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commandergenius/project/jni/application/gav/gav-0.9.0/ScreenFont.cpp
2010-11-12 13:32:08 +02:00

68 lines
2.0 KiB
C++

/* -*- C++ -*- */
/*
GAV - Gpl Arcade Volleyball
Copyright (C) 2002
GAV team (http://sourceforge.net/projects/gav/)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <string.h>
#include "globals.h"
#include "GameRenderer.h"
#include "ScreenFont.h"
/* Converts to SCREEN coordinates! Should me moved into GameRenderer or something! */
void ScreenFont::printXY(SDL_Surface *dest, SDL_Rect *rect, const char * str,
bool wrapAround, FrameSeq *bg)
{
SDL_Rect r;
int _charWid = _frames->screenWidth();
r = gameRenderer->convertCoordinates(rect);
r.h = _frames->getActualFrameSeq()->height();
r.w = _frames->getActualFrameSeq()->width();
const char *run = str;
while ( *run ) {
if ( wrapAround )
//r.x = (r.x + dest->w) % dest->w;
r.x = (r.x + configuration.resolution.x) % configuration.resolution.x;
if ( ((*run) >= _fst) && ((*run) < (_fst + _nchars)) ) {
if ( bg )
bg->getActualFrameSeq()->blitRect(0, dest, &r);
_frames->getActualFrameSeq()->blit((int) ((*run) - _fst), dest, &r);
}
run++;
r.x += _charWid;
}
}
void ScreenFont::printRow(SDL_Surface *dest, int row, const char *str,
FrameSeq *bg)
{
SDL_Rect rect;
/* draw menu items labels */
rect.y = configuration.CEILING + configuration.env.h/100 +
row * charHeight();
rect.x = (configuration.env.w / 2) - strlen(str)*(charWidth())/2;
printXY(dest, &rect, str, false, bg);
}