138 lines
4.9 KiB
C++
138 lines
4.9 KiB
C++
/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif /* WIN32 */
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#include <string>
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#include <iostream>
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#include "Theme.h"
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using namespace std;
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Theme *CurrentTheme;
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string ThemeDir;
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void errorOn(string file) {
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throw Theme:: ThemeErrorException("Error accessing file " + file);
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}
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bool Theme::_checkTheme() {
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bool r;
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_hasConfFile = true;
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#ifndef WIN32
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cerr << "Verifying Theme `" << _name << "' [" << ThemeDir << "/" << _name << "/]:\n";
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if ( access(_CCS(_background), R_OK) ) {
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if (!_bigBackground)
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_background = TD + TH_BACKGROUND_JPG;
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else
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_background = TD + TH_BACKGROUND_BIG_JPG;
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if ( access(_CCS(_background), R_OK) ) errorOn("background.{jpg,png}");
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}
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if ( access(_CCS(_font), R_OK) ) errorOn(TH_FONT);
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if ( access(_CCS(_fontinv), R_OK) ) errorOn(TH_FONTINV);
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if ( access(_CCS(_leftmale), R_OK) ) errorOn(TH_LEFTMALE);
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if ( access(_CCS(_rightmale), R_OK) ) errorOn(TH_RIGHTMALE);
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if ( access(_CCS(_leftfemale), R_OK) ) errorOn(TH_LEFTFEMALE);
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if ( access(_CCS(_rightfemale), R_OK) ) errorOn(TH_RIGHTFEMALE);
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if ( access(_CCS(_ball), R_OK) ) errorOn(TH_BALL);
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if ( access(_CCS(_confFile), R_OK) ) _hasConfFile = false;
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r = (access(_CCS(_net), R_OK) == 0);
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#else
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struct _stat sStat ;
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cerr << "Verifying Theme `" << _name << "' [" << ThemeDir << "\\" << _name << "\\]:\n";
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if (_stat (_background.c_str(), &sStat)) {
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if (!_bigBackground)
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_background = TD + TH_BACKGROUND_JPG;
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else
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_background = TD + TH_BACKGROUND_BIG_JPG;
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if (_stat (_background.c_str(), &sStat)) errorOn("background.{jpg,png}");
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}
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if (_stat (_font.c_str(), &sStat)) errorOn (TH_FONT) ;
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if (_stat (_fontinv.c_str(), &sStat)) errorOn (TH_FONTINV) ;
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if (_stat (_leftmale.c_str(), &sStat)) errorOn (TH_LEFTMALE) ;
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if (_stat (_rightmale.c_str(), &sStat)) errorOn (TH_RIGHTMALE) ;
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if (_stat (_leftfemale.c_str(), &sStat)) errorOn (TH_LEFTFEMALE) ;
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if (_stat (_rightfemale.c_str(), &sStat)) errorOn (TH_RIGHTFEMALE) ;
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if (_stat (_ball.c_str(), &sStat)) errorOn (TH_BALL) ;
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if ( _stat(_confFile.c_str(), &sStat) ) _hasConfFile = false;
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r = (_stat (_net.c_str(), &sStat) == 0) ;
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#endif /* WIN32 */
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if ( !r ) cerr << "Warning: No net for this theme!\n";
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cerr << "OK!\n";
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configuration.setDefaultFrameConf();
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if ( _hasConfFile ) {
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cerr << "Using configuration file theme.conf\n";
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loadConf();
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} else {
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cerr << "No theme.conf\n";
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}
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return(r);
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}
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void Theme::loadConf()
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{
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Aargh myAargh; /* I want a new one, 'cause the global one is used by
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configuration */
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myAargh.loadConf(_confFile.c_str());
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/* now set things up in configuration */
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string value;
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if ( myAargh.getArg("NPlayerFrames", value) )
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configuration.playerFrameConf.nPlayerFrames = atoi(value.c_str());
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if ( myAargh.getArg("PlayerStillB", value) )
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configuration.playerFrameConf.playerStillB = atoi(value.c_str());
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if ( myAargh.getArg("PlayerStillE", value) )
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configuration.playerFrameConf.playerStillE = atoi(value.c_str());
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if ( myAargh.getArg("PlayerStillP", value) )
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configuration.playerFrameConf.playerStillP = atoi(value.c_str());
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if ( myAargh.getArg("PlayerRunB", value) )
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configuration.playerFrameConf.playerRunB = atoi(value.c_str());
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if ( myAargh.getArg("PlayerRunE", value) )
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configuration.playerFrameConf.playerRunE = atoi(value.c_str());
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if ( myAargh.getArg("PlayerRunP", value) )
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configuration.playerFrameConf.playerRunP = atoi(value.c_str());
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if ( myAargh.getArg("PlayerJumpB", value) )
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configuration.playerFrameConf.playerJmpB = atoi(value.c_str());
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if ( myAargh.getArg("PlayerJumpE", value) )
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configuration.playerFrameConf.playerJmpE = atoi(value.c_str());
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if ( myAargh.getArg("PlayerJumpP", value) )
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configuration.playerFrameConf.playerJmpP = atoi(value.c_str());
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if ( myAargh.getArg("NBallFrames", value) )
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configuration.ballFrameConf.nBallFrames = atoi(value.c_str());
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if ( myAargh.getArg("BallPeriod", value) )
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configuration.ballFrameConf.ballPeriod = atoi(value.c_str());
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}
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