/* * Copyright (C) 2006 Daniel Heck * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef INVENTORY_HH_INCLUDED #define INVENTORY_HH_INCLUDED #include "ItemHolder.hh" #include #include #include namespace enigma { using world::Item; // TODO: remove this after moving Item into enigma namespace class Inventory : public ItemHolder { public: Inventory(); ~Inventory(); // ---------- ItemHolder interface ---------- bool is_full() const; virtual bool is_empty() const; void add_item (Item *i); virtual void takeItemsFrom(ItemHolder *ih); virtual Item *yield_first(); // ---------- Methods ---------- //! The number of items currently in the inventory size_t size() const; void clear(); void rotate_left(); void rotate_right(); Item *get_item (size_t idx) const; Item *yield_item (size_t idx); bool willAddItem(Item *it); int find(const std::string& kind, size_t start_idx = 0) const; private: // Private methods. Item *remove_item(Item *it); // Private variables. static const unsigned max_items; std::vector m_items; }; } #endif