1601 lines
41 KiB
C++
1601 lines
41 KiB
C++
/* REminiscence - Flashback interpreter
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* Copyright (C) 2005-2007 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <ctime>
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#include "file.h"
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#include "systemstub.h"
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#include "unpack.h"
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#include "game.h"
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Game::Game(SystemStub *stub, const char *dataPath, const char *savePath, Version ver)
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: _cut(&_modPly, &_res, stub, &_vid, ver), _menu(&_modPly, &_res, stub, &_vid),
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_mix(stub), _modPly(&_mix, dataPath), _res(dataPath, ver), _sfxPly(&_mix), _vid(&_res, stub),
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_stub(stub), _savePath(savePath) {
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_stateSlot = 1;
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_inp_demo = 0;
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_inp_record = false;
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_inp_replay = false;
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}
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void Game::run() {
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_stub->init("REminiscence", Video::GAMESCREEN_W, Video::GAMESCREEN_H);
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_randSeed = time(0);
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_res.load_TEXT();
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_res.load("FB_TXT", Resource::OT_FNT);
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#ifndef BYPASS_PROTECTION
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while (!handleProtectionScreen());
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if (_stub->_pi.quit) {
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return;
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}
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#endif
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_mix.init();
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playCutscene(0x40);
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playCutscene(0x0D);
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if (!_cut._interrupted) {
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playCutscene(0x4A);
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}
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_res.load("GLOBAL", Resource::OT_ICN);
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_res.load("PERSO", Resource::OT_SPR);
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_res.load_SPR_OFF("PERSO", _res._spr1);
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_res.load_FIB("GLOBAL");
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_skillLevel = 1;
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_currentLevel = 0;
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while (!_stub->_pi.quit && _menu.handleTitleScreen(_skillLevel, _currentLevel)) {
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if (_currentLevel == 7) {
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_vid.fadeOut();
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_vid.setTextPalette();
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playCutscene(0x3D);
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} else {
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_vid.setTextPalette();
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_vid.setPalette0xF();
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_stub->setOverscanColor(0xE0);
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mainLoop();
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}
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}
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_res.free_TEXT();
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_mix.free();
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_stub->destroy();
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}
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void Game::resetGameState() {
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_animBuffers._states[0] = _animBuffer0State;
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_animBuffers._curPos[0] = 0xFF;
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_animBuffers._states[1] = _animBuffer1State;
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_animBuffers._curPos[1] = 0xFF;
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_animBuffers._states[2] = _animBuffer2State;
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_animBuffers._curPos[2] = 0xFF;
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_animBuffers._states[3] = _animBuffer3State;
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_animBuffers._curPos[3] = 0xFF;
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_currentRoom = _res._pgeInit[0].init_room;
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_cut._deathCutsceneId = 0xFFFF;
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_pge_opTempVar2 = 0xFFFF;
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_deathCutsceneCounter = 0;
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_saveStateCompleted = false;
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_loadMap = true;
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pge_resetGroups();
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_blinkingConradCounter = 0;
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_pge_processOBJ = false;
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_pge_opTempVar1 = 0;
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_textToDisplay = 0xFFFF;
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}
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void Game::mainLoop() {
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_vid._unkPalSlot1 = 0;
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_vid._unkPalSlot2 = 0;
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_score = 0;
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_firstBankData = _bankData;
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_lastBankData = _bankData + sizeof(_bankData);
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loadLevelData();
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resetGameState();
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while (!_stub->_pi.quit) {
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playCutscene();
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if (_cut._id == 0x3D) {
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showFinalScore();
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break;
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}
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if (_deathCutsceneCounter) {
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--_deathCutsceneCounter;
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if (_deathCutsceneCounter == 0) {
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playCutscene(_cut._deathCutsceneId);
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if (!handleContinueAbort()) {
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playCutscene(0x41);
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break;
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} else {
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if (_validSaveState) {
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if (!loadGameState(0)) {
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break;
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}
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} else {
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loadLevelData();
