170 lines
5.3 KiB
Plaintext
170 lines
5.3 KiB
Plaintext
1.0.15:
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- reenabled compiler option -Wall and fixed some warnings (20/09/10 MS)
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- renamed (unused) full non-ascii turkish and portugese localizations to
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prevent warnings (20/09/10 MS)
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- added italian localization (20/09/10 Kenyu)
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1.0.14:
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- added missing include for locale (25/12/09 CT)
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- fixed too short size in several memset calls (25/12/09 MS)
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- increased range for horizontal block delay to 9 (24/12/09 CT)
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- fixed incorrect english (penalty instead of malus) (24/12/09 CT)
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- added XDG support (24/12/09 MS)
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1.0.13:
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- enable block drop shadow per default (09/10/25 MS)
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- use translation independent chart ids (09/10/25 MS)
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- added swedish translation (08/08/26 NG)
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- added french translation and special character free pt and tr versions
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(08/04/06 JJ)
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1.0.12:
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- added portugese translation (08/03/29 JJ)
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- removed -Wall from CC arguments for better portability
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(06/04/01 PM)
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- l10n of yes/no keys (05/10/10 R.S.)
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1.0.11:
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- i18n support and german l10n added (05/10/04 M.S.)
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- smooth_hori is 0 by default (looks less nice but is better to handle)
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(05/10/04 M.S.)
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1.0.10:
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- added configure option to let all lines, sent in one go to your
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opponents in a multiplayer game, have the holes at the same
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positions (05/02/14 K.M.)
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- adjusted size of game type names array (05/02/14 K.M.)
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- allow clearing keystate of all keys after a block insertion
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(05/02/14 K.M.)
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1.0.9:
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- security issue fixed: a buffer overflow in the highscores file
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could be used to run code with another's user id (05/01/25 U.H.)
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1.0.8:
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- added case '\0' (empty line) to fix reading the config file in
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windows (04/09/06 Murlock)
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1.0.7:
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- added missing newlines which caused SDL error message not to
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be seen (03/05/14 P.H)
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- added range check for the starting level to prevent abnormally
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high scores when setting this level too high (03/05/14 P.H)
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- configure option --with-hiscore-path has been replaced with
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autoconf option --localstatedir (04/06/14 M.S.)
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- data files will be installed to $datadir/ltris instead
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of $datadir/games/ltris (04/06/14 M.S.)
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1.0.6:
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- option added to give all players the same blocks in the same order
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for a multiplayer game when expert mode is off (03/01/19 M.S.)
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- if the next new block is the same as the current block the
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random selection is repeated only once (instead of until
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different) thus there may be several equal blocks in a row
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now (03/01/18 M.S.)
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- in expert mode there is now a 50% chance of balanced properties
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(03/01/18 M.S.)
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- bugfix: in mode 'figures' tiles and lines are no longer added
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while game is paused (03/01/18 M.S.)
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- changed URL from lgames.org to lgames.sf.net (03/01/18 M.S.)
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1.0.5:
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- windows manager's close button works (03/10/05 M.S.)
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- expert mode with unbalanced properties for next block to make it
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difficult to fit (03/10/05 chkno)
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1.0.4:
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- fixed security holes created by improper use of sprintf
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(02/11/24 S.K.)
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1.0.3:
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- option for asynchron collision check that allows to move a block
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below others though 'smooth drop' is enabled (02/07/25 M.S.)
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- config is now plain text (02/07/25 M.S.)
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- guiding lines implemented in addition to the helping shadow
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(02/07/20 I.v.L)
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1.0.2:
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- changed 'wholes' to 'holes' (me no native speaker! but thanks
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goes to Pascal Hakim)
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- fixed a two-player bug where the wrong guy won if lines were sent
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(thanks to Jeff Shute)
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- option to modify audio buffer size to fix sound problems
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1.0.1:
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-the clearance of the 'Down' key after inserting a block is now
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optional
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-preview boxes for two-player are now at the same height level
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-allowed more keys for controls (keypad, home, pos, end, pageup,
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pagedown, space)
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-highscores aren't overwritten when updating (thanks to Sean Holt)
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-adjusted chart so it can handle the CPU scores
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-CPU style/delay option instead of difficulty (better customization)
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-improved CPU (increased average score from 5,7 Mio to 583,6 Mio!)
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-added an option to disable the background change
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-opponent controls in 'Vs Human' no longer assigned to CPU
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-bonus score of a bowl is added directly after its game's over
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-default for animations set correctly
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-a multiplayer winner gains additional 50,000 score in the end
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1.0:
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-menu improved
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-graphics improved
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-added AI
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-added three-player mode
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-rewrote engine (c++ --> c)
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-removed assembler code
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-fixed some minor warnings
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010310:
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-added fullscreen option
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-fixed infinite loop in level 13 of 'advanced' game
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-score is counted faster
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-animations disappear faster
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-doesn't crash when config file comes from an older version
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001115:
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-fixed various bugs
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-when paused only resume game if 'p' is pressed
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-fixed segfault in multiplayer mode (when Options/Game/Help was 'on')
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001102:
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-added a 'drop' key
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-does not get so fast in the beginning
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-two game speeds (slow/normal)
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001017:
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-fixed some bugs
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-optional block-by-block drop
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-added some missing '#include <string.h>' and newlines
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001014:
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-smooth horizontal movement
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-segfault bug in multiplayer mode fixed
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-you can see where the block will touch the ground (optional)
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-sound is default (configure)
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000930:
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-compatible with SDL version 1.1.5 or better
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-improved the installation
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000705:
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-fonts improved
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-tile graphics improved
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000422:
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-fixed a bug in the menu
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-added various backgrounds
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000418:
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-added a multiplayer mode
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-improved some parts of the source code
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-released the source
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000314:
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-added sound
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000313:
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-initial public release
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-compiled for ix86
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