317 lines
7.9 KiB
C++
317 lines
7.9 KiB
C++
/* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2007 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "game.h"
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#include "mod_player.h"
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#include "resource.h"
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#include "systemstub.h"
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#include "video.h"
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#include "menu.h"
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Menu::Menu(ModPlayer *ply, Resource *res, SystemStub *stub, Video *vid)
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: _ply(ply), _res(res), _stub(stub), _vid(vid) {
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}
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void Menu::drawString(const char *str, int16 y, int16 x, uint8 color) {
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debug(DBG_MENU, "Menu::drawString()");
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uint8 v1b = _vid->_charFrontColor;
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uint8 v2b = _vid->_charTransparentColor;
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uint8 v3b = _vid->_charShadowColor;
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switch (color) {
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case 0:
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_vid->_charFrontColor = _charVar1;
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_vid->_charTransparentColor = _charVar2;
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_vid->_charShadowColor = _charVar2;
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break;
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case 1:
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_vid->_charFrontColor = _charVar2;
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_vid->_charTransparentColor = _charVar1;
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_vid->_charShadowColor = _charVar1;
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break;
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case 2:
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_vid->_charFrontColor = _charVar3;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar1;
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break;
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case 3:
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_vid->_charFrontColor = _charVar4;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar1;
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break;
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case 4:
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_vid->_charFrontColor = _charVar2;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar1;
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break;
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case 5:
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_vid->_charFrontColor = _charVar2;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charShadowColor = _charVar5;
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break;
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}
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drawString2(str, y, x);
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_vid->_charFrontColor = v1b;
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_vid->_charTransparentColor = v2b;
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_vid->_charShadowColor = v3b;
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}
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void Menu::drawString2(const char *str, int16 y, int16 x) {
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debug(DBG_MENU, "Menu::drawString2()");
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int len = 0;
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while (*str) {
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_vid->drawChar((uint8)*str, y, x + len);
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++str;
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++len;
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}
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_vid->markBlockAsDirty(x * 8, y * 8, len * 8, 8);
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}
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void Menu::loadPicture(const char *prefix) {
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debug(DBG_MENU, "Menu::loadPicture('%s')", prefix);
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_res->load_MAP_menu(prefix, _res->_memBuf);
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for (int i = 0; i < 4; ++i) {
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for (int y = 0; y < 224; ++y) {
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for (int x = 0; x < 64; ++x) {
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_vid->_frontLayer[i + x * 4 + 256 * y] = _res->_memBuf[0x3800 * i + x + 64 * y];
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}
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}
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}
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_res->load_PAL_menu(prefix, _res->_memBuf);
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_stub->setPalette(_res->_memBuf, 256);
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}
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void Menu::handleInfoScreen() {
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debug(DBG_MENU, "Menu::handleInfoScreen()");
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_vid->fadeOut();
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switch (_res->_ver) {
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case VER_FR:
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loadPicture("instru_f");
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break;
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case VER_EN:
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case VER_DE:
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case VER_SP:
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loadPicture("instru_e");
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break;
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}
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_vid->fullRefresh();
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_vid->updateScreen();
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do {
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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break;
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}
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} while (!_stub->_pi.quit);
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}
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void Menu::handleSkillScreen(uint8 &new_skill) {
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debug(DBG_MENU, "Menu::handleSkillScreen()");
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static const uint8 option_colors[3][3] = { { 2, 3, 3 }, { 3, 2, 3}, { 3, 3, 2 } };
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_vid->fadeOut();
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loadPicture("menu3");
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_vid->fullRefresh();
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drawString(_res->getMenuString(LocaleData::LI_12_SKILL_LEVEL), 12, 4, 3);
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int skill_level = new_skill;
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do {
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drawString(_res->getMenuString(LocaleData::LI_13_EASY), 15, 14, option_colors[skill_level][0]);
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drawString(_res->getMenuString(LocaleData::LI_14_NORMAL), 17, 14, option_colors[skill_level][1]);
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drawString(_res->getMenuString(LocaleData::LI_15_EXPERT), 19, 14, option_colors[skill_level][2]);
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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if (skill_level != 0) {
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--skill_level;
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} else {
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skill_level = 2;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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if (skill_level != 2) {
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++skill_level;
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} else {
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skill_level = 0;
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}
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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new_skill = skill_level;
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return;
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}
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} while (!_stub->_pi.quit);
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new_skill = 1;
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}
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bool Menu::handlePasswordScreen(uint8 &new_skill, uint8 &new_level) {
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debug(DBG_MENU, "Menu::handlePasswordScreen()");