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resetGameState();
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}
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continue;
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}
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}
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}
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memcpy(_vid._frontLayer, _vid._backLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
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pge_getInput();
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pge_prepare();
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col_prepareRoomState();
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uint8 oldLevel = _currentLevel;
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for (uint16 i = 0; i < _res._pgeNum; ++i) {
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LivePGE *pge = _pge_liveTable2[i];
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if (pge) {
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_col_currentPiegeGridPosY = (pge->pos_y / 36) & ~1;
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_col_currentPiegeGridPosX = (pge->pos_x + 8) >> 4;
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pge_process(pge);
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}
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}
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if (oldLevel != _currentLevel) {
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changeLevel();
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_pge_opTempVar1 = 0;
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continue;
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}
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if (_loadMap) {
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if (_currentRoom == 0xFF) {
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_cut._id = 6;
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_deathCutsceneCounter = 1;
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} else {
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_currentRoom = _pgeLive[0].room_location;
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loadLevelMap();
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_loadMap = false;
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_vid.fullRefresh();
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}
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}
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prepareAnims();
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drawAnims();
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drawCurrentInventoryItem();
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drawLevelTexts();
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printLevelCode();
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if (_blinkingConradCounter != 0) {
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--_blinkingConradCounter;
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}
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_vid.updateScreen();
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updateTiming();
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drawStoryTexts();
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if (_stub->_pi.backspace) {
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_stub->_pi.backspace = false;
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handleInventory();
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}
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if (_stub->_pi.escape) {
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_stub->_pi.escape = false;
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if (handleConfigPanel()) {
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break;
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}
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}
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inp_handleSpecialKeys();
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}
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}
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void Game::updateTiming() {
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static uint32 tstamp = 0;
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int32 delay = _stub->getTimeStamp() - tstamp;
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int32 pause = (_stub->_pi.dbgMask & PlayerInput::DF_FASTMODE) ? 20 : 30;
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pause -= delay;
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if (pause > 0) {
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_stub->sleep(pause);
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}
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tstamp = _stub->getTimeStamp();
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}
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void Game::playCutscene(int id) {
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if (id != -1) {
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_cut._id = id;
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}
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if (_cut._id != 0xFFFF) {
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_sfxPly.stop();
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_cut.play();
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}
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}
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void Game::inp_handleSpecialKeys() {
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if (_stub->_pi.dbgMask & PlayerInput::DF_SETLIFE) {
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_pgeLive[0].life = 0x7FFF;
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}
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if (_stub->_pi.load) {
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loadGameState(_stateSlot);
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_stub->_pi.load = false;
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}
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if (_stub->_pi.save) {
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saveGameState(_stateSlot);
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_stub->_pi.save = false;
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}
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if (_stub->_pi.stateSlot != 0) {
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int8 slot = _stateSlot + _stub->_pi.stateSlot;
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if (slot >= 1 && slot < 100) {
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_stateSlot = slot;
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debug(DBG_INFO, "Current game state slot is %d", _stateSlot);
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}
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_stub->_pi.stateSlot = 0;
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}
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if (_stub->_pi.inpRecord || _stub->_pi.inpReplay) {
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bool replay = false;
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bool record = false;
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char demoFile[20];
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makeGameDemoName(demoFile);
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if (_inp_demo) {
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_inp_demo->close();
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delete _inp_demo;
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}
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_inp_demo = new File(true);
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if (_stub->_pi.inpRecord) {
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if (_inp_record) {
