Files
2010-11-11 20:44:02 +02:00

1601 lines
41 KiB
C++

/* REminiscence - Flashback interpreter
* Copyright (C) 2005-2007 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <ctime>
#include "file.h"
#include "systemstub.h"
#include "unpack.h"
#include "game.h"
Game::Game(SystemStub *stub, const char *dataPath, const char *savePath, Version ver)
: _cut(&_modPly, &_res, stub, &_vid, ver), _menu(&_modPly, &_res, stub, &_vid),
_mix(stub), _modPly(&_mix, dataPath), _res(dataPath, ver), _sfxPly(&_mix), _vid(&_res, stub),
_stub(stub), _savePath(savePath) {
_stateSlot = 1;
_inp_demo = 0;
_inp_record = false;
_inp_replay = false;
}
void Game::run() {
_stub->init("REminiscence", Video::GAMESCREEN_W, Video::GAMESCREEN_H);
_randSeed = time(0);
_res.load_TEXT();
_res.load("FB_TXT", Resource::OT_FNT);
#ifndef BYPASS_PROTECTION
while (!handleProtectionScreen());
if (_stub->_pi.quit) {
return;
}
#endif
_mix.init();
playCutscene(0x40);
playCutscene(0x0D);
if (!_cut._interrupted) {
playCutscene(0x4A);
}
_res.load("GLOBAL", Resource::OT_ICN);
_res.load("PERSO", Resource::OT_SPR);
_res.load_SPR_OFF("PERSO", _res._spr1);
_res.load_FIB("GLOBAL");
_skillLevel = 1;
_currentLevel = 0;
while (!_stub->_pi.quit && _menu.handleTitleScreen(_skillLevel, _currentLevel)) {
if (_currentLevel == 7) {
_vid.fadeOut();
_vid.setTextPalette();
playCutscene(0x3D);
} else {
_vid.setTextPalette();
_vid.setPalette0xF();
_stub->setOverscanColor(0xE0);
mainLoop();
}
}
_res.free_TEXT();
_mix.free();
_stub->destroy();
}
void Game::resetGameState() {
_animBuffers._states[0] = _animBuffer0State;
_animBuffers._curPos[0] = 0xFF;
_animBuffers._states[1] = _animBuffer1State;
_animBuffers._curPos[1] = 0xFF;
_animBuffers._states[2] = _animBuffer2State;
_animBuffers._curPos[2] = 0xFF;
_animBuffers._states[3] = _animBuffer3State;
_animBuffers._curPos[3] = 0xFF;
_currentRoom = _res._pgeInit[0].init_room;
_cut._deathCutsceneId = 0xFFFF;
_pge_opTempVar2 = 0xFFFF;
_deathCutsceneCounter = 0;
_saveStateCompleted = false;
_loadMap = true;
pge_resetGroups();
_blinkingConradCounter = 0;
_pge_processOBJ = false;
_pge_opTempVar1 = 0;
_textToDisplay = 0xFFFF;
}
void Game::mainLoop() {
_vid._unkPalSlot1 = 0;
_vid._unkPalSlot2 = 0;
_score = 0;
_firstBankData = _bankData;
_lastBankData = _bankData + sizeof(_bankData);
loadLevelData();
resetGameState();
while (!_stub->_pi.quit) {
playCutscene();
if (_cut._id == 0x3D) {
showFinalScore();
break;
}
if (_deathCutsceneCounter) {
--_deathCutsceneCounter;
if (_deathCutsceneCounter == 0) {
playCutscene(_cut._deathCutsceneId);
if (!handleContinueAbort()) {
playCutscene(0x41);
break;
} else {
if (_validSaveState) {
if (!loadGameState(0)) {
break;
}
} else {
loadLevelData();
resetGameState();
}
continue;
}
}
}
memcpy(_vid._frontLayer, _vid._backLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
pge_getInput();
pge_prepare();
col_prepareRoomState();
uint8 oldLevel = _currentLevel;
for (uint16 i = 0; i < _res._pgeNum; ++i) {
LivePGE *pge = _pge_liveTable2[i];
if (pge) {
_col_currentPiegeGridPosY = (pge->pos_y / 36) & ~1;
_col_currentPiegeGridPosX = (pge->pos_x + 8) >> 4;
pge_process(pge);
}
}
if (oldLevel != _currentLevel) {
changeLevel();
_pge_opTempVar1 = 0;
continue;
}
if (_loadMap) {
if (_currentRoom == 0xFF) {
_cut._id = 6;
_deathCutsceneCounter = 1;
} else {
_currentRoom = _pgeLive[0].room_location;
loadLevelMap();
_loadMap = false;
_vid.fullRefresh();
}
}
prepareAnims();
drawAnims();
drawCurrentInventoryItem();
drawLevelTexts();
printLevelCode();
if (_blinkingConradCounter != 0) {
--_blinkingConradCounter;
}
_vid.updateScreen();
updateTiming();
drawStoryTexts();
if (_stub->_pi.backspace) {
_stub->_pi.backspace = false;
handleInventory();
}
if (_stub->_pi.escape) {
_stub->_pi.escape = false;
if (handleConfigPanel()) {
break;
}
}
inp_handleSpecialKeys();
}
}
void Game::updateTiming() {
static uint32 tstamp = 0;
int32 delay = _stub->getTimeStamp() - tstamp;
int32 pause = (_stub->_pi.dbgMask & PlayerInput::DF_FASTMODE) ? 20 : 30;
pause -= delay;
if (pause > 0) {
_stub->sleep(pause);
}
tstamp = _stub->getTimeStamp();
}
void Game::playCutscene(int id) {
if (id != -1) {
_cut._id = id;
}
if (_cut._id != 0xFFFF) {
_sfxPly.stop();
_cut.play();
}
}
void Game::inp_handleSpecialKeys() {
if (_stub->_pi.dbgMask & PlayerInput::DF_SETLIFE) {
_pgeLive[0].life = 0x7FFF;
}
if (_stub->_pi.load) {
loadGameState(_stateSlot);
_stub->_pi.load = false;
}
if (_stub->_pi.save) {
saveGameState(_stateSlot);
_stub->_pi.save = false;
}
if (_stub->_pi.stateSlot != 0) {
int8 slot = _stateSlot + _stub->_pi.stateSlot;
if (slot >= 1 && slot < 100) {
_stateSlot = slot;
debug(DBG_INFO, "Current game state slot is %d", _stateSlot);
}
_stub->_pi.stateSlot = 0;
}
if (_stub->_pi.inpRecord || _stub->_pi.inpReplay) {
