68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <string.h>
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#include "globals.h"
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#include "GameRenderer.h"
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#include "ScreenFont.h"
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/* Converts to SCREEN coordinates! Should me moved into GameRenderer or something! */
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void ScreenFont::printXY(SDL_Surface *dest, SDL_Rect *rect, const char * str,
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bool wrapAround, FrameSeq *bg)
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{
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SDL_Rect r;
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int _charWid = _frames->screenWidth();
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r = gameRenderer->convertCoordinates(rect);
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r.h = _frames->getActualFrameSeq()->height();
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r.w = _frames->getActualFrameSeq()->width();
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const char *run = str;
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while ( *run ) {
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if ( wrapAround )
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//r.x = (r.x + dest->w) % dest->w;
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r.x = (r.x + configuration.resolution.x) % configuration.resolution.x;
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if ( ((*run) >= _fst) && ((*run) < (_fst + _nchars)) ) {
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if ( bg )
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bg->getActualFrameSeq()->blitRect(0, dest, &r);
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_frames->getActualFrameSeq()->blit((int) ((*run) - _fst), dest, &r);
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}
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run++;
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r.x += _charWid;
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}
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}
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void ScreenFont::printRow(SDL_Surface *dest, int row, const char *str,
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FrameSeq *bg)
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{
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SDL_Rect rect;
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/* draw menu items labels */
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rect.y = configuration.CEILING + configuration.env.h/100 +
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row * charHeight();
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rect.x = (configuration.env.w / 2) - strlen(str)*(charWidth())/2;
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printXY(dest, &rect, str, false, bg);
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}
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