************************************* * * * C L O N E K E E N * * PLUS * * (Commander Genius) * * * * (c)2008-2009 Gerstrong * * (c)2003-2005 Caitlin Shaw * * Released under GNU/GPL * * * * Beta v0.2.6 * * * ************************************* Welcome to CloneKeenPlus (Commander Genius)! CloneKeenPlus is an almost complete open-source clone of the old classic DOS game, Commander Keen: Invasion of the Vorticons by ID Software. CloneKeenPlus requires the original game data files to work. You can play all three episodes of the game and some fanmade mods. CloneKeenPlus currently runs under Linux/X11 and Windows with SDL. In Mac OS X it also might run, but this has not been tested. CloneKeenPlus tries to mostly replicate the original game, however there are also a number of improvements, including smoother scrolling, better graphic effects in some parts of the game, 2-player support, high quality packs, games menu, gamepad support (More than two joystick buttons) and more. To my knowledge this is the only released attempt at writing a third-party Keen game that has reached this stage of completedness. Commander Genius is a new edition of CloneKeenPlus. It will be the new game of the interpreter, but it is still not sure. This edition is compiled with GNU C++. The CloneKeen source may be freely distributed and modified as per the GPL, just please remember to give credit to the original authors. CloneKeenPlus has been developed by Gerstrong implementing mayor improvements basing on the original source code of CloneKeen by Caitlin Shaw. Many thanks to him, for bringing us this great program. Obviously it is not the original version of CloneKeen or any update. It is another version from a different author. Other guys and me had many improvements and I tried to post them to the author. However, until today he has not responded. It is also known, that there have not been updates of CloneKeen since 2005. It stayed in beta 0.83. I also would like to see those changes and improvements (or some of them) in his original project. So I hope he will contact me some day. Most of the code is based on his work and I acknow him a lot for that! Setting up the data of the game: * Copy all of the data files from the original game(s) into the "./data" folder. This means all of the files with the extension .ck?. If you have the registered versions, you can play the whole game, otherwise download the shareware version and copy the data from it. You also can use mods. * If you want to use some patched mods, you can put them into subdirectories. You only have modify the "games.cfg". * Only Linux/Unix Users: If you have many data files which are not lower-case, use "./data/renlower.sh" shell script to rename them. * Go into the "Release" folder and drop to the command line. * If you want better sounds and music, please download the high quality pack. Extract its contents to the "data" directory together with your game data. Howto use CloneKeenPlus (If you didn't compile it): * Under Windows you start "clonekeen.exe", under Linux "./clonekeen" Howto compile it under Ubuntu (testet on Intrepid): * As I know which packages are needed, because I use Ubuntu, here is an extra guide. * Install through Synaptic or "sudo apt-get install" following packages: - build-essential - libvorbis-dev - libsdl1.2-dev * extract my source code into "ckp". * cd into the "cpk/Release" subdirectory. * Run "make". * Then, you can run "clonekeen". Copy the files, wherever you want them together with the data directory. "make install" does not work though. Compiling CKP on Linux/UNIX (other than Ubuntu): * If you want to compile the game, you need to have all the standard . development libraries and GNU C Compiler (at least version 4) installed on your system. * You need to install the "vorbis" and "SDL" development libraries to get it successfully compiled. * extract my source code to "ckp". * cd into the "ckp/Release" subdirectory. * Run "make". * Then, you can run "clonekeen". Copy the files, wherever you want them together with the data directory. "make install" does not work though. HINTS & SECRETS - CHEAT CODES - There are a full assortment of cheat codes available. Some cheats must first be enabled with -cheat or through the options->game menu. C+T+SPACE and G+O+D will always work. KEY ACTION DESCRIPTION G+O+D godmode In god mode you are invincible! C+T+SPACE All Items Gives all items, similar to the original. LSHIFT+TAB Skip Level Holding down this key you can skip levels and walk through tiles on the map. TAB No clipping If you hold down this key you will disable clipping. However, you cannot fall though floors. - SAVE/LOAD GAME - The game can be saved by pressing F3 at any point during the game. The game will be saved in the exact position it was left (unlike the original which only allowed save at the map). - DEMO - Wait a while at the tile screen and the game will cycle through several demos, an added feature not found on the original game. - BUG! - So you really found one or more bugs? Please report me those per e-mail and they will be checked. If necesarry we are going to fix them as soon as possible. - ACKNOWLEDGEMENTS - Many thanks to people who has helped me so far in this project with their suggestions: Sciz CT Commander Spleen Malvineous Tulip Hans de Goede Levelass (Keen EXE-Information) ZidaneA (For his music tracks!) Iv4n Special thanks to Tulip, who has been supporting me all the time in testing the Windows version of CKP. Without you it wouldn't be so great now! I'm sure, there were more people who helped me and I forgot to mention, but many thanks to them, too. Many thanks to all of you, the project has gone farther, and will be a nice port to Commander Keen! **************************************************************************** For questions, comments, or updates to the source tree please contact: gerstrong@gmail.com or go thru SourceForge at http://clonekeenplus.sourceforge.net/ ****************************************************************************