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debug(DBG_INFO, "Stop recording input keys");
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} else {
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if (_inp_demo->open(demoFile, _savePath, "wb")) {
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debug(DBG_INFO, "Recording input keys");
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_inp_demo->writeUint32BE('FBDM');
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_inp_demo->writeUint16BE(0);
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_inp_demo->writeUint32BE(_randSeed);
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record = true;
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} else {
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warning("Unable to save demo file '%s'", demoFile);
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}
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}
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}
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if (_stub->_pi.inpReplay) {
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if (_inp_replay) {
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debug(DBG_INFO, "Stop replaying input keys");
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} else {
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if (_inp_demo->open(demoFile, _savePath, "rb")) {
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debug(DBG_INFO, "Replaying input keys");
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_inp_demo->readUint32BE();
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_inp_demo->readUint16BE();
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_randSeed = _inp_demo->readUint32BE();
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replay = true;
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} else {
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warning("Unable to open demo file '%s'", demoFile);
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}
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}
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}
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_inp_record = record;
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_inp_replay = replay;
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_stub->_pi.inpReplay = false;
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_stub->_pi.inpRecord = false;
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}
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}
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void Game::drawCurrentInventoryItem() {
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uint16 src = _pgeLive[0].current_inventory_PGE;
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if (src != 0xFF) {
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_currentIcon = _res._pgeInit[src].icon_num;
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drawIcon(_currentIcon, 232, 8, 0xA);
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}
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}
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void Game::showFinalScore() {
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playCutscene(0x49);
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char textBuf[50];
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sprintf(textBuf, "SCORE %08lu", _score);
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_vid.drawString(textBuf, (256 - strlen(textBuf) * 8) / 2, 40, 0xE5);
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strcpy(textBuf, _menu._passwords[7][_skillLevel]);
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_vid.drawString(textBuf, (256 - strlen(textBuf) * 8) / 2, 16, 0xE7);
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while (!_stub->_pi.quit) {
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_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid._frontLayer, 256);
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_stub->updateScreen(0);
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_stub->processEvents();
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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break;
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}
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_stub->sleep(100);
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}
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}
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bool Game::handleConfigPanel() {
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int i, j;
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const int x = 7;
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const int y = 10;
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const int w = 17;
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const int h = 12;
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_vid._charShadowColor = 0xE2;
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_vid._charFrontColor = 0xEE;
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_vid._charTransparentColor = 0xFF;
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_vid.drawChar(0x81, y, x);
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for (i = 1; i < w; ++i) {
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_vid.drawChar(0x85, y, x + i);
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}
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_vid.drawChar(0x82, y, x + w);
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for (j = 1; j < h; ++j) {
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_vid.drawChar(0x86, y + j, x);
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for (i = 1; i < w; ++i) {
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_vid._charTransparentColor = 0xE2;
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_vid.drawChar(0x20, y + j, x + i);
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}
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_vid._charTransparentColor = 0xFF;
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_vid.drawChar(0x87, y + j, x + w);
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}
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_vid.drawChar(0x83, y + h, x);
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for (i = 1; i < w; ++i) {
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_vid.drawChar(0x88, y + h, x + i);
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}
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_vid.drawChar(0x84, y + h, x + w);
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_menu._charVar3 = 0xE4;
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_menu._charVar4 = 0xE5;
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_menu._charVar1 = 0xE2;
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_menu._charVar2 = 0xEE;
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_vid.fullRefresh();
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enum { MENU_ITEM_LOAD = 1, MENU_ITEM_SAVE = 2, MENU_ITEM_ABORT = 3 };
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uint8 colors[] = { 2, 3, 3, 3 };
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int current = 0;
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while (!_stub->_pi.quit) {
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_menu.drawString(_res.getMenuString(LocaleData::LI_18_RESUME_GAME), y + 2, 9, colors[0]);
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_menu.drawString(_res.getMenuString(LocaleData::LI_20_LOAD_GAME), y + 4, 9, colors[1]);
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_menu.drawString(_res.getMenuString(LocaleData::LI_21_SAVE_GAME), y + 6, 9, colors[2]);
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_menu.drawString(_res.getMenuString(LocaleData::LI_19_ABORT_GAME), y + 8, 9, colors[3]);
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char slotItem[30];