bool replay = false;
bool record = false;
char demoFile[20];
makeGameDemoName(demoFile);
if (_inp_demo) {
_inp_demo->close();
delete _inp_demo;
}
_inp_demo = new File(true);
if (_stub->_pi.inpRecord) {
if (_inp_record) {
debug(DBG_INFO, "Stop recording input keys");
} else {
if (_inp_demo->open(demoFile, _savePath, "wb")) {
debug(DBG_INFO, "Recording input keys");
_inp_demo->writeUint32BE('FBDM');
_inp_demo->writeUint16BE(0);
_inp_demo->writeUint32BE(_randSeed);
record = true;
} else {
warning("Unable to save demo file '%s'", demoFile);
}
}
}
if (_stub->_pi.inpReplay) {
if (_inp_replay) {
debug(DBG_INFO, "Stop replaying input keys");
} else {
if (_inp_demo->open(demoFile, _savePath, "rb")) {
debug(DBG_INFO, "Replaying input keys");
_inp_demo->readUint32BE();
_inp_demo->readUint16BE();
_randSeed = _inp_demo->readUint32BE();
replay = true;
} else {
warning("Unable to open demo file '%s'", demoFile);
}
}
}
_inp_record = record;
_inp_replay = replay;
_stub->_pi.inpReplay = false;
_stub->_pi.inpRecord = false;
}
}
void Game::drawCurrentInventoryItem() {
uint16 src = _pgeLive[0].current_inventory_PGE;
if (src != 0xFF) {
_currentIcon = _res._pgeInit[src].icon_num;
drawIcon(_currentIcon, 232, 8, 0xA);
}
}
void Game::showFinalScore() {
playCutscene(0x49);
char textBuf[50];
sprintf(textBuf, "SCORE %08lu", _score);
_vid.drawString(textBuf, (256 - strlen(textBuf) * 8) / 2, 40, 0xE5);
strcpy(textBuf, _menu._passwords[7][_skillLevel]);
_vid.drawString(textBuf, (256 - strlen(textBuf) * 8) / 2, 16, 0xE7);
while (!_stub->_pi.quit) {
_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid._frontLayer, 256);
_stub->updateScreen(0);
_stub->processEvents();
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
break;
}
_stub->sleep(100);
}
}
bool Game::handleConfigPanel() {
int i, j;
const int x = 7;
const int y = 10;
const int w = 17;
const int h = 12;
_vid._charShadowColor = 0xE2;
_vid._charFrontColor = 0xEE;
_vid._charTransparentColor = 0xFF;
_vid.drawChar(0x81, y, x);
for (i = 1; i < w; ++i) {
_vid.drawChar(0x85, y, x + i);
}
_vid.drawChar(0x82, y, x + w);
for (j = 1; j < h; ++j) {
_vid.drawChar(0x86, y + j, x);
for (i = 1; i < w; ++i) {
_vid._charTransparentColor = 0xE2;
_vid.drawChar(0x20, y + j, x + i);
}
_vid._charTransparentColor = 0xFF;
_vid.drawChar(0x87, y + j, x + w);
}
_vid.drawChar(0x83, y + h, x);
for (i = 1; i < w; ++i) {
_vid.drawChar(0x88, y + h, x + i);
}
_vid.drawChar(0x84, y + h, x + w);
_menu._charVar3 = 0xE4;
_menu._charVar4 = 0xE5;
_menu._charVar1 = 0xE2;
_menu._charVar2 = 0xEE;
_vid.fullRefresh();
enum { MENU_ITEM_LOAD = 1, MENU_ITEM_SAVE = 2, MENU_ITEM_ABORT = 3 };
uint8 colors[] = { 2, 3, 3, 3 };
int current = 0;
while (!_stub->_pi.quit) {
_menu.drawString(_res.getMenuString(LocaleData::LI_18_RESUME_GAME), y + 2, 9, colors[0]);
_menu.drawString(_res.getMenuString(LocaleData::LI_20_LOAD_GAME), y + 4, 9, colors[1]);
_menu.drawString(_res.getMenuString(LocaleData::LI_21_SAVE_GAME), y + 6, 9, colors[2]);
_menu.drawString(_res.getMenuString(LocaleData::LI_19_ABORT_GAME), y + 8, 9, colors[3]);
char slotItem[30];
sprintf(slotItem, "%s : %d-%02d", _res.getMenuString(LocaleData::LI_22_SAVE_SLOT), _currentLevel + 1, _stateSlot);
_menu.drawString(slotItem, y + 10, 9, 1);
_vid.updateScreen();
_stub->sleep(80);
inp_update();
int prev = current;
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
current = (current + 3) % 4;
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
current = (current + 1) % 4;
}
if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
--_stateSlot;
if (_stateSlot < 1) {
_stateSlot = 1;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
++_stateSlot;
if (_stateSlot > 99) {
_stateSlot = 99;
}
}
if (prev != current) {
SWAP(colors[prev], colors[current]);
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
switch (current) {
case MENU_ITEM_LOAD:
_stub->_pi.load = true;
break;
case MENU_ITEM_SAVE:
_stub->_pi.save = true;
break;
}
break;
}
}
_vid.fullRefresh();
return (current == MENU_ITEM_ABORT);
}
bool Game::handleContinueAbort() {
playCutscene(0x48);
char textBuf[50];
int timeout = 100;
int current_color = 0;
uint8 colors[] = { 0xE4, 0xE5 };
uint8 color_inc = 0xFF;
Color col;
_stub->getPaletteEntry(0xE4, &col);
memcpy(_vid._tempLayer, _vid._frontLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
while (timeout >= 0 && !_stub->_pi.quit) {
const char *str;
str = _res.getMenuString(LocaleData::LI_01_CONTINUE_OR_ABORT);
_vid.drawString(str, (256 - strlen(str) * 8) / 2, 64, 0xE3);
str = _res.getMenuString(LocaleData::LI_02_TIME);
sprintf(textBuf, "%s : %d", str, timeout / 10);
_vid.drawString(textBuf, 96, 88, 0xE3);
str = _res.getMenuString(LocaleData::LI_03_CONTINUE);
