55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
Current CVS:
|
|
- successfully compiled on Mac OS X, files for build added
|
|
- preferences are stored to $HOME/.gav if $HOME exists, to
|
|
./gav.ini otherwise.
|
|
- size of the window can be set by the -w and -h commandline parameters
|
|
- joystick support
|
|
- a couple of leaks removed from the code
|
|
- now network game with different themes works correctly
|
|
- network connection phase no longer blocking
|
|
- the network protocol has changed! no longer compatible with old versions
|
|
|
|
Version 0.8.0 changes:
|
|
- (we hope) *FINAL* patch for stuck on the net problem
|
|
- patch for ball passing over the net bug
|
|
- collision mechanisms improved
|
|
- sound support added (sounds can be found in theme packages)
|
|
- Players classes hierarchy re-designed
|
|
- AI Player improved
|
|
- added default service change and scoring sounds.
|
|
|
|
Version 0.7.3 added:
|
|
- patch for stuck on the net problem
|
|
- advanced themes configuration support (check the naive theme
|
|
for an example)
|
|
|
|
Version 0.7.2 added:
|
|
- char specified as signed (for other architectures than x86)
|
|
- ball speed selectable
|
|
|
|
Version 0.7.1 added:
|
|
- lots of bugs fixed (collisions, etc.)
|
|
- AI improved in multiplayer mode
|
|
|
|
Version 0.7.0 added:
|
|
|
|
- Networking game, in client/server mode
|
|
- modified collisions
|
|
- several themes provided by friendly users
|
|
- selectable "larger" background
|
|
- adjustable frame rate and frame skip values
|
|
- configurable end score
|
|
- vintage monitor effect (works ok only with the default theme)
|
|
|
|
Version 0.6.0 added:
|
|
|
|
- Theme support via the 'Extra' menu entry
|
|
Only a silly modification of the classic theme is
|
|
available so far, if you are interested in developing
|
|
more, please do, and let us know!
|
|
- Keys redefinition works
|
|
- You can now activate menu items using the enter key (wow!)
|
|
- You can play more than one-a-side. Cooperative games are supported.
|
|
- Fullscreen can now be triggered via a menu entry
|
|
|