/* * OpenTyrian Classic: A modern cross-platform port of Tyrian * Copyright (C) 2007-2009 The OpenTyrian Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef GAME_MENU_H #define GAME_MENU_H #include "helptext.h" #include "opentyr.h" typedef JE_byte JE_MenuChoiceType[MAX_MENU]; JE_longint JE_cashLeft( void ); void JE_itemScreen( void ); void load_cubes( void ); bool load_cube( int cube_slot, int cube_index ); void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y ); void JE_drawMenuHeader( void ); void JE_drawMenuChoices( void ); void JE_updateNavScreen( void ); void JE_drawNavLines( JE_boolean dark ); void JE_drawLines( SDL_Surface *surface, JE_boolean dark ); void JE_drawDots( void ); void JE_drawPlanet( JE_byte planetNum ); void draw_ship_illustration( void ); void JE_scaleBitmap( SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2 ); void JE_initWeaponView( void ); void JE_computeDots( void ); JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist ); void JE_doShipSpecs( void ); void JE_drawMainMenuHelpText( void ); JE_boolean JE_quitRequest( void ); void JE_genItemMenu( JE_byte itemnum ); void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src ); void JE_drawScore( void ); void JE_menuFunction( JE_byte select ); void JE_drawShipSpecs( SDL_Surface *, SDL_Surface * ); void JE_weaponSimUpdate( void ); void JE_weaponViewFrame( void ); #endif // GAME_MENU_H // kate: tab-width 4; vim: set noet: