1499 lines
33 KiB
C
1499 lines
33 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "r_local.h"
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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//Dan East: Reduced from 512 to 0
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#define ABSOLUTE_MIN_PARTICLES 0 // no fewer than this no matter what's
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// on the command line
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int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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int r_allocatedparticles;
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vec3_t r_pright, r_pup, r_ppn;
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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#ifdef USEFPM
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particle_FPM_t *active_particlesFPM, *free_particlesFPM;
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particle_FPM_t *particlesFPM;
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vec3_FPM_t r_prightFPM, r_pupFPM, r_ppnFPM;
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extern fixedpoint_t r_avertexnormalsFPM[NUMVERTEXNORMALS][3];
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#endif //USEFPM
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/*
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===============
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R_InitParticles
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===============
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*/
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void R_InitParticles (void)
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{
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int i;
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i = COM_CheckParm ("-particles");
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if (i)
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{
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r_numparticles = (int)(Q_atoi(com_argv[i+1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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}
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else
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{
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r_numparticles = (int)r_maxparticles.value;//MAX_PARTICLES;
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}
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r_allocatedparticles=r_numparticles;
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particles = (particle_t *)
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Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
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}
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#ifdef USEFPM
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void R_InitParticlesFPM (void)
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{
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int i;
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i = COM_CheckParm ("-particles");
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if (i)
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{
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r_numparticles = (int)(Q_atoi(com_argv[i+1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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}
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else
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{
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r_numparticles = MAX_PARTICLES;
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}
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particlesFPM = (particle_FPM_t *)
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Hunk_AllocName (r_numparticles * sizeof(particle_FPM_t), "particles");
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//Dan: TODO: prebuild this table and load it in r_alias, instead of converting it
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//from the existing float table.
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for (i=0; i<NUMVERTEXNORMALS; i++) {
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r_avertexnormalsFPM[i][0]=FPM_FROMFLOAT(r_avertexnormals[i][0]);
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r_avertexnormalsFPM[i][1]=FPM_FROMFLOAT(r_avertexnormals[i][1]);
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r_avertexnormalsFPM[i][2]=FPM_FROMFLOAT(r_avertexnormals[i][2]);
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}
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}
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#endif //USEFPM
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//Dan: Quake2 is not defined for our builds
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#ifdef QUAKE2
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void R_DarkFieldParticles (entity_t *ent)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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vec3_t org;
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org[0] = ent->origin[0];
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org[1] = ent->origin[1];
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org[2] = ent->origin[2];
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for (i=-16 ; i<16 ; i+=8)
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for (j=-16 ; j<16 ; j+=8)
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for (k=0 ; k<32 ; k+=8)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.2 + (rand()&7) * 0.02;
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p->color = 150 + rand()%6;
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p->type = pt_slowgrav;
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dir[0] = j*8;
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dir[1] = i*8;
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dir[2] = k*8;
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p->org[0] = org[0] + i + (rand()&3);
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p->org[1] = org[1] + j + (rand()&3);
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p->org[2] = org[2] + k + (rand()&3);
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VectorNormalize (dir);
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vel = 50 + (rand()&63);
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VectorScale (dir, vel, p->vel);
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}
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}
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#endif
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/*
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===============
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R_EntityParticles
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===============
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*/
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vec3_t avelocities[NUMVERTEXNORMALS];
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#ifdef USEFPM
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vec3_FPM_t avelocitiesFPM[NUMVERTEXNORMALS];
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fixedpoint_t beamlengthFPM = FPM_FROMLONGC(16);
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#endif //USEFPM
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float beamlength = 16;
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vec3_t avelocity = {23, 7, 3};
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float partstep = (float)0.01;
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float timescale = (float)0.01;
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void R_EntityParticles (entity_t *ent)
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{
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int count;
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int i;
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particle_t *p;
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float angle;
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float sr, sp, sy, cr, cp, cy;
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vec3_t forward;
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float dist;
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dist = 64;
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count = 50;
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if (!avelocities[0][0])
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{
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for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
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avelocities[0][i] = (float)((rand()&255) * 0.01);
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}
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for (i=0 ; i<NUMVERTEXNORMALS ; i++)
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{
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angle = (float)(cl.time * avelocities[i][0]);
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sy = (float)sin(angle);
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cy = (float)cos(angle);
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angle = (float)(cl.time * avelocities[i][1]);
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sp = (float)sin(angle);
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cp = (float)cos(angle);
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angle = (float)(cl.time * avelocities[i][2]);
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sr = (float)sin(angle);
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cr = (float)cos(angle);
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forward[0] = cp*cy;
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forward[1] = cp*sy;
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forward[2] = -sp;
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = (float)(cl.time + 0.01);
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p->color = 0x6f;
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p->type = pt_explode;
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p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength;
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p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength;
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p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength;
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}
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}
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#ifdef USEFPM
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void R_EntityParticlesFPM (entity_FPM_t *ent)
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{
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int count;
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int i;
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particle_FPM_t *p;
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fixedpoint_t angle;
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fixedpoint_t sr, sp, sy, cr, cp, cy;
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vec3_FPM_t forward;
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fixedpoint_t dist;
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dist = FPM_FROMLONG(64);
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count = 50;
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if (!avelocitiesFPM[0][0])
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for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
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avelocitiesFPM[0][i] = FPM_MUL(FPM_FROMLONG(rand()&255), FPM_FROMFLOAT(0.01));
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for (i=0 ; i<NUMVERTEXNORMALS ; i++)
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{
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//Dan: TODO: Lots of float <-> fixedpoint conversions here. We're lucky if we
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//break even instruction-wise with the original all-float routine.
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angle = FPM_MUL(FPM_FROMFLOAT(clFPM.time), avelocitiesFPM[i][0]);
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sy = FPM_SIN(angle);
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cy = FPM_COS(angle);
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angle = FPM_MUL(FPM_FROMFLOAT(clFPM.time), avelocitiesFPM[i][1]);
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sp = FPM_SIN(angle);
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cp = FPM_COS(angle);
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angle = FPM_MUL(FPM_FROMFLOAT(clFPM.time), avelocitiesFPM[i][2]);
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sr = FPM_SIN(angle);
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cr = FPM_COS(angle);
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forward[0] = FPM_MUL(cp,cy);
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forward[1] = FPM_MUL(cp,sy);
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forward[2] = -sp;
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if (!free_particlesFPM)
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return;
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p = free_particlesFPM;
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free_particlesFPM = p->next;
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p->next = active_particlesFPM;
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active_particlesFPM = p;
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p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_FROMFLOAT(0.01));
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p->color = 0x6f;
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p->type = pt_explode;
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p->org[0] = FPM_ADD3(ent->origin[0], FPM_MUL(r_avertexnormalsFPM[i][0],dist), FPM_MUL(forward[0],beamlengthFPM));
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p->org[1] = FPM_ADD3(ent->origin[1], FPM_MUL(r_avertexnormalsFPM[i][1],dist), FPM_MUL(forward[1],beamlengthFPM));
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p->org[2] = FPM_ADD3(ent->origin[2], FPM_MUL(r_avertexnormalsFPM[i][2],dist), FPM_MUL(forward[2],beamlengthFPM));
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}
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}
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#endif //USEFPM
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/*
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===============
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R_ClearParticles
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===============
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*/
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void R_ClearParticles (void)
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{
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int i;
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free_particles = &particles[0];
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active_particles = NULL;
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for (i=0 ;i<r_allocatedparticles ; i++)
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particles[i].next = &particles[i+1];
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if (r_numparticles)
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particles[r_numparticles-1].next = NULL;
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else free_particles = NULL;
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}
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#ifdef USEFPM
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void R_ClearParticlesFPM (void)
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{
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int i;
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free_particlesFPM = &particlesFPM[0];
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active_particlesFPM = NULL;
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for (i=0 ;i<r_numparticles ; i++)
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particlesFPM[i].next = &particlesFPM[i+1];
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particlesFPM[r_numparticles-1].next = NULL;
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}
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#endif //USEFPM
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void R_ReadPointFile_f (void)
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{
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FILE *f;
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vec3_t org;
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int r;
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int c;
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particle_t *p;
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char name[MAX_OSPATH];
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sprintf (name,"maps\\%s.pts", sv.name);
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COM_FOpenFile (name, &f);
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if (!f)
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{
