/*************************************************************************** server_game.h - description ------------------- begin : 03/03/19 copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __SERVER_GAME_H #define __SERVER_GAME_H /***** INCLUDES ************************************************************/ /***** TYPE DEFINITIONS ****************************************************/ /***** PUBLIC FUNCTIONS ****************************************************/ /* Add a new game by the context information, hide both users * and send a challenge message to the challenged user. */ void server_game_add( ServerChannel *channel, ServerGameCtx *ctx ); /* Free game memory. */ void server_game_delete( void *ptr ); /* unhide the users to their chat channel and delete the game. * if game was beyond state AWAIT_ACCEPT the game stats are send */ void server_game_remove( ServerGame *game ); /* void parse_packet_game * IN ServerGame *game * IN ServerUser *user * * Check all messages in packet from user who is currently within * a game. The header has already been successfully processed and the * read pointer is at the beginning of the first message. */ void parse_packet_game( ServerGame *game, ServerUser *user ); /* void update_games * IN int ms milliseconds passed since last call * * Update the objects of all games that are actually playing. */ void update_games( int ms ); #endif