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sprintf(slotItem, "%s : %d-%02d", _res.getMenuString(LocaleData::LI_22_SAVE_SLOT), _currentLevel + 1, _stateSlot);
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_menu.drawString(slotItem, y + 10, 9, 1);
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_vid.updateScreen();
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_stub->sleep(80);
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inp_update();
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int prev = current;
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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current = (current + 3) % 4;
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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current = (current + 1) % 4;
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
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--_stateSlot;
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if (_stateSlot < 1) {
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_stateSlot = 1;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
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++_stateSlot;
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if (_stateSlot > 99) {
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_stateSlot = 99;
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}
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}
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if (prev != current) {
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SWAP(colors[prev], colors[current]);
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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switch (current) {
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case MENU_ITEM_LOAD:
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_stub->_pi.load = true;
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break;
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case MENU_ITEM_SAVE:
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_stub->_pi.save = true;
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break;
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}
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break;
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}
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}
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_vid.fullRefresh();
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return (current == MENU_ITEM_ABORT);
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}
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bool Game::handleContinueAbort() {
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playCutscene(0x48);
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char textBuf[50];
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int timeout = 100;
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int current_color = 0;
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uint8 colors[] = { 0xE4, 0xE5 };
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uint8 color_inc = 0xFF;
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Color col;
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_stub->getPaletteEntry(0xE4, &col);
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memcpy(_vid._tempLayer, _vid._frontLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
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while (timeout >= 0 && !_stub->_pi.quit) {
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const char *str;
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str = _res.getMenuString(LocaleData::LI_01_CONTINUE_OR_ABORT);
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_vid.drawString(str, (256 - strlen(str) * 8) / 2, 64, 0xE3);
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str = _res.getMenuString(LocaleData::LI_02_TIME);
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sprintf(textBuf, "%s : %d", str, timeout / 10);
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_vid.drawString(textBuf, 96, 88, 0xE3);
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str = _res.getMenuString(LocaleData::LI_03_CONTINUE);
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_vid.drawString(str, (256 - strlen(str) * 8) / 2, 104, colors[0]);
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str = _res.getMenuString(LocaleData::LI_04_ABORT);
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_vid.drawString(str, (256 - strlen(str) * 8) / 2, 112, colors[1]);
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sprintf(textBuf, "SCORE %08lu", _score);
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_vid.drawString(textBuf, 64, 154, 0xE3);
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if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
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if (current_color > 0) {
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SWAP(colors[current_color], colors[current_color - 1]);
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--current_color;
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}
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}
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if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
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_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
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if (current_color < 1) {
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SWAP(colors[current_color], colors[current_color + 1]);
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++current_color;
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}
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}
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if (_stub->_pi.enter) {
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_stub->_pi.enter = false;
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return (current_color == 0);
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}
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_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid._frontLayer, 256);
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_stub->updateScreen(0);
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if (col.b >= 0x3D) {
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color_inc = 0;
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}
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if (col.b < 2) {
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color_inc = 0xFF;
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}
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if (color_inc == 0xFF) {
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col.b += 2;
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col.g += 2;
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} else {
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col.b -= 2;
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col.g -= 2;
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}
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_stub->setPaletteEntry(0xE4, &col);
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_stub->processEvents();
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_stub->sleep(100);
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--timeout;
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memcpy(_vid._frontLayer, _vid._tempLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
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}
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return false;
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}
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bool Game::handleProtectionScreen() {
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bool valid = true;
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_cut.prepare();
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_cut.copyPalette(_protectionPal, 0);
