution.height, Resolution.depth);
|
|
DisplayMenu->setOptionText(selection,buf);
|
|
}
|
|
else if(selection == 1)
|
|
{
|
|
if(!fsmode)
|
|
DisplayMenu->setOptionText(1,"Fullscreen mode");
|
|
else
|
|
DisplayMenu->setOptionText(1,"Windowed mode");
|
|
fsmode = !fsmode;
|
|
}
|
|
else if(selection == 2)
|
|
{
|
|
if(opengl)
|
|
{
|
|
gl_filter = (gl_filter==1) ? 0 : 1;
|
|
|
|
if(gl_filter == 1)
|
|
sprintf(buf,"OGL Filter: Linear");
|
|
else
|
|
sprintf(buf,"OGL Filter: Nearest");
|
|
|
|
DisplayMenu->setOptionText(2,buf);
|
|
}
|
|
else
|
|
{
|
|
if(zoom >= 4)
|
|
zoom = 1;
|
|
else
|
|
zoom++;
|
|
|
|
if(zoom == 1)
|
|
sprintf(buf,"No scale");
|
|
else
|
|
sprintf(buf,"Scale: %d", zoom);
|
|
}
|
|
|
|
DisplayMenu->setOptionText(2,buf);
|
|
}
|
|
|
|
else if(selection == 3)
|
|
{
|
|
if(filter >= 3)
|
|
filter = 0;
|
|
else
|
|
filter++;
|
|
|
|
if(filter == 0)
|
|
DisplayMenu->setOptionText(3,"No Filter");
|
|
else if(filter == 1)
|
|
DisplayMenu->setOptionText(3,"Scale2x Filter");
|
|
else if(filter == 2)
|
|
DisplayMenu->setOptionText(3,"Scale3x Filter");
|
|
else if(filter == 3)
|
|
DisplayMenu->setOptionText(3,"Scale4x Filter");
|
|
}
|
|
else if(selection == 4)
|
|
{
|
|
frameskip++;
|
|
|
|
if(frameskip > 20)
|
|
frameskip = 0;
|
|
|
|
sprintf(buf,"Frameskip: %d",frameskip);
|
|
DisplayMenu->setOptionText(4,buf);
|
|
}
|
|
else if(selection == 5)
|
|
{
|
|
opengl = !opengl; // switch the mode!!
|
|
|
|
if(opengl)
|
|
DisplayMenu->setOptionText(5,"OpenGL Acceleration");
|
|
else
|
|
DisplayMenu->setOptionText(5,"Software Rendering");
|
|
}
|
|
else if(selection == 6)
|
|
{
|
|
if(autoframeskip < 70)
|
|
{
|
|
autoframeskip += 10;
|
|
sprintf(buf,"Auto-Frameskip : %d fps", autoframeskip);
|
|
}
|
|
else
|
|
{
|
|
autoframeskip = 0;
|
|
sprintf(buf,"Auto-Frameskip disabled");
|
|
}
|
|
|
|
DisplayMenu->setOptionText(6, buf);
|
|
}
|
|
else if(selection == 7)
|
|
{
|
|
aspect = !aspect;
|
|
|
|
if(aspect)
|
|
DisplayMenu->setOptionText(7,"OGL Aspect Ratio Enabled");
|
|
else
|
|
DisplayMenu->setOptionText(7,"OGL Aspect Ratio Disabled");
|
|
|
|
}
|
|
else if(selection == 9)
|
|
{
|
|
g_pVideoDriver->stop();
|
|
|
|
if(fsmode)
|
|
g_pVideoDriver->isFullscreen(true);
|
|
else
|
|
g_pVideoDriver->isFullscreen(false);
|
|
|
|
g_pVideoDriver->enableOpenGL(opengl);
|
|
g_pVideoDriver->setOGLFilter(gl_filter);
|
|
g_pVideoDriver->setZoom(zoom);
|
|
g_pVideoDriver->setFilter(filter);
|
|
g_pVideoDriver->setFrameskip(frameskip);
|
|
g_pVideoDriver->setTargetFPS(autoframeskip);
|
|
g_pVideoDriver->setAspectCorrection(aspect);
|
|
|
|
// initialize/activate all drivers
|
|
g_pLogFile->ftextOut("Restarting graphics driver... (Menu)<br>");
|
|
if (g_pVideoDriver->start())
|
|
retval = 1;
|
|
|
|
CSettings *Settings;
|
|
Settings = new CSettings();
|
|
|
|
Settings->saveDrvCfg();
|
|
delete Settings; Settings = NULL;
|
|
|
|
showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
|
|
|
|
fade.mode = FADE_GO;
|
|
fade.dir = FADE_IN;
|
|
fade.curamt = 0;
|
|
fade.rate = FADE_NORM;
|
|
fade.fadetimer = 0;
|
|
gamedo_fades();
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
// Render the Games-Menu
|
|
DisplayMenu->renderDialog();
|
|
|
|
// blit the scrollbuffer to the display
|
|
gamedo_frameskipping_blitonly();
|
|
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
|
|
} while(1);
|
|
|
|
delete DisplayMenu;
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
// This function shows the Story of Commander Keen!
|
|
void showPage(const std::string& text, stCloneKeenPlus *pCKP, int textsize)
|
|
{
|
|
unsigned int i, j, k;
|
|
int exit=0;
|
|
int textpos;
|
|
bool enter;
|
|
unsigned int dlgX,dlgY,dlgW,dlgH;
|
|
unsigned int scroll, maxscroll;
|
|
char buffer[200][40];
|
|
|
|
showmapatpos(90, STORYBOARD_X, STORYBOARD_Y, 0, pCKP);
|
|
|
|
fade.mode = FADE_GO;
|
|
fade.rate = FADE_NORM;
|
|
fade.dir = FADE_IN;
|
|
fade.curamt = 0;
|
|
fade.fadetimer = 0;
|
|
|
|
scroll=0;
|
|
maxscroll=0;
|
|
|
|
j=0;
|
|
k=0;
|
|
|
|
AllPlayersInvisible();
|
|
|
|
dlgX = 0;
|
|
dlgY = 0;
|
|
dlgW = 39;
|
|
dlgH = 15;
|
|
|
|
textpos=0;
|
|
memset(buffer,0,200*40*sizeof(char));
|
|
// Prepare the buffer
|
|
|
|
std::string sbuf;
|
|
unsigned int totnumline=0;
|
|
|
|
for(i=0;i<200;i++)
|
|
{
|
|
for(j=0;j<dlgW-1;j++)
|
|
{
|
|
sbuf = text.substr(textpos);
|
|
|
|
if((sbuf.size() + j) > dlgW-2)
|
|
{
|
|
if(text[textpos] == ' ')
|
|
{
|
|
textpos++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(text[textpos]=='\n' )
|
|
{
|
|
textpos++;
|
|
break;
|
|
}
|
|
|
|
buffer[i][j] = text[textpos];
|
|
|
|
if(text[textpos]==31 ) // I don't know, what they do,
|
|
//but original version seems to ignore them!
|
|
{
|
|
buffer[i][j]=' ';
|
|
}
|
|
|
|
textpos++;
|
|
if(textpos >= textsize)
|
|
break;
|
|
}
|
|
if(textpos >= textsize)
|
|
{
|
|
totnumline+=3;
|
|
break;
|
|
}
|
|
|
|
totnumline++;
|
|
}
|
|
buffer[i][j] = ' '; // Last character is empty!
|
|
|
|
std::string coverline(37, (char)2);
|
|
|
|
do
|
|
{
|
|
gamedo_fades();
|
|
|
|
gamedo_AnimatedTiles();
|
|
|
|
sb_dialogbox(dlgX, dlgY, dlgW, dlgH);
|
|
|
|
k=0;
|
|
|
|
// Draw the text
|
|
for(i=0;i<dlgH-1;i++)
|
|
{
|
|
if(buffer[i+(scroll>>3)][0]=='~') // Special Background Colour
|
|
{
|
|
std::string temp(37, ' ');
|
|
g_pGraphics->sb_color_font_draw(temp, (dlgX+1)<<3, (((dlgY+i+1)<<3) -(scroll%8)),COLOUR_DARKRED,COLOUR_GREY);
|
|
g_pGraphics->sb_color_font_draw(buffer[i+(scroll>>3)]+1, (dlgX+1)<<3, (((dlgY+i+1)<<3) -(scroll%8)),COLOUR_DARKRED,COLOUR_GREY);
|
|
}
|
|
else
|
|
{
|
|
g_pGraphics->sb_font_draw(buffer[i+(scroll>>3)], (dlgX+1)<<3, (((dlgY+i+1)<<3) -(scroll%8)));
|
|
}
|
|
}
|
|
g_pGraphics->sb_font_draw(coverline, (dlgX+1)<<3, dlgY); // Upper and lower edge Update
|
|
g_pGraphics->sb_font_draw(coverline, (dlgX+1)<<3, (dlgY+dlgH-1)<<3);
|
|
|
|
// If user presses up or down
|
|
if (g_pInput->getHoldedCommand(0,IC_DOWN) || g_pInput->getHoldedCommand(1,IC_DOWN))
|
|
{
|
|
if(scroll < (totnumline-dlgH)<<3)
|
|
scroll++;
|
|
SDL_Delay(2);
|
|
}
|
|
else if (g_pInput->getHoldedCommand(0,IC_UP) || g_pInput->getHoldedCommand(1,IC_UP))
|
|
{
|
|
if(scroll > 0)
|
|
scroll--;
|
|
SDL_Delay(2);
|
|
}
|
|
|
|
enter = (g_pInput->getPressedCommand(0,IC_STATUS) || g_pInput->getPressedCommand(1,IC_STATUS));
|
|
if (enter)
|
|
{
|
|
exit=1;
|
|
fade.dir = FADE_OUT;
|
|
fade.curamt = PAL_FADE_SHADES;
|
|
fade.fadetimer = 0;
|
|
fade.rate = FADE_NORM;
|
|
fade.mode = FADE_GO;
|
|
}
|
|
|
|
gamedo_frameskipping(pCKP);
|
|
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
|
|
|
|
if(exit==1 && fade.mode==FADE_COMPLETE)
|
|
break;
|
|
|
|
if (g_pInput->getPressedCommand(KQUIT)) break;
|
|
} while(!crashflag);
|
|
return;
|
|
}
|
|
|
|
char configmenu(stCloneKeenPlus *pCKP)
|
|
{
|
|
CDialog *OptionsMenu;
|
|
int bmnum;
|
|
int selection;
|
|
int x;
|
|
|
|
showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
|
|
|
|
// Load the Title Bitmap
|
|
bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
|
|
|
|
x = (320/2)-(bitmaps[bmnum].xsize/2);
|
|
|
|
g_pGraphics->drawBitmap(x, 0, bmnum);
|
|
|
|
// Prepare the Games Menu
|
|
OptionsMenu = new CDialog();
|
|
|
|
OptionsMenu->setDimensions(15,4,14,8);
|
|
|
|
OptionsMenu->addOptionText("Graphics");
|
|
OptionsMenu->addOptionText("Audio");
|
|
OptionsMenu->addOptionText("Game");
|
|
OptionsMenu->addOptionText("Controls");
|
|
OptionsMenu->addSeparator();
|
|
OptionsMenu->addOptionText("Back");
|
|
|
|
OptionsMenu->animateDialogBox(true);
|
|
|
|
do
|
|
{
|
|
// do fades
|
|
gamedo_fades();
|
|
if(fade.mode == FADE_COMPLETE)
|
|
OptionsMenu->setVisible(true);
|
|
|
|
gamedo_AnimatedTiles();
|
|
|
|
// Check the Input
|
|
if(g_pInput->getPulsedCommand(IC_DOWN, 80))
|
|
OptionsMenu->setNextSelection();