_vid.drawString(str, (256 - strlen(str) * 8) / 2, 104, colors[0]);
str = _res.getMenuString(LocaleData::LI_04_ABORT);
_vid.drawString(str, (256 - strlen(str) * 8) / 2, 112, colors[1]);
sprintf(textBuf, "SCORE %08lu", _score);
_vid.drawString(textBuf, 64, 154, 0xE3);
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (current_color > 0) {
SWAP(colors[current_color], colors[current_color - 1]);
--current_color;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (current_color < 1) {
SWAP(colors[current_color], colors[current_color + 1]);
++current_color;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
return (current_color == 0);
}
_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid._frontLayer, 256);
_stub->updateScreen(0);
if (col.b >= 0x3D) {
color_inc = 0;
}
if (col.b < 2) {
color_inc = 0xFF;
}
if (color_inc == 0xFF) {
col.b += 2;
col.g += 2;
} else {
col.b -= 2;
col.g -= 2;
}
_stub->setPaletteEntry(0xE4, &col);
_stub->processEvents();
_stub->sleep(100);
--timeout;
memcpy(_vid._frontLayer, _vid._tempLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
}
return false;
}
bool Game::handleProtectionScreen() {
bool valid = true;
_cut.prepare();
_cut.copyPalette(_protectionPal, 0);
_cut.updatePalette();
_cut._gfx.setClippingRect(64, 48, 128, 128);
_menu._charVar1 = 0xE0;
_menu._charVar2 = 0xEF;
_menu._charVar4 = 0xE5;
_menu._charVar5 = 0xE2;
int shapeNum = getRandomNumber() % 30;
for (int16 zoom = 2000; zoom != 0; zoom -= 100) {
_cut.drawProtectionShape(shapeNum, zoom);
_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid._tempLayer, 256);
_stub->updateScreen(0);
_stub->sleep(30);
}
int codeNum = getRandomNumber() % 5;
_cut.drawProtectionShape(shapeNum, 1);
_vid.setTextPalette();
char codeText[7];
int len = 0;
do {
codeText[len] = '\0';
memcpy(_vid._frontLayer, _vid._tempLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
_menu.drawString("PROTECTION", 2, 11, 5);
char textBuf[20];
sprintf(textBuf, "CODE %d : %s", codeNum + 1, codeText);
_menu.drawString(textBuf, 23, 8, 5);
_vid.updateScreen();
_stub->sleep(50);
_stub->processEvents();
char c = _stub->_pi.lastChar;
if (c != 0) {
_stub->_pi.lastChar = 0;
if (len < 6) {
if (c >= 'a' && c <= 'z') {
c &= ~0x20;
}
if ((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')) {
codeText[len] = c;
++len;
}
}
}
if (_stub->_pi.backspace) {
_stub->_pi.backspace = false;
if (len > 0) {
--len;
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
if (len > 0) {
const uint8 *p = _protectionCodeData + shapeNum * 0x1E + codeNum * 6;
for (int i = 0; i < len; ++i) {
uint8 r = 0;
uint8 ch = codeText[i];
for (int b = 0; b < 8; ++b) {
if (ch & (1 << b)) {
r |= (1 << (7 - b));
}
}
r ^= 0x55;
if (r != *p++) {
valid = false;
break;
}
}
break;
}
}
} while (!_stub->_pi.quit);
_vid.fadeOut();
return valid;
}
void Game::printLevelCode() {
if (_printLevelCodeCounter != 0) {
--_printLevelCodeCounter;
if (_printLevelCodeCounter != 0) {
char levelCode[50];
sprintf(levelCode, "CODE: %s", _menu._passwords[_currentLevel][_skillLevel]);
_vid.drawString(levelCode, (Video::GAMESCREEN_W - strlen(levelCode) * 8) / 2, 16, 0xE7);
}
}
}
void Game::printSaveStateCompleted() {
if (_saveStateCompleted) {
const char *str = _res.getMenuString(LocaleData::LI_05_COMPLETED);
_vid.drawString(str, (176 - strlen(str) * 8) / 2, 34, 0xE6);
}
}
void Game::drawLevelTexts() {
LivePGE *pge = &_pgeLive[0];
int8 obj = col_findCurrentCollidingObject(pge, 3, 0xFF, 0xFF, &pge);
if (obj == 0) {
obj = col_findCurrentCollidingObject(pge, 0xFF, 5, 9, &pge);
}
if (obj > 0) {
_printLevelCodeCounter = 0;
if (_textToDisplay == 0xFFFF) {
uint8 icon_num = obj - 1;
drawIcon(icon_num, 80, 8, 0xA);
uint8 txt_num = pge->init_PGE->text_num;
const char *str = (const char *)_res._tbn + READ_LE_UINT16(_res._tbn + txt_num * 2);
_vid.drawString(str, (176 - strlen(str) * 8) / 2, 26, 0xE6);
if (icon_num == 2) {
printSaveStateCompleted();
return;
}
} else {
_currentInventoryIconNum = obj - 1;
}
}
_saveStateCompleted = false;
}
void Game::drawStoryTexts() {
if (_textToDisplay != 0xFFFF) {
uint16 text_col_mask = 0xE8;
const uint8 *str = _res.getGameString(_textToDisplay);
memcpy(_vid._tempLayer, _vid._frontLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
int textSpeechSegment = 0;
while (!_stub->_pi.quit) {
drawIcon(_currentInventoryIconNum, 80, 8, 0xA);
if (*str == 0xFF) {
text_col_mask = READ_LE_UINT16(str + 1);
str += 3;
}
int16 text_y_pos = 26;
while (1) {
uint16 len = getLineLength(str);
str = (const uint8 *)_vid.drawString((const char *)str, (176 - len * 8) / 2, text_y_pos, text_col_mask);
text_y_pos += 8;
if (*str == 0 || *str == 0xB) {
break;
}
++str;
}
MixerChunk chunk;
_res.load_VCE(_textToDisplay, textSpeechSegment++, &chunk.data, &chunk.len);
if (chunk.data) {
_mix.play(&chunk, 32000, Mixer::MAX_VOLUME);
}
_vid.updateScreen();
while (!_stub->_pi.backspace && !_stub->_pi.quit) {
inp_update();
_stub->sleep(80);
}
if (chunk.data) {
_mix.stopAll();
}
_stub->_pi.backspace = false;
if (*str == 0) {
break;
}
++str;
memcpy(_vid._frontLayer, _vid._tempLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
}
_textToDisplay = 0xFFFF;
}
}
void Game::prepareAnims() {
if (!(_currentRoom & 0x80) && _currentRoom < 0x40) {
int8 pge_room;
LivePGE *pge = _pge_liveTable1[_currentRoom];
while (pge) {
prepareAnimsHelper(pge, 0, 0);
pge = pge->next_PGE_in_room;
}
pge_room = _res._ctData[CT_UP_ROOM + _currentRoom];
if (pge_room >= 0 && pge_room < 0x40) {
pge = _pge_liveTable1[pge_room];
while (pge) {
if ((pge->init_PGE->object_type != 10 && pge->pos_y > 176) || (pge->init_PGE->object_type == 10 && pge->pos_y > 216)) {
prepareAnimsHelper(pge, 0, -216);
}
pge = pge->next_PGE_in_room;
}
}
pge_room = _res._ctData[CT_DOWN_ROOM + _currentRoom];
if (pge_room >= 0 && pge_room < 0x40) {
pge = _pge_liveTable1[pge_room];
while (pge) {
if (pge->pos_y < 48) {
prepareAnimsHelper(pge, 0, 216);
}
pge = pge->next_PGE_in_room;
}
}
pge_room = _res._ctData[CT_LEFT_ROOM + _currentRoom];
if (pge_room >= 0 && pge_room < 0x40) {
pge = _pge_liveTable1[pge_room];
while (pge) {
if (pge->pos_x > 224) {
prepareAnimsHelper(pge, -256, 0);
}
pge = pge->next_PGE_in_room;
}
}
pge_room = _res._ctData[CT_RIGHT_ROOM + _currentRoom];
if (pge_room >= 0 && pge_room < 0x40) {
pge = _pge_liveTable1[pge_room];
while (pge) {
if (pge->pos_x <= 32) {
prepareAnimsHelper(pge, 256, 0);
}
pge = pge->next_PGE_in_room;
}
}
}
}
void Game::prepareAnimsHelper(LivePGE *pge, int16 dx, int16 dy) {
debug(DBG_GAME, "Game::prepareAnimsHelper() dx=0x%X dy=0x%X pge_num=%d pge->flags=0x%X pge->anim_number=0x%X", dx, dy, pge - &_pgeLive[0], pge->flags, pge->anim_number);
int16 xpos, ypos;
if (!(pge->flags & 8)) {
if (pge->index != 0 && loadMonsterSprites(pge) == 0) {
return;
}
assert(pge->anim_number < 1287);
const uint8 *dataPtr = _res._spr_off[pge->anim_number];
if (dataPtr == 0) {
return;
}
if (pge->flags & 2) {
xpos = (int8)dataPtr[0] + dx + pge->pos_x;
uint8 _cl = dataPtr[2];
if (_cl & 0x40) {
_cl = dataPtr[3];
} else {
_cl &= 0x3F;
}
xpos -= _cl;
} else {
xpos = dx + pge->pos_x - (int8)dataPtr[0];
}
ypos = dy + pge->pos_y - (int8)dataPtr[1] + 2;
if (xpos <= -32 || xpos >= 256 || ypos < -48 || ypos >= 224) {
return;
}
xpos += 8;
dataPtr += 4;
if (pge == &_pgeLive[0]) {
_animBuffers.addState(1, xpos, ypos, dataPtr, pge);
} else if (pge->flags & 0x10) {
_animBuffers.addState(2, xpos, ypos, dataPtr, pge);
} else {
_animBuffers.addState(0, xpos, ypos, dataPtr, pge);
}
} else {
assert(pge->anim_number < _res._numSpc);
const uint8 *dataPtr = _res._spc + READ_BE_UINT16(_res._spc + pge->anim_number * 2);
xpos = dx + pge->pos_x + 8;
ypos = dy + pge->pos_y + 2;
if (pge->init_PGE->object_type == 11) {
_animBuffers.addState(3, xpos, ypos, dataPtr, pge);
} else if (pge->flags & 0x10) {
_animBuffers.addState(2, xpos, ypos, dataPtr, pge);
} else {
_animBuffers.addState(0, xpos, ypos, dataPtr, pge);
}
}
}
void Game::drawAnims() {
debug(DBG_GAME, "Game::drawAnims()");
_eraseBackground = false;
drawAnimBuffer(2, _animBuffer2State);
drawAnimBuffer(1, _animBuffer1State);
drawAnimBuffer(0, _animBuffer0State);
_eraseBackground = true;
drawAnimBuffer(3, _animBuffer3State);
}
void Game::drawAnimBuffer(uint8 stateNum, AnimBufferState *state) {
debug(DBG_GAME, "Game::drawAnimBuffer() state=%d", stateNum);
assert(stateNum < 4);
_animBuffers._states[stateNum] = state;
uint8 lastPos = _animBuffers._curPos[stateNum];
if (lastPos != 0xFF) {
uint8 numAnims = lastPos + 1;
state += lastPos;
_animBuffers._curPos[stateNum] = 0xFF;
do {
LivePGE *pge = state->pge;
if (!(pge->flags & 8)) {
if (stateNum == 1 && (_blinkingConradCounter & 1)) {
break;
}
if (!(state->dataPtr[-2] & 0x80)) {
decodeCharacterFrame(state->dataPtr, _res._memBuf);
drawCharacter(_res._memBuf, state->x, state->y, state->dataPtr[-1], state->dataPtr[-2], pge->flags);
} else {
drawCharacter(state->dataPtr, state->x, state->y, state->dataPtr[-1], state->dataPtr[-2], pge->flags);
}
} else {
drawObject(state->dataPtr, state->x, state->y, pge->flags);
}
--state;
} while (--numAnims != 0);
}
}
void Game::drawObject(const uint8 *dataPtr, int16 x, int16 y, uint8 flags) {
debug(DBG_GAME, "Game::drawObject() dataPtr[]=0x%X dx=%d dy=%d", dataPtr[0], (int8)dataPtr[1], (int8)dataPtr[2]);
assert(dataPtr[0] < 0x4A);
uint8 slot = _res._rp[dataPtr[0]];
uint8 *data = findBankData(slot);
if (data == 0) {
data = loadBankData(slot);
}
_bankDataPtrs = data;
int16 posy = y - (int8)dataPtr[2];
int16 posx = x;
if (flags & 2) {
posx += (int8)dataPtr[1];
} else {