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Con_Printf ("couldn't open %s\n", name);
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return;
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}
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Con_Printf ("Reading %s...\n", name);
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c = 0;
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for ( ;; )
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{
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r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
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if (r != 3)
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break;
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c++;
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if (!free_particles)
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{
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Con_Printf ("Not enough free particles\n");
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break;
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}
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = 99999;
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p->color = (float)((-c)&15);
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p->type = pt_static;
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VectorCopy (vec3_origin, p->vel);
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VectorCopy (org, p->org);
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}
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fclose(f);
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Con_Printf ("%i points read\n", c);
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}
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#ifdef USEFPM
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void R_ReadPointFile_fFPM (void)
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{
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FILE *f;
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vec3_FPM_t org;
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int r;
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int c;
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particle_FPM_t *p;
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char name[MAX_OSPATH];
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sprintf (name,"maps\\%s.pts", sv.name);
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COM_FOpenFile (name, &f);
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if (!f)
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{
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Con_Printf ("couldn't open %s\n", name);
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return;
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}
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Con_Printf ("Reading %s...\n", name);
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c = 0;
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for ( ;; )
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{
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r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
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if (r != 3)
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break;
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c++;
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if (!free_particlesFPM)
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{
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Con_Printf ("Not enough free particles\n");
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break;
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}
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p = free_particlesFPM;
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free_particlesFPM = p->next;
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p->next = active_particlesFPM;
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active_particlesFPM = p;
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p->die = FPM_FROMLONG(99999);
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p->color = ((-c)&15);
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p->type = pt_static;
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VectorCopy (vec3_originFPM, p->vel);
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//Dan: Here we convert the vector from the floats stored in the wad
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p->org[0]=FPM_FROMFLOAT(org[0]);
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p->org[1]=FPM_FROMFLOAT(org[1]);
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p->org[2]=FPM_FROMFLOAT(org[2]);
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//VectorCopy (org, p->org);
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}
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fclose (f);
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Con_Printf ("%i points read\n", c);
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}
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#endif //USEFPM