|
|
if(g_pInput->getPulsedCommand(IC_UP, 80))
|
|
OptionsMenu->setPrevSelection();
|
|
|
|
if(g_pInput->getPressedCommand(IC_STATUS))
|
|
{
|
|
selection = OptionsMenu->getSelection();
|
|
break;
|
|
}
|
|
// Render the Games-Menu
|
|
OptionsMenu->renderDialog();
|
|
|
|
// blit the scrollbuffer to the display
|
|
gamedo_frameskipping_blitonly();
|
|
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
|
|
} while(1);
|
|
|
|
switch(selection)
|
|
{
|
|
case 0:
|
|
GraphicsDlg(pCKP);
|
|
break;
|
|
|
|
case 1:
|
|
AudioDlg(pCKP);
|
|
break;
|
|
|
|
case 2:
|
|
OptionsDlg(pCKP);
|
|
break;
|
|
|
|
case 3:
|
|
controlsmenu(pCKP);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
delete OptionsMenu;
|
|
|
|
return 0;
|
|
}
|
|
|
|
char controlsmenu(stCloneKeenPlus *pCKP)
|
|
{
|
|
CDialog *ControlsMenu;
|
|
int bmnum;
|
|
int selection;
|
|
int x;
|
|
char buf[256];
|
|
char buf2[256];
|
|
|
|
showmapatpos(90, MAINMENU_X, MENUS_Y, 0, pCKP);
|
|
|
|
// Load the Title Bitmap
|
|
bmnum = g_pGraphics->getBitmapNumberFromName("TITLE");
|
|
|
|
x = (320/2)-(bitmaps[bmnum].xsize/2);
|
|
|
|
g_pGraphics->drawBitmap(x, 0, bmnum);
|
|
|
|
// Prepare the Games Menu
|
|
ControlsMenu = new CDialog();
|
|
|
|
ControlsMenu->setDimensions(1,2,38,21);
|
|
|
|
g_pInput->getEventName(IC_LEFT, 0, buf2);
|
|
sprintf(buf,"P1 Left: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_UP, 0, buf2);
|
|
sprintf(buf,"P1 Up: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_RIGHT, 0, buf2);
|
|
sprintf(buf,"P1 Right: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_DOWN, 0, buf2);
|
|
sprintf(buf,"P1 Down: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_JUMP, 0, buf2);
|
|
sprintf(buf,"P1 Jump: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_POGO, 0, buf2);
|
|
sprintf(buf,"P1 Pogo: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_FIRE, 0, buf2);
|
|
sprintf(buf,"P1 Fire: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_STATUS, 0, buf2);
|
|
sprintf(buf,"P1 Status: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
|
|
g_pInput->getEventName(IC_LEFT, 1, buf2);
|
|
sprintf(buf,"P2 Left: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_UP, 1, buf2);
|
|
sprintf(buf,"P2 Up: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_RIGHT, 1, buf2);
|
|
sprintf(buf,"P2 Right: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_DOWN, 1, buf2);
|
|
sprintf(buf,"P2 Down: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_JUMP, 1, buf2);
|
|
sprintf(buf,"P2 Jump: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_POGO, 1, buf2);
|
|
sprintf(buf,"P2 Pogo: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_FIRE, 1, buf2);
|
|
sprintf(buf,"P2 Fire: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
g_pInput->getEventName(IC_STATUS, 1, buf2);