posx -= (int8)dataPtr[1];
}
int i = dataPtr[5];
dataPtr += 6;
while (i--) {
drawObjectFrame(dataPtr, posx, posy, flags);
dataPtr += 4;
}
}
void Game::drawObjectFrame(const uint8 *dataPtr, int16 x, int16 y, uint8 flags) {
debug(DBG_GAME, "Game::drawObjectFrame(0x%X, %d, %d, 0x%X)", dataPtr, x, y, flags);
const uint8 *src = _bankDataPtrs + dataPtr[0] * 32;
int16 sprite_y = y + dataPtr[2];
int16 sprite_x;
if (flags & 2) {
sprite_x = x - dataPtr[1] - (((dataPtr[3] & 0xC) + 4) * 2);
} else {
sprite_x = x + dataPtr[1];
}
uint8 sprite_flags = dataPtr[3];
if (flags & 2) {
sprite_flags ^= 0x10;
}
uint8 sprite_h = (((sprite_flags >> 0) & 3) + 1) * 8;
uint8 sprite_w = (((sprite_flags >> 2) & 3) + 1) * 8;
int size = sprite_w * sprite_h / 2;
for (int i = 0; i < size; ++i) {
uint8 col = *src++;
_res._memBuf[i * 2 + 0] = (col & 0xF0) >> 4;
_res._memBuf[i * 2 + 1] = (col & 0x0F) >> 0;
}
src = _res._memBuf;
bool sprite_mirror_x = false;
int16 sprite_clipped_w;
if (sprite_x >= 0) {
sprite_clipped_w = sprite_x + sprite_w;
if (sprite_clipped_w < 256) {
sprite_clipped_w = sprite_w;
} else {
sprite_clipped_w = 256 - sprite_x;
if (sprite_flags & 0x10) {
sprite_mirror_x = true;
src += sprite_w - 1;
}
}
} else {
sprite_clipped_w = sprite_x + sprite_w;
if (!(sprite_flags & 0x10)) {
src -= sprite_x;
sprite_x = 0;
} else {
sprite_mirror_x = true;
src += sprite_x + sprite_w - 1;
sprite_x = 0;
}
}
if (sprite_clipped_w <= 0) {
return;
}
int16 sprite_clipped_h;
if (sprite_y >= 0) {
sprite_clipped_h = 224 - sprite_h;
if (sprite_y < sprite_clipped_h) {
sprite_clipped_h = sprite_h;
} else {
sprite_clipped_h = 224 - sprite_y;
}
} else {
sprite_clipped_h = sprite_h + sprite_y;
src -= sprite_w * sprite_y;
sprite_y = 0;
}
if (sprite_clipped_h <= 0) {
return;
}
if (!sprite_mirror_x && (sprite_flags & 0x10)) {
src += sprite_w - 1;
}
uint32 dst_offset = 256 * sprite_y + sprite_x;
uint8 sprite_col_mask = (flags & 0x60) >> 1;
if (_eraseBackground) {
if (!(sprite_flags & 0x10)) {
_vid.drawSpriteSub1(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
} else {
_vid.drawSpriteSub2(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
}
} else {
if (!(sprite_flags & 0x10)) {
_vid.drawSpriteSub3(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
} else {
_vid.drawSpriteSub4(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
}
}
_vid.markBlockAsDirty(sprite_x, sprite_y, sprite_clipped_w, sprite_clipped_h);
}
void Game::decodeCharacterFrame(const uint8 *dataPtr, uint8 *dstPtr) {
int n = READ_BE_UINT16(dataPtr); dataPtr += 2;
uint16 len = n * 2;
uint8 *dst = dstPtr + 0x400;
while (n--) {
uint8 c = *dataPtr++;
dst[0] = (c & 0xF0) >> 4;
dst[1] = (c & 0x0F) >> 0;
dst += 2;
}
dst = dstPtr;
const uint8 *src = dstPtr + 0x400;
do {
uint8 c1 = *src++;
if (c1 == 0xF) {
uint8 c2 = *src++;
uint16 c3 = *src++;
if (c2 == 0xF) {
c1 = *src++;
c2 = *src++;
c3 = (c3 << 4) | c1;
len -= 2;
}
memset(dst, c2, c3 + 4);
dst += c3 + 4;
len -= 3;
} else {
*dst++ = c1;
--len;
}
} while (len != 0);
}
void Game::drawCharacter(const uint8 *dataPtr, int16 pos_x, int16 pos_y, uint8 a, uint8 b, uint8 flags) {
debug(DBG_GAME, "Game::drawCharacter(0x%X, %d, %d, 0x%X, 0x%X, 0x%X)", dataPtr, pos_x, pos_y, a, b, flags);
bool var16 = false; // sprite_mirror_y
if (b & 0x40) {
b &= 0xBF;
SWAP(a, b);
var16 = true;
}
uint16 sprite_h = a;
uint16 sprite_w = b;
const uint8 *src = dataPtr;
bool var14 = false;
int16 sprite_clipped_w;
if (pos_x >= 0) {
if (pos_x + sprite_w < 256) {
sprite_clipped_w = sprite_w;
} else {
sprite_clipped_w = 256 - pos_x;
if (flags & 2) {
var14 = true;
if (var16) {
src += (sprite_w - 1) * sprite_h;
} else {
src += sprite_w - 1;
}
}
}
} else {
sprite_clipped_w = pos_x + sprite_w;
if (!(flags & 2)) {
if (var16) {
src -= sprite_h * pos_x;
pos_x = 0;
} else {
src -= pos_x;
pos_x = 0;
}
} else {
var14 = true;
if (var16) {
src += sprite_h * (pos_x + sprite_w - 1);
pos_x = 0;
} else {
src += pos_x + sprite_w - 1;
var14 = true;
pos_x = 0;
}
}
}
if (sprite_clipped_w <= 0) {
return;
}
int16 sprite_clipped_h;
if (pos_y >= 0) {
if (pos_y < 224 - sprite_h) {
sprite_clipped_h = sprite_h;
} else {
sprite_clipped_h = 224 - pos_y;
}
} else {
sprite_clipped_h = sprite_h + pos_y;
if (var16) {
src -= pos_y;
} else {
src -= sprite_w * pos_y;
}
pos_y = 0;
}
if (sprite_clipped_h <= 0) {
return;
}
if (!var14 && (flags & 2)) {
if (var16) {
src += sprite_h * (sprite_w - 1);
} else {
src += sprite_w - 1;
}
}
uint32 dst_offset = 256 * pos_y + pos_x;
uint8 sprite_col_mask = ((flags & 0x60) == 0x60) ? 0x50 : 0x40;
debug(DBG_GAME, "dst_offset=0x%X src_offset=0x%X", dst_offset, src - dataPtr);
if (!(flags & 2)) {
if (var16) {
_vid.drawSpriteSub5(src, _vid._frontLayer + dst_offset, sprite_h, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