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_cut.updatePalette();
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_cut._gfx.setClippingRect(64, 48, 128, 128);
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_menu._charVar1 = 0xE0;
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_menu._charVar2 = 0xEF;
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_menu._charVar4 = 0xE5;
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_menu._charVar5 = 0xE2;
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int shapeNum = getRandomNumber() % 30;
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for (int16 zoom = 2000; zoom != 0; zoom -= 100) {
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_cut.drawProtectionShape(shapeNum, zoom);
|
|
_stub->copyRect(0, 0, Video::GAMESCREEN_W, Video::GAMESCREEN_H, _vid._tempLayer, 256);
|
|
_stub->updateScreen(0);
|
|
_stub->sleep(30);
|
|
}
|
|
int codeNum = getRandomNumber() % 5;
|
|
_cut.drawProtectionShape(shapeNum, 1);
|
|
_vid.setTextPalette();
|
|
char codeText[7];
|
|
int len = 0;
|
|
do {
|
|
codeText[len] = '\0';
|
|
memcpy(_vid._frontLayer, _vid._tempLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
|
|
_menu.drawString("PROTECTION", 2, 11, 5);
|
|
char textBuf[20];
|
|
sprintf(textBuf, "CODE %d : %s", codeNum + 1, codeText);
|
|
_menu.drawString(textBuf, 23, 8, 5);
|
|
_vid.updateScreen();
|
|
_stub->sleep(50);
|
|
_stub->processEvents();
|
|
char c = _stub->_pi.lastChar;
|
|
if (c != 0) {
|
|
_stub->_pi.lastChar = 0;
|
|
if (len < 6) {
|
|
if (c >= 'a' && c <= 'z') {
|
|
c &= ~0x20;
|
|
}
|
|
if ((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')) {
|
|
codeText[len] = c;
|
|
++len;
|
|
}
|
|
}
|
|
}
|
|
if (_stub->_pi.backspace) {
|
|
_stub->_pi.backspace = false;
|
|
if (len > 0) {
|
|
--len;
|
|
}
|
|
}
|
|
if (_stub->_pi.enter) {
|
|
_stub->_pi.enter = false;
|
|
if (len > 0) {
|
|
const uint8 *p = _protectionCodeData + shapeNum * 0x1E + codeNum * 6;
|
|
for (int i = 0; i < len; ++i) {
|
|
uint8 r = 0;
|
|
uint8 ch = codeText[i];
|
|
for (int b = 0; b < 8; ++b) {
|
|
if (ch & (1 << b)) {
|
|
r |= (1 << (7 - b));
|
|
}
|
|
}
|
|
r ^= 0x55;
|
|
if (r != *p++) {
|
|
valid = false;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} while (!_stub->_pi.quit);
|
|
_vid.fadeOut();
|
|
return valid;
|
|
}
|
|
|
|
void Game::printLevelCode() {
|
|
if (_printLevelCodeCounter != 0) {
|
|
--_printLevelCodeCounter;
|
|
if (_printLevelCodeCounter != 0) {
|
|
char levelCode[50];
|
|
sprintf(levelCode, "CODE: %s", _menu._passwords[_currentLevel][_skillLevel]);
|
|
_vid.drawString(levelCode, (Video::GAMESCREEN_W - strlen(levelCode) * 8) / 2, 16, 0xE7);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::printSaveStateCompleted() {
|
|
if (_saveStateCompleted) {
|
|
const char *str = _res.getMenuString(LocaleData::LI_05_COMPLETED);
|
|
_vid.drawString(str, (176 - strlen(str) * 8) / 2, 34, 0xE6);
|
|
}
|
|
}
|
|
|
|
void Game::drawLevelTexts() {
|
|
LivePGE *pge = &_pgeLive[0];
|
|
int8 obj = col_findCurrentCollidingObject(pge, 3, 0xFF, 0xFF, &pge);
|
|
if (obj == 0) {
|
|
obj = col_findCurrentCollidingObject(pge, 0xFF, 5, 9, &pge);
|
|
}
|
|
if (obj > 0) {
|
|
_printLevelCodeCounter = 0;
|
|
if (_textToDisplay == 0xFFFF) {
|
|
uint8 icon_num = obj - 1;
|
|
drawIcon(icon_num, 80, 8, 0xA);
|
|
uint8 txt_num = pge->init_PGE->text_num;
|
|
const char *str = (const char *)_res._tbn + READ_LE_UINT16(_res._tbn + txt_num * 2);
|
|
_vid.drawString(str, (176 - strlen(str) * 8) / 2, 26, 0xE6);
|
|
if (icon_num == 2) {
|
|
printSaveStateCompleted();
|
|
return;
|
|
}
|
|
} else {
|
|
_currentInventoryIconNum = obj - 1;
|
|
}
|
|
}
|
|
_saveStateCompleted = false;
|
|
}
|
|
|
|
void Game::drawStoryTexts() {
|
|
if (_textToDisplay != 0xFFFF) {
|
|
uint16 text_col_mask = 0xE8;
|
|
const uint8 *str = _res.getGameString(_textToDisplay);
|
|
memcpy(_vid._tempLayer, _vid._frontLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
|
|
int textSpeechSegment = 0;
|
|
while (!_stub->_pi.quit) {
|
|
drawIcon(_currentInventoryIconNum, 80, 8, 0xA);
|
|
if (*str == 0xFF) {
|
|
text_col_mask = READ_LE_UINT16(str + 1);
|
|
str += 3;
|
|
}
|
|
int16 text_y_pos = 26;
|
|
while (1) {
|
|
uint16 len = getLineLength(str);
|
|
str = (const uint8 *)_vid.drawString((const char *)str, (176 - len * 8) / 2, text_y_pos, text_col_mask);
|
|
text_y_pos += 8;
|
|
if (*str == 0 || *str == 0xB) {
|
|
break;
|
|
}
|
|
++str;
|
|
}
|
|
MixerChunk chunk;
|
|
_res.load_VCE(_textToDisplay, textSpeechSegment++, &chunk.data, &chunk.len);
|
|
if (chunk.data) {
|
|
_mix.play(&chunk, 32000, Mixer::MAX_VOLUME);
|
|
}
|
|
_vid.updateScreen();
|
|
while (!_stub->_pi.backspace && !_stub->_pi.quit) {
|
|
inp_update();
|
|
_stub->sleep(80);
|
|
}
|
|
if (chunk.data) {
|
|
_mix.stopAll();
|
|
}
|
|
_stub->_pi.backspace = false;
|
|
if (*str == 0) {
|
|
break;
|
|
}
|
|
++str;
|
|
memcpy(_vid._frontLayer, _vid._tempLayer, Video::GAMESCREEN_W * Video::GAMESCREEN_H);
|
|
}
|
|
_textToDisplay = 0xFFFF;
|
|
}
|
|
}
|
|
|
|
void Game::prepareAnims() {
|
|
if (!(_currentRoom & 0x80) && _currentRoom < 0x40) {
|
|
int8 pge_room;
|
|
LivePGE *pge = _pge_liveTable1[_currentRoom];
|
|
while (pge) {
|
|
prepareAnimsHelper(pge, 0, 0);
|
|
pge = pge->next_PGE_in_room;
|
|
}
|
|
pge_room = _res._ctData[CT_UP_ROOM + _currentRoom];
|
|
if (pge_room >= 0 && pge_room < 0x40) {
|
|
pge = _pge_liveTable1[pge_room];
|
|
while (pge) {
|
|
if ((pge->init_PGE->object_type != 10 && pge->pos_y > 176) || (pge->init_PGE->object_type == 10 && pge->pos_y > 216)) {
|
|
prepareAnimsHelper(pge, 0, -216);
|
|
}
|
|
pge = pge->next_PGE_in_room;
|
|
}
|
|
}
|
|
pge_room = _res._ctData[CT_DOWN_ROOM + _currentRoom];
|
|
if (pge_room >= 0 && pge_room < 0x40) {
|
|
pge = _pge_liveTable1[pge_room];
|
|
while (pge) {
|
|
if (pge->pos_y < 48) {
|
|
prepareAnimsHelper(pge, 0, 216);
|
|
}
|
|
pge = pge->next_PGE_in_room;
|
|
}
|
|
}
|
|
pge_room = _res._ctData[CT_LEFT_ROOM + _currentRoom];
|
|
if (pge_room >= 0 && pge_room < 0x40) {
|
|
pge = _pge_liveTable1[pge_room];
|
|
while (pge) {
|
|
if (pge->pos_x > 224) {
|
|
prepareAnimsHelper(pge, -256, 0);
|
|
}
|
|
pge = pge->next_PGE_in_room;
|
|
}
|
|
}
|
|
pge_room = _res._ctData[CT_RIGHT_ROOM + _currentRoom];
|
|
if (pge_room >= 0 && pge_room < 0x40) {
|
|
pge = _pge_liveTable1[pge_room];
|
|
while (pge) {
|
|
if (pge->pos_x <= 32) {
|
|
prepareAnimsHelper(pge, 256, 0);
|
|
}
|
|
pge = pge->next_PGE_in_room;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::prepareAnimsHelper(LivePGE *pge, int16 dx, int16 dy) {
|
|
debug(DBG_GAME, "Game::prepareAnimsHelper() dx=0x%X dy=0x%X pge_num=%d pge->flags=0x%X pge->anim_number=0x%X", dx, dy, pge - &_pgeLive[0], pge->flags, pge->anim_number);
|
|
int16 xpos, ypos;
|
|
if (!(pge->flags & 8)) {
|
|
if (pge->index != 0 && loadMonsterSprites(pge) == 0) {
|
|
return;
|
|
}
|
|
assert(pge->anim_number < 1287);
|
|
const uint8 *dataPtr = _res._spr_off[pge->anim_number];
|
|
if (dataPtr == 0) {
|
|
return;
|
|
}
|
|
|
|
if (pge->flags & 2) {
|
|
xpos = (int8)dataPtr[0] + dx + pge->pos_x;
|
|
uint8 _cl = dataPtr[2];
|
|
if (_cl & 0x40) {
|
|
_cl = dataPtr[3];
|
|
} else {
|
|
_cl &= 0x3F;
|
|
}
|
|
xpos -= _cl;
|
|
} else {
|
|
xpos = dx + pge->pos_x - (int8)dataPtr[0];
|
|
}
|
|
|
|
ypos = dy + pge->pos_y - (int8)dataPtr[1] + 2;
|
|
if (xpos <= -32 || xpos >= 256 || ypos < -48 || ypos >= 224) {
|
|
return;
|
|
}
|
|
xpos += 8;
|
|
dataPtr += 4;
|
|
if (pge == &_pgeLive[0]) {
|
|
_animBuffers.addState(1, xpos, ypos, dataPtr, pge);
|
|
} else if (pge->flags & 0x10) {
|
|
_animBuffers.addState(2, xpos, ypos, dataPtr, pge);
|
|
} else {
|
|
_animBuffers.addState(0, xpos, ypos, dataPtr, pge);
|
|
}
|
|
} else {
|
|
assert(pge->anim_number < _res._numSpc);
|
|
const uint8 *dataPtr = _res._spc + READ_BE_UINT16(_res._spc + pge->anim_number * 2);
|
|
xpos = dx + pge->pos_x + 8;
|
|
ypos = dy + pge->pos_y + 2;
|
|
|
|
if (pge->init_PGE->object_type == 11) {
|
|
_animBuffers.addState(3, xpos, ypos, dataPtr, pge);
|
|
} else if (pge->flags & 0x10) {
|
|
_animBuffers.addState(2, xpos, ypos, dataPtr, pge);
|
|
} else {
|
|