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/*
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===============
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R_ParseParticleEffect
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Parse an effect out of the server message
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===============
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*/
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void R_ParseParticleEffect (void)
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{
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vec3_t org, dir;
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int i, count, msgcount, color;
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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for (i=0 ; i<3 ; i++)
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dir[i] = (float)(MSG_ReadChar () * (1.0/16));
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msgcount = MSG_ReadByte ();
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color = MSG_ReadByte ();
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if (msgcount == 255)
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count = 1024;
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else
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count = msgcount;
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R_RunParticleEffect (org, dir, color, count);
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}
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#ifdef USEFPM
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void R_ParseParticleEffectFPM (void)
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{
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vec3_FPM_t org, dir;
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int i, count, msgcount, color;
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for (i=0 ; i<3 ; i++)
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org[i] = FPM_FROMFLOAT(MSG_ReadCoord ());
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for (i=0 ; i<3 ; i++)
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dir[i] = FPM_MUL(FPM_FROMLONG(MSG_ReadChar ()), FPM_FROMFLOAT(1.0/16));
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msgcount = MSG_ReadByte ();
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color = MSG_ReadByte ();
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if (msgcount == 255)
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count = 1024;
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else
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count = msgcount;
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R_RunParticleEffectFPM (org, dir, color, count);
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}
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#endif //USEFPM
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/*
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===============
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R_ParticleExplosion
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===============
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*/
|
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void R_ParticleExplosion (vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i=0 ; i<1024 ; i++)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = (float)(cl.time + 5);
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p->color = (float)ramp1[0];
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p->ramp = (float)(rand()&3);
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if (i & 1)
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{
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p->type = pt_explode;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + ((rand()%32)-16);
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p->vel[j] = (float)((rand()%512)-256);
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}
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}
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else
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{
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p->type = pt_explode2;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + ((rand()%32)-16);
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p->vel[j] = (float)((rand()%512)-256);
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}
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}
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}
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}
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#ifdef USEFPM
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void R_ParticleExplosionFPM (vec3_FPM_t org)
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{
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int i, j;
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particle_FPM_t *p;
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for (i=0 ; i<1024 ; i++)
|
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{
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if (!free_particlesFPM)
|
