79 lines
2.9 KiB
Plaintext
79 lines
2.9 KiB
Plaintext
Jooleem 0.1.3+
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=============
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http://jooleem.sourceforge.net/
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== Introduction ==
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Jooleem is a simple yet extremely addictive puzzle game. There is only one
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rule: click on four marbles of the same color that form a rectangle. Time is
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constantly running out, but you can earn time (and points) by forming
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rectangles. The larger the rectangle, the more time and points are won.
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Jooleem is free and open source software.
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== Controls ==
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Left click - Selects a marble. Selecting an already selected marble deselects it.
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Right click - Deselects the currently selected marbles.
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P - Pauses the game.
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H - Hint.
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F12 - Takes a screenshot. The file can be found in the "data/screenshot" folder.
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Esc - Quits the game.
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== Tips ==
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* When stuck, click the hint button. But beware - you will pay a time penalty.
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* Fill up the time bar to advance to the next level. The higher the level, the
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more points you get per marble.
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* The higher the level, the tougher the game. You earn less and less time per
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marble as the game progresses.
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== License ==
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Jooleem is free and open source software. The code is released under the GNU
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General Public License. The full license can be found in GPL.txt in the game's
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folder.
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All of the game's assets (music, sound effects, images) are original and
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released under a Creative Commons deed. The relevant deed can by found at http://creativecommons.org/licenses/by-nc/2.5/.
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== Development ==
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Jooleem is developed using C++ and SDL, with cross platform compatibility in
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mind. Currently, Windows and Linux versions of the game are available for
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download. Mac OS X and RISC OS ports are planned.
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You can follow the development process, submit bug reports and make feature
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requests on the game's project page - http://sourceforge.net/projects/jooleem/.
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== Credits ==
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Project lead, code & graphics: Chai Braudo (braudo@users.sourceforge.net)
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Music: Ryan Reilly (http://www.allacrost.org/)
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Sound design: Dale North (http://www.dalenorth.com/northmedia)
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Linux port: Jani Huhtanen
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Beta testing: Iddo Braudo, Uri Grupel, Shany Tcshernichov and Ma'ayan Zigdon
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The game was inspired by Nick Kouvaris' ZNAX
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(http://www.freestuff.gr/lightforce/znax.php)
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== Changelog ==
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0.1.3
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[2005-08-27]
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* Fixed - music now loops properly in game mode
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0.1.2
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[2005-08-27]
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* All new original sound effects by Dale North
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* All new music track by Ryan Reilly
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* When completing a rectangle, the points earned are shown
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* Improved sound and music support
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* Improved resource loading
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* Minor fixes so the game compiles on OS X (GCC 4.0)
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* Browser can now be launched on OS X
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* Exceptions are shown in an OS specific message dialog
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0.1.1 [2005-08-08]
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* Clicking a selected marble deselects it
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* Executable installer
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* Added link to website in the about window
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* Fixed button behavior when clicking and dragging
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0.1.0 [2005-08-07]
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* First public release
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[2005-08-27]
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