169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef NONET
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#include "NetServer.h"
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#include "Player.h"
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using namespace std;
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int NetServer::StartServer(int port) {
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/* open the socket */
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mySock = SDLNet_UDP_Open((Uint16)port);
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if(!mySock) {
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fprintf(stderr, "SDLNet_UDP_Open: %s\n", SDLNet_GetError());
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return -1;
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}
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return 0;
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}
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int NetServer::ComputePlayerID(char id) {
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unsigned char tm ,pl;
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tm = (id & NET_TEAM_LEFT)?0:1;
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pl = id & 0x3F;
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return ((pl << 1) | tm);
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}
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int NetServer::WaitClients(InputState * is, int nclients) {
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IPaddress * ipa;
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//char nleft = 0;
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//char nright = 0;
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unsigned char * id;
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int i;
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bool inserted = false;
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char pl;
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_nclients = nclients;
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while ( !inserted ) { // (nright + nleft) != nclients) {
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inserted = false;
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if (SDLNet_UDP_Recv(mySock, packetRegister) != 0) {
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ipa = (IPaddress*)malloc(sizeof(IPaddress));
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memcpy(ipa, &(packetRegister->address), sizeof(IPaddress));
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id = &(((net_register_t*)(packetRegister->data))->id);
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if (*id & NET_TEAM_LEFT) {
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for (i = 0; (i < configuration.left_nplayers) && !inserted; i++)
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if ((configuration.left_players[i] == PLAYER_COMPUTER) &&
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!_players[2*i]) {
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inserted = true;
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pl = (char)i;
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}
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if (inserted) {
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*id |= pl;
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//nleft++;
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} else
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continue;
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} else if (*id & NET_TEAM_RIGHT) {
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for (i = 0; (i < configuration.right_nplayers) && !inserted; i++)
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if ((configuration.right_players[i] == PLAYER_COMPUTER) &&
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!_players[2*i+1]) {
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inserted = true;
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pl = (char)i;
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}
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if (inserted) {
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*id |= pl;
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//nright++;
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} else
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continue;
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}
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_players[ComputePlayerID(*id)] = 1;
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clientIP.push_back(ipa);
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/* send the ID back to client */
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((net_register_t*)(packetRegister->data))->nplayers_l =
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configuration.left_nplayers;
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((net_register_t*)(packetRegister->data))->nplayers_r =
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configuration.right_nplayers;
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((net_register_t*)(packetRegister->data))->bgBig =
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configuration.bgBig;
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((net_register_t*)(packetRegister->data))->winning_score =
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configuration.winning_score;
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SDLNet_UDP_Send(mySock, -1, packetRegister);
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} else {
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if (getKeyPressed(is, false) == SDLK_ESCAPE) {
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return -1;
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}
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SDL_Delay(500);
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}
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}
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return (nclients-1);
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}
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//Uint16 NetServer::NormalizeCurrentFrame(
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int NetServer::SendSnapshot(Team *tleft, Team *tright, Ball * ball) {
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unsigned int i;
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net_game_snapshot_t * snap = (net_game_snapshot_t *)(packetSnap->data);
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std::vector<Player *> plv;
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snap->scorel = tleft->getScore();
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snap->scorer = tright->getScore();
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/* fill the left team informations */
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plv = tleft->players();
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for (i = 0; i < plv.size(); i++) {
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SDLNet_Write16(plv[i]->x(), &((snap->teaml)[i].x));
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SDLNet_Write16(plv[i]->y(), &((snap->teaml)[i].y));
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SDLNet_Write16(plv[i]->state(), &((snap->teaml)[i].frame));
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}
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/* fill the right team informations */
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plv = tright->players();
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for (i = 0; i < plv.size(); i++) {
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SDLNet_Write16(plv[i]->x(), &((snap->teamr)[i].x));
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SDLNet_Write16(plv[i]->y(), &((snap->teamr)[i].y));
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SDLNet_Write16(plv[i]->state(), &((snap->teamr)[i].frame));
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}
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/* fill the ball informations */
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SDLNet_Write16(ball->x(), &((snap->ball).x));
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SDLNet_Write16(ball->y(), &((snap->ball).y));
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// ball has just one state
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//SDLNet_Write16(ball->frame(), &((snap->ball).frame));
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/* send the snapshot to all clients */
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for (i = 0; i < clientIP.size(); i++) {
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packetSnap->address = *(clientIP[i]);
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SDLNet_UDP_Send(mySock, -1, packetSnap);
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}
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return 0;
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}
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int NetServer::ReceiveCommand(int * player, char * cmd) {
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if (SDLNet_UDP_Recv(mySock, packetCmd) != 0) {
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net_command_t * c = (net_command_t*)(packetCmd->data);
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*player = ComputePlayerID(c->id);
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*cmd = c->command;
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return 0;
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}
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return -1;
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}
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int NetServer::isRemote(int pl) {
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return _players[pl];
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}
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#endif
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