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return;
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p = free_particlesFPM;
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free_particlesFPM = p->next;
|
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p->next = active_particlesFPM;
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active_particlesFPM = p;
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p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_FROMLONG(5));
|
|
p->color = ramp1[0];
|
|
p->ramp = FPM_FROMLONG(rand()&3);
|
|
if (i & 1)
|
|
{
|
|
p->type = pt_explode;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = pt_explode2;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
/*
|
|
===============
|
|
R_ParticleExplosion2
|
|
|
|
===============
|
|
*/
|
|
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
int colorMod = 0;
|
|
|
|
for (i=0; i<512; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
p->die = (float)(cl.time + 0.3);
|
|
p->color = (float)(colorStart + (colorMod % colorLength));
|
|
colorMod++;
|
|
|
|
p->type = pt_blob;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j] + ((rand()%32)-16);
|
|
p->vel[j] = (float)((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_ParticleExplosion2FPM (vec3_FPM_t org, int colorStart, int colorLength)
|
|
{
|
|
int i, j;
|
|
particle_FPM_t *p;
|
|
int colorMod = 0;
|
|
|
|
for (i=0; i<512; i++)
|
|
{
|
|
if (!free_particlesFPM)
|
|
return;
|
|
p = free_particlesFPM;
|
|
free_particlesFPM = p->next;
|
|
p->next = active_particlesFPM;
|
|
active_particlesFPM = p;
|
|
|
|
p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_FROMFLOAT(0.3));
|
|
p->color = (colorStart + (colorMod % colorLength));
|
|
colorMod++;
|
|
|
|
p->type = pt_blob;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
/*
|
|
===============
|
|
R_BlobExplosion
|
|
|
|
===============
|
|
*/
|
|
void R_BlobExplosion (vec3_t org)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
|
|
for (i=0 ; i<1024 ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
p->die = (float)(cl.time + 1 + (rand()&8)*0.05);
|
|
|
|
if (i & 1)
|
|
{
|
|
p->type = pt_blob;
|
|
p->color = (float)(66 + rand()%6);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j] + ((rand()%32)-16);
|
|
p->vel[j] = (float)((rand()%512)-256);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = pt_blob2;
|
|
p->color = (float)(150 + rand()%6);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j] + ((rand()%32)-16);
|
|
p->vel[j] = (float)((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_BlobExplosionFPM (vec3_FPM_t org)
|
|
{
|
|
int i, j;
|
|
particle_FPM_t *p;
|
|
|
|
for (i=0 ; i<1024 ; i++)
|
|
{
|
|
if (!free_particlesFPM)
|
|
return;
|
|
p = free_particlesFPM;
|
|
free_particlesFPM = p->next;
|
|
p->next = active_particlesFPM;
|
|
active_particlesFPM = p;
|
|
|
|
p->die = FPM_ADD3(FPM_FROMFLOAT(clFPM.time), 1, FPM_MUL(FPM_FROMLONG(rand()&8),FPM_FROMFLOAT(0.05)));
|
|
|
|
if (i & 1)
|
|
{
|
|
p->type = pt_blob;
|
|
p->color = (66 + rand()%6);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = pt_blob2;
|
|
p->color = (150 + rand()%6);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
/*
|
|
===============
|
|
R_RunParticleEffect
|
|
|
|
===============
|
|
*/
|
|
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
if (count == 1024)
|
|
{ // rocket explosion
|
|
p->die = (float)(cl.time + 5);
|
|
p->color = (float)ramp1[0];
|
|
p->ramp = (float)(rand()&3);
|
|
if (i & 1)
|
|
{
|
|
p->type = pt_explode;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j] + ((rand()%32)-16);
|
|
p->vel[j] = (float)((rand()%512)-256);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = pt_explode2;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j] + ((rand()%32)-16);
|
|
p->vel[j] = (float)((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->die = (float)(cl.time + 0.1*(rand()%5));
|
|
p->color = (float)((color&~7) + (rand()&7));
|
|
p->type = pt_slowgrav;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = org[j] + ((rand()&15)-8);
|
|
p->vel[j] = dir[j]*15;// + (rand()%300)-150;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_RunParticleEffectFPM (vec3_FPM_t org, vec3_FPM_t dir, int color, int count)
|
|
{
|
|
int i, j;
|
|
particle_FPM_t *p;
|
|
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
if (!free_particlesFPM)
|
|
return;
|
|
p = free_particlesFPM;
|
|
free_particlesFPM = p->next;
|
|
p->next = active_particlesFPM;
|
|
active_particlesFPM = p;
|
|
|
|
if (count == 1024)
|
|
{ // rocket explosion
|
|
p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_FROMLONG(5));
|
|
p->color = ramp1[0];
|
|
p->ramp = FPM_FROMLONG(rand()&3);
|
|
if (i & 1)
|
|
{
|
|
p->type = pt_explode;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->type = pt_explode2;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()%32)-16));
|
|
p->vel[j] = FPM_FROMLONG((rand()%512)-256);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_MUL(FPM_FROMFLOAT(0.1),FPM_FROMLONG(rand()%5)));
|
|
p->color = ((color&~7) + (rand()&7));
|
|
p->type = pt_slowgrav;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
p->org[j] = FPM_ADD(org[j], FPM_FROMLONG((rand()&15)-8));
|
|
p->vel[j] = FPM_MUL(dir[j],FPM_FROMLONG(15));// + (rand()%300)-150;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
