Files
2011-02-07 12:59:02 +00:00

185 lines
5.6 KiB
C

/*
* SDL_sound -- An abstract sound format decoding API.
* Copyright (C) 2001 Ryan C. Gordon.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* RAW decoder for SDL_sound. This is as simple as it gets.
*
* This driver handles raw audio data. You must, regardless of where the
* data is actually coming from, specify the string "RAW" in the extension
* parameter of Sound_NewSample() (or, alternately, open a file with the
* extension ".raw" in Sound_NewSampleFromFile()). The string is checked
* case-insensitive. We need this check, because raw data, being raw, has
* no headers or magic number we can use to determine if we should handle a
* given file, so we needed some way to have this "decoder" discriminate.
*
* When calling Sound_NewSample*(), you must also specify a "desired"
* audio format. The "actual" format will always match what you specify, so
* there will be no conversion overhead, but these routines need to know how
* to treat the bits, since it's all random garbage otherwise.
*
* Please see the file COPYING in the source's root directory.
*
* This file written by Ryan C. Gordon. (icculus@icculus.org)
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef SOUND_SUPPORTS_RAW
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_sound.h"
#define __SDL_SOUND_INTERNAL__
#include "SDL_sound_internal.h"
static int RAW_init(void);
static void RAW_quit(void);
static int RAW_open(Sound_Sample *sample, const char *ext);
static void RAW_close(Sound_Sample *sample);
static Uint32 RAW_read(Sound_Sample *sample);
static int RAW_rewind(Sound_Sample *sample);
static int RAW_seek(Sound_Sample *sample, Uint32 ms);
static const char *extensions_raw[] = { "RAW", NULL };
const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW =
{
{
extensions_raw,
"Raw audio",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
},
RAW_init, /* init() method */
RAW_quit, /* quit() method */
RAW_open, /* open() method */
RAW_close, /* close() method */
RAW_read, /* read() method */
RAW_rewind, /* rewind() method */
RAW_seek /* seek() method */
};
static int RAW_init(void)
{
return(1); /* always succeeds. */
} /* RAW_init */
static void RAW_quit(void)
{
/* it's a no-op. */
} /* RAW_quit */
static int RAW_open(Sound_Sample *sample, const char *ext)
{
/*
* We check this explicitly, since we have no other way to
* determine whether we should handle this data or not.
*/
if (__Sound_strcasecmp(ext, "RAW") != 0)
BAIL_MACRO("RAW: extension isn't explicitly \"RAW\".", 0);
/*
* You must also specify a desired format, so we know how to
* treat the bits that are otherwise binary garbage.
*/
if ( (sample->desired.channels < 1) ||
(sample->desired.channels > 2) ||
(sample->desired.rate == 0) ||
(sample->desired.format == 0) )
{
BAIL_MACRO("RAW: invalid desired format.", 0);
} /* if */
SNDDBG(("RAW: Accepting data stream.\n"));
/*
* We never convert raw samples; what you ask for is what you get.
*/
memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo));
sample->flags = SOUND_SAMPLEFLAG_CANSEEK;
return(1); /* we'll handle this data. */
} /* RAW_open */
static void RAW_close(Sound_Sample *sample)
{
/* we don't allocate anything that we need to free. That's easy, eh? */
} /* RAW_close */
static Uint32 RAW_read(Sound_Sample *sample)
{
Uint32 retval;
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
/*
* We don't actually do any decoding, so we read the raw data
* directly into the internal buffer...
*/
retval = SDL_RWread(internal->rw, internal->buffer,
1, internal->buffer_size);
/* Make sure the read went smoothly... */
if (retval == 0)
sample->flags |= SOUND_SAMPLEFLAG_EOF;
else if (retval == -1)
sample->flags |= SOUND_SAMPLEFLAG_ERROR;
/* (next call this EAGAIN may turn into an EOF or error.) */
else if (retval < internal->buffer_size)
sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
return(retval);
} /* RAW_read */
static int RAW_rewind(Sound_Sample *sample)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0);
return(1);
} /* RAW_rewind */
static int RAW_seek(Sound_Sample *sample, Uint32 ms)
{
Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
int pos = (int) __Sound_convertMsToBytePos(&sample->actual, ms);
int err = (SDL_RWseek(internal->rw, pos, SEEK_SET) != pos);
BAIL_IF_MACRO(err, ERR_IO_ERROR, 0);
return(1);
} /* RAW_seek */
#endif /* SOUND_SUPPORTS_RAW */
/* end of raw.c ... */