129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef NONET
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#include "NetClient.h"
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#include "MenuItemBigBackground.h"
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using namespace std;
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int NetClient::ConnectToServer(InputState * is, int * pl, int * pr, char team,
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const char * hostname, int port) {
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/* open the socket */
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mySock = SDLNet_UDP_Open(0);
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/* resolve the server name */
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if (SDLNet_ResolveHost(&ipaddress, (char*) hostname, port) == -1) {
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fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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return -1;
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}
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/* bind */
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channel=SDLNet_UDP_Bind(mySock, -1, &ipaddress);
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if(channel==-1) {
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fprintf(stderr, "SDLNet_UDP_Bind: %s\n", SDLNet_GetError());
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return -1;
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}
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packetRegister->address = packetSnap->address =
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packetCmd->address = ipaddress;
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((net_register_t*)(packetRegister->data))->id = team;
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SDLNet_UDP_Send(mySock, -1, packetRegister);
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while (!SDLNet_UDP_Recv(mySock, packetRegister)) {
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if (getKeyPressed(is, false) == SDLK_ESCAPE) {
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return -1;
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}
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}
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_id = ((net_register_t*)(packetRegister->data))->id;
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_nplayers_l = ((net_register_t*)(packetRegister->data))->nplayers_l;
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_nplayers_r = ((net_register_t*)(packetRegister->data))->nplayers_r;
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if (((net_register_t*)(packetRegister->data))->bgBig !=
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configuration.bgBig) {
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MenuItemBigBackground menuBG;
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std::stack<Menu *> st;
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menuBG.execute(st);
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}
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configuration.winning_score =
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((net_register_t*)(packetRegister->data))->winning_score;
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*pl = (int)_nplayers_l;
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*pr = (int)_nplayers_r;
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return 0;
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}
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int NetClient::WaitGameStart() {
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while (SDLNet_UDP_Recv(mySock, packetSnap) == 0) SDL_Delay(500);
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return 0;
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}
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inline int NetClient::receiveData(Uint16 *data) {
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int v = (int)SDLNet_Read16(data);
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return v;
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}
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int NetClient::ReceiveSnapshot(Team *tleft, Team *tright, Ball * ball,
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int passed) {
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net_game_snapshot_t * snap;
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std::vector<Player *> plv;
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unsigned int i;
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if (SDLNet_UDP_Recv(mySock, packetSnap) != 0) {
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snap = (net_game_snapshot_t*)packetSnap->data;
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/* fill the left team informations */
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plv = tleft->players();
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for (i = 0; i < plv.size(); i++) {
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plv[i]->setX(receiveData(&(snap->teaml)[i].x));
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plv[i]->setY(receiveData(&(snap->teaml)[i].y));
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plv[i]->updateClient(passed, (pl_state_t)receiveData(&(snap->teaml)[i].frame));
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}
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/* fill the right team informations */
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plv = tright->players();
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for (i = 0; i < plv.size(); i++) {
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plv[i]->setX(receiveData(&(snap->teamr)[i].x));
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plv[i]->setY(receiveData(&(snap->teamr)[i].y));
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plv[i]->updateClient(passed, (pl_state_t)receiveData(&(snap->teamr)[i].frame));
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}
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/* fill the ball informations */
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ball->setX(receiveData(&(snap->ball).x));
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ball->setY(receiveData(&(snap->ball).y));
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ball->updateFrame(passed);
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/* fill the score information */
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tleft->setScore(snap->scorel);
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tright->setScore(snap->scorer);
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return 0;
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}
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return -1;
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}
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int NetClient::SendCommand(char cmd) {
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net_command_t * command = (net_command_t *)(packetCmd->data);
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command->id = _id;
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command->command = cmd;
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return SDLNet_UDP_Send(mySock, -1, packetCmd)?0:-1;
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}
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#endif // NONET
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