_animBuffers.addState(0, xpos, ypos, dataPtr, pge);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::drawAnims() {
|
|
debug(DBG_GAME, "Game::drawAnims()");
|
|
_eraseBackground = false;
|
|
drawAnimBuffer(2, _animBuffer2State);
|
|
drawAnimBuffer(1, _animBuffer1State);
|
|
drawAnimBuffer(0, _animBuffer0State);
|
|
_eraseBackground = true;
|
|
drawAnimBuffer(3, _animBuffer3State);
|
|
}
|
|
|
|
void Game::drawAnimBuffer(uint8 stateNum, AnimBufferState *state) {
|
|
debug(DBG_GAME, "Game::drawAnimBuffer() state=%d", stateNum);
|
|
assert(stateNum < 4);
|
|
_animBuffers._states[stateNum] = state;
|
|
uint8 lastPos = _animBuffers._curPos[stateNum];
|
|
if (lastPos != 0xFF) {
|
|
uint8 numAnims = lastPos + 1;
|
|
state += lastPos;
|
|
_animBuffers._curPos[stateNum] = 0xFF;
|
|
do {
|
|
LivePGE *pge = state->pge;
|
|
if (!(pge->flags & 8)) {
|
|
if (stateNum == 1 && (_blinkingConradCounter & 1)) {
|
|
break;
|
|
}
|
|
if (!(state->dataPtr[-2] & 0x80)) {
|
|
decodeCharacterFrame(state->dataPtr, _res._memBuf);
|
|
drawCharacter(_res._memBuf, state->x, state->y, state->dataPtr[-1], state->dataPtr[-2], pge->flags);
|
|
} else {
|
|
drawCharacter(state->dataPtr, state->x, state->y, state->dataPtr[-1], state->dataPtr[-2], pge->flags);
|
|
}
|
|
} else {
|
|
drawObject(state->dataPtr, state->x, state->y, pge->flags);
|
|
}
|
|
--state;
|
|
} while (--numAnims != 0);
|
|
}
|
|
}
|
|
|
|
void Game::drawObject(const uint8 *dataPtr, int16 x, int16 y, uint8 flags) {
|
|
debug(DBG_GAME, "Game::drawObject() dataPtr[]=0x%X dx=%d dy=%d", dataPtr[0], (int8)dataPtr[1], (int8)dataPtr[2]);
|
|
assert(dataPtr[0] < 0x4A);
|
|
uint8 slot = _res._rp[dataPtr[0]];
|
|
uint8 *data = findBankData(slot);
|
|
if (data == 0) {
|
|
data = loadBankData(slot);
|
|
}
|
|
_bankDataPtrs = data;
|
|
int16 posy = y - (int8)dataPtr[2];
|
|
int16 posx = x;
|
|
if (flags & 2) {
|
|
posx += (int8)dataPtr[1];
|
|
} else {
|
|
posx -= (int8)dataPtr[1];
|
|
}
|
|
int i = dataPtr[5];
|
|
dataPtr += 6;
|
|
while (i--) {
|
|
drawObjectFrame(dataPtr, posx, posy, flags);
|
|
dataPtr += 4;
|
|
}
|
|
}
|
|
|
|
void Game::drawObjectFrame(const uint8 *dataPtr, int16 x, int16 y, uint8 flags) {
|
|
debug(DBG_GAME, "Game::drawObjectFrame(0x%X, %d, %d, 0x%X)", dataPtr, x, y, flags);
|
|
const uint8 *src = _bankDataPtrs + dataPtr[0] * 32;
|
|
|
|
int16 sprite_y = y + dataPtr[2];
|
|
int16 sprite_x;
|
|
if (flags & 2) {
|
|
sprite_x = x - dataPtr[1] - (((dataPtr[3] & 0xC) + 4) * 2);
|
|
} else {
|
|
sprite_x = x + dataPtr[1];
|
|
}
|
|
|
|
uint8 sprite_flags = dataPtr[3];
|
|
if (flags & 2) {
|
|
sprite_flags ^= 0x10;
|
|
}
|
|
|
|
uint8 sprite_h = (((sprite_flags >> 0) & 3) + 1) * 8;
|
|
uint8 sprite_w = (((sprite_flags >> 2) & 3) + 1) * 8;
|
|
|
|
int size = sprite_w * sprite_h / 2;
|
|
for (int i = 0; i < size; ++i) {
|
|
uint8 col = *src++;
|
|
_res._memBuf[i * 2 + 0] = (col & 0xF0) >> 4;
|
|
_res._memBuf[i * 2 + 1] = (col & 0x0F) >> 0;
|
|
}
|
|
|
|
src = _res._memBuf;
|
|
bool sprite_mirror_x = false;
|
|
int16 sprite_clipped_w;
|
|
if (sprite_x >= 0) {
|
|
sprite_clipped_w = sprite_x + sprite_w;
|
|
if (sprite_clipped_w < 256) {
|
|
sprite_clipped_w = sprite_w;
|
|
} else {
|
|
sprite_clipped_w = 256 - sprite_x;
|
|
if (sprite_flags & 0x10) {
|
|
sprite_mirror_x = true;
|
|
src += sprite_w - 1;
|
|
}
|
|
}
|
|
} else {
|
|
sprite_clipped_w = sprite_x + sprite_w;
|
|
if (!(sprite_flags & 0x10)) {
|
|
src -= sprite_x;
|
|
sprite_x = 0;
|
|
} else {
|
|
sprite_mirror_x = true;
|
|
src += sprite_x + sprite_w - 1;
|
|
sprite_x = 0;
|
|
}
|
|
}
|
|
if (sprite_clipped_w <= 0) {
|
|
return;
|
|
}
|
|
|
|
int16 sprite_clipped_h;
|
|
if (sprite_y >= 0) {
|
|
sprite_clipped_h = 224 - sprite_h;
|
|
if (sprite_y < sprite_clipped_h) {
|
|
sprite_clipped_h = sprite_h;
|
|
} else {
|
|
sprite_clipped_h = 224 - sprite_y;
|
|
}
|
|
} else {
|
|
sprite_clipped_h = sprite_h + sprite_y;
|
|
src -= sprite_w * sprite_y;
|
|
sprite_y = 0;
|
|
}
|
|
if (sprite_clipped_h <= 0) {
|
|
return;
|
|
}
|
|
|
|
if (!sprite_mirror_x && (sprite_flags & 0x10)) {
|
|
src += sprite_w - 1;
|
|
}
|
|
|
|
uint32 dst_offset = 256 * sprite_y + sprite_x;
|
|
uint8 sprite_col_mask = (flags & 0x60) >> 1;
|
|
|
|
if (_eraseBackground) {
|
|
if (!(sprite_flags & 0x10)) {
|
|
_vid.drawSpriteSub1(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
} else {
|
|
_vid.drawSpriteSub2(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
}
|
|
} else {
|
|
if (!(sprite_flags & 0x10)) {
|
|
_vid.drawSpriteSub3(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
} else {
|
|
_vid.drawSpriteSub4(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
}
|
|
}
|
|
_vid.markBlockAsDirty(sprite_x, sprite_y, sprite_clipped_w, sprite_clipped_h);
|
|
}
|
|
|
|
void Game::decodeCharacterFrame(const uint8 *dataPtr, uint8 *dstPtr) {
|
|
int n = READ_BE_UINT16(dataPtr); dataPtr += 2;
|
|
uint16 len = n * 2;
|
|
uint8 *dst = dstPtr + 0x400;
|
|
while (n--) {
|
|
uint8 c = *dataPtr++;
|
|
dst[0] = (c & 0xF0) >> 4;
|
|
dst[1] = (c & 0x0F) >> 0;
|
|
dst += 2;
|
|
}
|
|
dst = dstPtr;
|
|
const uint8 *src = dstPtr + 0x400;
|
|
do {
|
|
uint8 c1 = *src++;
|
|
if (c1 == 0xF) {
|
|
uint8 c2 = *src++;
|
|
uint16 c3 = *src++;
|
|
if (c2 == 0xF) {
|
|
c1 = *src++;
|
|
c2 = *src++;
|
|
c3 = (c3 << 4) | c1;
|
|
len -= 2;
|
|
}
|
|
memset(dst, c2, c3 + 4);
|
|
dst += c3 + 4;
|
|
len -= 3;
|
|
} else {
|
|
*dst++ = c1;
|
|
--len;
|
|
}
|
|
} while (len != 0);
|
|
}
|
|
|
|
|
|
void Game::drawCharacter(const uint8 *dataPtr, int16 pos_x, int16 pos_y, uint8 a, uint8 b, uint8 flags) {
|
|
debug(DBG_GAME, "Game::drawCharacter(0x%X, %d, %d, 0x%X, 0x%X, 0x%X)", dataPtr, pos_x, pos_y, a, b, flags);
|
|
|
|
bool var16 = false; // sprite_mirror_y
|
|
if (b & 0x40) {
|
|
b &= 0xBF;
|
|
SWAP(a, b);
|
|
var16 = true;
|
|
}
|
|
uint16 sprite_h = a;
|
|
uint16 sprite_w = b;
|
|
|
|
const uint8 *src = dataPtr;
|
|
bool var14 = false;
|
|
|
|
int16 sprite_clipped_w;
|
|
if (pos_x >= 0) {
|
|
if (pos_x + sprite_w < 256) {
|
|
sprite_clipped_w = sprite_w;
|
|
} else {
|
|
sprite_clipped_w = 256 - pos_x;
|
|
if (flags & 2) {
|
|
var14 = true;
|
|
if (var16) {
|
|
src += (sprite_w - 1) * sprite_h;
|
|
} else {
|
|
src += sprite_w - 1;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
sprite_clipped_w = pos_x + sprite_w;
|
|
if (!(flags & 2)) {
|
|
if (var16) {
|
|
src -= sprite_h * pos_x;
|
|
pos_x = 0;
|
|
} else {
|
|
src -= pos_x;
|
|
pos_x = 0;
|
|
}
|
|
} else {
|
|
var14 = true;
|
|
if (var16) {
|
|
src += sprite_h * (pos_x + sprite_w - 1);
|
|
pos_x = 0;
|
|
} else {
|
|
src += pos_x + sprite_w - 1;
|
|
var14 = true;
|
|
pos_x = 0;
|
|
}
|
|
}
|
|
}
|
|
if (sprite_clipped_w <= 0) {
|
|
return;
|
|
}
|
|
|
|
int16 sprite_clipped_h;
|
|
if (pos_y >= 0) {
|
|
if (pos_y < 224 - sprite_h) {
|
|
sprite_clipped_h = sprite_h;
|
|
} else {
|
|
sprite_clipped_h = 224 - pos_y;
|
|
}
|
|
} else {
|
|
sprite_clipped_h = sprite_h + pos_y;
|
|
if (var16) {
|
|
src -= pos_y;
|
|
} else {
|
|
src -= sprite_w * pos_y;
|
|
}
|
|
pos_y = 0;
|
|
}
|
|
if (sprite_clipped_h <= 0) {
|
|
return;
|
|
}
|
|
|
|
if (!var14 && (flags & 2)) {
|
|
if (var16) {
|
|
src += sprite_h * (sprite_w - 1);
|
|
} else {
|
|
src += sprite_w - 1;
|
|
}
|
|
}
|
|
|
|
uint32 dst_offset = 256 * pos_y + pos_x;
|
|
uint8 sprite_col_mask = ((flags & 0x60) == 0x60) ? 0x50 : 0x40;
|
|
|
|
debug(DBG_GAME, "dst_offset=0x%X src_offset=0x%X", dst_offset, src - dataPtr);
|
|
|
|
if (!(flags & 2)) {
|
|
if (var16) {
|
|
_vid.drawSpriteSub5(src, _vid._frontLayer + dst_offset, sprite_h, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
} else {
|
|
_vid.drawSpriteSub3(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
}
|
|
} else {
|
|
if (var16) {
|
|
_vid.drawSpriteSub6(src, _vid._frontLayer + dst_offset, sprite_h, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
} else {
|
|
_vid.drawSpriteSub4(src, _vid._frontLayer + dst_offset, sprite_w, sprite_clipped_h, sprite_clipped_w, sprite_col_mask);
|
|
}
|
|
}
|
|
_vid.markBlockAsDirty(pos_x, pos_y, sprite_clipped_w, sprite_clipped_h);
|
|
}
|
|
|
|
uint8 *Game::loadBankData(uint16 mbkEntryNum) {
|
|
