65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/* $Id: wavestream.h 4912 2009-10-02 14:16:12Z slouken $ */
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/* This file supports streaming WAV files, without volume adjustment */
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#include <stdio.h>
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typedef struct {
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SDL_RWops *rw;
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SDL_bool freerw;
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long start;
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long stop;
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SDL_AudioCVT cvt;
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} WAVStream;
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/* Initialize the WAVStream player, with the given mixer settings
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This function returns 0, or -1 if there was an error.
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*/
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extern int WAVStream_Init(SDL_AudioSpec *mixer);
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/* Unimplemented */
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extern void WAVStream_SetVolume(int volume);
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/* Load a WAV stream from the given file */
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extern WAVStream *WAVStream_LoadSong(const char *file, const char *magic);
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/* Load a WAV stream from an SDL_RWops object */
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extern WAVStream *WAVStream_LoadSong_RW(SDL_RWops *rw, const char *magic);
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/* Start playback of a given WAV stream */
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extern void WAVStream_Start(WAVStream *wave);
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/* Play some of a stream previously started with WAVStream_Start() */
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extern int WAVStream_PlaySome(Uint8 *stream, int len);
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/* Stop playback of a stream previously started with WAVStream_Start() */
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extern void WAVStream_Stop(void);
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/* Close the given WAV stream */
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extern void WAVStream_FreeSong(WAVStream *wave);
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/* Return non-zero if a stream is currently playing */
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extern int WAVStream_Active(void);
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