} else {
_vid.drawSpriteSub3(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
}
} else {
if (var16) {
_vid.drawSpriteSub6(src, _vid._frontLayer + dst_offset, sprite_h, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
} else {
_vid.drawSpriteSub4(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
}
}
_vid.markBlockAsDirty(pos_x, pos_y, sprite_clipped_w, sprite_clipped_h);
}
uint8 *Game::loadBankData(uint16 mbkEntryNum) {
debug(DBG_GAME, "Game::loadBankData(%d)", mbkEntryNum);
MbkEntry *me = &_res._mbk[mbkEntryNum];
const uint16 avail = _lastBankData - _firstBankData;
const uint16 size = (me->len & 0x7FFF) * 32;
if (avail < size) {
_curBankSlot = &_bankSlots[0];
_curBankSlot->entryNum = 0xFFFF;
_curBankSlot->ptr = 0;
_firstBankData = _bankData;
}
_curBankSlot->entryNum = mbkEntryNum;
_curBankSlot->ptr = _firstBankData;
++_curBankSlot;
_curBankSlot->entryNum = 0xFFFF;
_curBankSlot->ptr = 0;
const uint8 *data = _res._mbkData + me->offset;
if (me->len & 0x8000) {
warning("Uncompressed bank data %d", mbkEntryNum);
memcpy(_firstBankData, data, size);
} else {
assert(me->offset != 0);
if (!delphine_unpack(_firstBankData, data, 0)) {
error("Bad CRC for bank data %d", mbkEntryNum);
}
}
uint8 *bankData = _firstBankData;
_firstBankData += size;
assert(_firstBankData < _lastBankData);
return bankData;
}
int Game::loadMonsterSprites(LivePGE *pge) {
debug(DBG_GAME, "Game::loadMonsterSprites()");
InitPGE *init_pge = pge->init_PGE;
if (init_pge->obj_node_number != 0x49 && init_pge->object_type != 10) {
return 0xFFFF;
}
if (init_pge->obj_node_number == _curMonsterFrame) {
return 0xFFFF;
}
if (pge->room_location != _currentRoom) {
return 0;
}
const uint8 *mList = _monsterListLevels[_currentLevel];
while (*mList != init_pge->obj_node_number) {
if (*mList == 0xFF) { // end of list
return 0;
}
mList += 2;
}
_curMonsterFrame = mList[0];
if (_curMonsterNum != mList[1]) {
_curMonsterNum = mList[1];
_res.load(_monsterNames[_curMonsterNum], Resource::OT_SPRM);
_res.load_SPR_OFF(_monsterNames[_curMonsterNum], _res._sprm);
_vid.setPaletteSlotLE(5, _monsterPals[_curMonsterNum]);
}
return 0xFFFF;
}
void Game::loadLevelMap() {
debug(DBG_GAME, "Game::loadLevelMap() room=%d", _currentRoom);
_currentIcon = 0xFF;
_vid.copyLevelMap(_currentRoom);
_vid.setLevelPalettes();
}
void Game::loadLevelData() {
_res.clearLevelRes();
const Level *lvl = &_gameLevels[_currentLevel];
_res.load(lvl->name, Resource::OT_SPC);
_res.load(lvl->name, Resource::OT_MBK);
_res.load(lvl->name, Resource::OT_RP);
_res.load(lvl->name, Resource::OT_CT);
_res.load(lvl->name, Resource::OT_MAP);
_res.load(lvl->name, Resource::OT_PAL);
_res.load(lvl->name2, Resource::OT_PGE);
_res.load(lvl->name2, Resource::OT_OBJ);
_res.load(lvl->name2, Resource::OT_ANI);
_res.load(lvl->name2, Resource::OT_TBN);
_cut._id = lvl->cutscene_id;
_curMonsterNum = 0xFFFF;
_curMonsterFrame = 0;
_curBankSlot = &_bankSlots[0];
_curBankSlot->entryNum = 0xFFFF;
_curBankSlot->ptr = 0;
_firstBankData = _bankData;
_printLevelCodeCounter = 150;
_col_slots2Cur = _col_slots2;
_col_slots2Next = 0;
memset(_pge_liveTable2, 0, sizeof(_pge_liveTable2));
memset(_pge_liveTable1, 0, sizeof(_pge_liveTable1));
_currentRoom = _res._pgeInit[0].init_room;
uint16 n = _res._pgeNum;
while (n--) {
pge_loadForCurrentLevel(n);
}
for (uint16 i = 0; i < _res._pgeNum; ++i) {
if (_res._pgeInit[i].skill <= _skillLevel) {
LivePGE *pge = &_pgeLive[i];
pge->next_PGE_in_room = _pge_liveTable1[pge->room_location];
_pge_liveTable1[pge->room_location] = pge;
}
}
pge_resetGroups();
_validSaveState = false;
}
uint8 *Game::findBankData(uint16 entryNum) {
BankSlot *slot = &_bankSlots[0];
while (slot->entryNum != 0xFFFF) {
if (slot->entryNum == entryNum) {
return slot->ptr;
}
++slot;
}
return 0;
}
void Game::drawIcon(uint8 iconNum, int16 x, int16 y, uint8 colMask) {
uint16 offset = READ_LE_UINT16(_res._icn + iconNum * 2);
uint8 buf[256];
uint8 *p = _res._icn + offset + 2;
for (int i = 0; i < 128; ++i) {
uint8 col = *p++;
buf[i * 2 + 0] = (col & 0xF0) >> 4;
buf[i * 2 + 1] = (col & 0x0F) >> 0;
}
_vid.drawSpriteSub1(buf, _vid._frontLayer + x + y * 256, 16, 16, 16, colMask << 4);
_vid.markBlockAsDirty(x, y, 16, 16);
}
void Game::playSound(uint8 sfxId, uint8 softVol) {
if (sfxId < _res._numSfx) {
SoundFx *sfx = &_res._sfxList[sfxId];
if (sfx->data) {
MixerChunk mc;
mc.data = sfx->data;
mc.len = sfx->len;
_mix.play(&mc, 6000, Mixer::MAX_VOLUME >> softVol);
}
} else {
// in-game music
_sfxPly.play(sfxId);
}
}
uint16 Game::getRandomNumber() {
uint32 n = _randSeed * 2;
if (_randSeed > n) {
n ^= 0x1D872B41;
}
_randSeed = n;
return n & 0xFFFF;
}
void Game::changeLevel() {
_vid.fadeOut();
loadLevelData();
loadLevelMap();
_vid.setPalette0xF();