/*
|
|
===============
|
|
R_LavaSplash
|
|
|
|
===============
|
|
*/
|
|
void R_LavaSplash (vec3_t org)
|
|
{
|
|
int i, j, k;
|
|
particle_t *p;
|
|
float vel;
|
|
vec3_t dir;
|
|
|
|
for (i=-16 ; i<16 ; i++)
|
|
for (j=-16 ; j<16 ; j++)
|
|
for (k=0 ; k<1 ; k++)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
p->die = (float)(cl.time + 2 + (rand()&31) * 0.02);
|
|
p->color = (float)(224 + (rand()&7));
|
|
p->type = pt_slowgrav;
|
|
|
|
dir[0] = (float)(j*8 + (rand()&7));
|
|
dir[1] = (float)(i*8 + (rand()&7));
|
|
dir[2] = 256;
|
|
|
|
p->org[0] = org[0] + dir[0];
|
|
p->org[1] = org[1] + dir[1];
|
|
p->org[2] = org[2] + (rand()&63);
|
|
|
|
VectorNormalize (dir);
|
|
vel = (float)(50 + (rand()&63));
|
|
VectorScale (dir, vel, p->vel);
|
|
}
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_LavaSplashFPM (vec3_FPM_t org)
|
|
{
|
|
int i, j, k;
|
|
particle_FPM_t *p;
|
|
fixedpoint_t vel;
|
|
vec3_FPM_t dir;
|
|
|
|
for (i=-16 ; i<16 ; i++)
|
|
for (j=-16 ; j<16 ; j++)
|
|
for (k=0 ; k<1 ; k++)
|
|
{
|
|
if (!free_particlesFPM)
|
|
return;
|
|
p = free_particlesFPM;
|
|
free_particlesFPM = p->next;
|
|
p->next = active_particlesFPM;
|
|
active_particlesFPM = p;
|
|
|
|
p->die = FPM_ADD3(FPM_FROMFLOAT(clFPM.time), FPM_FROMLONG(2), FPM_MUL(FPM_FROMLONG(rand()&31), FPM_FROMFLOAT(0.02)));
|
|
p->color = (224 + (rand()&7));
|
|
p->type = pt_slowgrav;
|
|
|
|
dir[0] = FPM_FROMLONG(j*8 + (rand()&7));
|
|
dir[1] = FPM_FROMLONG(i*8 + (rand()&7));
|
|
dir[2] = FPM_FROMLONG(256);
|
|
|
|
p->org[0] = FPM_ADD(org[0], dir[0]);
|
|
p->org[1] = FPM_ADD(org[1], dir[1]);
|
|
p->org[2] = FPM_ADD(org[2], FPM_FROMLONG(rand()&63));
|
|
|
|
VectorNormalizeFPM (dir);
|
|
vel = FPM_FROMLONG(50 + (rand()&63));
|
|
VectorScaleFPM (dir, vel, p->vel);
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
/*
|
|
===============
|
|
R_TeleportSplash
|
|
|
|
===============
|
|
*/
|
|
void R_TeleportSplash (vec3_t org)
|
|
{
|
|
int i, j, k;
|
|
particle_t *p;
|
|
float vel;
|
|
vec3_t dir;
|
|
|
|
for (i=-16 ; i<16 ; i+=4)
|
|
for (j=-16 ; j<16 ; j+=4)
|
|
for (k=-24 ; k<32 ; k+=4)
|
|
{
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
p->die = (float)(cl.time + 0.2 + (rand()&7) * 0.02);
|
|
p->color = (float)(7 + (rand()&7));
|
|
p->type = pt_slowgrav;
|
|
|
|
dir[0] = (float)j*8;
|
|
dir[1] = (float)i*8;
|
|
dir[2] = (float)k*8;
|
|
|
|
p->org[0] = org[0] + i + (rand()&3);
|
|
p->org[1] = org[1] + j + (rand()&3);
|
|
p->org[2] = org[2] + k + (rand()&3);
|
|
|
|
VectorNormalize (dir);
|
|
vel = (float)(50 + (rand()&63));
|
|
VectorScale (dir, vel, p->vel);
|
|
}
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_TeleportSplashFPM (vec3_FPM_t org)
|
|
{
|
|
int i, j, k;
|
|
particle_FPM_t *p;
|
|
fixedpoint_t vel;
|
|
vec3_FPM_t dir;
|
|
|
|
for (i=-16 ; i<16 ; i+=4)
|
|
for (j=-16 ; j<16 ; j+=4)
|
|
for (k=-24 ; k<32 ; k+=4)
|
|
{
|
|
if (!free_particlesFPM)
|
|
return;
|
|
p = free_particlesFPM;
|
|
free_particlesFPM = p->next;
|
|
p->next = active_particlesFPM;
|
|
active_particlesFPM = p;
|
|
|
|
p->die = FPM_ADD3(FPM_FROMFLOAT(clFPM.time), FPM_FROMFLOAT(0.2), FPM_MUL(FPM_FROMLONG(rand()&7), FPM_FROMFLOAT(0.02)));
|
|
p->color = (7 + (rand()&7));
|
|
p->type = pt_slowgrav;
|
|
|
|
dir[0] = FPM_FROMLONG(j*8);
|
|
dir[1] = FPM_FROMLONG(i*8);
|
|
dir[2] = FPM_FROMLONG(k*8);
|
|
|
|
p->org[0] = FPM_ADD(org[0], FPM_FROMLONG(i + (rand()&3)));
|
|
p->org[1] = FPM_ADD(org[1], FPM_FROMLONG(j + (rand()&3)));
|
|
p->org[2] = FPM_ADD(org[2], FPM_FROMLONG(k + (rand()&3)));
|
|
|
|
VectorNormalizeFPM (dir);
|
|
vel = FPM_FROMLONG(50 + (rand()&63));
|
|
VectorScaleFPM(dir, vel, p->vel);
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
void R_RocketTrail (vec3_t start, vec3_t end, int type)
|
|
{
|
|
vec3_t vec;
|
|
float len;
|
|
int j;
|
|
particle_t *p;
|
|
int dec;
|
|
static int tracercount;
|
|
|
|
VectorSubtract (end, start, vec);
|
|
len = VectorNormalize (vec);
|
|
if (type < 128)
|
|
dec = 3;
|
|
else
|
|
{
|
|
dec = 1;
|
|
type -= 128;
|
|
}
|
|
|
|
while (len > 0)
|
|
{
|
|
len -= dec;
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
VectorCopy (vec3_origin, p->vel);
|
|
p->die = (float)(cl.time + 2);
|
|
|
|
switch (type)
|
|
{
|
|
case 0: // rocket trail
|
|
p->ramp = (float)((rand()&3));
|
|
p->color = (float)(ramp3[(int)p->ramp]);
|
|
p->type = pt_fire;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
break;
|
|
|
|
case 1: // smoke smoke
|
|
p->ramp = (float)((rand()&3) + 2);
|
|
p->color = (float)(ramp3[(int)p->ramp]);
|
|
p->type = pt_fire;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
break;
|
|
|
|
case 2: // blood
|
|
p->type = pt_grav;
|
|
p->color = (float)(67 + (rand()&3));
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
break;
|
|
|
|
case 3:
|
|
case 5: // tracer
|
|
p->die = (float)(cl.time + 0.5);
|
|
p->type = pt_static;
|
|
if (type == 3)
|
|
p->color = (float)(52 + ((tracercount&4)<<1));
|
|
else
|
|
p->color = (float)(230 + ((tracercount&4)<<1));
|
|
|
|
tracercount++;
|
|
|
|
VectorCopy (start, p->org);
|
|
if (tracercount & 1)
|
|
{
|
|
p->vel[0] = 30*vec[1];
|
|
p->vel[1] = 30*-vec[0];
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] = 30*-vec[1];
|
