88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/* -*- C++ -*- */
|
|
/*
|
|
GAV - Gpl Arcade Volleyball
|
|
|
|
Copyright (C) 2002
|
|
GAV team (http://sourceforge.net/projects/gav/)
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#ifndef __FRAMESEQ_H__
|
|
#define __FRAMESEQ_H__
|
|
|
|
#include <stdlib.h>
|
|
#include <SDL.h>
|
|
#include <SDL_image.h>
|
|
|
|
extern SDL_Surface *screen;
|
|
|
|
class FrameSeq {
|
|
protected:
|
|
SDL_Surface * _surface;
|
|
int _nframes;
|
|
int _width;
|
|
int _height;
|
|
|
|
void setSurfaceAndFrames(SDL_Surface *sfc, int nframes, bool useAlpha) {
|
|
_surface = SDL_DisplayFormat(sfc);
|
|
if ( useAlpha )
|
|
SDL_SetColorKey(_surface, SDL_SRCCOLORKEY,
|
|
(Uint32) SDL_MapRGB(screen->format, 0, 0, 0));
|
|
SDL_FreeSurface(sfc);
|
|
_nframes = nframes;
|
|
_width = _surface->w / _nframes;
|
|
_height = _surface->h;
|
|
}
|
|
|
|
public:
|
|
FrameSeq (const char * filename, int nframes, bool useAlpha) {
|
|
SDL_Surface * temp;
|
|
|
|
if ((temp = IMG_Load(filename)) == NULL) {
|
|
fprintf(stderr, "FrameSeq: cannot load %s\n", filename);
|
|
exit(-1);
|
|
}
|
|
setSurfaceAndFrames(temp, nframes, useAlpha);
|
|
}
|
|
|
|
FrameSeq(SDL_Surface *sfc, int nframes, bool useAlpha) {
|
|
setSurfaceAndFrames(sfc, nframes, useAlpha);
|
|
}
|
|
|
|
virtual ~FrameSeq() {
|
|
SDL_FreeSurface(_surface);
|
|
}
|
|
|
|
virtual SDL_Surface *surface() { return _surface; }
|
|
|
|
inline int width() { return _width; }
|
|
inline int height() { return _height; }
|
|
|
|
/* Blits an entire frame to screen */
|
|
virtual void blit(int idx, SDL_Surface * dest, SDL_Rect * rect);
|
|
|
|
/* Blits part of a frame to screen */
|
|
void blitRect(int idx, SDL_Surface * dest, SDL_Rect * rect);
|
|
bool collidesWith(FrameSeq *fs, int idx1, int idx2, SDL_Rect * rect1,
|
|
SDL_Rect * rect2);
|
|
|
|
virtual FrameSeq *getActualFrameSeq() { return this; } // bit ugly
|
|
virtual int screenWidth() { return _width; } // bit ugly
|
|
|
|
};
|
|
|
|
#endif
|