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_vid->fadeOut();
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_vid->_charShadowColor = _charVar1;
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_vid->_charTransparentColor = 0xFF;
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_vid->_charFrontColor = _charVar4;
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_vid->fullRefresh();
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char password[7];
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int len = 0;
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do {
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loadPicture("menu2");
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drawString2(_res->getMenuString(LocaleData::LI_16_ENTER_PASSWORD1), 15, 3);
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drawString2(_res->getMenuString(LocaleData::LI_17_ENTER_PASSWORD2), 17, 3);
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for (int i = 0; i < len; ++i) {
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_vid->drawChar((uint8)password[i], 21, i + 15);
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}
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_vid->drawChar(0x20, 21, len + 15);
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_vid->markBlockAsDirty(15 * 8, 21 * 8, (len + 1) * 8, 8);
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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char c = _stub->_pi.lastChar;
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if (c != 0) {
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_stub->_pi.lastChar = 0;
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if (len < 6) {
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if (c >= 'a' && c <= 'z') {
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c &= ~0x20;
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}
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if ((c >= 'A' && c <= 'Z') || (c == 0x20)) {
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password[len] = c;
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++len;
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}
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}
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}
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if (_stub->_pi.backspace) {
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_stub->_pi.backspace = false;
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if (len > 0) {
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--len;
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}
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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password[len] = '\0';
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for (int level = 0; level < 8; ++level) {
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for (int skill = 0; skill < 3; ++skill) {
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if (strcmp(_passwords[level][skill], password) == 0) {
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new_level = level;
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new_skill = skill;
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return true;
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}
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}
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}
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return false;
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}
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} while (!_stub->_pi.quit);
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return false;
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}
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bool Menu::handleTitleScreen(uint8 &new_skill, uint8 &new_level) {
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debug(DBG_MENU, "Menu::handleTitleScreen()");
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bool quit_loop = false;
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int menu_entry = 0;
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bool reinit_screen = true;
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bool continue_game = true;
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_charVar1 = 0;
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_charVar2 = 0;
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_charVar3 = 0;
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_charVar4 = 0;
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_charVar5 = 0;
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_ply->play(1);
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while (!quit_loop) {
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if (reinit_screen) {
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_vid->fadeOut();
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loadPicture("menu1");
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_vid->fullRefresh();
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_charVar3 = 1;
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_charVar4 = 2;
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menu_entry = 0;
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reinit_screen = false;
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}
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int selected_menu_entry = -1;
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for (int i = 0; i < 5; ++i) {
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int color = (i == menu_entry) ? 2 : 3;
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drawString(_res->getMenuString(LocaleData::LI_07_START + i), 16 + i * 2, 20, color);
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}
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_vid->updateScreen();
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_stub->sleep(EVENTS_DELAY);
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_stub->processEvents();
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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if (menu_entry != 0) {
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--menu_entry;
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} else {
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menu_entry = 4;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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if (menu_entry != 4) {
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++menu_entry;
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} else {
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menu_entry = 0;
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}
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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selected_menu_entry = menu_entry;
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}
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if (selected_menu_entry != -1) {
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switch (selected_menu_entry) {
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case MENU_OPTION_ITEM_START:
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new_level = 0;
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quit_loop = true;
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break;
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case MENU_OPTION_ITEM_SKILL:
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handleSkillScreen(new_skill);
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reinit_screen = true;
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break;
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case MENU_OPTION_ITEM_PASSWORD:
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if (handlePasswordScreen(new_skill, new_level)) {
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quit_loop = true;
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} else {
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reinit_screen = true;
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}
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break;
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case MENU_OPTION_ITEM_INFO:
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handleInfoScreen();
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reinit_screen = true;
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break;
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case MENU_OPTION_ITEM_QUIT:
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continue_game = false;
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quit_loop = true;
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break;
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}
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}
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if (_stub->_pi.quit) {
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continue_game = false;
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quit_loop = true;
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break;
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}
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}
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_ply->stop();
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return continue_game;
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}
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