|
p->vel[1] = 30*vec[0];
|
|
}
|
|
break;
|
|
|
|
case 4: // slight blood
|
|
p->type = pt_grav;
|
|
p->color = (float)(67 + (rand()&3));
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
len -= 3;
|
|
break;
|
|
|
|
case 6: // voor trail
|
|
p->color = (float)(9*16 + 8 + (rand()&3));
|
|
p->type = pt_static;
|
|
p->die = (float)(cl.time + 0.3);
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()&15)-8);
|
|
break;
|
|
}
|
|
|
|
|
|
VectorAdd (start, vec, start);
|
|
}
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_RocketTrailFPM (vec3_FPM_t start, vec3_FPM_t end, int type)
|
|
{
|
|
vec3_FPM_t vec;
|
|
fixedpoint_t len;
|
|
int j;
|
|
particle_FPM_t *p;
|
|
//Dan: changed dec from int to fixedpoint_t, so it is the same type as len
|
|
fixedpoint_t dec;
|
|
static int tracercount;
|
|
|
|
VectorSubtractFPM (end, start, vec);
|
|
len = VectorNormalizeFPM (vec);
|
|
if (type < FPM_FROMLONG(128))
|
|
dec = FPM_FROMLONG(3);
|
|
else
|
|
{
|
|
dec = FPM_FROMLONG(1);
|
|
type -= 128;
|
|
}
|
|
|
|
while (len > 0)
|
|
{
|
|
len=FPM_SUB(len, dec);
|
|
|
|
if (!free_particlesFPM)
|
|
return;
|
|
p = free_particlesFPM;
|
|
free_particlesFPM = p->next;
|
|
p->next = active_particlesFPM;
|
|
active_particlesFPM = p;
|
|
|
|
VectorCopy(vec3_originFPM, p->vel);
|
|
p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), 2);
|
|
|
|
switch (type)
|
|
{
|
|
case 0: // rocket trail
|
|
p->ramp = FPM_FROMLONG((rand()&3));
|
|
p->color = (ramp3[FPM_TOLONG(p->ramp)]);
|
|
p->type = pt_fire;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = FPM_ADD(start[j], FPM_FROMLONG((rand()%6)-3));
|
|
break;
|
|
|
|
case 1: // smoke smoke
|
|
p->ramp = FPM_FROMLONG((rand()&3) + 2);
|
|
p->color = (ramp3[FPM_TOLONG(p->ramp)]);
|
|
p->type = pt_fire;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = FPM_ADD(start[j], FPM_FROMLONG((rand()%6)-3));
|
|
break;
|
|
|
|
case 2: // blood
|
|
p->type = pt_grav;
|
|
p->color = (67 + (rand()&3));
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = FPM_ADD(start[j], FPM_FROMLONG((rand()%6)-3));
|
|
break;
|
|
|
|
case 3:
|
|
case 5: // tracer
|
|
p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_FROMFLOAT(0.5));
|
|
p->type = pt_static;
|
|
if (type == 3)
|
|
p->color = (52 + ((tracercount&4)<<1));
|
|
else
|
|
p->color = (230 + ((tracercount&4)<<1));
|
|
|
|
tracercount++;
|
|
|
|
VectorCopy (start, p->org);
|
|
if (tracercount & 1)
|
|
{
|
|
p->vel[0] = FPM_MUL(30,vec[1]);
|
|
p->vel[1] = FPM_MUL(30,-vec[0]);
|
|
}
|
|
else
|
|
{
|
|
p->vel[0] = FPM_MUL(30,-vec[1]);
|
|
p->vel[1] = FPM_MUL(30,vec[0]);
|
|
}
|
|
break;
|
|
|
|
case 4: // slight blood
|
|
p->type = pt_grav;
|
|
p->color = (67 + (rand()&3));
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = FPM_ADD(start[j], FPM_FROMLONG((rand()%6)-3));
|
|
len -= 3;
|
|
break;
|
|
|
|
case 6: // voor trail
|
|
p->color = (9*16 + 8 + (rand()&3));
|
|
p->type = pt_static;
|
|
p->die = FPM_ADD(FPM_FROMFLOAT(clFPM.time), FPM_FROMFLOAT(0.3));
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = FPM_ADD(start[j], FPM_FROMLONG((rand()&15)-8));
|
|
break;
|
|
}
|
|
|
|
|
|
VectorAddFPM (start, vec, start);
|
|
}
|
|
}
|
|
#endif //USEFPM
|
|
|
|
/*
|
|
===============
|
|
R_DrawParticles
|
|
===============
|
|
*/
|
|
extern cvar_t sv_gravity;
|
|
|
|
void R_DrawParticles (void)
|
|
{
|
|
particle_t *p, *kill;
|
|
float grav;
|
|
int i;
|
|
float time2, time3;
|
|
float time1;
|
|
float dvel;
|
|
float frametime;
|
|
|
|
#ifdef GLQUAKE
|
|
vec3_t up, right;
|
|
float scale;
|
|
|
|
GL_Bind(particletexture);
|
|
glEnable (GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glBegin (GL_TRIANGLES);
|
|
|
|
VectorScale (vup, 1.5, up);
|
|
VectorScale (vright, 1.5, right);
|
|
#else
|
|
D_StartParticles ();
|
|
|
|
VectorScale (vright, xscaleshrink, r_pright);
|
|
VectorScale (vup, yscaleshrink, r_pup);
|
|
VectorCopy (vpn, r_ppn);
|
|
#endif
|
|
frametime = (float)(cl.time - cl.oldtime);
|
|
time3 = frametime * 15;
|
|
time2 = frametime * 10; // 15;
|
|
time1 = frametime * 5;
|
|
grav = (float)(frametime * sv_gravity.value * 0.05);
|
|
dvel = 4*frametime;
|
|
|
|
for ( ;; )
|
|
{
|
|
kill = active_particles;
|
|
if (kill && kill->die < cl.time)
|
|
{
|
|
active_particles = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (p=active_particles ; p ; p=p->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < cl.time)
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
// hack a scale up to keep particles from disapearing
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
if (scale < 20)
|
|
scale = 1;
|
|
else
|
|
scale = 1 + scale * 0.004;
|
|
glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
|
|
glTexCoord2f (0,0);
|
|
glVertex3fv (p->org);
|
|
glTexCoord2f (1,0);
|
|
glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
|
|
glTexCoord2f (0,1);
|
|
glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale);
|
|
#else
|
|
D_DrawParticle (p);
|
|
#endif
|
|
p->org[0] += p->vel[0]*frametime;
|
|
p->org[1] += p->vel[1]*frametime;
|
|
p->org[2] += p->vel[2]*frametime;
|
|
|
|
switch (p->type)
|
|
{
|
|
case pt_static:
|
|
break;
|
|
case pt_fire:
|
|
p->ramp += time1;
|
|
if (p->ramp >= 6)
|
|
p->die = -1;
|
|
else
|
|
p->color = (float)(ramp3[(int)p->ramp]);