|
|
sprintf(buf,"P2 Status: %s",buf2);
|
|
ControlsMenu->addOptionText(buf);
|
|
ControlsMenu->addSeparator();
|
|
ControlsMenu->addOptionText("Reset Controls");
|
|
ControlsMenu->addOptionText("Return");
|
|
|
|
ControlsMenu->animateDialogBox(true);
|
|
|
|
do
|
|
{
|
|
// do fades
|
|
gamedo_fades();
|
|
if(fade.mode == FADE_COMPLETE)
|
|
ControlsMenu->setVisible(true);
|
|
gamedo_AnimatedTiles();
|
|
|
|
// Check the Input
|
|
if(g_pInput->getPulsedCommand(IC_DOWN, 80))
|
|
ControlsMenu->setNextSelection();
|
|
if(g_pInput->getPulsedCommand(IC_UP, 80))
|
|
ControlsMenu->setPrevSelection();
|
|
|
|
if(g_pInput->getPressedCommand(IC_STATUS))
|
|
{
|
|
selection = ControlsMenu->getSelection();
|
|
|
|
if(selection < MAX_COMMANDS)
|
|
{
|
|
int item=0;
|
|
if(selection < 4)
|
|
item = selection + 4;
|
|
else
|
|
item = selection - 4;
|
|
|
|
switch(selection)
|
|
{
|
|
case 0: sprintf(buf,"P1 Left: "); break;
|
|
case 1: sprintf(buf,"P1 Up: "); break;
|
|
case 2: sprintf(buf,"P1 Right: "); break;
|
|
case 3: sprintf(buf,"P1 Down: "); break;
|
|
case 4: sprintf(buf,"P1 Jump: "); break;
|
|
case 5: sprintf(buf,"P1 Pogo: "); break;
|
|
case 6: sprintf(buf,"P1 Fire: "); break;
|
|
case 7: sprintf(buf,"P1 Status: "); break;
|
|
}
|
|
|
|
strcpy(buf2,buf);
|
|
strcat(buf2,"*Waiting for Input*");
|
|
ControlsMenu->setOptionText(selection,buf2);
|
|
|
|
while(!g_pInput->readNewEvent(0,item))
|
|
{
|
|
ControlsMenu->renderDialog();
|
|
gamedo_frameskipping_blitonly();
|
|
}
|
|
|
|
g_pInput->getEventName(item, 0, buf2);
|
|
strcat(buf,buf2);
|
|
ControlsMenu->setOptionText(selection,buf);
|
|
}
|
|
else if(selection >= MAX_COMMANDS && selection < MAX_COMMANDS*2)
|
|
{
|
|
int item=0;
|
|
if(selection < (4 + MAX_COMMANDS))
|
|
item = selection + 4 - MAX_COMMANDS;
|
|
else
|
|
item = selection - 4 - MAX_COMMANDS;
|
|
|
|
switch(selection)
|
|
{
|
|
case 0+ MAX_COMMANDS: sprintf(buf,"P2 Left: "); break;
|
|
case 1+ MAX_COMMANDS: sprintf(buf,"P2 Up: "); break;
|
|
case 2+ MAX_COMMANDS: sprintf(buf,"P2 Right: "); break;
|
|
case 3+ MAX_COMMANDS: sprintf(buf,"P2 Down: "); break;
|
|
case 4+ MAX_COMMANDS: sprintf(buf,"P2 Jump: "); break;
|
|
case 5+ MAX_COMMANDS: sprintf(buf,"P2 Pogo: "); break;
|
|
case 6+ MAX_COMMANDS: sprintf(buf,"P2 Fire: "); break;
|
|
case 7+ MAX_COMMANDS: sprintf(buf,"P2 Status: "); break;
|
|
}
|
|
|
|
strcpy(buf2,buf);
|
|
strcat(buf2,"*Waiting for Input*");
|
|
ControlsMenu->setOptionText(selection,buf2);
|
|
|
|
while(!g_pInput->readNewEvent(1,item))
|
|
{
|
|
ControlsMenu->renderDialog();
|
|
gamedo_frameskipping_blitonly();
|
|
}
|
|
|
|
g_pInput->getEventName(item, 1, buf2);
|
|
strcat(buf,buf2);
|
|
ControlsMenu->setOptionText(selection,buf);
|
|
}
|
|
else if(selection == MAX_COMMANDS*2+1)
|
|
{
|
|
// Reset Controls here!
