171 lines
5.7 KiB
Plaintext
171 lines
5.7 KiB
Plaintext
Jooleem changelog
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=================
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Changes relevant to developers are marked with *
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Changes relevant to users are marked with **
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0.1.0 (Beta 1) [2005-08-08]
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** First public release
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0.1.1
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[2005-08-08]
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* Added PushUserEvent() to event.h
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** Clicking a selected marble deselects it
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** Executable installer
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** Added link to website in the about window
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** Fixed button behavior when clicking and dragging
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-----
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0.1.2
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[2005-08-27]
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** All new original sound effects by Dale North
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** All new music track by Ryan Reilly
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** When completing a rectangle, the points earned are shown
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** Improved sound and music support
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** Improved resource loading
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** Minor fixes so the game compiles on OS X (GCC 4.0)
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** Browser can now be launched on OS X
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** Exceptions are shown in an OS specific message dialog
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[2005-08-09]
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* Fixed Level messages during game
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[2005-08-10]
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* Add redraw to label's text change, button's align etc
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* Add to events.h - MakeUserEvent(&event, EVENT_CODE)
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[2005-08-11]
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** Minor fixes so it compiles on OS X (GCC 4.0)
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[2005-08-12]
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** Browser can now be launched on OS X
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[2005-08-13]
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** Exceptions are shown in an OS specific message dialog, and not in stderr
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* Switched from strstream (deprecated) to sstream in trap.h
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[2005-08-14]
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* Added support for data fields to PushUserEvent
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* Revised about window's layout
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[2005-08-15]
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* Renamed events: EVENT_SCORE -> EVENT_RECT_COMPLETE, EVENT_GAMEOVER -> EVENT_GAME_OVER, EVENT_LEVELOVER -> EVENT_NEW_LEVEL, EVENT_HISCORES -> EVENT_HIGH_SCORES
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* Added CoordToPixels(), PixelsToCoord() and CoordToSDLRect() to Board
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* On rectangle completion, the rectangle's screen location is pushed as data for EVENT_RECT_COMPLETE
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** When completing a rectangle, the points earned are shown
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* Added TextEffect and EffectManager classes
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** Fixed: Two or more sounds can now play simultaneously
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[2005-08-19]
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* Added HandleUserEvents() to IntroState, GameOnState, gets called from HandleEvents
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* Renamed: ChunkManager -> SoundManager
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* Added events: EVENT_SELECTION_ADD, EVENT_SELECTION_CANCEL, EVENT_SELECTION_INVALID
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[2005-08-20]
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** The game can now handle music
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* Added MusicManager class
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* Added events: EVENT_TRACK_OVER
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* Added folder: data/music
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* Renamed folder: data/tiles -> data/marbles
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* Added music loading and playing to various classes
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* Removed Mix_Chunk member from all game classes (not UI), replaced with SoundManager::PlaySound()
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[2005-08-24]
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** All new original sound effects by Dale North
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* Added Engine::LoadSounds()
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[2005-08-26]
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** Improved resource loading
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* Replaced Engine::LoadSounds() with Engine::LoadResources()
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* Moved all resource loading to Engine::LoadResources()
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* Add Engine::InitStates()
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* Added common/filenames.h - contains all resource file names
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* Fixed Trap macro
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* Removed AddResources() from all windows
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* Changed all reference to "tiles" to "marbles"
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* Added SetVolume() to music and sound manager
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[2005-08-27]
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** All new music track by Ryan Reilly
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---
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0.1.3
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[2005-08-27]
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* Fixed - music now loops properly in game mode
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---
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0.1.4
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[2005-09-25]
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New features:
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* New Music track by Ryan Reily
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* 4 new sound effects by Dale North
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* When time is low, the time bar begins to flash and an alarm is sounded
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* Pressing F12 takes a screenshot
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* Upgraded to SDL 1.2.9
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Fixes:
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* When right clicking, the marble deselect sound is only played if any marbles are actually selected
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* Fixed sound corruption issue that appeared on some systems (thanks to Malte Thiesen)
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[2005-08-28]
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** Upgraded to SDL 1.2.9
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* Moved Blit from Font to SurfaceManager
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* SoundManager assigns a channel to each new sound, and keeps track of it
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* Added SoundManager::StopSound()
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* Added events: EVENT_TIME_LOW, EVENT_TIME_OK
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** Fixed: When right clicking, the marble deselect sound is only played if marbles are selected
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[2005-08-30]
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* Fixed TextEffect::Update so transparency will not underflow and make the effects opaque again
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* Minor compile-pleasing warning-stomping
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[2005-08-31]
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* Minor fixes so it compiles on linux (case sensitivy, files end with a newline). Thanks to Jani Huhtanen.
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[2005-09-01]
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* Removed FULLSCREEN flag
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* Changed post-increment to pre-increment for all loops (i++ to ++i)
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* Moved all board related consts from common.h to board.h
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* Converted sound effect files from WAV to Ogg
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[2005-09-02]
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** Fixed: The computer can keep playing indefinitely in the intro demo (thanks to mein@stare.nl)
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[2005-09-03]
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* Added UIProgressBar class
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* Added SoundManager::StopAll()
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** When time is low, the time bar begins to flash and an alert is sounded
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* When restarting via the Game Over window, the music is restarted as well
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* Changed audio buffer size to 2048, this may fix audio corruption
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* Added DEFAULT_VOLUME to SoundManager and MusicManager
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* Added Engine::GetMute()
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[2005-09-04]
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* Added visibility array to Board (bool m_isVisible[][])
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[2005-09-05]
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* Added new music track (track_01.ogg)
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[2005-09-08]
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* Added ScreenShot() to common.h
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** Pressing F12 takes a screenshot
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* Added EffectManager::AddGameOverEffect()
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[2005-09-10]
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* Added __FILE__ and __LINE__ to TRAP
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[2005-10-10]
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* Added game over effect to GameOverState::Enter
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* Removed font objects from EffectManager, they are now loaded into the font manager
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* Fixed in Engine::InitSDL(): Allocated audio channels to required number of effects
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* Added Board::DropRectLogic, Board::ChangeVisibility, Board::RenderDroppingRect
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* Added marble dropping effect to Board, currently diabled. define MARBLE_DROP to try it out
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[2005-10-11]
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* UIButton no longer contains a Mix_chunk, and uses the sound manager to play the click sound
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* Added SoundManager::SetVolume(string, float) - set a sample's volume
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