|
|
p->vel[2] += grav;
|
|
break;
|
|
|
|
case pt_explode:
|
|
p->ramp += time2;
|
|
if (p->ramp >=8)
|
|
p->die = -1;
|
|
else
|
|
p->color = (float)(ramp1[(int)p->ramp]);
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] += p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_explode2:
|
|
p->ramp += time3;
|
|
if (p->ramp >=8)
|
|
p->die = -1;
|
|
else
|
|
p->color = (float)(ramp2[(int)p->ramp]);
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] -= p->vel[i]*frametime;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob:
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] += p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob2:
|
|
for (i=0 ; i<2 ; i++)
|
|
p->vel[i] -= p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_grav:
|
|
#ifdef QUAKE2
|
|
p->vel[2] -= grav * 20;
|
|
break;
|
|
#endif
|
|
case pt_slowgrav:
|
|
p->vel[2] -= grav;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
glEnd ();
|
|
glDisable (GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
#else
|
|
D_EndParticles ();
|
|
#endif
|
|
}
|
|
|
|
#ifdef USEFPM
|
|
void R_DrawParticlesFPM (void)
|
|
{
|
|
particle_FPM_t *p, *kill;
|
|
fixedpoint_t grav;
|
|
int i;
|
|
fixedpoint_t time1, time2, time3;
|
|
fixedpoint_t dvel;
|
|
fixedpoint_t frametime;
|
|
//Dan: var used for one-time fixedpoint conversion
|
|
fixedpoint_t cltime=FPM_FROMFLOAT(clFPM.time);
|
|
|
|
#ifdef GLQUAKE
|
|
//Dan: not converted, unused by Pocket PC
|
|
vec3_t up, right;
|
|
float scale;
|
|
|
|
GL_Bind(particletexture);
|
|
glEnable (GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glBegin (GL_TRIANGLES);
|
|
|
|
VectorScale (vup, 1.5, up);
|
|
VectorScale (vright, 1.5, right);
|
|
#else
|
|
//Dan: Empty function
|
|
//D_StartParticlesFPM ();
|
|
|
|
VectorScaleFPM (vrightFPM, xscaleshrinkFPM, r_prightFPM);
|
|
VectorScaleFPM (vupFPM, yscaleshrinkFPM, r_pupFPM);
|
|
VectorCopy (vpn, r_ppn);
|
|
#endif
|
|
frametime = FPM_SUB(cltime, FPM_FROMFLOAT(clFPM.oldtime));
|
|
time3 = FPM_MUL(frametime, FPM_FROMLONG(15));
|
|
time2 = FPM_MUL(frametime, FPM_FROMLONG(10)); // 15;
|
|
time1 = FPM_MUL(frametime, FPM_FROMLONG(5));
|
|
grav = FPM_MUL(FPM_MUL(frametime, FPM_FROMFLOAT(sv_gravity.value)), FPM_FROMFLOAT(0.05));
|
|
dvel = FPM_MUL(FPM_FROMLONGC(4), frametime);
|
|
|
|
for ( ;; )
|
|
{
|
|
kill = active_particlesFPM;
|
|
if (kill && kill->die < cltime)
|
|
{
|
|
active_particlesFPM = kill->next;
|
|
kill->next = free_particlesFPM;
|
|
free_particlesFPM = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (p=active_particlesFPM ; p ; p=p->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
if (kill && kill->die < cltime)
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = free_particlesFPM;
|
|
free_particlesFPM = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
// hack a scale up to keep particles from disapearing
|
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
|
if (scale < 20)
|
|
scale = 1;
|
|
else
|
|
scale = 1 + scale * 0.004;
|
|
glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
|
|
glTexCoord2f (0,0);
|
|
glVertex3fv (p->org);
|
|
glTexCoord2f (1,0);
|
|
glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
|
|
glTexCoord2f (0,1);
|
|
glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale);
|
|
#else
|
|
D_DrawParticleFPM (p);
|
|
#endif
|
|
p->org[0] = FPM_ADD(p->org[0], FPM_MUL(p->vel[0],frametime));
|
|
p->org[1] = FPM_ADD(p->org[1], FPM_MUL(p->vel[1],frametime));
|
|
p->org[2] = FPM_ADD(p->org[2], FPM_MUL(p->vel[2],frametime));
|
|
|
|
switch (p->type)
|
|
{
|
|
case pt_static:
|
|
break;
|
|
case pt_fire:
|
|
p->ramp = FPM_ADD(p->ramp, time1);
|
|
if (p->ramp >= FPM_FROMLONGC(6))
|
|
p->die = FPM_FROMLONGC(-1);
|
|
else
|
|
p->color = (ramp3[FPM_TOLONG(p->ramp)]);
|
|
p->vel[2] = FPM_ADD(p->vel[2], grav);
|
|
break;
|
|
|
|
case pt_explode:
|
|
p->ramp = FPM_ADD(p->ramp, time2);
|
|
if (p->ramp >=FPM_FROMLONGC(8))
|
|
p->die = FPM_FROMLONGC(-1);
|
|
else
|
|
p->color = (ramp1[FPM_TOLONG(p->ramp)]);
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] = FPM_ADD(p->vel[i], FPM_MUL(p->vel[i], dvel));
|
|
p->vel[2] = FPM_SUB(p->vel[2], grav);
|
|
break;
|
|
|
|
case pt_explode2:
|
|
p->ramp = FPM_ADD(p->ramp, time3);
|
|
if (p->ramp >= FPM_FROMLONGC(8))
|
|
p->die = FPM_FROMLONGC(-1);
|
|
else
|
|
p->color = (ramp2[FPM_TOLONG(p->ramp)]);
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] = FPM_SUB(p->vel[i], FPM_MUL(p->vel[i],frametime));
|
|
p->vel[2] = FPM_SUB(p->vel[2], grav);
|
|
break;
|
|
|
|
case pt_blob:
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] = FPM_ADD(p->vel[i], FPM_MUL(p->vel[i],dvel));
|
|
p->vel[2] = FPM_SUB(p->vel[2], grav);
|
|
break;
|
|
|
|
case pt_blob2:
|
|
for (i=0 ; i<2 ; i++)
|
|
p->vel[i] = FPM_SUB(p->vel[i], FPM_MUL(p->vel[i],dvel));
|
|
p->vel[2] = FPM_SUB(p->vel[2], grav);
|
|
break;
|
|
|
|
case pt_grav:
|
|
#ifdef QUAKE2
|
|
p->vel[2] = FPM_SUB(p->vel[2], FPM_MUL(grav, 20));
|
|
break;
|
|
#endif
|
|
case pt_slowgrav:
|
|
p->vel[2] = FPM_SUB(p->vel[2], grav);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
glEnd ();
|
|
glDisable (GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
#else
|
|
//Dan: Empty function
|
|
//D_EndParticlesFPM ();
|
|
#endif
|
|
}
|
|
#endif //USEFPM
|