|
|
g_pInput->resetControls();
|
|
g_pInput->saveControlconfig();
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
g_pInput->saveControlconfig();
|
|
break;
|
|
}
|
|
}
|
|
// Render the Menu
|
|
ControlsMenu->renderDialog();
|
|
|
|
// blit the scrollbuffer to the display
|
|
gamedo_frameskipping_blitonly();
|
|
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
|
|
} while(1);
|
|
|
|
delete ControlsMenu;
|
|
return 0;
|
|
}
|
|
|
|
void keensleft(stCloneKeenPlus *pCKP)
|
|
{
|
|
int enter, lastenterstate;
|
|
unsigned int p;
|
|
int x,y,i;
|
|
int boxY, boxH;
|
|
int boxtimer;
|
|
|
|
stLevelControl *p_levelcontrol = &pCKP->Control.levelcontrol;
|
|
|
|
// on episode 3 we have to subtract one from the map tiles
|
|
// because the tiles start at 31, not 32 like on the other eps
|
|
int ep3 = 0;
|
|
if (p_levelcontrol->episode==3) ep3 = 1;
|
|
|
|
#define KEENSLEFT_TIME 400
|
|
|
|
for(i=0;i<MAX_PLAYERS;i++)
|
|
{
|
|
if (player[i].isPlaying)
|
|
{
|
|
gamepdo_wm_SelectFrame(i, pCKP);
|
|
player[i].hideplayer = 0;
|
|
}
|
|
}
|
|
gamedo_RenderScreen(pCKP);
|
|
|
|
#define KEENSLEFT_X 7
|
|
#define KEENSLEFT_Y 11
|
|
#define KEENSLEFT_W 24
|
|
#define KEENSLEFT_H 4
|
|
|
|
boxY = KEENSLEFT_Y - (numplayers);
|
|
boxH = KEENSLEFT_H + (numplayers * 2);
|
|
|
|
dialogbox(KEENSLEFT_X,boxY,KEENSLEFT_W,boxH);
|
|
g_pGraphics->drawFont( getstring("LIVES_LEFT_BACKGROUND"),(KEENSLEFT_X+1)*8,(boxY+1)*8,0);
|
|
g_pGraphics->drawFont( getstring("LIVES_LEFT"),((KEENSLEFT_X+7)*8)+4,(boxY+1)*8,0);
|
|
y = ((boxY+2)*8)+4;
|
|
if (numplayers>1) y--;
|
|
for(p=0;p<numplayers;p++)
|
|
{
|
|
x = ((KEENSLEFT_X+1)*8)+4;
|
|
for(i=0;i<player[p].inventory.lives&&i<=10;i++)
|
|
{
|
|
g_pGraphics->drawSprite_direct(x, y, PMAPDOWNFRAME+playerbaseframes[p]-ep3);
|
|
x+=16;
|
|
}
|
|
y+=18;
|
|
}
|
|
g_pVideoDriver->update_screen();
|
|
|
|
g_pSound->playSound(SOUND_KEENSLEFT, PLAY_NOW);
|
|
|
|
boxtimer = 0;
|
|
do
|
|
{
|
|
|
|
gamedo_fades();
|
|
|
|
if (boxtimer > KEENSLEFT_TIME)
|
|
{
|
|
break;
|
|
} else boxtimer++;
|
|
|
|
enter = g_pInput->getPressedCommand(IC_STATUS)||g_pInput->getPressedCommand(IC_FIRE)||
|
|
g_pInput->getPressedCommand(IC_JUMP)||g_pInput->getPressedCommand(IC_POGO);
|
|
if (enter)
|
|
{
|
|
break;
|
|
}
|
|
if (g_pInput->getPressedCommand(KQUIT))
|
|
{
|
|
return;
|
|
}
|
|
|
|
lastenterstate = enter;
|
|
g_pInput->pollEvents();
|
|
g_pTimer->SpeedThrottle();
|
|
} while(!crashflag);
|
|
|
|
}
|