_vid.setTextPalette();
_vid.fullRefresh();
}
uint16 Game::getLineLength(const uint8 *str) const {
uint16 len = 0;
while (*str && *str != 0xB && *str != 0xA) {
++str;
++len;
}
return len;
}
void Game::handleInventory() {
LivePGE *selected_pge = 0;
LivePGE *pge = &_pgeLive[0];
if (pge->life > 0 && pge->current_inventory_PGE != 0xFF) {
playSound(66, 0);
InventoryItem items[24];
int num_items = 0;
uint8 inv_pge = pge->current_inventory_PGE;
while (inv_pge != 0xFF) {
items[num_items].icon_num = _res._pgeInit[inv_pge].icon_num;
items[num_items].init_pge = &_res._pgeInit[inv_pge];
items[num_items].live_pge = &_pgeLive[inv_pge];
inv_pge = _pgeLive[inv_pge].next_inventory_PGE;
++num_items;
}
items[num_items].icon_num = 0xFF;
int current_item = 0;
int num_lines = (num_items - 1) / 4 + 1;
int current_line = 0;
bool display_score = false;
while (!_stub->_pi.backspace && !_stub->_pi.quit) {
// draw inventory background
int icon_h = 5;
int icon_y = 140;
int icon_num = 31;
do {
int icon_x = 56;
int icon_w = 9;
do {
drawIcon(icon_num, icon_x, icon_y, 0xF);
++icon_num;
icon_x += 16;
} while (--icon_w);
icon_y += 16;
} while (--icon_h);
if (!display_score) {
int icon_x_pos = 72;
for (int i = 0; i < 4; ++i) {
int item_it = current_line * 4 + i;
if (items[item_it].icon_num == 0xFF) {
break;
}
drawIcon(items[item_it].icon_num, icon_x_pos, 157, 0xA);
if (current_item == item_it) {
drawIcon(76, icon_x_pos, 157, 0xA);
selected_pge = items[item_it].live_pge;
uint8 txt_num = items[item_it].init_pge->text_num;
const char *str = (const char *)_res._tbn + READ_LE_UINT16(_res._tbn + txt_num * 2);
_vid.drawString(str, (256 - strlen(str) * 8) / 2, 189, 0xED);
if (items[item_it].init_pge->init_flags & 4) {
char counterValue[10];
sprintf(counterValue, "%d", selected_pge->life);
_vid.drawString(counterValue, (256 - strlen(counterValue) * 8) / 2, 197, 0xED);
}
}
icon_x_pos += 32;
}
if (current_line != 0) {
drawIcon(0x4E, 120, 176, 0xA); // down arrow
}
if (current_line != num_lines - 1) {
drawIcon(0x4D, 120, 143, 0xA); // up arrow
}
} else {
char textBuf[50];
sprintf(textBuf, "SCORE %08lu", _score);
_vid.drawString(textBuf, (114 - strlen(textBuf) * 8) / 2 + 72, 158, 0xE5);
sprintf(textBuf, "%s:%s", _res.getMenuString(LocaleData::LI_06_LEVEL), _res.getMenuString(LocaleData::LI_13_EASY + _skillLevel));
_vid.drawString(textBuf, (114 - strlen(textBuf) * 8) / 2 + 72, 166, 0xE5);
}
_vid.updateScreen();
_stub->sleep(80);
inp_update();
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
if (current_line < num_lines - 1) {
++current_line;
current_item = current_line * 4;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
if (current_line > 0) {
--current_line;
current_item = current_line * 4;
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
if (current_item > 0) {
int item_num = current_item % 4;
if (item_num > 0) {
--current_item;
}
}
}
if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
if (current_item < num_items - 1) {
int item_num = current_item % 4;
if (item_num < 3) {
++current_item;
}
}
}
if (_stub->_pi.enter) {
_stub->_pi.enter = false;
display_score = !display_score;
}
}
_vid.fullRefresh();
_stub->_pi.backspace = false;
if (selected_pge) {
pge_setCurrentInventoryObject(selected_pge);
}
playSound(66, 0);
}
}
void Game::inp_update() {
if (_inp_replay && _inp_demo) {
uint8 keymask = _inp_demo->readByte();
if (_inp_demo->ioErr()) {
_inp_replay = false;
} else {
_stub->_pi.dirMask = keymask & 0xF;
_stub->_pi.enter = (keymask & 0x10) != 0;
_stub->_pi.space = (keymask & 0x20) != 0;
_stub->_pi.shift = (keymask & 0x40) != 0;
_stub->_pi.quit = (keymask & 0x80) != 0;
}
}
_stub->processEvents();
if (_inp_record && _inp_demo) {
uint8 keymask = _stub->_pi.dirMask;
if (_stub->_pi.enter) {
keymask |= 0x10;
}
if (_stub->_pi.space) {
keymask |= 0x20;
}
if (_stub->_pi.shift) {
keymask |= 0x40;
}
if (_stub->_pi.quit) {
keymask |= 0x80;
}
_inp_demo->writeByte(keymask);
if (_inp_demo->ioErr()) {
_inp_record = false;
}
}
}
void Game::makeGameDemoName(char *buf) {
sprintf(buf, "rs-level%d.demo", _currentLevel + 1);
}
void Game::makeGameStateName(uint8 slot, char *buf) {
sprintf(buf, "rs-level%d-%02d.state", _currentLevel + 1, slot);
}
bool Game::saveGameState(uint8 slot) {
bool success = false;
char stateFile[20];
makeGameStateName(slot, stateFile);
File f(true);
if (!f.open(stateFile, _savePath, "wb")) {
warning("Unable to save state file '%s'", stateFile);
} else {
// header
f.writeUint32BE('FBSV');
f.writeUint16BE(2);
char hdrdesc[32];
memset(hdrdesc, 0, sizeof(hdrdesc));
sprintf(hdrdesc, "level=%d room=%d", _currentLevel + 1, _currentRoom);
f.write(hdrdesc, sizeof(hdrdesc));
// contents
saveState(&f);
if (f.ioErr()) {
warning("I/O error when saving game state");
} else {