debug(DBG_GAME, "Game::loadBankData(%d)", mbkEntryNum);
|
|
MbkEntry *me = &_res._mbk[mbkEntryNum];
|
|
const uint16 avail = _lastBankData - _firstBankData;
|
|
const uint16 size = (me->len & 0x7FFF) * 32;
|
|
if (avail < size) {
|
|
_curBankSlot = &_bankSlots[0];
|
|
_curBankSlot->entryNum = 0xFFFF;
|
|
_curBankSlot->ptr = 0;
|
|
_firstBankData = _bankData;
|
|
}
|
|
_curBankSlot->entryNum = mbkEntryNum;
|
|
_curBankSlot->ptr = _firstBankData;
|
|
++_curBankSlot;
|
|
_curBankSlot->entryNum = 0xFFFF;
|
|
_curBankSlot->ptr = 0;
|
|
const uint8 *data = _res._mbkData + me->offset;
|
|
if (me->len & 0x8000) {
|
|
warning("Uncompressed bank data %d", mbkEntryNum);
|
|
memcpy(_firstBankData, data, size);
|
|
} else {
|
|
assert(me->offset != 0);
|
|
if (!delphine_unpack(_firstBankData, data, 0)) {
|
|
error("Bad CRC for bank data %d", mbkEntryNum);
|
|
}
|
|
}
|
|
uint8 *bankData = _firstBankData;
|
|
_firstBankData += size;
|
|
assert(_firstBankData < _lastBankData);
|
|
return bankData;
|
|
}
|
|
|
|
int Game::loadMonsterSprites(LivePGE *pge) {
|
|
debug(DBG_GAME, "Game::loadMonsterSprites()");
|
|
InitPGE *init_pge = pge->init_PGE;
|
|
if (init_pge->obj_node_number != 0x49 && init_pge->object_type != 10) {
|
|
return 0xFFFF;
|
|
}
|
|
if (init_pge->obj_node_number == _curMonsterFrame) {
|
|
return 0xFFFF;
|
|
}
|
|
if (pge->room_location != _currentRoom) {
|
|
return 0;
|
|
}
|
|
|
|
const uint8 *mList = _monsterListLevels[_currentLevel];
|
|
while (*mList != init_pge->obj_node_number) {
|
|
if (*mList == 0xFF) { // end of list
|
|
return 0;
|
|
}
|
|
mList += 2;
|
|
}
|
|
_curMonsterFrame = mList[0];
|
|
if (_curMonsterNum != mList[1]) {
|
|
_curMonsterNum = mList[1];
|
|
_res.load(_monsterNames[_curMonsterNum], Resource::OT_SPRM);
|
|
_res.load_SPR_OFF(_monsterNames[_curMonsterNum], _res._sprm);
|
|
_vid.setPaletteSlotLE(5, _monsterPals[_curMonsterNum]);
|
|
}
|
|
return 0xFFFF;
|
|
}
|
|
|
|
void Game::loadLevelMap() {
|
|
debug(DBG_GAME, "Game::loadLevelMap() room=%d", _currentRoom);
|
|
_currentIcon = 0xFF;
|
|
_vid.copyLevelMap(_currentRoom);
|
|
_vid.setLevelPalettes();
|
|
}
|
|
|
|
void Game::loadLevelData() {
|
|
_res.clearLevelRes();
|
|
|
|
const Level *lvl = &_gameLevels[_currentLevel];
|
|
_res.load(lvl->name, Resource::OT_SPC);
|
|
_res.load(lvl->name, Resource::OT_MBK);
|
|
_res.load(lvl->name, Resource::OT_RP);
|
|
_res.load(lvl->name, Resource::OT_CT);
|
|
_res.load(lvl->name, Resource::OT_MAP);
|
|
_res.load(lvl->name, Resource::OT_PAL);
|
|
|
|
_res.load(lvl->name2, Resource::OT_PGE);
|
|
_res.load(lvl->name2, Resource::OT_OBJ);
|
|
_res.load(lvl->name2, Resource::OT_ANI);
|
|
_res.load(lvl->name2, Resource::OT_TBN);
|
|
|
|
_cut._id = lvl->cutscene_id;
|
|
|
|
_curMonsterNum = 0xFFFF;
|
|
_curMonsterFrame = 0;
|
|
|
|
_curBankSlot = &_bankSlots[0];
|
|
_curBankSlot->entryNum = 0xFFFF;
|
|
_curBankSlot->ptr = 0;
|
|
_firstBankData = _bankData;
|
|
_printLevelCodeCounter = 150;
|
|
|
|
_col_slots2Cur = _col_slots2;
|
|
_col_slots2Next = 0;
|
|
|
|
memset(_pge_liveTable2, 0, sizeof(_pge_liveTable2));
|
|
memset(_pge_liveTable1, 0, sizeof(_pge_liveTable1));
|
|
|
|
_currentRoom = _res._pgeInit[0].init_room;
|
|
uint16 n = _res._pgeNum;
|
|
while (n--) {
|
|
pge_loadForCurrentLevel(n);
|
|
}
|
|
|
|
for (uint16 i = 0; i < _res._pgeNum; ++i) {
|
|
if (_res._pgeInit[i].skill <= _skillLevel) {
|
|
LivePGE *pge = &_pgeLive[i];
|
|
pge->next_PGE_in_room = _pge_liveTable1[pge->room_location];
|
|
_pge_liveTable1[pge->room_location] = pge;
|
|
}
|
|
}
|
|
pge_resetGroups();
|
|
_validSaveState = false;
|
|
}
|
|
|
|
uint8 *Game::findBankData(uint16 entryNum) {
|
|
BankSlot *slot = &_bankSlots[0];
|
|
while (slot->entryNum != 0xFFFF) {
|
|
if (slot->entryNum == entryNum) {
|
|
return slot->ptr;
|
|
}
|
|
++slot;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Game::drawIcon(uint8 iconNum, int16 x, int16 y, uint8 colMask) {
|
|
uint16 offset = READ_LE_UINT16(_res._icn + iconNum * 2);
|
|
uint8 buf[256];
|
|
uint8 *p = _res._icn + offset + 2;
|
|
for (int i = 0; i < 128; ++i) {
|
|
uint8 col = *p++;
|
|
buf[i * 2 + 0] = (col & 0xF0) >> 4;
|
|
buf[i * 2 + 1] = (col & 0x0F) >> 0;
|
|
}
|
|
_vid.drawSpriteSub1(buf, _vid._frontLayer + x + y * 256, 16, 16, 16, colMask << 4);
|
|
_vid.markBlockAsDirty(x, y, 16, 16);
|
|
}
|
|
|
|
void Game::playSound(uint8 sfxId, uint8 softVol) {
|
|
if (sfxId < _res._numSfx) {
|
|
SoundFx *sfx = &_res._sfxList[sfxId];
|
|
if (sfx->data) {
|
|
MixerChunk mc;
|
|
mc.data = sfx->data;
|
|
mc.len = sfx->len;
|
|
_mix.play(&mc, 6000, Mixer::MAX_VOLUME >> softVol);
|
|
}
|
|
} else {
|
|
// in-game music
|
|
_sfxPly.play(sfxId);
|
|
}
|
|
}
|
|
|
|
uint16 Game::getRandomNumber() {
|
|
uint32 n = _randSeed * 2;
|
|
if (_randSeed > n) {
|
|
n ^= 0x1D872B41;
|
|
}
|
|
_randSeed = n;
|
|
return n & 0xFFFF;
|
|
}
|
|
|
|
void Game::changeLevel() {
|
|
_vid.fadeOut();
|
|
loadLevelData();
|
|
loadLevelMap();
|
|
_vid.setPalette0xF();
|
|
_vid.setTextPalette();
|
|
_vid.fullRefresh();
|
|
}
|
|
|
|
uint16 Game::getLineLength(const uint8 *str) const {
|
|
uint16 len = 0;
|
|
while (*str && *str != 0xB && *str != 0xA) {
|
|
++str;
|
|
++len;
|
|
}
|
|
return len;
|
|
}
|
|
|
|
void Game::handleInventory() {
|
|
LivePGE *selected_pge = 0;
|
|
LivePGE *pge = &_pgeLive[0];
|
|
if (pge->life > 0 && pge->current_inventory_PGE != 0xFF) {
|
|
playSound(66, 0);
|
|
InventoryItem items[24];
|
|
int num_items = 0;
|
|
uint8 inv_pge = pge->current_inventory_PGE;
|
|
while (inv_pge != 0xFF) {
|
|
items[num_items].icon_num = _res._pgeInit[inv_pge].icon_num;
|
|
items[num_items].init_pge = &_res._pgeInit[inv_pge];
|
|
items[num_items].live_pge = &_pgeLive[inv_pge];
|
|
inv_pge = _pgeLive[inv_pge].next_inventory_PGE;
|
|
++num_items;
|
|
}
|
|
items[num_items].icon_num = 0xFF;
|
|
int current_item = 0;
|
|
int num_lines = (num_items - 1) / 4 + 1;
|
|
int current_line = 0;
|
|
bool display_score = false;
|
|
while (!_stub->_pi.backspace && !_stub->_pi.quit) {
|
|
// draw inventory background
|
|
int icon_h = 5;
|
|
int icon_y = 140;
|
|
int icon_num = 31;
|
|
do {
|
|
int icon_x = 56;
|
|
int icon_w = 9;
|
|
do {
|
|
drawIcon(icon_num, icon_x, icon_y, 0xF);
|
|
++icon_num;
|
|
icon_x += 16;
|
|
} while (--icon_w);
|
|
icon_y += 16;
|
|
} while (--icon_h);
|
|
|
|
if (!display_score) {
|
|
int icon_x_pos = 72;
|
|
for (int i = 0; i < 4; ++i) {
|
|
int item_it = current_line * 4 + i;
|
|
if (items[item_it].icon_num == 0xFF) {
|
|
break;
|
|
}
|
|
drawIcon(items[item_it].icon_num, icon_x_pos, 157, 0xA);
|
|
if (current_item == item_it) {
|
|
drawIcon(76, icon_x_pos, 157, 0xA);
|
|
selected_pge = items[item_it].live_pge;
|
|
uint8 txt_num = items[item_it].init_pge->text_num;
|
|
const char *str = (const char *)_res._tbn + READ_LE_UINT16(_res._tbn + txt_num * 2);
|
|
_vid.drawString(str, (256 - strlen(str) * 8) / 2, 189, 0xED);
|
|
if (items[item_it].init_pge->init_flags & 4) {
|
|
char counterValue[10];
|
|
sprintf(counterValue, "%d", selected_pge->life);
|
|
_vid.drawString(counterValue, (256 - strlen(counterValue) * 8) / 2, 197, 0xED);
|
|
}
|
|
}
|
|
icon_x_pos += 32;
|
|
}
|
|
if (current_line != 0) {
|
|
drawIcon(0x4E, 120, 176, 0xA); // down arrow
|
|
}
|
|
if (current_line != num_lines - 1) {
|
|
drawIcon(0x4D, 120, 143, 0xA); // up arrow
|
|
}
|
|
} else {
|
|
char textBuf[50];
|
|
sprintf(textBuf, "SCORE %08lu", _score);
|
|
_vid.drawString(textBuf, (114 - strlen(textBuf) * 8) / 2 + 72, 158, 0xE5);
|
|
sprintf(textBuf, "%s:%s", _res.getMenuString(LocaleData::LI_06_LEVEL), _res.getMenuString(LocaleData::LI_13_EASY + _skillLevel));
|
|
_vid.drawString(textBuf, (114 - strlen(textBuf) * 8) / 2 + 72, 166, 0xE5);
|
|
}
|
|
|
|
_vid.updateScreen();
|
|
_stub->sleep(80);
|
|
inp_update();
|
|
|
|
if (_stub->_pi.dirMask & PlayerInput::DIR_UP) {
|
|
_stub->_pi.dirMask &= ~PlayerInput::DIR_UP;
|
|
if (current_line < num_lines - 1) {
|
|
++current_line;
|
|
current_item = current_line * 4;
|
|
}
|
|
}
|
|
if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) {
|
|
_stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN;
|
|
if (current_line > 0) {
|
|
--current_line;
|
|
current_item = current_line * 4;
|
|
}
|
|
}
|
|
if (_stub->_pi.dirMask & PlayerInput::DIR_LEFT) {
|
|
_stub->_pi.dirMask &= ~PlayerInput::DIR_LEFT;
|
|
if (current_item > 0) {
|
|
int item_num = current_item % 4;
|
|
if (item_num > 0) {
|
|
--current_item;
|
|
}
|
|
}
|
|
}
|
|
if (_stub->_pi.dirMask & PlayerInput::DIR_RIGHT) {
|
|
_stub->_pi.dirMask &= ~PlayerInput::DIR_RIGHT;
|
|
if (current_item < num_items - 1) {
|
|
int item_num = current_item % 4;
|
|
if (item_num < 3) {
|
|
++current_item;
|
|
}
|
|
}
|
|
}
|
|
if (_stub->_pi.enter) {
|
|
_stub->_pi.enter = false;
|
|
display_score = !display_score;
|
|
}
|
|
}
|
|
_vid.fullRefresh();
|
|
_stub->_pi.backspace = false;
|
|
if (selected_pge) {
|
|
pge_setCurrentInventoryObject(selected_pge);
|
|
}
|
|
playSound(66, 0);
|
|
}
|
|
}
|
|
|
|
void Game::inp_update() {
|
|
if (_inp_replay && _inp_demo) {
|
|
uint8 keymask = _inp_demo->readByte();
|
|
if (_inp_demo->ioErr()) {
|
|
_inp_replay = false;
|
|
} else {
|
|
_stub->_pi.dirMask = keymask & 0xF;
|
|
_stub->_pi.enter = (keymask & 0x10) != 0;
|
|
_stub->_pi.space = (keymask & 0x20) != 0;
|
|
_stub->_pi.shift = (keymask & 0x40) != 0;
|
|
_stub->_pi.quit = (keymask & 0x80) != 0;
|
|
}
|
|
}
|
|
_stub->processEvents();
|
|
if (_inp_record && _inp_demo) {
|
|
uint8 keymask = _stub->_pi.dirMask;
|
|
if (_stub->_pi.enter) {
|
|
keymask |= 0x10;
|
|
}
|
|
if (_stub->_pi.space) {
|
|
keymask |= 0x20;
|
|
}
|
|
if (_stub->_pi.shift) {
|
|
keymask |= 0x40;
|
|
}
|
|
if (_stub->_pi.quit) {
|
|
keymask |= 0x80;
|
|
}
|
|
_inp_demo->writeByte(keymask);
|
|
if (_inp_demo->ioErr()) {
|
|
_inp_record = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::makeGameDemoName(char *buf) {
|
|
sprintf(buf, "rs-level%d.demo", _currentLevel + 1);
|
|
}
|
|
|
|
void Game::makeGameStateName(uint8 slot, char *buf) {
|
|
sprintf(buf, "rs-level%d-%02d.state", _currentLevel + 1, slot);
|
|
}
|
|
|
|
bool Game::saveGameState(uint8 slot) {
|
|
bool success = false;
|
|
char stateFile[20];
|
|
makeGameStateName(slot, stateFile);
|
|
File f(true);
|
|
if (!f.open(stateFile, _savePath, "wb")) {
|
|
warning("Unable to save state file '%s'", stateFile);
|
|
} else {
|
|
// header
|
|
f.writeUint32BE('FBSV');
|
|
f.writeUint16BE(2);
|
|
char hdrdesc[32];
|
|
memset(hdrdesc, 0, sizeof(hdrdesc));
|
|
sprintf(hdrdesc, "level=%d room=%d", _currentLevel + 1, _currentRoom);
|
|
f.write(hdrdesc, sizeof(hdrdesc));
|
|
// contents
|
|
saveState(&f);
|
|
if (f.ioErr()) {
|
|
warning("I/O error when saving game state");
|
|
} else {
|
|
debug(DBG_INFO, "Saved state to slot %d", slot);
|
|
success = true;
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
bool Game::loadGameState(uint8 slot) {
|
|
bool success = false;
|
|
char stateFile[20];
|
|
makeGameStateName(slot, stateFile);
|
|
File f(true);
|
|
if (!f.open(stateFile, _savePath, "rb")) {
|
|
warning("Unable to open state file '%s'", stateFile);
|
|
} else {
|
|
uint32 id = f.readUint32BE();
|
|
if (id != 'FBSV') {
|
|
warning("Bad save state format");
|
|
} else {
|
|
uint16 ver = f.readUint16BE();
|
|
if (ver != 2) {
|
|
warning("Invalid save state version");
|
|
} else {
|
|
char hdrdesc[32];
|
|
f.read(hdrdesc, sizeof(hdrdesc));
|
|
// contents
|
|
loadState(&f);
|
|
if (f.ioErr()) {
|
|
warning("I/O error when loading game state");
|
|
} else {
|
|
debug(DBG_INFO, "Loaded state from slot %d", slot);
|
|
success = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
void Game::saveState(File *f) {
|
|
f->writeByte(_skillLevel);
|
|
f->writeUint32BE(_score);
|
|
if (_col_slots2Cur == 0) {
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
} else {
|
|
f->writeUint32BE(_col_slots2Cur - &_col_slots2[0]);
|
|
}
|
|
if (_col_slots2Next == 0) {
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
} else {
|
|
f->writeUint32BE(_col_slots2Next - &_col_slots2[0]);
|
|
}
|
|
for (int i = 0; i < _res._pgeNum; ++i) {
|
|
LivePGE *pge = &_pgeLive[i];
|
|
f->writeUint16BE(pge->obj_type);
|
|
f->writeUint16BE(pge->pos_x);
|
|
f->writeUint16BE(pge->pos_y);
|
|
f->writeByte(pge->anim_seq);
|
|
f->writeByte(pge->room_location);
|
|
f->writeUint16BE(pge->life);
|
|
f->writeUint16BE(pge->counter_value);
|
|
f->writeByte(pge->collision_slot);
|
|
f->writeByte(pge->next_inventory_PGE);
|
|
f->writeByte(pge->current_inventory_PGE);
|
|
f->writeByte(pge->unkF);
|
|
f->writeUint16BE(pge->anim_number);
|
|
f->writeByte(pge->flags);
|
|
f->writeByte(pge->index);
|
|
f->writeUint16BE(pge->first_obj_number);
|
|
if (pge->next_PGE_in_room == 0) {
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
} else {
|
|
f->writeUint32BE(pge->next_PGE_in_room - &_pgeLive[0]);
|
|
}
|
|
if (pge->init_PGE == 0) {
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
} else {
|
|
f->writeUint32BE(pge->init_PGE - &_res._pgeInit[0]);
|
|
}
|
|
}
|
|
f->write(&_res._ctData[0x100], 0x1C00);
|
|
for (CollisionSlot2 *cs2 = &_col_slots2[0]; cs2 < _col_slots2Cur; ++cs2) {
|
|
if (cs2->next_slot == 0) {
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
} else {
|
|
f->writeUint32BE(cs2->next_slot - &_col_slots2[0]);
|
|
}
|
|
if (cs2->unk2 == 0) {
|
|
f->writeUint32BE(0xFFFFFFFF);
|
|
} else {
|
|
f->writeUint32BE(cs2->unk2 - &_res._ctData[0x100]);
|
|
}
|
|
f->writeByte(cs2->data_size);
|
|
f->write(cs2->data_buf, 0x10);
|
|
}
|
|
}
|
|
|
|
void Game::loadState(File *f) {
|
|
uint16 i;
|
|
uint32 off;
|
|
_skillLevel = f->readByte();
|
|
_score = f->readUint32BE();
|
|
memset(_pge_liveTable2, 0, sizeof(_pge_liveTable2));
|
|
memset(_pge_liveTable1, 0, sizeof(_pge_liveTable1));
|
|
off = f->readUint32BE();
|
|
if (off == 0xFFFFFFFF) {
|
|
_col_slots2Cur = 0;
|
|
} else {
|
|
_col_slots2Cur = &_col_slots2[0] + off;
|
|
}
|
|
off = f->readUint32BE();
|
|
if (off == 0xFFFFFFFF) {
|
|
_col_slots2Next = 0;
|
|
} else {
|
|
_col_slots2Next = &_col_slots2[0] + off;
|
|
}
|
|
for (i = 0; i < _res._pgeNum; ++i) {
|
|
LivePGE *pge = &_pgeLive[i];
|
|
pge->obj_type = f->readUint16BE();
|
|
pge->pos_x = f->readUint16BE();
|
|
pge->pos_y = f->readUint16BE();
|
|
pge->anim_seq = f->readByte();
|
|
pge->room_location = f->readByte();
|
|
pge->life = f->readUint16BE();
|
|
pge->counter_value = f->readUint16BE();
|
|
pge->collision_slot = f->readByte();
|
|
pge->next_inventory_PGE = f->readByte();
|
|
pge->current_inventory_PGE = f->readByte();
|
|
pge->unkF = f->readByte();
|
|
pge->anim_number = f->readUint16BE();
|
|
pge->flags = f->readByte();
|
|
pge->index = f->readByte();
|
|
pge->first_obj_number = f->readUint16BE();
|
|
off = f->readUint32BE();
|
|
if (off == 0xFFFFFFFF) {
|
|
pge->next_PGE_in_room = 0;
|
|
} else {
|
|
pge->next_PGE_in_room = &_pgeLive[0] + off;
|
|
}
|
|
off = f->readUint32BE();
|
|
if (off == 0xFFFFFFFF) {
|
|
pge->init_PGE = 0;
|
|
} else {
|
|
pge->init_PGE = &_res._pgeInit[0] + off;
|
|
}
|
|
}
|
|
f->read(&_res._ctData[0x100], 0x1C00);
|
|
for (CollisionSlot2 *cs2 = &_col_slots2[0]; cs2 < _col_slots2Cur; ++cs2) {
|
|
off = f->readUint32BE();
|
|
if (off == 0xFFFFFFFF) {
|
|
cs2->next_slot = 0;
|
|
} else {
|
|
cs2->next_slot = &_col_slots2[0] + off;
|
|
}
|
|
off = f->readUint32BE();
|
|
if (off == 0xFFFFFFFF) {
|
|
cs2->unk2 = 0;
|
|
} else {
|
|
cs2->unk2 = &_res._ctData[0x100] + off;
|
|
}
|
|
cs2->data_size = f->readByte();
|
|
f->read(cs2->data_buf, 0x10);
|
|
}
|
|
for (i = 0; i < _res._pgeNum; ++i) {
|
|
if (_res._pgeInit[i].skill <= _skillLevel) {
|
|
LivePGE *pge = &_pgeLive[i];
|
|
if (pge->flags & 4) {
|
|
_pge_liveTable2[pge->index] = pge;
|
|
}
|
|
pge->next_PGE_in_room = _pge_liveTable1[pge->room_location];
|
|
_pge_liveTable1[pge->room_location] = pge;
|
|
}
|
|
}
|
|
resetGameState();
|
|
}
|
|
|
|
void AnimBuffers::addState(uint8 stateNum, int16 x, int16 y, const uint8 *dataPtr, LivePGE *pge) {
|
|
debug(DBG_GAME, "AnimBuffers::addState() stateNum=%d x=%d y=%d dataPtr=0x%X pge=0x%X", stateNum, x, y, dataPtr, pge);
|
|
assert(stateNum < 4);
|
|
AnimBufferState *state = _states[stateNum];
|
|
state->x = x;
|
|
state->y = y;
|
|
state->dataPtr = dataPtr;
|
|
state->pge = pge;
|
|
++_curPos[stateNum];
|
|
++_states[stateNum];
|
|
}
|