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C++

/***************************************************************************
alienBlaster
Copyright (C) 2004
Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
#ifndef ENEMYS_H
#define ENEMYS_H
#include <vector>
#include "SDL.h"
class Enemy;
class Formation;
class Enemys {
std::vector<Enemy *> enemys;
std::vector<Formation *> formations;
int timeToNextEnemy;
int timeToNextFormation;
// if != 0, only the enemys for this boss are generated
int bossActive;
int enemysGenerated;
int enemysKilled;
public:
Enemys();
~Enemys();
void addEnemy( Enemy *newEnemy );
bool minibossDead();
bool bossDead();
void bossTime( int bossNr );
void generateEnemys( int dT );
void deleteExpiredEnemys();
inline Enemy *getEnemy(unsigned int i) { return enemys[i]; }
inline unsigned int getNrEnemys() { return enemys.size(); }
inline int getNrEnemysKilled() { return enemysKilled; }
inline int getNrEnemysGenerated() { return enemysGenerated; }
// move and shoot
void updateEnemys( int dT );
// a nuke exploded -> damage all enemys
void doNukeDamage();
// draws the enemys.
void drawGroundEnemys( SdlCompat_AcceleratedSurface *screen );
void drawAirEnemys( SdlCompat_AcceleratedSurface *screen );
void drawShadows( SdlCompat_AcceleratedSurface *screen );
void drawBossStats( SdlCompat_AcceleratedSurface *screen );
void drawAllStats( SdlCompat_AcceleratedSurface *screen );
};
#endif