debug(DBG_INFO, "Saved state to slot %d", slot);
success = true;
}
}
return success;
}
bool Game::loadGameState(uint8 slot) {
bool success = false;
char stateFile[20];
makeGameStateName(slot, stateFile);
File f(true);
if (!f.open(stateFile, _savePath, "rb")) {
warning("Unable to open state file '%s'", stateFile);
} else {
uint32 id = f.readUint32BE();
if (id != 'FBSV') {
warning("Bad save state format");
} else {
uint16 ver = f.readUint16BE();
if (ver != 2) {
warning("Invalid save state version");
} else {
char hdrdesc[32];
f.read(hdrdesc, sizeof(hdrdesc));
// contents
loadState(&f);
if (f.ioErr()) {
warning("I/O error when loading game state");
} else {
debug(DBG_INFO, "Loaded state from slot %d", slot);
success = true;
}
}
}
}
return success;
}
void Game::saveState(File *f) {
f->writeByte(_skillLevel);
f->writeUint32BE(_score);
if (_col_slots2Cur == 0) {
f->writeUint32BE(0xFFFFFFFF);
} else {
f->writeUint32BE(_col_slots2Cur - &_col_slots2[0]);
}
if (_col_slots2Next == 0) {
f->writeUint32BE(0xFFFFFFFF);
} else {
f->writeUint32BE(_col_slots2Next - &_col_slots2[0]);
}
for (int i = 0; i < _res._pgeNum; ++i) {
LivePGE *pge = &_pgeLive[i];
f->writeUint16BE(pge->obj_type);
f->writeUint16BE(pge->pos_x);
f->writeUint16BE(pge->pos_y);
f->writeByte(pge->anim_seq);
f->writeByte(pge->room_location);
f->writeUint16BE(pge->life);
f->writeUint16BE(pge->counter_value);
f->writeByte(pge->collision_slot);
f->writeByte(pge->next_inventory_PGE);
f->writeByte(pge->current_inventory_PGE);
f->writeByte(pge->unkF);
f->writeUint16BE(pge->anim_number);
f->writeByte(pge->flags);
f->writeByte(pge->index);
f->writeUint16BE(pge->first_obj_number);
if (pge->next_PGE_in_room == 0) {
f->writeUint32BE(0xFFFFFFFF);
} else {
f->writeUint32BE(pge->next_PGE_in_room - &_pgeLive[0]);
}
if (pge->init_PGE == 0) {
f->writeUint32BE(0xFFFFFFFF);
} else {
f->writeUint32BE(pge->init_PGE - &_res._pgeInit[0]);
}
}
f->write(&_res._ctData[0x100], 0x1C00);
for (CollisionSlot2 *cs2 = &_col_slots2[0]; cs2 < _col_slots2Cur; ++cs2) {
if (cs2->next_slot == 0) {
f->writeUint32BE(0xFFFFFFFF);
} else {
f->writeUint32BE(cs2->next_slot - &_col_slots2[0]);
}
if (cs2->unk2 == 0) {
f->writeUint32BE(0xFFFFFFFF);
} else {
f->writeUint32BE(cs2->unk2 - &_res._ctData[0x100]);
}
f->writeByte(cs2->data_size);
f->write(cs2->data_buf, 0x10);
}
}
void Game::loadState(File *f) {
uint16 i;
uint32 off;
_skillLevel = f->readByte();
_score = f->readUint32BE();
memset(_pge_liveTable2, 0, sizeof(_pge_liveTable2));
memset(_pge_liveTable1, 0, sizeof(_pge_liveTable1));
off = f->readUint32BE();
if (off == 0xFFFFFFFF) {
_col_slots2Cur = 0;
} else {
_col_slots2Cur = &_col_slots2[0] + off;
}
off = f->readUint32BE();
if (off == 0xFFFFFFFF) {
_col_slots2Next = 0;
} else {
_col_slots2Next = &_col_slots2[0] + off;
}
for (i = 0; i < _res._pgeNum; ++i) {
LivePGE *pge = &_pgeLive[i];
pge->obj_type = f->readUint16BE();
pge->pos_x = f->readUint16BE();
pge->pos_y = f->readUint16BE();
pge->anim_seq = f->readByte();
pge->room_location = f->readByte();
pge->life = f->readUint16BE();
pge->counter_value = f->readUint16BE();
pge->collision_slot = f->readByte();
pge->next_inventory_PGE = f->readByte();
pge->current_inventory_PGE = f->readByte();
pge->unkF = f->readByte();
pge->anim_number = f->readUint16BE();
pge->flags = f->readByte();
pge->index = f->readByte();
pge->first_obj_number = f->readUint16BE();
off = f->readUint32BE();
if (off == 0xFFFFFFFF) {
pge->next_PGE_in_room = 0;
} else {
pge->next_PGE_in_room = &_pgeLive[0] + off;
}
off = f->readUint32BE();
if (off == 0xFFFFFFFF) {
pge->init_PGE = 0;
} else {
pge->init_PGE = &_res._pgeInit[0] + off;
}
}
f->read(&_res._ctData[0x100], 0x1C00);
for (CollisionSlot2 *cs2 = &_col_slots2[0]; cs2 < _col_slots2Cur; ++cs2) {
off = f->readUint32BE();
if (off == 0xFFFFFFFF) {
cs2->next_slot = 0;
} else {
cs2->next_slot = &_col_slots2[0] + off;
}
off = f->readUint32BE();
if (off == 0xFFFFFFFF) {
cs2->unk2 = 0;
} else {
cs2->unk2 = &_res._ctData[0x100] + off;
}
cs2->data_size = f->readByte();
f->read(cs2->data_buf, 0x10);
}
for (i = 0; i < _res._pgeNum; ++i) {
if (_res._pgeInit[i].skill <= _skillLevel) {
LivePGE *pge = &_pgeLive[i];
if (pge->flags & 4) {
_pge_liveTable2[pge->index] = pge;
}
pge->next_PGE_in_room = _pge_liveTable1[pge->room_location];
_pge_liveTable1[pge->room_location] = pge;
}
}
resetGameState();
}
void AnimBuffers::addState(uint8 stateNum, int16 x, int16 y, const uint8 *dataPtr, LivePGE *pge) {
debug(DBG_GAME, "AnimBuffers::addState() stateNum=%d x=%d y=%d dataPtr=0x%X pge=0x%X", stateNum, x, y, dataPtr, pge);
assert(stateNum < 4);
AnimBufferState *state = _states[stateNum];
state->x = x;
state->y = y;
state->dataPtr = dataPtr;
state->pge = pge;
++_curPos[stateNum];
++_states[stateNum];
}