/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_screenkeyboard_h #define _SDL_screenkeyboard_h #include "SDL_stdinc.h" #include "SDL_video.h" #include "SDL_version.h" #if SDL_VERSION_ATLEAST(1,3,0) #include "SDL_keyboard.h" #include "SDL_keycode.h" #include "SDL_scancode.h" #else #include "SDL_keysym.h" #endif /* On-screen keyboard exposed to the application, it's available on Android platform only */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Button IDs */ enum { SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD = 0, /* Joystick/D-Pad button */ SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, /* Main (usually Fire) button */ SDL_ANDROID_SCREENKEYBOARD_BUTTON_1, SDL_ANDROID_SCREENKEYBOARD_BUTTON_2, SDL_ANDROID_SCREENKEYBOARD_BUTTON_3, SDL_ANDROID_SCREENKEYBOARD_BUTTON_4, SDL_ANDROID_SCREENKEYBOARD_BUTTON_5, SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, /* Button to show screen keyboard */ SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM }; /* All functions return 0 on failure and 1 on success, contrary to other SDL API. On the other hand, those functions actually never fail, so you may skip error checking. */ /* Set on-screen button position, specify zero width to hide the button. All coordinates are in the actual screen dimensions, NOT what you are supplying to SDL_SetVideoMode(), use SDL_ListModes()[0] to determine the actual screen boundaries. */ extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos); extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos); extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonKey(int buttonId, #if SDL_VERSION_ATLEAST(1,3,0) SDL_Keycode #else SDLKey #endif key); /* Returns SDLK_UNKNOWN on failure */ extern DECLSPEC #if SDL_VERSION_ATLEAST(1,3,0) SDL_Keycode #else SDLKey #endif SDLCALL SDL_ANDROID_GetScreenKeyboardButtonKey(int buttonId); /* Buttons 0 and 1 may have auto-fire state */ extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardAutoFireButtonsAmount(int nbuttons); extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardAutoFireButtonsAmount(void); extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardShown(int shown); extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardShown(void); extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardSize(void); /* Show Android on-screen keyboard, and pass entered text back to application as SDL keypress events, previousText is UTF-8 encoded, it may be NULL, only 256 first bytes will be used, and this call will not block */ extern DECLSPEC int SDLCALL SDL_ANDROID_ToggleScreenKeyboardTextInput(const char * previousText); /* Show only the bare Android on-screen keyboard without any text input field, so it won't cover the screen */ extern DECLSPEC int SDLCALL SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput(void); /* Show Android on-screen keyboard, and pass entered text back to application in a buffer, using buffer contents as previous text (UTF-8 encoded), the buffer may be of any size - this call will block until user typed all text. */ extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardTextInput(char * textBuf, int textBufSize); /* Whether user redefined on-screen keyboard layout via SDL menu, app should not enforce it's own layout in that case */ extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardRedefinedByUser(void); /* API compatible to SDL2, it's a wrapper to the SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput(), it does not block */ extern DECLSPEC int SDLCALL SDL_HasScreenKeyboardSupport(void *unused); extern DECLSPEC int SDLCALL SDL_ShowScreenKeyboard(void *unused); extern DECLSPEC int SDLCALL SDL_HideScreenKeyboard(void *unused); extern DECLSPEC int SDLCALL SDL_ToggleScreenKeyboard(void *unused); extern DECLSPEC int SDLCALL SDL_IsScreenKeyboardShown(void *unused); #ifdef __cplusplus } #endif #include "close_code.h" #endif