/* * OpenTyrian Classic: A modern cross-platform port of Tyrian * Copyright (C) 2007-2009 The OpenTyrian Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include "joystick.h" #include "keyboard.h" #include "network.h" #include "opentyr.h" #include "video.h" #include "video_scale.h" #include "SDL.h" JE_boolean ESCPressed; JE_boolean newkey, newmouse, keydown, mousedown; SDLKey lastkey_sym; SDLMod lastkey_mod; unsigned char lastkey_char; Uint8 lastmouse_but; Uint16 lastmouse_x, lastmouse_y; JE_boolean mouse_pressed[3] = {false, false, false}; Uint16 mouse_x, mouse_y; int numkeys; Uint8 *keysactive; #ifdef NDEBUG bool input_grab_enabled = true, #else bool input_grab_enabled = false, #endif input_grabbed = false; void flush_events_buffer( void ) { SDL_Event ev; while (SDL_PollEvent(&ev)); } void wait_input( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick ) { service_SDL_events(false); while (!((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown))) { SDL_Delay(SDL_POLL_INTERVAL); push_joysticks_as_keyboard(); service_SDL_events(false); if (isNetworkGame) network_check(); } } void wait_noinput( JE_boolean keyboard, JE_boolean mouse, JE_boolean joystick ) { service_SDL_events(false); while ((keyboard && keydown) || (mouse && mousedown) || (joystick && joydown)) { SDL_Delay(SDL_POLL_INTERVAL); poll_joysticks(); service_SDL_events(false); if (isNetworkGame) network_check(); } } void init_keyboard( void ) { keysactive = SDL_GetKeyState(&numkeys); #ifndef ANDROID SDL_EnableKeyRepeat(500, 60); #endif newkey = newmouse = false; keydown = mousedown = false; SDL_EnableUNICODE(1); } void input_grab( void ) { #if defined(TARGET_GP2X) || defined(TARGET_DINGUX) || defined(ANDROID) input_grabbed = true; #else input_grabbed = input_grab_enabled || fullscreen_enabled; #endif SDL_ShowCursor(input_grabbed ? SDL_DISABLE : SDL_ENABLE); #ifdef NDEBUG SDL_WM_GrabInput(input_grabbed ? SDL_GRAB_ON : SDL_GRAB_OFF); #endif } JE_word JE_mousePosition( JE_word *mouseX, JE_word *mouseY ) { service_SDL_events(false); *mouseX = mouse_x; *mouseY = mouse_y; return mousedown ? lastmouse_but : 0; } void set_mouse_position( int x, int y ) { if (input_grabbed) { SDL_WarpMouse(x * scalers[scaler].width / vga_width, y * scalers[scaler].height / vga_height); mouse_x = x; mouse_y = y; } } JE_boolean handle_pause_key = true; void JE_pauseGame( void ); void service_SDL_events( JE_boolean clear_new ) { SDL_Event ev; if (clear_new) newkey = newmouse = false; while (SDL_PollEvent(&ev)) { switch (ev.type) { case SDL_MOUSEMOTION: mouse_x = ev.motion.x * vga_width / scalers[scaler].width; mouse_y = ev.motion.y * vga_height / scalers[scaler].height; break; case SDL_KEYDOWN: if (handle_pause_key && ev.key.keysym.sym == SDLK_PAUSE) { JE_boolean superPause_save = superPause; superPause = true; JE_pauseGame(); superPause = superPause_save; break; } if (ev.key.keysym.mod & KMOD_CTRL) { /* emergency kill */ if (ev.key.keysym.sym == SDLK_BACKSPACE) { puts("\n\n\nCtrl+Backspace pressed. Doing emergency quit.\n"); SDL_Quit(); exit(1); } /* toggle input grab */ if (ev.key.keysym.sym == SDLK_F10) { input_grab_enabled = !input_grab_enabled; input_grab(); break; } } if (ev.key.keysym.mod & KMOD_ALT) { /* toggle fullscreen */ if (ev.key.keysym.sym == SDLK_RETURN) { if (!init_scaler(scaler, !fullscreen_enabled) && // try new fullscreen state !init_any_scaler(!fullscreen_enabled) && // try any scaler in new fullscreen state !init_scaler(scaler, fullscreen_enabled)) // revert on fail { exit(EXIT_FAILURE); } break; } /* disable input grab and fullscreen */ if (ev.key.keysym.sym == SDLK_TAB) { input_grab_enabled = false; input_grab(); if (!init_scaler(scaler, false) && // try windowed !init_any_scaler(false) && // try any scaler windowed !init_scaler(scaler, fullscreen_enabled)) // revert on fail { exit(EXIT_FAILURE); } break; } } newkey = true; lastkey_sym = ev.key.keysym.sym; lastkey_mod = ev.key.keysym.mod; lastkey_char = ev.key.keysym.unicode; keydown = true; return; case SDL_KEYUP: keydown = false; return; case SDL_MOUSEBUTTONDOWN: if (!input_grabbed) { input_grab_enabled = !input_grab_enabled; input_grab(); break; } case SDL_MOUSEBUTTONUP: if (ev.type == SDL_MOUSEBUTTONDOWN) { newmouse = true; lastmouse_but = ev.button.button; lastmouse_x = ev.button.x * vga_width / scalers[scaler].width; lastmouse_y = ev.button.y * vga_height / scalers[scaler].height; mousedown = true; } else { mousedown = false; } switch (ev.button.button) { case SDL_BUTTON_LEFT: mouse_pressed[0] = mousedown; break; case SDL_BUTTON_RIGHT: mouse_pressed[1] = mousedown; break; case SDL_BUTTON_MIDDLE: mouse_pressed[2] = mousedown; break; } break; case SDL_QUIT: /* TODO: Call the cleanup code here. */ exit(0); break; } } } void JE_clearKeyboard( void ) { // /!\ Doesn't seems important. I think. D: } // kate: tab-width 4; vim: set noet: